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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|ARP Kongō}}
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_japan.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">V</span></div><div class="b-description-img_vehicle">[[File:Ship_PJSB705_Kongou.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">4,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Japan Premium Tier&nbsp;V [[Ship:Battleship|Battleship]].</p><p>A Fleet of Fog battleship modeled after the lead ship of the Imperial Japanese Navy's Kongō-class battleships, Kongō. As the flagship of the First Oriental Fleet, her Mental Model—Kongō—honors the Admiralty Code above all else. She seeks to eliminate the submarine I-401, who chose to deviate from the Code.
A Battleship of the "Fleet of Fog". Modeled after the lead ship of the Imperial Japanese Navy's ''[[Kongo]]''-class, ''Kongo''. As the flagship of the "First Oriental Fleet", her Mental Model "Kongō" honors the Admiralty Code above all else. She seeks to eliminate the submarine ''I-401'', who chose to deviate from the Code. This warship has been specially designed for World of Warships, and is modeled after ''[[Kongo]]'' as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".
This warship has been modeled after Kongō as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-.".</p><p> </p></div>


|Performance=<!-- write text about performance in battles below -->
===Cons===
While ARP ''Kongo'' is a great reproduction of ''[[Kongo]]'' as she appears in the anime series Arpeggio of Blue Steel -Ars Nova-, she unfortunately (and fortunately for every-ship else) does not come with the overwhelming firepower, blistering speed, submergence ability, matter destroying corrosive warheads, annihilating super-graviton cannon, and impenetrable wave force armor of ''Kongo'' in Ars Nova. In other words, in the game she is a standard ''Kongo'', and will have to resort to intelligent tactics like any other warship to gain an upper hand.
* Relatively thin armour: Her main belt of only 203mm thickness renders her vulnerable to large-calibre enemy AP, despite her distributed armour scheme
* Limited damage output: Only 8 guns with an average reload. Place your shots wisely
* Poor concealment: Her default detectability by sea is 15.7km. You are again not hiding your vessel’s pagoda mast


As she performs exactly like standard ''Kongo''(C), see the article on ''[[Kongo]]'' for her performance appraisal.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* All the pros of the standard ''[[Kongo]]''.
* Comes with a number of free Commander Skill points (varies by region and event).
* Special unique announcer (voiced by her voice actor from the ''Ars Nova'' series).
* Captains can be transferred to and from other ships of IJN.


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
==Ship Stats==
* All the cons of the standard ''[[Kongo]]''.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Voice notifications of unique commander are in Japanese. (Not a problem for players who can understand or learn the Japanese however)
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kongō (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kongō (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 49500 || style="color:inherit;" | 54100
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 25
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
ARP ''Kongo'' comes fully upgraded, with the same upgrade slots found on Kongo and a captain which may or may not have free Commander Skill points, depending on the event and region.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 203
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 38
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kongō (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kongō (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 30.0 || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 770 || style="color:inherit;" | 770
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 17.2 || style="color:inherit;" | 14.9
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As this ship is basically a copy of the tech tree ''[[Kongo]]'', the recommended upgrades are the same:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki>
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kongō (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kongō (B)
* '''Slot 2''': {{Damage Control System Modification 1}}
|-
* '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.71 || style="color:inherit;" | 15.71
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 9.36 || style="color:inherit;" | 9.36
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 14.17
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 9.36 || style="color:inherit;" | 9.36
|}
</div>


'''Slot 1''' provides players with the first option in choosing a desired role. Typically, {{Main Armaments Modification 1}} is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Type5 mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Type5 mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×2 356mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.27 || style="color:inherit;" | 21.2
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 31.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 1.9
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 54.5
|}
</div>


'''Slot 3''' allows for further specialization. Generally, {{Aiming Systems Modification 1}} is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 1}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 1}}.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | IJN BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.2 × range(km) + 84
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 222
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 120
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 156
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 192
|-
| style="color:inherit;" | • Dispersion at 19.27 km || style="color:inherit;" | 223
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 356 mm HE Type0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5100
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 25.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 805
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 625
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 59
|}
</div>


{{Commander Skills 3 BB
| rating11 = 2 <!-- Gun Feeder -->
| rating12 =  <!-- Pyrotechnician -->
| rating13 = 1 <!-- Consumables Specialist -->
| rating14 = 2 <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 1 <!-- Preventive Maintenance / has NO EFFECT on AA/secondaries -->


| rating21 = 3 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 1 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = 2 <!-- Vigilance -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Name || style="color:inherit;" | 356 mm AP Type5
| rating26 = <!-- AA Gunner -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 9000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 790
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 635.5
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 59
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.3
|}
</div>


| rating31 = <!-- Super-Heavy AP Shells -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Long-Range Secondary Battery Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = 3 <!-- Basics of Survivability -->
|-
| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating36 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE Type4
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 14x1 152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 825
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|}
</div>


| rating41 = <!-- Swift in Slience -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = <!-- Improved Secondary Battery Aiming -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Close Quarters Combat -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = 3 <!-- Emergency Repair Expert -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating46 = 3 <!-- Fire Prevention Expert -->
|-
}}
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Type0
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4x2 127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 725
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
Just like the tech tree ''[[Kongo]]'', players have access to the following [[Ship:Consumables|consumables]] on ARP ''Kongo'':
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Repair Party}}
* '''Slot 3:''' {{Spotting Aircraft}}
 
|Camouflage=<!-- write text about useful camouflage below -->
Mounts the [[Ship:Camouflage#Permanent_Camouflage|ARPEGGIO- ARP Kongo]] camouflage


|Signals=<!-- write text about best set of signals below -->
</div></div></div>
As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


{{Signal Flags
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 2900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Kongō (A)'''


| November Echo Setteseven = <!-- +5% AA damage -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Mike Yankee Soxisix = 1  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| India X-Ray        = 1 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
|-
| Juliet Whiskey Unaone = 2 <!-- +15% flood, +5% you detonate -->
| style="color:inherit;" | 127 mm || style="color:inherit;" | 4 × 2
| Victor Lima        = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
|-
| Hotel Yankee        = 1 <!-- ram someone -->
| style="color:inherit;" | 13 mm || style="color:inherit;" | 12 × 2
|}


| November Foxtrot = 1 <!-- -5% Consumables reload -->
'''Continuous damage''' — average DPS within each action zone
| Sierra Mike      = 2 <!-- +5% speed -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| India Delta      = 3 <!-- +20% HP from Repair Party -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Juliet Yankee Bissotwo = 3 <!-- -20% flood duration -->
|-
| India Yankee    = 3 <!-- -20% Fire duration -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 70 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
| Juliet Charlie  =  <!-- No Detonate -->
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 70 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
'''Damage by shell explosions'''
| Sierra Bravo      = 0 <!-- +10% Hydro action time; -10% DAAF reload time -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 2 || style="color:inherit;" | 340 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
|}


|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}}
'''Kongō (B)'''
--><gallery>
Kongo Mental Model.jpg|''Kongo''’s mental model, and captain in the game.
Ars Nova Kongou.png|''Kongo'' as she appears in Ars Nova.
ARP Kongo Yokosuka Port 2.jpg|''Kongo'' in Yokosuka port, modeled after her appearance in Ars Nova.
ARP Kongo Yokosuka Port.jpg|''Kongo'' in Yokosuka port, showing her luminous patterns.


</gallery>|History=<!-- write text below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
''Kongō'' (kanji: 金剛, katakana: コンゴウ)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
The flagship of the Second Oriental Fleet and Yamato's second in command.
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 2 × 4 + 4 × 2
|}


Voiced by: Houko Kuwashima (Drama CD) Yukana Nogami (Anime)
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 38.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 45.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 63 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


==== Arpeggio of Blue Steel -Ars Nova- ====
'''Damage by shell explosions'''
In 2038, a mysterious fleet of warships, who have lurked around the world in the decades decades before, went on the offensive against humanity. Modeled after ships that appeared in World War II, but possessing weaponry far superior to those in humanity's possession and protected by an indestructible barrier immune to whatever we have to throw at them, humanity quickly loses control of the seas and our military forces are annihilated in the desperate battles against them. The result was a world where humanity's presence in the oceans is no more, with communication via the seas cut off and humans isolated from each other, blockaded by the "Fleet of Fog".  
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 2 || style="color:inherit;" | 340 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>


In 2054, a change became across the Fleet of Fog. The ships of the Fog, impersonal and faceless, started developing "Mental Models", human avatars capable of thinking in ways similar to human beings, with personalities unique to each Mental Model. One of these was the ''I-401'', or, Iona, who made contact with Gunzō Chihaya to become his ship. Gunzō, with Iona and a small band of friends who now crew the ''I-401'', as Blue Steel now seek to create a balance to this lopsided status quo with the Fleet of Fog, to bring a peace where humanity and the Fleet of Fog can happily coexist together.


''Kongō'' (Kongou), in the Ars Nova anime adaptation of the Arpeggio of Blue Steel (Aoki Hagane no Arpeggio 蒼き鋼のアルペジオ) manga, commands one of the fleets that are blockading Japan.  Aware of the I-401's existence, she assigns the heavy cruiser ''[[Ship:ARP_Takao|Takao]]'' to intercept the ''I-401''’s attempt to reach Yokosuka port.  ''Takao'' falls victim to the ''I-401'', however, and ends up switching sides so that the ''I-401''’s human commander, Gunzō, might command her.  ''Kongō'' sees this as blasphemy and in blatant disregard to the Admiralty Code.  She also sends the fast battleships ''[[ship:ARP Haruna|Haruna]]'' and ''[[ship:ARP Kirishima|Kirishima]]'' to assault Yokosuka and draw out the ''I-401''.  ''Kongō'' becomes increasingly vexed as these two ships also fall to the ''I-401'' and her human commander Gunzō.  As a result, she devotes all her resources to pursuing Iona and the other Mental Models who joined Blue Steel.  She believes to be acting abnormally due to their contact with Gunzō. After several other altercations, a large battle ensues.  Will Iona be able to get ''Kongō'' to listen to reason, or will she ultimately fall to Kongō's plans?
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PJSB007_Kongo_1942}}


In the Cadenza film, she returns wearing a different outfit and helps to save ''I-401'' and restore her systems from the Student Council Fleet. She then engages in a fight with her sister ''[[Ship:ARP_Hiei|Hiei]]'', allowing ''I-401'' to deal with ''Musashi''.  Her actions put the ''I-401'' on equal footing in the climax of the movie, but can the ''I-401'' and her human crew exploit the opportunity?


Sadly, ''Kongō''’s role in the manga is more peripheral, often seen as a character who is on the sidelines communicating with the other Mental Models. Her role comes to fruition in later chapters, however.<br />
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (10.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 247.5 hp/s)
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
}}


==== Historical ====
''Kongō'' (金剛, "Indestructible", named for Mount Kongō) was a warship of the Imperial Japanese Navy during World War I and World War II. She was the first battlecruiser of the ''Kongō'' class, among the most heavily armed ships in any navy when built, and the last capital ship to be built outside Japan. Her designer was the British naval engineer George Thurston, and she was laid down in 1911 at Barrow-in-Furness in Britain by Vickers Shipbuilding Company. ''Kongō'' was the last Japanese capital ship constructed outside Japan. She was formally commissioned in 1913, and patrolled off the Chinese coast during World War I.
<br/>


''Kongō'' underwent two major reconstructions. Beginning in 1929, the Imperial Japanese Navy rebuilt her as a battleship, strengthening her armor and improving her speed and power capabilities. In 1935, her superstructure was completely rebuilt, her speed was increased, and she was equipped with launch catapults for floatplanes. Now fast enough to accompany Japan's growing carrier fleet, ''Kongō'' was reclassified as a fast battleship. During the Second Sino-Japanese War, ''Kongō'' operated off the coast of mainland China before being redeployed to the Third Battleship Division in 1941. In 1942, she sailed as part of the Southern Force in preparation for the Battle of Singapore.
==Gallery==
<br/>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


''Kongō'' fought in a large number of major naval actions of the Pacific War during World War II. She covered the Japanese Army's amphibious landings in British Malaya (part of present-day Malaysia) and the Dutch East Indies (now Indonesia) in 1942, before engaging American forces at the Battle of Midway and during the Guadalcanal Campaign. Throughout 1943, ''Kongō'' primarily remained at Truk Lagoon in the Caroline Islands, Kure Naval Base (near Hiroshima), Sasebo Naval Base (near Nagasaki), and Lingga Roads, and deployed several times in response to American aircraft carrier air raids on Japanese island bases scattered across the Pacific. The Kongō participated in the Battle of the Philippine Sea and the Battle of Leyte Gulf in 1944 (October 22–23), engaging and sinking American vessels in the latter. ''Kongō'' was torpedoed and sunk by the submarine USS ''Sealion'' while transiting the Formosa Strait on 21 November 1944. She was the only Japanese battleship sunk by submarine in the Second World War, and the last battleship sunk by submarine in history.
[[File:ARPKongo.png|thumb]]
 
==== Miscellaneous ====
The pagoda mast of ARP ''Kongō'' is inaccurate, as the game's model of ''Kongō'' (on which ARP ''Kongō'' is based); it is actually modeled after ''Hiei''. ''Hiei'' sported a mast that was distinct from that of her sisters, which was a prototype of the masts that were eventually given to ''[[Yamato]]'' and ''Musashi''. Also, ARP ''Kongō'' lacks the air search radar that was fitted on top of her range finder, and while there is a fully textured plane on ARP ''Kongō'', the Fleet of Fog ships in ''Ars Nova'' never carried aircraft.
 
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
Установка ордий главного калибра.jpg|A 14-inch gun being installed aboard ''Haruna'', October 1914.
Haruna at Yokosuka 1916.jpg|''Haruna'' at Yokosuka, 11 September 1916.
Kongo after reconstruction.jpg|Kongō following her first reconstruction.
Japanese training ship Hiei.jpg|Hiei in 1933, as a training ship.
Haruna 1934.jpg|''Haruna'' in 1934, following her second reconstruction.
Киришима.jpeg|''Kirishima'' off Amoy, China, in 1938.
Japanese battleships Yamashiro, Fuso and Haruna.jpg|''Yamashiro'', ''[[Fuso]]'' and the fast battleship ''Haruna'' in the late 1930s.
Hiei1942.png|A diagram of ''Hiei'' as she appeared in 1942, showing her superstructure which differs significantly from her sisters.
Kongo1944.png|A diagram of ''Kongo'' as she appeared in 1944, showing her late-war enhanced AA protection and reduced casemate guns.
</gallery>
 
|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 
|Ref= <!-- write below -->
# [https://en.wikipedia.org/wiki/Japanese_battleship_Kong%C5%8D Japanese battleship ''Kongō'' - Wikipedia]
# [https://en.wikipedia.org/wiki/Kong%C5%8D-class_battlecruiser ''Kongō''-class battlecruiser - Wikipedia]
<references />
 
{{WoWS Ship Changelog Insert|1=
*Added to the game in Update 0.5.2 for the ARPEGGIO OF BLUE STEEL -ARS NOVA- event as a reward for completing special tasks.
*Update 0.5.10:
**Fixed visual effects of the ship.
*Update 0.5.11:
**The armored model of the hull was refined.
*Update 0.6.2:
**Corrected the position of the aircraft on the catapult.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 14.17 km.
**Detection distance of Kawanishi E7K carrier-based aircraft was adjusted to the correct value. Detection by aircraft now 7 km, from ships increased to 8 km.
*Update 0.6.13:
**Improved display of thin elements.
*Update 0.6.14:
**Improved display of thin elements. The changes do not affect game balance in any way.
*Update 0.7.1:
**It became possible to dismiss unnecessary commanders. Please note: after the dismissal of commanders, they can no longer be received on the account.
*Update 0.7.4:
**Added the option to sell the ship (for 1,125,000 credits).
*Update 0.7.6:
**Improved display of thin elements on the body kit.
*Update 0.7.11:
**Armor-piercing shells of 152-mm secondary battery guns were replaced with high-explosive shells.
*Update 0.8.1:
**Fixed maximum firing range. It now matches the maximum firing range of battleship Kongo with improved FCS.
*Update 0.8.10:
**The ship's special visual style is highlighted as a separate permanent camouflage with standard combat bonuses. You can also put special upgrades and other camouflages besides permanent ones. When camouflages are hidden through the additional content settings menu, the camouflage is removed.
*Update 0.9.0:
**Converted into a premium ship. Now it receives increased credit earnings, and its permanent camouflage provides economic bonuses.
*Update 0.9.3:
**Minor fixes to textures and ship model.
*Update 0.9.6:
**The value of the in-game turning circle radius was changed to 770 m to correct prior discrepancy.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 4.3 km.
}}


}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
[[Category:Ships of Japan]]
[[Category:Battleships]]
[[Category:Tier V ships]]
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 14:09, 9 July 2026


V
4,000 doubloons

ARP Kongō — Japan Premium Tier V Battleship.

A Fleet of Fog battleship modeled after the lead ship of the Imperial Japanese Navy's Kongō-class battleships, Kongō. As the flagship of the First Oriental Fleet, her Mental Model—Kongō—honors the Admiralty Code above all else. She seeks to eliminate the submarine I-401, who chose to deviate from the Code. This warship has been modeled after Kongō as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-.".

Cons

  • Relatively thin armour: Her main belt of only 203mm thickness renders her vulnerable to large-calibre enemy AP, despite her distributed armour scheme
  • Limited damage output: Only 8 guns with an average reload. Place your shots wisely
  • Poor concealment: Her default detectability by sea is 15.7km. You are again not hiding your vessel’s pagoda mast


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1


Consumables