|
|
| (3 intermediate revisions by 2 users not shown) |
| Line 1: |
Line 1: |
| <!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
| | {{#vardefine:ship_name|Neustrashimy}} |
| <!-- Add |Ship=code for manual override -->
| | __NOTOC____NOEDITSECTION__ |
| {{WoWs_Ship
| |
| |Promo=''{{#var:ship_name}}'' first went on sale on 26 April 2019 for 20,500 steel, and on 03 December 2020 the price changed to 296,000 coal.
| |
| <!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->
| |
|
| |
|
| |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | | <div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Premium"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSD709_Pr_41_Neustrashimy.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">28,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] — U.S.S.R. Premium Tier IX [[Ship:Destroyer|Destroyer]].</p><p>Adopted in 1945, a 10-year military shipbuilding program envisaged building 226 "standard" destroyers. Some of them were to fall under Project 30bis, which had been successfully accommodated by the industrial sector, while others were designated a new class. In 1949, the new lead ship of Project 41, Neustrashimy, was laid down at the Zhdanov yard in Leningrad. A total of 110 destroyers were planned to be built, but the series production of such a complex ship was canceled in favor of the Project 56 destroyers.</p><p> </p></div> |
| The first destroyer of the Soviet Navy designed and built after World War II (Project 41). A number of innovative solutions were used in the ship's design, including the most advanced torpedo tubes and the latest artillery mounts, which served both as dual-purpose main battery and AA defense.
| |
|
| |
|
| |Performance=
| | ===Pros=== |
| {{AA Sidebar Warning Insert}}
| | * Access to the Specialized Repair Teams Consumable |
| Tier IX Premium Russian destroyer ''{{#var:ship_name}}'' is very similar to Tier X Russian destroyer ''[[Grozovoi]]'' in the regular tech tree. While ''{{#var:ship_name}}'' has one less turret than ''Grozovoi'', ''{{#var:ship_name}}'' trades the missing firepower for better concealment. She is very much a jack-of-all-trades, marrying the gunboat aspects of the Soviet destroyer line with Japanese-like stealth and American torpedo performance.
| | * Low Detectability |
| | * Easy to shoot accurately over long ranges |
|
| |
|
| The most obvious characteristic of ''{{#var:ship_name}}'' is her lack of main battery punch. With only four barrels, a ''{{#var:ship_name}}'' salvo lacks in power compared to the majority of her contemporaries at Tier IX. While the damage output is still passable, it means that captains will have to be more selective about when to use ''{{#var:ship_name}}''’s main battery; she is decidedly not a ship that can bully capture zones early in a match. The turret layout is also something of an issue: with two turrets of two guns each, if one is knocked out her shell throw weight is halved. This makes module survivability skills and upgrades important; with so few guns each one matters a lot more.
| |
|
| |
|
| On the other hand, ''{{#var:ship_name}}''’s concealment is outstanding, besting even Tier X Japanese destroyer ''[[Shimakaze]]''. Stealth this good is virtually unheard of among the Russian destroyer line. ''{{#var:ship_name}}'' can use her stealth to get in the face of enemies and launch her torpedoes, as well as sneak up to enemy destroyers and ambush them in the middle and late game. She may be under-gunned compared to most of the competition, but she deals enough damage to handle most other destroyers, and with her concealment advantage she will get the first few salvos off before most enemies can react. Her maneuverability is slightly better than that of ''Grozovoi'', but she's still a bit more sluggish than some of her Tier IX counterparts.
| | ===Cons=== |
| | * Low Damage per minute |
| | * Short-range torpedoes |
| | * Low maneuverability |
|
| |
|
| ''{{#var:ship_name}}'' boasts some of the best torpedoes among all Russian destroyers. The reload is on the long side and they top out at a range of only 10.0 kilometers, but experienced captains will find plenty of ways to get work out of them. Her anti-aircraft suite is a touch worse than that found aboard ''Grozovoi'' — largely due to the lack of the third dual-purpose main battery turret — and she packs fewer 45mm barrels in her mid-range aura as well. With a little bit of investment, her AA suite will commonly dissuade enemy carrier planes from repeated attacks, but she will not be able to prevent the initial drop or two against determined carrier captains (even with {{Defensive AA Fire}} active).
| | ==Ship Stats== |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 20500 |
| | |- |
| | | style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | N/A |
| | |} |
| | </div> |
|
| |
|
| The real strength of ''{{#var:ship_name}}'' lies in her consumables set. Like ''Grozovoi'', ''{{#var:ship_name}}'' has a fantastic array of consumables that afford her a lot of flexibility. This allows ''{{#var:ship_name}}'' to play near the front lines, supporting pushes into objectives, whilst having options to deter or disengage from combat when it becomes unfavorable. If timed correctly, the combined use of {{Specialized Repair Teams}} and {{Engine Boost}} can increase her longevity in battle, where she can use her advantages to harass enemy counter-pushes, hunt down enemy ships, or steal back capture points at her leisure. In summary, this hybrid-platform allows a lot of freedom on the high seas.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19 |
| | |- |
| | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19 |
| | |- |
| | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13 |
| | |- |
| | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19 |
| | |} |
| | </div> |
|
| |
|
| |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| * Superb concealment not just for a Russian destroyer, but for the ship type as a whole.
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| * Shell arcs have great ballistics, making it comfortable to hit targets at any range.
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| * ''{{#var:ship_name}}''’s torpedoes are more damaging than either option on ''[[Grozovoi]]''.
| | |- |
| * Offers a good jack-of-all-trades style destroyer while preserving a lot of utility due to her mix of consumables, including {{Repair Party}}.
| | | style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 36.0 |
| * Both turrets turn 360 degrees, allowing for full armament bearing towards the cursor at all times
| | |- |
| * {{Specialized Repair Teams}} is unique for a destroyer, offering ''[[Minotaur]]''-like extraordinary healing
| | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 700 |
| | |- |
| | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 6.0 |
| | |} |
| | </div> |
|
| |
|
| |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| * With only four guns spread between two turrets, ''{{#var:ship_name}}'' lacks main battery firepower compared to the other Tier IX Russian destroyers, ''[[Udaloi]]'' and ''[[Tashkent]]''.
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| * The concentration of all of ''{{#var:ship_name}}''’s main battery guns into two turrets means that losing a turret hurts badly.
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| * Relatively short torpedo range of 10.0 km means captains have to get dangerously close to the radar range of enemy cruisers to get her torpedoes into action.
| | |- |
| * Large size and lousy turning circle mean that ''{{#var:ship_name}}'' can be hit easily at range.
| | | style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 6.87 |
| * High cost of 296,000 coal.
| | |- |
| | | style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.0 |
| | |- |
| | | style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 2.69 |
| | |- |
| | | style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.0 |
| | |} |
| | </div> |
|
| |
|
| |Research=<!-- write text about priority sequence of research below -->
| | </div></div></div> |
| As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 2×2 130mm |
| | |- |
| | | style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 12.75 |
| | |- |
| | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 4.0 |
| | |- |
| | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15 |
| | |- |
| | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 10.0 |
| | |} |
| | </div> |
|
| |
|
| |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion |
| | |- |
| | | style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15 |
| | |- |
| | | style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0 |
| | |- |
| | | style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 110 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 12.75 km || style="color:inherit;" | 111 |
| | |} |
| | </div> |
|
| |
|
| |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Name || style="color:inherit;" | HE-42 |
| | |- |
| | | style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800 |
| | |- |
| | | style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0% |
| | |- |
| | | style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950 |
| | |- |
| | | style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 33 |
| | |- |
| | | style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 22 |
| | |} |
| | </div> |
|
| |
|
| The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
| |
| * '''Slot 1''': {{Main Armaments Modification 1}}
| |
| * '''Slot 2''': {{Engine Room Protection}}
| |
| * '''Slot 3''': {{Torpedo Tubes Modification 1}}
| |
| * '''Slot 4''': {{Propulsion Modification 1}}
| |
| * '''Slot 5''': {{Concealment System Modification 1}}
| |
| * '''Slot 6''': {{Main Battery Modification 3}} '''or''' {{Torpedo Tubes Modification 2}}
| |
|
| |
|
| ''{{#var:ship_name}}'' is essentially a slower, stealthier version of ''[[Grozovoi]]'' with one less turret and worse AA, captains can treat the destroyer in a similar manner albeit with some variation. A more 'generalist' build focusing on preserving the engine module and armament modules (especially since the destroyer only has two turrets) is advised, although the choice in '''Slot 6''' will depend on if captains prefer to take advantage of her torpedoes or stick to improving the gunnery abilities of the ship.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Name || style="color:inherit;" | SAP-42 |
| | |- |
| | | style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2600 |
| | |- |
| | | style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950 |
| | |- |
| | | style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 33.4 |
| | |- |
| | | style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01 |
| | |- |
| | | style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45 |
| | |- |
| | | style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60 |
| | |- |
| | | style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10 |
| | |- |
| | | style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 22 |
| | |} |
| | </div> |
| | </div></div></div> |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 53-51 |
| | |- |
| | | style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 5 |
| | |- |
| | | style="color:inherit;" | • Torpedo name || style="color:inherit;" | 53-51 |
| | |- |
| | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 125 |
| | |- |
| | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 |
| | |- |
| | | style="color:inherit;" | • Damage || style="color:inherit;" | 17,933 |
| | |- |
| | | style="color:inherit;" | • Range (km) || style="color:inherit;" | 10.0 |
| | |- |
| | | style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 65 |
| | |- |
| | | style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3 |
| | |- |
| | | style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 302 |
| | |} |
| | </div> |
|
| |
|
| Since ''{{#var:ship_name}}'' has access to the {{Defensive AA Fire}} consumable, it is also possible to utilize an AA build with this ship. Captains pursuing this build should equip {{AA Guns Modification 1}} into '''Slot 3''', and if they are willing to sacrifice the potential boost to damage against ships, place {{Auxiliary Armaments Modification 2}} in '''Slot 6''' instead of upgrades to improve gun or torpedo battery performance. Coupled with the appropriate captain skills such as Basic Firing Training and/or Advanced Firing Training, as well as the November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) flag, ''{{#var:ship_name}}'' can become a very potent anti-aircraft picket.
| | </div></div></div> |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS |
| | |- |
| | | style="color:inherit;" | 45 mm || style="color:inherit;" | 4 × 2 |
| | |- |
| | | style="color:inherit;" | 25 mm || style="color:inherit;" | 2 × 4 |
| | |} |
|
| |
|
| |CommanderSkills=<!-- write text about best set of Commander Skills below --> | | '''Continuous damage''' — average DPS within each action zone |
| Key skills for ''{{#var:ship_name}}'' commanders include a similar to ''[[Grozovoi]]'', due to their superficial similarity; with a higher emphasis on survivability. Due to ''Neustrashimy''’s poise as a jack-of-all-trades, captains are at the liberty to tailor their skills to suit their play style, preferring guns or torpedoes as they see fit. Superintendent coupled with premium consumables is almost mandatory in order to get the maximum amount of utility out of the ship.
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) |
| | |- |
| | | style="color:inherit;" | Mid-range || style="color:inherit;" | 136.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5 |
| | |} |
| | </div> |
| | </div></div></div> |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Max damage || style="color:inherit;" | 2400 |
| | |- |
| | | style="color:inherit;" | • Number of charges || style="color:inherit;" | 2 |
| | |- |
| | | style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 2 |
| | |- |
| | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0 |
| | |} |
| | </div> |
| | </div></div></div> |
|
| |
|
| {{Commander Skills 3 DD
| |
| <!-- Ratings 1,2,3 are legit. Others are ignored.-->
| |
| | rating11 = <!-- Grease the Gears -->
| |
| | rating12 = 2 <!-- Liquidator -->
| |
| | rating13 = 1 <!-- Consumables Specialist -->
| |
| | rating14 = <!-- Gun Feeder -->
| |
| | rating15 = <!-- Incoming Fire Alert -->
| |
| | rating16 = 3 <!-- Preventive Maintenance -->
| |
|
| |
|
| | rating21 = 2 <!-- Pyrotechnician -->
| | <!-- Add the ship code here to populate the upgrade table --> |
| | rating22 = <!-- Swift Fish -->
| | {{Ship Upgrades Section|code=PRSD709_Pr_41_Neustrashimy}} |
| | rating23 = <!-- Consumables Enhancements -->
| |
| | rating24 = <!-- Extra-Heavy AP Shells -->
| |
| | rating25 = 2 <!-- Priority Target --> | |
| | rating26 = 3 <!-- Last Stand -->
| |
|
| |
|
| | rating31 = 3 <!-- Main Battery & AA Specialist -->
| |
| | rating32 = <!-- Fill the Tubes -->
| |
| | rating33 = 3 <!-- Adrenaline Rush -->
| |
| | rating34 = <!-- Inertial Fuse for HE Shells -->
| |
| | rating35 = 3 <!-- Superintendent -->
| |
| | rating36 = 3 <!-- Survivability Expert -->
| |
|
| |
|
| | rating41 = <!-- Main Battery & AA Expert -->
| | <!-- Consumables have to be tagged individually on a slot by slot basis --> |
| | rating42 = 1 <!-- Swift in Silence --> | | {{Ship Consumables Section|consumables= |
| | rating43 = 2 <!-- Radio Location -->
| | * '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown) |
| | rating44 = <!-- Fearless Brawler -->
| | * '''Slot 2:''' {{Smoke Generator}} (2 charges, 20.0s action, 160.0s cooldown) |
| | rating45 = 3 <!-- Concealment Expert -->
| | * '''Slot 3:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown) |
| | rating46 = 2 <!-- Dazzle -->
| | * '''Slot 4:''' {{Repair Party}} (2 charges, 20.0s action, 80.0s cooldown, 307.5 hp/s) |
| | * '''Slot 5:''' {{Engine Boost}} (2 charges, 120.0s action, 120.0s cooldown) |
| }} | | }} |
|
| |
|
|
| |
|
| |Consumables=<!-- write text about selection of Consumables below -->
| | ==Gallery== |
| ''{{#var:ship_name}}'' can equip the following consumables:
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| * '''Slot 1:''' {{Damage Control Party}}
| |
| * '''Slot 2:''' {{Smoke Generator}} – 2 charges
| |
| * '''Slot 3:''' {{Defensive AA Fire}} – 4 charges
| |
| * '''Slot 4:''' {{Specialized Repair Teams}} – 2 charges
| |
| * '''Slot 5:''' {{Engine Boost}} – 2 charges
| |
| | |
| ''{{#var:ship_name}}'' has an amazing array of consumables, making the Superintendent skill highly recommended on her commander. Extra charges of {{Defensive AA Fire}}, {{Specialized Repair Teams}}, and {{Engine Boost}} become indispensable to the utility and longevity of ''{{#var:ship_name}}''.
| |
| | |
| |Camouflage={{Prem Ship Camo Insert|shiptier=9}}
| |
| | |
| |Signals=<!-- write text about best set of signals below -->
| |
| | |
| Special mention should go to November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) and India Delta ({{India Delta|Size=18px}}), as these signals prove some passive benefit to ''{{#var:ship_name}}'' due to the addition of {{Defensive AA Fire}} and {{Repair Party}}, respectively.
| |
| | |
| {{Signal Flags
| |
| | November Echo Setteseven = 2 <!-- +5% AA damage -->
| |
| | Mike Yankee Soxisix = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| |
| | India X-Ray = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| |
| | Juliet Whiskey Unaone = 2 <!-- +15% flood, +5% you detonate -->
| |
| | Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| |
| | Hotel Yankee = 1 <!-- ram someone -->
| |
| | |
| | November Foxtrot = 2 <!-- -5% Consumables reload -->
| |
| | Sierra Mike = 3 <!-- +5% speed -->
| |
| | India Delta = 3 <!-- +20% HP from Repair Party -->
| |
| | Juliet Yankee Bissotwo = 1 <!-- -20% flood duration -->
| |
| | India Yankee = 1 <!-- -20% Fire duration -->
| |
| | Juliet Charlie = 3 <!-- No Detonate -->
| |
| | |
| | X-Ray Papa Unaone = 1 <!-- +15% Smoke Gen action time -->
| |
| | Sierra Bravo = 1 <!-- +10% Hydro action time; -10% DFAA reload time -->
| |
| | |
| }}
| |
| | |
| | |
| |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
| |
| File:NeuStart.jpg
| |
| File:NeuRear.jpg
| |
| File:NeuTorps.jpg
| |
| File:NeuBounce.jpg
| |
| File:NeuFights.jpg
| |
| File:NeuWins.jpg
| |
|
| |
|
| | <gallery> |
| | File:Neustra1.png |
| </gallery> | | </gallery> |
| | </div></div></div> |
|
| |
|
| |History=<!-- write text below -->
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| <div class="thumb tright"> | |
| {{AnnoWiki|content=
| |
| <h2>''{{#var:ship_name}}'', 1955</h2> | |
| ===Construction===
| |
| :Builder: Zhdanov Shipyard; Saint Petersburg, U.S.S.R.
| |
| :Laid down: 5 July 1950
| |
| :Launched: 21 January 1951
| |
| :Commissioned: 31 January 1955
| |
| ----
| |
| ===Specifications===
| |
| :3,010 tons displacement, standard
| |
| :134m length
| |
| :13.6m beam
| |
| :3.75m draft
| |
| ----
| |
| ====Machinery====
| |
| :Four (4) boilers
| |
| :Two (2) turbines
| |
| ----
| |
| ====Performance====
| |
| :33.5 knots at 62,780 shaft horsepower
| |
| :5210 nautical miles at 14 knots
| |
| ----
| |
| ====Armament====
| |
| =====Main=====
| |
| :Four (2x2) 130mm SM-2-1 guns
| |
| =====Anti-aircraft=====
| |
| :Eight (4x2) 45mm SM-16 guns
| |
| :Eight (2x4) 25mm 4M-120 guns
| |
| =====Torpedoes=====
| |
| :Ten (2x5) 533mm launchers
| |
| ----
| |
| ====Complement====
| |
| :305 men
| |
| }}</div>
| |
| [[File:ЭМ_Неустрашимый_в_период_государственных_испытаний.JPG|none|thumb|x350px|link=|''Neustrashimy'' during builder's trials, 1954.]]
| |
| | |
| ===History===
| |
| | |
| ====Design====
| |
| The idea of a multi-purpose destroyer came up as early as 1939, with the demand being that such a ship should be capable of engaging surface, air, and underwater targets effectively. The outbreak of the war however prevented further design work to be done until after the war. Work was picked up in 1946, yet it was not before 1949 when the final design of Project 41, ''Neustrashimy'' (Неустрашимый, "Dauntless"), was approved and the hull laid down.
| |
| | |
| With a 134m length and 13.4m beam, ''Neustrashimy'' displaced up to 3,810 tons under a full load. The hull of Project 41 was divided into fourteen watertight compartments with the possibility to flood individual compartments if so needed. The amount of superstructure was kept to a bare minimum, with only armament, funnels, and the forward superstructure being present, and in a similar manner, the number of portholes was reduced as much as possible compared to preceding designs. Up to 305 men would crew the ship.
| |
| | |
| ''Neustrashimy''’s main armament consisted of four 130mm/58 SM-2-1 dual purpose guns mounted in two twin turrets, one fore and one aft. These guns could fire a 33kg heavy shell at ranges up to 27,700m, or against air targets at an altitude of almost 20km. Depending on whether or not the gun rammer was used, the reload of these guns varied between four and six seconds.
| |
| | |
| For anti-aircraft purposes eight 45mm/68 21-KM machine cannons were installed in four twin mountings, which were capable of firing up to 40 rounds every minute against targets 10.7km away or 6.4km high. Close range defense was covered by eight 25mm/79 110-PM guns in two quadruple mountings, firing on average 270-300 rounds per minute against surface targets 3km away, or air targets at an altitude of up to 1.7km.
| |
| | |
| Two quintuple Torpedo launchers were mounted on ''Neustrashimy'', with a caliber of 533mm and no reloads being carried. Also provisions were made to allow up to 48 mines to be carried as well as 105 depth charges.
| |
| | |
| ''Neustrashimy''’s machinery was divided into two separate sections, to decrease the risk of losing all engine power to a single hit. Two boilers each would feed steam to one turbine, to for a total power output of 64,200 shaft horsepower which would accelerate the vessel to a speed of up to 33.5 knots. Carrying up to 740 tons of fuel oil, ''Neustrashimy'' could reach a cruising range of 5,200 nautical miles while going 14 knots.
| |
| | |
| ====Service==== | |
| Even before ''Neustrashimy'' was commissioned, early trials concluded that her machinery was insufficient and would not meet the design power and thus the ship would not be able to reach her design speed. Further trials also revealed severe vibration issues, a wet foreship — which rendered the two fore 45mm mountings useless — and problematic behavior of the ship when going in reverse.
| |
| | |
| Following a few years of mostly publicity work, ''Neustrashimy'' was sent to be modernized in 1958. This modernization saw the removal of the 25mm guns, an upgrade to the 45mm guns (which replaced the twin mountings with quad mountings), the addition of missile armament to the vessel, as well as a modernization of the radar and sonar equipment. These upgrades would not be complete until 1960.
| |
| | |
| While ''Neustrashimy'' never saw actual combat, she was damaged during a friendly fire incident in 1969 when a Soviet destroyer accidentally fired at her, with one shell piercing the aft superstructure for no casualties.
| |
| | |
| ''Neustrashimy'' was withdrawn from active service on 25 January 1974, and ordered to be fully disarmed one month later. She spent an additional year being used to create films for the Soviet Ministry of Defense before finally being scrapped in 1975.
| |
|
| |
|
| |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | -->
| |
| <gallery> | | <gallery> |
| File:1382701407de.jpg| ''Neustrashimy''.
| |
| File:03431004.jpg|The launching of ''Neustrashimy'', 21 January 1951.
| |
| File:Neustrashimy under construction.jpeg| ''Neustrashimy'' under construction, circa 1951.
| |
| File:Neustrashimy sea trials 1954.jpeg| ''Neustrashimy'' on sea trials in 1954.
| |
| File:03431009.jpg | ''Neustrashimy'' at anchor along the Neva River, 1955.
| |
| File:03431013.jpg|''Neustrashimy'' docked in Leningrad for Navy Day, 1966.
| |
| File:03431026.jpg|''Neustrashimy'' being scrapped in Leningrad, 1975.
| |
| </gallery> | | </gallery> |
| | </div></div></div> |
|
| |
|
| | | [[Category:Ships of U.S.S.R.]] |
| |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
| | [[Category:Destroyers]] |
| | | [[Category:Tier IX ships]] |
| |Ref= <!-- write below -->
| | [[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
| <references />
| |
| # [https://en.wikipedia.org/wiki/Soviet_destroyer_Neustrashimy Soviet destroyer ''Neustrashimy'' - Wikipedia]
| |
| # [https://worldofwarships.com/en/news/history/armada-neustrashimy/ Armada: Neustrashimy (no video) - News - World of Warships]
| |
| | |
| {{WoWS Ship Changelog Insert|1=
| |
| *Available for testing by supertesters in the game starting from Update 0.7.12.
| |
| {{WoWS Ship Testing Changes Insert|1=
| |
| *<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid033guuXuBrvypRHP9rsuZ4ErSk5utxpBzoFQDWyRpcpz6v7KndSDCK7eBRH7Za8Xtol November 19, 2018]</span>:
| |
| **Preliminary characteristics.
| |
| }}
| |
| *Update 0.8.0.2:
| |
| **The parameters of the "Repair Party" consumable were changed:
| |
| **Damage recovery increased from 50% to 60%.
| |
| **Working time: from 28 to 20 s.
| |
| **HP recovery rate per second: 2% instead of 0.5%.
| |
| *Update 0.8.3:
| |
| **Available for purchase in the Armory for 20,500 Steel.
| |
| *Update 0.9.2:
| |
| **Updated model and textures.
| |
| *Update 0.9.3:
| |
| **Neustrashimy was removed from sale in the Armory.
| |
| *Update 0.9.11:
| |
| **Available for purchase in the Armory for 296,000 Coal.
| |
| *Update 0.11.3:
| |
| **Minor fixes to geometry and textures of the ship.
| |
| }}
| |
| }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
| |