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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Ship Smasha}}
{{WoWs_Ship |Ship=PZSD718_Warhammer_Ork
__NOTOC____NOEDITSECTION__
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on 29 Oct 2021 in collaboration with Warhammer 40,000.


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_pan_asia.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PZSD718_Warhammer_Ork.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">13,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Pan-Asia Premium Tier&nbsp;VIII [[Ship:Destroyer|Destroyer]].</p><p>Orks do not navigate the Warp. They need no Astronomican like pesky Umiez. Gork and Mork guide them to WAAAGH! They jump into Warp and then jump out of it, Gunz blazing. But not with this sleek little ship. Where did the Boyz get this one? Was it assembled from parts of some primordial space hulk? Or just found by chance in some forgotten nooks and crannies of the Galaxy? They don’t remember and they don’t care. It has always been there, the only ship you can talk to. You tell it where to go, and you go there. But you must be smart to do so. Not Mekboy smart. Not Weirdboy smart. Real smart.</p><p> </p></div>


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* High AA defense efficiency
* AP shells with reduced chances of ricocheting


''{{#var:ship_name}}'' is a clone of ''[[Fenyang]]'' and shares her combat performance.
===Cons===
* Small torpedo count per salvo
* Low speed


''Ship Smasha'' is based on the Japanese destroyer ''[[Akizuki]]'', with several tweaks which change the way she plays. Most notably, she exchanges her torpedoes for deep water versions and gains improved AP rounds, but her HE shells are considerably weaker.


<h4>The Ship</h4>
==Ship Stats==
As ''Ship Smasha'' shares a hull with ''Akizuki'', both ships have very similar handling. With a top speed of 33 knots, ''Ship Smasha'' is slow for a destroyer, and she can be outpaced by most destroyers as well as many cruisers that she is likely to meet. Her rudder shift time of 4.5 seconds is an improvement on ''Akizuki'', taking it from “worst in tier” to merely “terrible.” Compounding the slow rudder shift, she has a large turning circle of 730 meters. Her speed, rudder shift, and turning circle combine to make her an unwieldy ship that can struggle in the short-range knife fights common to destroyer engagements. Her concealment is fairly poor, only 6.1 km even with the <u>Concealment Expert</u> skill and {{Concealment System Modification 1}}, which leaves her vulnerable to being outspotted by many other destroyers.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 19700
|-
|}
</div>


''Ship Smasha'' carries a decent assortment of consumables. The {{Engine Boost}} and {{Torpedo Reload Booster}} will be familiar to players who have experienced ''Akizuki''. The Engine Boost provides an 8% increase to her top speed, bringing it to a somewhat more respectable 35.6 knots for 2 minutes. This has a cooldown of 2 minutes between uses and three uses as standard. Her Torpedo Reload Booster can be used to reduce the torpedo reload time to 5 seconds, enabling players to rapidly launch two salvos. This has three uses as standard and a 160 second cooldown between uses.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Ship Smasha also carries the same {{Smoke Generator}} consumable as other Pan-Asian destroyers. This creates a series of smoke clouds which each take 70 seconds to disperse and five uses as standard. Although the dispersion time is rather short, she also has a shorter 100 second cooldown between uses. In total, Ship Smasha can have almost 6 minutes of concealed firing. Finally, she has a {{Defensive AA Fire}} consumable which boosts her AA DPS for 40 seconds. This has four charges as standard with 80 seconds between uses.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
</div>


<h4>Survivability</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''Ship Smasha'' is a large ship, which results in a large health pool for a destroyer. As would be expected, her armor will only protect her against destroyer and cruiser AP shells when heavily angled and serves only to fuse every HE shell thrown her way. With her slow speed and mediocre concealment, she can struggle to disengage from an unwanted fight without her smokescreen or some hard cover she can duck behind.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 33.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 730
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 4.5
|}
</div>


<h4>Armament</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''Ship Smasha'' mounts a similar main battery to ''Akizuki'', with eight 100 mm guns in four twin turrets and a quad torpedo launcher. Although the guns are similar, they have different ballistics, which makes gunnery somewhat easier. As her shells lose less velocity, it is easier to hit targets at longer ranges. A 4.4 second reload means that ''Ship Smasha'' has one of the highest potential DPM totals at her tier. In practice, however, there are limitations to her armament that throttle her damage output.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 7.53
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.56
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 2.48
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.56
|}
</div>


''Ship Smasha'' has weak HE shells with low damage and, more importantly, the worst penetration in her tier. With only 17 mm of penetration, players will need to aim for the superstructure of most ships; even enemy destroyer hull plating can shatter her shells, and she will be entirely unable to directly damage higher tier battleships. This is partially offset by her excellent fire starting potential, allowing her to start up to 8.7 fires per minute and seriously stretch the Damage Control Parties of enemy ships. If players opt to increase their armor penetration with the <u>Inertial Fuse for High Explosive</u> skill, then they will be able to punch through 21 mm plating at the expense of halving her fire starting capabilities. This will enable her HE rounds to punch through battleship superstructures and destroyer hull plating, but she will still find herself unable to directly damage the hulls of most high tier targets. Without the IFHE skill, her high explosive rounds are little more than a throw of the RNG dice.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2 100mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 12.46
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 4.4
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 13.6
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 11.2
|}
</div>


Players will often find themselves relying on ''Ship Smasha’s'' AP rounds, as much due to the weakness of the HE rounds as the strength of the AP rounds. Her AP rounds also have some of the lowest damage at her tier, with her potential DPM relying on her reload and number of guns. ''Ship Smasha’s'' AP has improved ricochet angles compared to other destroyers, identical to those of US heavy cruisers. Her rounds need 17 mm of armor to fuse, which means that players can expect more over penetrations when facing lower tier destroyers and cruisers, which further reduces her actual DPM output.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 108
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 12.46 km || style="color:inherit;" | 108
|}
</div>


''Ship Smasha'' carries powerful deep water torpedoes although they are unable to damage destroyers. These weapons have a high flooding chance and deal high damage, and pose a serious threat to any large ships players can attack. As they are deepwater weapons, they are much harder to detect. If they aren’t spotted early by Hydroacoustic Search or other allies, they will not be detected until they are 800 meters away from the target. Targets will have slightly more than 4 seconds to react, which makes it unlikely that a large ship will be able to successfully avoid them.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
 
{| class="wikitable" style="margin:0; color:inherit; width:100%"
<h4>Anti-Submarine</h4>
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
''Ship Smasha'' drops a pattern of ten depth charges from her stern. This potentially allows her to cover a sizable area when attacking a submarine. However, ''Ship Smasha'' has some of the weakest depth charges at her tier, with low damage and a poor chance of starting a fire or flood. She relies on hitting a submarine with a large number of depth charges in order to sink it. Additionally, locating a submarine can be a challenge without Hydroacoustic Search, and her maneuverability can make it difficult to reach a good attack position. Overall, she is a poor ASW platform, particularly when compared to British destroyers.
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 100 mm HE Type 98
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1500
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|}
</div>


<h4>Anti-Aircraft</h4>
''Ship Smasha'' has good anti-air defenses for a destroyer, reflecting her historical role as an AA escort. Although it will reveal her position, her long range AA reaches out to 5.8 km with some of the highest DPS at her tier. She will also put up five flak bursts, which can cause serious damage to a squadron that does not avoid them. The rest of ''Ship Smasha’s'' AA defenses are concentrated in medium-range 40 mm weapons, that reach out to 3.5 km and also have some of the highest DPS at her tier. Her Defensive AA Fire can further boost her AA output.
Overall, ''Ship Smasha’s'' AA can make her an unpleasant target, particularly for Tier VI carriers. But she is by no means immune to air attack, and players should not expect to be so.


<h4>Battle Performance</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''Ship Smasha'' is a ship that is potentially capable of large damage scores, although reaching these scores is sometimes difficult. Players will need to be aware of their targets and the limitations of their ammunition options. Her AP rounds, while improved, are still only destroyer caliber. Her HE rounds lack penetration, and her torpedoes cannot damage destroyers.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
Although she may look (and feel) a lot like ''Akizuki'', she is a very different beast. ''Fenyang'' is capable of chewing through enemy destroyers with little difficulty if she is able to catch them. Her smoke screens offer her plenty of opportunity to rain shells on larger targets from relative safety.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
Although she may look (and feel) a lot like ''Akizuki'', she is a very different beast. ''Ship Smasha'' is capable of chewing through enemy destroyers with little difficulty if she is able to catch them. Her smoke screens offer her plenty of opportunity to rain shells on larger targets from relative safety.  
| style="color:inherit;" | • Name || style="color:inherit;" | 100 mm AP Type 98
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2050
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 67.5
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 17
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Type90 mod. 1
|-
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 1 × 4
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Type90 mod. 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 122
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 20,967
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 12.0
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 67
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 0.8
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 355
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
</div></div></div>
* Very good health pool.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Outstanding AP/HE shell velocity.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Improved AP penetration angles.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* Good torpedo range, detectability, damage and flood chance
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
* Good AA suite for a destroyer.
||-
* Access to five different consumables, each in its own slot.
| style="color:inherit;" | 100 mm || style="color:inherit;" | 4 × 2
* Red wuns go faster.
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 5 × 2 + 2 × 1
|}


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
'''Continuous damage''' — average DPS within each action zone
* Large ship, with low top speed and large turn radius for a destroyer.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* Very light shells quickly lose speed at long range, making hitting far targets difficult
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* HE shells have a mere 17mm penetration and require IFHE to deal with same-tier destroyers.
|-
* Torpedoes are deepwater and cannot hit destroyers.
| style="color:inherit;" | Mid-range || style="color:inherit;" | 133 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
* Only one torpedo rack with a slow reload speed.
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 112 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}


|Research=<!-- write text about priority sequence of research below -->
'''Damage by shell explosions'''
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 5 || style="color:inherit;" | 1400 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 16
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->


* '''Slot 1''':  {{Main Armaments Modification 1}}
<!-- Add the ship code here to populate the upgrade table -->
* '''Slot 2''':  {{Engine Room Protection}} -or- {{Engine Boost Modification 1}} (for coal)
{{Ship Upgrades Section|code=PZSD518_Fen_Yang}}
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Propulsion Modification 1}} -or- {{Steering Gears Modification 1}}
* '''Slot 5''':  {{Concealment System Modification 1}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->


Generally speaking, ''Ship Smasha'' is not an ideal option for training Pan-Asian captains, as her gameplay differs somewhat from the tech tree options and torpedo skills are less useful on ''Ship Smasha''.
<!-- Consumables have to be tagged individually on a slot by slot basis -->
 
{{Ship Consumables Section|consumables=
<h4>Non-IFHE build</h4>
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
Pyrotechnician and Extra Heavy AP shells are both potentially viable options if players are looking to fill a skill slot.
* '''Slot 2:''' {{Smoke Generator}} (5 charges, 30.0s action, 100.0s cooldown)
 
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
{{Commander Skills 3 DD
* '''Slot 4:''' {{Torpedo Reload Booster}} (3 charges, 1.0s action, 160.0s cooldown)
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
* '''Slot 5:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown)
| rating11 = 2 <!-- Grease the Gears -->
| rating12 =  <!-- Liquidator -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 = <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 3 <!-- Preventive Maintenance -->
 
| rating21 = 1 <!-- Pyrotechnician -->
| rating22 =  <!-- Swift Fish -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 = 1 <!-- Extra-Heavy AP Shells -->
| rating25 = 2 <!-- Priority Target -->
| rating26 = 3 <!-- Last Stand -->
 
| rating31 = 2 <!-- Main Battery & AA Specialist -->
| rating32 =  <!-- Fill the Tubes -->
| rating33 = 2 <!-- Adrenaline Rush -->
| rating34 = 0 <!-- Inertial Fuse for HE Shells -->
| rating35 =  <!-- Superintendent -->
| rating36 = 3 <!-- Survivability Expert -->
 
| rating41 =  <!-- Main Battery & AA Expert -->
| rating42 =  <!-- Swift in Silence -->
| rating43 = 2 <!-- Radio Location -->
| rating44 =  <!-- Fearless Brawler -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- Dazzle -->
}}
 
<h4>IFHE Build</h4>
Using the IFHE skill will boost ''Ship Smasha’s'' HE penetration to a somewhat usable level, although she will still struggle to penetrate many targets. If players want to use the skill, it will require sacrificing other options.
 
{{Commander Skills 3 DD
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 =  <!-- Grease the Gears -->
| rating12 =  <!-- Liquidator -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 3 <!-- Preventive Maintenance -->
 
| rating21 = 1 <!-- Pyrotechnician -->
| rating22 =  <!-- Swift Fish -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 =  <!-- Extra-Heavy AP Shells -->
| rating25 =  <!-- Priority Target -->
| rating26 = 3 <!-- Last Stand -->
 
| rating31 = 2 <!-- Main Battery & AA Specialist -->
| rating32 =  <!-- Fill the Tubes -->
| rating33 =  <!-- Adrenaline Rush -->
| rating34 = 3 <!-- Inertial Fuse for HE Shells -->
| rating35 =  <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->
 
| rating41 = 2 <!-- Main Battery & AA Expert -->
| rating42 =  <!-- Swift in Silence -->
| rating43 =  <!-- Radio Location -->
| rating44 =  <!-- Fearless Brawler -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- Dazzle -->
}}
}}




|Consumables=''{{#var:ship_name}}'' equips the following:
==Gallery==
* '''Slot 1:''' {{Damage Control Party}}
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 2:''' {{Smoke Generator}}
* '''Slot 3:''' {{Torpedo Reload Booster}}
* '''Slot 4:''' {{Engine Boost}}
* '''Slot 5:''' {{Defensive AA Fire}}


|Camouflage=<!-- write text about useful camouflage below -->
[[File:ShipSmasha.png|thumb]]
''{{#var:ship_name}}'' comes with permanent camouflage [[Ship:Camouflage#Premium_Camouflage|Warhammer 40,000 - Orks - SHIP SMASHA]]  
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
| November Echo Setteseven  =  2 <!-- +5% AA damage -->
| Mike Yankee Soxisix  =  0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray          =  3 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone =  1 <!-- +15% flood, +5% you detonate -->
| Victor Lima          =  3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee          =  1 <!-- ram someone -->
 
| November Foxtrot      =  3 <!-- -5% Consumables reload -->
| Sierra Mike          =  3 <!-- +5% speed -->
| India Delta          =  0 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  1 <!-- -20% flood duration -->
| India Yankee          =  <!-- -20% Fire duration -->
| Juliet Charlie        =  3 <!-- No Detonate -->
 
| X-Ray Papa Unaone    =  2 <!-- +15% Smoke Gen action time -->
| Sierra Bravo          =  1 <!-- +10% Hydro action time;  -10% DAAF reload time -->
 
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 
</gallery>
 
|History=<!-- write text below -->
 
"Ere We Go, 'Ere We Go, 'Ere We Go!"
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 
</gallery>
 
|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 
|Ref= <!-- write below -->
<references />
 
{{WoWS Ship Changelog Insert|1=
*First appeared on sale in October 2021.
*Update 0.10.11:
**Reworked the Warhammer 40k logo on the ships' flag.
**Number of charges of depth charge armament increased from 1 to 2.
*Update 0.11.1:
**AP shell damage increased from 1,900 to 2,050.
**AP and HE shell weight increased.
*Update 12.2:
**Main battery reload time reduced from 4.7 to 4.4 s.
*Update 13.3:
**The number of bombs per Depth Charge drop increased from 10 to 16.
*Update 13.4:
**Torpedoes can now also damage cruisers in addition to battleships and aircraft carriers.
*Update 13.6:
**Fixed description of the ship's deepwater torpedoes in the Armory.
}}


}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
[[Category:Ships of Pan-Asia]]
[[Category:Destroyers]]
[[Category:Tier VIII ships]]
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 00:45, 11 July 2026


VIII
13,000 doubloons

Ship Smasha — Pan-Asia Premium Tier VIII Destroyer.

Orks do not navigate the Warp. They need no Astronomican like pesky Umiez. Gork and Mork guide them to WAAAGH! They jump into Warp and then jump out of it, Gunz blazing. But not with this sleek little ship. Where did the Boyz get this one? Was it assembled from parts of some primordial space hulk? Or just found by chance in some forgotten nooks and crannies of the Galaxy? They don’t remember and they don’t care. It has always been there, the only ship you can talk to. You tell it where to go, and you go there. But you must be smart to do so. Not Mekboy smart. Not Weirdboy smart. Real smart.

Pros

  • High AA defense efficiency
  • AP shells with reduced chances of ricocheting

Cons

  • Small torpedo count per salvo
  • Low speed


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables