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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|AL Montpelier}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale worldwide on 1 May 2019. From the game Azur Lane.
|Anno=<!-- you can write below short description for the ship. it will replace default once. -->


<!-- <br><br>{{Model3DViewer|19c7aff348c54fb69d212aec66eefb55}}-->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PASC718_AZUR_Montpelier.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">13,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Premium Tier&nbsp;VIII [[Ship:Cruiser|Cruiser]].</p><p>Brave and energetic like her elder sister, Cleveland. Loves battles and stands up to even the strongest of foes, but is clumsy at everything other than combat. Member of Task Force 18—a group assembled of ships of her type. Admires her sister, Cleveland.
From the Azur Lane game.</p><p> </p></div>


|Performance={{AA Sidebar Warning Insert}}
===Pros===
''{{#var:ship_name}}'' is essentially a clone of Tier VIII American tech tree cruiser ''[[Cleveland]]'', with only a couple of minor changes. 
* High damage per minute
* Access to Defensive AA Fire, Hydroacoustic Search and Surveillance Radar consumables in separate slots
* Low detectability
* Great main battery firing angles


For starters, ''{{#var:ship_name}}'' has a few hundred more hit points than ''Cleveland''; six hundred more, to be precise.  It's a small buff that most players won't notice.  Hidden from view, her guns have been made more accurate than those of her tech tree sister by improving her sigma value from 2.0 to 2.15, meaning that shells will cluster more closely together towards the center of her dispersion ellipse.  Lastly, as compensation for the improved accuracy of her guns, she reloads half a second slower than ''Cleveland''. 
===Cons===
* Poor main battery ballistics
* Poor survivability


In all other respects, ''{{#var:ship_name}}'' is a ''Cleveland''.  Her AA battery, concealment, top speed, turning radius, and armor layout are all the same.  ''{{#var:ship_name}}'' is a solid support ship, but captains will have to stay frosty and play smart to avoid the nastier battleship opponents that she will face within her tier bracket.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Citadel is deceptively difficult to penetrate properly from the sides, and can be over-penetrated easily.
* Solid main battery guns.  Excellent rate of fire, firing range, shell penetration, and fire chance for HE shells.
* Favorable firing angles allow all four turrets to be used without showing excessive broadside.
* High shell arcs for lobbing over islands.
* Powerful anti-aircraft suite; can easily shoot down enemy strike craft without {{Defensive AA Fire}}.
* Decent maneuverability.


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
==Ship Stats==
* Citadel is vulnerable to plunging fire.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Light armor scheme means that ''{{#var:ship_name}}'' takes damage from incoming fire of nearly all calibers.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Slow shell velocity and high arc; allows enemies time to maneuver and evade incoming fire.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Medium-range anti-aircraft armament can be very easily destroyed by HE shells.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* No torpedoes.
|-
<br />
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 37500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 4
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 127
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 27
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 25
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 660
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 7.2
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.52
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 7.16
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 5.64
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 7.16
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
</div></div></div>
* '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns active and firing.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 2''': {{Damage Control System Modification 1}} lessens fire damage taken.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 3''': {{Aiming Systems Modification 1}} improves accuracy and generates more main battery hits on enemies.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 4''': {{Propulsion Modification 1}} allows for faster acceleration to move in and out of cover faster.
|-
* '''Slot 5''': {{Concealment System Modification 1}} lowers detection radius.
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×3.0 152mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 15.62
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 7.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.6
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 18.0
|}
</div>


'''Anti-Aircraft Build:''' A popular build for this ship, captains focusing on boosting ''{{#var:ship_name}}''’s AA will opt for {{Auxiliary Armaments Modification 1}} for '''Slot 1''' to increase the anti-aircraft armament durability and {{AA Guns Modification 1}} for '''Slot 3''' to increase her medium- and long-range AA power. Although her AA is a powerful enough deterrent, the usefulness of this investment depends on whether or not there is a carrier in the game. This build is great in a division with a Tier VIII carrier to ensure that ''{{#var:ship_name}}'' will have a purpose for her AA suite.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.15
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 140
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 15.62 km || style="color:inherit;" | 141
|}
</div>


'''Generalist Build:''' Captains focusing on making ''{{#var:ship_name}}'' have better main batteries will opt for {{Main Armaments Modification 1}} for '''Slot 1''' and {{Aiming Systems Modification 1}} for the '''Slot 3''' to increase her accuracy.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE/HC Mk34
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 12.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 812
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 47.6
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->


{{Commander Skills 3 CR
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = <!-- Swift Fish -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm AP Mk35
| rating14 = <!-- Gun Feeder -->
|-
| rating15 = 2 <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3200
| rating16 = 2 <!-- Last Stand -->
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 762
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 59
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 6.6
|}
</div>


| rating21 = 2 <!-- Pyrotechnician -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 2 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = 3 <!-- Priority Target -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating26 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


| rating31 =  <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 =  <!-- Heavy AP Shells -->
| rating35 = 2 <!-- Superintendent -->
| rating36 = 3 <!-- Survivability Expert -->


| rating41 =  <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 =  <!-- Radio Location -->
| rating44 = 2 <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Gunner -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
</div></div></div>
''{{#var:ship_name}}'' can equip the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Defensive AA Fire}}
* '''Slot 3:''' {{Surveillance Radar}} '''or''' {{Spotting Aircraft}}
* '''Slot 4:''' {{Hydroacoustic Search}}


|Camouflage={{Prem Ship Camo Insert|shiptier=8}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 4 × 4 + 6 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 23 × 2
|}


|Signals=<!-- write text about best set of signals below -->
'''Continuous damage''' — average DPS within each action zone
''AL Montpelier'' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike ({{Sierra Mike|Size=18px}}) flags are highly recommended to increase the ship's top speed. November Foxtrot ({{November Foxtrot|Size=18px}}) and India Yankee ({{India Yankee|Size=18px}}) flags should be mounted to improve the ship's survivability. November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) flags can also be mounted to increase the ship's anti-aircraft damage.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 290.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 227.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 108.5 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


{{Signal Flags
'''Damage by shell explosions'''
| November Echo Setteseven = 2
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Mike Yankee Soxisix =  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| India X-Ray = 2
|-
| Juliet Whiskey Unaone =  
| style="color:inherit;" | 5 || style="color:inherit;" | 1540 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
| Victor Lima = 3
|}
| Hotel Yankee =
</div>
</div></div></div>


| November Foxtrot = 3
| Sierra Mike = 3
| India Delta =
| Juliet Yankee Bissotwo = 1
| India Yankee = 2
| Juliet Charlie = 1
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->


| November Echo Setteseven = 2 <!-- +5% AA damage -->
<!-- Add the ship code here to populate the upgrade table -->
| Mike Yankee Soxisix =    <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
{{Ship Upgrades Section|code=PASC718_AZUR_Montpelier}}
| India X-Ray        = 2  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone =  <!-- +15% flood, +5% you detonate -->
| Victor Lima        =  3  <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        =   <!-- ram someone -->


| November Foxtrot = 3 <!-- -5% Consumables reload -->
| Sierra Mike      = 3 <!-- +5% speed -->
| India Delta      =  <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 1 <!-- -20% flood duration -->
| India Yankee    = 2 <!-- -20% Fire duration -->
| Juliet Charlie  = 1 <!-- No Detonate -->


| X-Ray Papa Unaone =  <!-- +15% Smoke Gen action time -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Bravo      = <!-- +10% Hydro action time;  -10% DAAF reload time -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 187.5 hp/s)
* '''Slot 3:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown)
* '''Slot 4:''' {{Surveillance Radar}} (9km, 3 charges, 30.0s action, 120.0s cooldown) '''or''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
* '''Slot 5:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
}}
}}
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:ALMStart.jpg
File:ALMStart2.jpg
File:ALMShot.jpg
File:ALMHides.jpg
File:ALMHides2.jpg
</gallery>
|History=<!-- write text below -->
<div class="thumb tright">
{{AnnoWiki|content=
<h2>USS ''Montpelier'' (CL-57), 1945</h2>
===Construction===
:Builder: New York Shipbuilding Corporation; Camden,<br>&nbsp;&nbsp;&nbsp;New Jersey, United States
:Laid down: 2 December 1940
:Launched: 12 February 1942
:Commissioned: 9 September 1942
===Specifications===
:11,734 tons displacement, standard
:186m length
:20.2m beam
:7.5m draft
----
====Machinery====
: 4 Babcock & Wilcox boilers, 4 General Electric steam turbines
----
====Performance====
:32.5 knots at 100,000 shaft horsepower
:11,000 nm at 15 knots
----
====Armor====
:Main belt: 51-127mm
:Decks: 51mm citadel deck
:Bulkheads: 91mm
:Barbettes and Turrets: 152mm barbette, 165mm turret face,<br>&nbsp;&nbsp;&nbsp;32-76mm turret sides and roof
:Conning tower: 127mm
----
====Armament====
=====Main=====
: Twelve (4x3) 152mm/47 Mark 16 guns
=====Secondary=====
: Twelve (6x2) 127mm/38 Mark 12 guns
=====Anti-aircraft=====
:  Twenty-eight (4x4 + 6x2) 40mm/56 Bofors
:  Fourty-six (23x2) 20mm/70 Oerlikon
----
====Aircraft====
: Four aircraft, one catapult
}}</div>
[[File:PICTURE.JPG|none|thumb|x350px|link=|CAPTION.]]
===History===
====Design====
====Service====




|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


</gallery>
[[File:ALMontpelier.png|thumb]]


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.A.]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier VIII ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
# [https://en.wikipedia.org/wiki/USS_Montpelier_(CL-57) USS ''Montpelier'' (CL-57) - Wikipedia]
# [https://en.wikipedia.org/wiki/Cleveland-class_cruiser ''Cleveland''-class cruiser - Wikipedia]
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.8.1.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://worldofwarships.com/en/news/game-updates/update-081-british-squadrons/#british-carriers Update 0.8.1]</span>:
**Preliminary characteristics.
}}
*Update 0.8.3:
**Available for purchase in the Premium Store during the Azur Lane collaboration.
*Update 0.8.4:
**Fixed a bug with the incorrect range of the "Surveillance Radar" consumable.
*Update 0.9.2:
**HE shell armor penetration increased from 24 to 30 mm.
**Armor thickness changed: deck armor increased from 25 to 27 mm.
*Update 0.9.10:
**The distribution of HP in the hull was slightly updated.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 6.6 km.
}}
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Latest revision as of 00:51, 10 July 2026


VIII
13,000 doubloons

AL Montpelier — U.S.A. Premium Tier VIII Cruiser.

Brave and energetic like her elder sister, Cleveland. Loves battles and stands up to even the strongest of foes, but is clumsy at everything other than combat. Member of Task Force 18—a group assembled of ships of her type. Admires her sister, Cleveland. From the Azur Lane game.

Pros

  • High damage per minute
  • Access to Defensive AA Fire, Hydroacoustic Search and Surveillance Radar consumables in separate slots
  • Low detectability
  • Great main battery firing angles

Cons

  • Poor main battery ballistics
  • Poor survivability


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables