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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Bayard}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on 24 June 2019.


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_france.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PFSC508_Bayard.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">11,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; France Premium Tier&nbsp;VIII [[Ship:Cruiser|Cruiser]].</p><p>The further development of the La Galissonnière- and De Grasse-class light cruisers dictates an increase in the number of guns by a triple-gun turret, which could have resulted in an increase in displacement due to the added spacing. The standard displacement of such a cruiser would have been 10,000 tons, which could have allowed her to comply with the restrictions of the Washington Naval Treaty. The dual-purpose secondary battery was represented by mounts with 100 mm guns. Such a cruiser would have been a direct analog of the Town-class British cruisers or the Soviet cruisers of Project 68.</p><p> </p></div>
A version that constitutes a further development in cruiser De Grasse's initial design, featuring greater firepower as a result of increasing the number of main turrets to four.


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* High damage per minute, further enhanced with Main Battery Reload Booster.
* Good maneuverability.
* Has access to an Enhanced Engine Boost consumable.


''{{#var:ship_name}}'' is a Tier VIII French cruiser primarily excelling in 'run and gun' tactics. She is equipped with a powerful {{Engine Boost}} consumable which enables her to reach a very high sustained top speed, especially when used in tandem with a Sierra Mike signal flag. She sports medium caliber guns, similar to those found on the Tier VI French premium cruiser ''[[De Grasse]]'', with the added bonus of having an additional turret. These turrets are relatively quick to traverse and feature a quick reload time, which can be further accelerated by utilizing the {{Main Battery Reload Booster}} consumable.  
===Cons===
* Repair Party consumable isn’t available.
* Poor armor.


''{{#var:ship_name}}'' serves best in open water environments, utilizing her speed and agility to dodge enemy fire. If cornered, she has a torpedo armament to defend herself. ''{{#var:ship_name}}'' will likely benefit from division play wherein the player is escorted by a destroyer or cruiser with a smoke generator to provide portable cover or a way to return to concealment when an engagement goes wrong. ''{{#var:ship_name}}'' will be punished by medium and large-caliber armor-piercing (AP) rounds. For this reason, it is critical to maintain a reasonable distance from enemy capital ships in order to provide a small window of time to employ evasive maneuvers.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
==Ship Stats==
* Has access to the {{Main Battery Reload Booster}} consumable
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Has access to the improved {{Engine Boost}} consumable found on French destroyers
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Good concealment
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Excellent torpedo firing arcs
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 34700
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 28
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Fragile, small health pool and large exposed citadel block
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Fairly short main gun range
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Bow/stern armor is thin, can be easily overmatched by large caliber guns
|-
* Rather weak torpedo armament
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 105
* Poor main battery firing arcs
|-
<br />
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 27
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 25
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 34.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 730
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 12.1
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.87
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 7.16
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 5.9
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 7.16
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
</div></div></div>
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×3.0 152mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 16.44
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 15.0
|}
</div>


* '''Slot 1''': {{Main Armaments Modification 1}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 2''': {{Engine Room Protection}} <nowiki>*</nowiki>
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 3''': {{Aiming Systems Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 4''': {{Propulsion Modification 1}}
|-
* '''Slot 5''': {{Steering Gears Modification 2}}
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
<br />
|-
If available, {{Engine Boost Modification 1}} should be mounted in '''Slot 2'''.
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 146
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 16.44 km || style="color:inherit;" | 146
|}
</div>


|CommanderSkills={{Commander Skills 3 CR
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = <!-- Swift Fish -->
|-
| rating13 = 1 <!-- Consumables Specialist -->
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE OEA Mle 1937
| rating14 = <!-- Gun Feeder -->
|-
| rating15 = 2 <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
| rating16 = 2 <!-- Last Stand -->
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 12.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 870
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 55
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|}
</div>


| rating21 = 1 <!-- Pyrotechnician -->
| rating22 =  <!-- Fill the Tubes -->
| rating23 = 2 <!-- Consumables Enhancements -->
| rating24 =  <!-- Eye in the Sky -->
| rating25 =  <!-- Priority Target -->
| rating26 =  <!-- Expert AA Marksman -->


| rating31 = 2 <!-- Heavy HE and SAP Shells -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 2 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = <!-- Heavy AP Shells -->
|-
| rating35 = 2 <!-- Superintendent -->
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm AP OPfK Mle 1937
| rating36 = <!-- Survivability Expert -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 870
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 57.1
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2x3
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 550 mm 23DT
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 41200
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.46%
|}
</div>


| rating41 = <!-- Top Grade Gunner -->
</div></div></div>
| rating42 = <!-- Outnumbered -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating43 = 1 <!-- Radio Location -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating44 = 2 <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating45 = 2 <!-- Concealment Expert -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating46 = <!-- AA Gunner -->
|-
}}
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.6
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' can equip the following consumables:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1:''' {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
|-
* '''Slot 3:''' {{Engine Boost}}
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
* '''Slot 4:''' {{Main Battery Reload Booster}}
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 100 mm HE OEA Mle 1945
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 855
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


|Camouflage=<!-- write text about useful camouflage below -->
{{Prem Ship Camo Insert|shiptier=8}}
|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
| November Echo Setteseven = 2 <!-- +5% AA damage -->
| Mike Yankee Soxisix =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray = 3 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 1 <!-- +15% flood, +5% you detonate -->
| Victor Lima = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee =  <!-- ram someone -->


| November Foxtrot = 3 <!-- -5% Consumables reload -->
</div></div></div>
| Sierra Mike = 3 <!-- +5% speed -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| India Delta = <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| India Yankee = <!-- -20% Fire duration -->
| Juliet Charlie = 1 <!-- No Detonate -->


| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| Sierra Bravo = 1 <!-- +10% Hydro action time; -10% DFAA reload time -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 57 mm || style="color:inherit;" | 6 × 2
|}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
'''Continuous damage''' — average DPS within each action zone
File:BayardFront.jpg
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
File:BayardRear.jpg
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
File:BayardButt.jpg
|-
File:BayardGuns.jpg
| style="color:inherit;" | Mid-range || style="color:inherit;" | 276.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.8
File:BayardTorped.jpg
|-
File:BayardTorps.jpg
| style="color:inherit;" | Long-range || style="color:inherit;" | 73.5 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
File:BayardMBRB.jpg
|}
File:BayardRocketed.jpg
File:BayardBombed.jpg
File:BayardDead.jpg


</gallery>
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 950 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>


|History=<!-- write text below -->
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 1953</h2>
===Specifications===
:16,627 tons displacement, standard
:197.1m length
:18.7m beam
:6.2m draft
----
====Performance====
:34 knots at 120,000 shaft horsepower
----
====Armor====
:Main belt: 105-120mm
:Torpedo bulkhead: 25mm
:Decks: 19-38mm
:Bulkheads: 45-90mm
:Barbettes and Turrets: 70-95mm barbettes, 100mm turret faces, 40-50mm turret sides
:Conning tower: 60mm
----
====Armament====
=====Main=====
:Twelve (4x3) 152mm/55 Mle 1930
=====Secondary=====
:Eight (4x2) 100mm/55 Mle 1945
=====Anti-aircraft=====
:Twelve (6x2) 57mm/60 Mle 1951
=====Torpedoes=====
:Six (2x3) 550mm Torpedo launchers
}}</div>


===History===
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PFSC508_Bayard}}


====Design====
World of Warship’s ''{{#var:ship_name}}'' is an entirely fictional warship. The design of ''{{#var:ship_name}}'' is based on a ‘what-if’ scenario where Italy and France sign a treaty (“Rome Naval Treaty of 1931”) in 1931 agreeing to cease construction of 10,000-ton heavy cruisers in favor of smaller cruisers with guns of a 155mm caliber or less. In this scenario, with the launch of the ''[[Mogami]]''-class light cruisers (fifteen 155mm guns) by Japan in 1934, the Marine Nationale felt obliged to respond in order to protect their holdings in Indochina. The design features a larger development of the most advanced light cruisers then built in France – the ''[[La Galissonnière]]''-class. The design of the new cruiser was to expand the main battery with an extra turret for a total of twelve (4x3) 152mm guns, and featured a stronger secondary battery of four twin mounts featuring the 100mm/45 CAD Mle 1937. Due to a shift in focus towards the ''[[De Grasse]]''-class, only one ship is laid down, but was not completed before the fall of France in 1940. Thus, the ship escaped to the United States, and was completed post-war with a new anti-aircraft armament and modern fire control equipment. The full article describing the design of the fictional warship can be found [https://worldofwarships.com/en/news/history/armada-bayard/ here], on World of Warships’s main website.


'''French Cruiser Programs historically, 1936-1960;'''
<!-- Consumables have to be tagged individually on a slot by slot basis -->
 
{{Ship Consumables Section|consumables=
In reality, there was no ‘Rome Naval Treaty of 1931' – in fact, Italy and France had little in the way of negotiations on the subject of cruisers, rather focusing on the question of battleship construction, as both nations were allowed to build 70,000 tons of battleship earlier than other naval powers as per the terms of the Washington Naval Treaty. Historically, both parties ceased construction of the 10,000-ton heavy cruiser due to the London Naval Treaty of 1930. Although neither country had signed on to Part III of the treaty specifically limiting the construction of the type, there was an informal agreement between the two to stop building these expensive warships.
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
 
* '''Slot 2:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
Historically, French cruiser construction past the six 7,600-ton ''La Galissonnière''-class focused on getting as much as possible out of the extra 400 tons they could build on (as the London Naval Treaty limited light cruisers to 8,000 tons standard). This created the 8,000-ton ''De Grasse''-class, which mainly focused on increasing anti-aircraft armament and armor protection over the 7,600-ton cruisers. Three ships were planned, but only one was laid down. The next cruisers France would look to build were the ‘C5’ type, which were a move back to 10,000-ton heavy cruisers in order to counter the German construction of their own heavy cruisers – the ''[[Admiral Hipper]]''-class. Three were planned, to replace the ''[[Duguay-Trouin]]''-class. Japan, too far away for France to deal with and a far less pressing threat than the Italian or German navies, never figured into French planning. The ‘C5’ series produced two designs – C5 A3, re-created in-game as the ''[[Charles Martel]]'', and C5 SA1, which discarded the standard aviation suite in favor of increased anti-aircraft armament. Due to the outbreak of war with Germany over the invasion of Poland in 1939, work on ships not already laid down was suspended, and in this period the class was re-designed to be substantially larger – by 3,000 tons. This new version, known as the ''[[Saint Louis]]''-class, would have been built under the same program as the two planned ''[[Alsace]]''-class (N°1 type) battleships, a light cruiser, six contre-torpilleurs, sixteen destroyers, and six submarines.
* '''Slot 3:''' {{Engine Boost}} (3 charges, 180.0s action, 90.0s cooldown)
 
* '''Slot 4:''' {{Main Battery Reload Booster}} (4 charges, 15.0s action, 120.0s cooldown)
Due to the fall of France, this program collapsed and ultimately none of the designs were ever raised again.  
}}
 
Immediately following the liberation of France, the Marine Nationale began planning its post-war posture, which required the construction of new warships. Ideally, France wished to have by 1960 twelve modern light cruisers – six conventional light cruisers armed with 152mm guns, and six anti-aircraft cruisers. In March 1945 the navy began exploring designs for a twelve-gun 152mm light cruiser, but this effort was ultimately ceased in January 1948, ending the history of French light cruiser development - the funding was simply not available. However, in 1949 France joined NATO, and thus began receiving financial assistance the Mutual Defense Assistance Program (MDAP), and from this the Marine Nationale was able to fund the conversion of the ''De Grasse'', laid down but not completed prior to the Second World War, into an anti-aircraft cruiser (55% of the funding coming from MDAP), and based off of the conversion the purpose-built ''[[Colbert]]'' was also constructed. The two anti-aircraft cruisers, combined with the three surviving ''La Galissonnière''-class light cruisers completed in 1937, was substantially less than the ambitious 6-6 cruiser fleet originally planned, but it was what post-war finances could afford (and most navies began moving away from gun-cruisers in this period anyways, with the Italian Marina Militare rebuilding the light cruiser ''Giuseppe Garibaldi'' into Europe’s first guided missile cruiser in 1957, only three years after ''Colbert'' was laid down).
 
 
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


</gallery>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
==Gallery==
{{VideoYT|ImLFTaRuP2o}}
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Ref= <!-- write below -->
[[File:Bayard.png|thumb]]
# [https://worldofwarships.com/en/news/history/armada-bayard/ Armada: Bayard - News - World of Warships]
# [https://www.youtube.com/watch?v=ImLFTaRuP2o Armada: Bayard - World of Warships Official Channel - YouTube]


{{WoWS Ship Changelog Insert|1=
[[Category:Ships of France]]
*Available for testing by supertesters in the game starting from Update 0.8.3.
[[Category:Cruisers]]
{{WoWS Ship Testing Changes Insert|1=
[[Category:Tier VIII ships]]
*<span class="plainlinks">[https://medium.com/@devblogwows/new-ships-9fab6b188e90 Mar 26, 2019]</span>:
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/bpbnn0/st_changes_to_test_ships/ May 16, 2019]</span>:
**Increased fore and aft end plating from 13 to 16 mm.
**Firing Range of the main battery decreased from 17.4 to 16.4 km.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cf6noj/changes_to_test_ships/ July 19, 2019]</span>:
**Detectability range by air increased from 6.36 to 7.16 km
}}
*Update 0.8.6:
**Available for purchase in the Premium Shop.
*Update 0.8.10:
**Fixed a bug due to which the armor of the casemate and citadel could be counted twice.
*Update 0.9.2:
**Armor thickness changed: deck armor increased from 25 to 27 mm.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 7.6 km.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 20:03, 9 July 2026


VIII
11,000 doubloons

Bayard — France Premium Tier VIII Cruiser.

The further development of the La Galissonnière- and De Grasse-class light cruisers dictates an increase in the number of guns by a triple-gun turret, which could have resulted in an increase in displacement due to the added spacing. The standard displacement of such a cruiser would have been 10,000 tons, which could have allowed her to comply with the restrictions of the Washington Naval Treaty. The dual-purpose secondary battery was represented by mounts with 100 mm guns. Such a cruiser would have been a direct analog of the Town-class British cruisers or the Soviet cruisers of Project 68.

Pros

  • High damage per minute, further enhanced with Main Battery Reload Booster.
  • Good maneuverability.
  • Has access to an Enhanced Engine Boost consumable.

Cons

  • Repair Party consumable isn’t available.
  • Poor armor.


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables