Ship:Kongo
| 356 mm/45 41st Year Type in a twin-gun turret4 х 2 pcs. |
| Rate of Fire1.9 shots/min |
| Reload Time31 sec |
| Rotation Speed3.3 deg/sec |
| 180 Degree Turn Time54.5 sec |
| Firing Range19.3 km |
| Maximum Dispersion236 m |
| HE Shell356 mm HE Type0 |
| Maximum HE Damage5,100 |
| Chance of Fire25 % |
| Initial HE Velocity805 m/s |
| HE Shell Weight625 kg |
| AP Shell356 mm AP Type5 |
| Maximum AP Shell Damage9,000 |
| Initial AP Shell Velocity790 m/s |
| AP Shell Weight635.5 kg |
| Maximum Speed24.9 knot |
| Turning Circle Radius770 m |
| Rudder Shift Time17.2 sec |
| Surface Detectability Range15.7 km |
| Air Detectability Range9.4 km |
Kongō — Japanese Tier V battleship.
When she was commissioned, Kongo was the most advanced battlecruiser in the world. She was the first among battlecruisers and battleships to be equipped with 356 mm main battery guns. Unlike previous Japanese dreadnoughts, Kongo received a thinner armor belt while her deck armor and torpedo protection were reinforced.
Modules
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
Player Opinion
Performance
Kongo is considered to be one of the most enjoyable battleships in the game, especially towards the lower tiers. Kongo has by far the highest top speed of the battleships of Tier V, a strong, solid main armament of eight 14-inch guns in four twin turrets, far greater range than her contemporaries, good secondaries, and the most health of her tier. However, she's not the strongest in all suites - she's got the worst armor of her tier, with only 203mm of belt armour compared to New York’s, Texas’ and König’s 356mm belt armor, and she has the least guns of her tier. These shortcomings, however, don't stop Kongo from being one of the most competitive battleships in the game tier-for-tier. Kongo must always be careful with how she positions herself; showing too much broadside to an enemy battleship can be a fatal mistake. Kongo excels at both ranged combat and can use her maneuverability to outdo enemy battleships at closer ranges. Kongo is the second of three battlecruisers/fast battleships in the Japanese battleship line, coming after Myogi and eventually leading to Amagi at Tier VIII.
Pros:
- Great gun range: Reaching out to 21+ kilometers, she has the second highest range in the mid tiers after Fuso.
- Impressive speed: Kongo can reach 30 knots, allowing her to keep up with cruisers and relocate if needed.
- Decent agility: She is surprisingly maneuverable and can cover her turning circle quite quickly.
- Good gun characteristics: her guns are accurate, powerful, and have decent penetration.
- Feels like a modern battleship in a world of outdated WWI era ships.
- Decent secondaries for brawling.
- Good firing angles.
Cons:
- Low AA suite potency, however still better than Fuso
- High detection range: She is easily seen at 16km, but not much of a problem, as she can fire out to 21 km.
- Battlecruiser armor: Her weak armor is easily penetrated by battleship shells, though it can be partially overcome with angling.
- Sluggish rudder shift time: It takes a long time for her to start turning compared to American battleships.
- Being a mid-tier battleship, her dispersion is still somewhat high at longer range. This can be mitigated by installing Aiming Systems Modification 1.
- Turret traverse is rather sluggish like most other tier V battleships.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Kongō are as follows:
- Slot 1: Main Armaments Modification 1
* - Slot 2: Damage Control System Modification 1

- Slot 3: Aiming Systems Modification 1
*
Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1
is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1
.
Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1
is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1
. Players wishing to specialize for secondaries should mount Secondary Battery Modification 1
.
Commander Skills
Consumables
Kongō can equip the following consumables:
- Slot 1: Damage Control Party

- Slot 2: Repair Party

- Slot 3: Spotting Aircraft

Signals
Kongo comes with 21 signal flag slots. The three most important flags are India Delta (
), Juliet Yankee Bissotwo (
) and India Yankee (
), all of which will improve your survivability. Captains wishing to improve the performance of their secondary battery should consider the addition of Mike Yankee Soxisix (
).
Recommended Signal Flags
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Gallery
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Hull A
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Hull B




















