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Ship:Khabarovsk

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Khabarovsk}}
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Special"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSD110_Pr_24_Khabarovsk.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">26,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Special Tier&nbsp;X [[Ship:Destroyer|Destroyer]].</p><p>In the second half of the 1930s, the Soviet government was contemplating building an armored leader. In 1935, two preliminary designs were drawn up, one of which included five variants. The project was assigned number 24, and the final draft saw the light of day in 1936. However, the Navy's senior officials eventually decided in favor of more conventional destroyers and leaders. In 1939, the idea of an armored leader became the subject of discussion once again, resulting in a technical specification being drawn up. The design, known as Project 47, was never implemented due to the outbreak of war.</p><p> </p></div>
The ship was designed as a destroyer flotilla leader. No destroyer in the world could rival her in terms of speed, while her armour and the power of her artillery were comparable to those of light cruisers. Dual-purpose main guns and a battery of automatic AA guns ensured a strong AA defence.


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Main battery guns are effective at all ranges
The ''Khabarovsk'' is the epitome of the "running and gunning" method of Soviet destroyer leaders first introduced at Tier 5 with ''[[Podvoisky]]''.
* High top speed
* Repair Party consumable available


First: the running. ''Khabarovsk'' enjoys a top speed of 43 knots which, while outclassed by French counterpart ''[[Kléber]]'', is still very remarkable and excellent for a gunboat. Adding the bonuses provided by the Sierra Mike ({{Sierra Mike|Size=18px}}) signal and {{Engine Boost}} consumable, this ship can reach a top speed close to 49 knots, making itself a frustrating target to hit at range. ''Khabarovsk'' also benefits from a very powerful engine and great acceleration. Unfortunately, while very fast in a straight line, the ship is sorely lacking in agility as her turning radius is large and her rudder shift is downright atrocious, meaning upgrades to improve it are all but mandatory to make ''Khabarovsk'' wiggly enough to dodge incoming fire, especially from high velocity guns (of which there's an abundance in Tier 8 and above). Also, while she can run, she cannot hide: ''Khabarovsk'' has the poorest concealment of all destroyers currently available in ''World of Warships'', making the ship extremely easy to spot, especially if attempting to contest caps (something ''Khabarovsk'' is very bad at).
===Cons===
* Low maneuverability
* High detectability


Next: the gunning. She fires the same shells as ''[[Tashkent]]'' at the same rate of fire per barrel; however, she gains a fourth turret, as well as a slightly higher muzzle velocity. Together this allows her to put a withering storm of fire on any target, and switch targets quickly as conditions dictate. Unfortunately, while her firepower is impressive, her gun range is sorely lacking and needs every available upgrade to keep ''Khabarovsk'' at a comfortable range from its targets.


While she does not have the range or maneuverability of ''Tashkent'', she shares similar advantages of a very large health pool for a destroyer and access to {{Specialized Repair Teams}} consumable. Most notable, however, is the armour: ''Khabarovsk'' is the most heavily armoured destroyer currently available to players, with a 25mm thick deck and a 50mm thick midsection; this "chestplate" can shatter most cruiser HE shells, and at extreme angles, even bounce battleship AP shells. However, this and her large size for a destroyer can occasionally backfire, arming AP shells that would merely over-penetrate smaller, more lightly-armoured destroyers. Optimal angling will depend on the enemy guns and their shell selection. Note: ''Khabarovsk'' will only take full penetration damage from AP and SAP shells of 280 mm and below. 
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 22500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 0
|}
</div>


Her AA is fairly decent for a destroyer and can shoot down a few planes, but it is in no way enough to deter plane strikes, especially considering the lack of the {{Defensive AA Fire}} consumable. That being said, the thickly armoured midsection of the ship can withstand some punishment from plane strikes without losing too much health, provided the player actively attempts to dodge plane strikes as well.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 50
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
</div>


The torpedoes are mostly a situational curiosity. With a 6.0 km range they will see little use in the majority of games.  They are also very slow at 53 knots - only slightly faster than the ship they were fired from! However, they do have one special feature: their detection radius is an amazing 0.6 km, meaning that a close pursuer or smoke camper without {{Hydroacoustic Search}} active will have almost no chance to react in time. Their damage is also respectable, making them potentially lethal ambush weapons.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 43.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 760
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 11.1
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a special ship, ''{{#var:ship_name}}'' has no additional modules to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 9.7
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.96
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 4.06
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.96
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
</div></div></div>
* Very fast with a base speed of 43 knots
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Powerful main armament of eight guns in four twin turrets with high rate of fire and good HE and AP performance
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Very large health pool
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Has 25mm of deck armor, a 50mm midsection, and 50mm plates on the bow and stern, excellent to shatter most HE and even bounce some large calliber AP shells
|-
* Has access to the {{Specialized Repair Teams}} consumable
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2 130mm
* Two quintuple torpedo launchers with the stealthiest torpedoes in the game
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 11.24
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 9.0
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Very poor base gun range
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Abysmal rudder shift time, worse than a heavy cruiser's without upgrades
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Worst concealment out of all destroyers in the game
|-
* Very slow torpedoes with poor range and slow reload speed
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
* Must give up {{Smoke Generator}} to equip {{Specialized Repair Teams}}
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 99
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 11.24 km || style="color:inherit;" | 99
|}
</div>


|Upgrades=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1''': {{Main Armaments Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2''': {{Engine Room Protection}} ''or'' {{Engine Boost Modification 1}}
|-
* '''Slot 3''': {{Aiming Systems Modification 1}}
| style="color:inherit;" | • Name || style="color:inherit;" | HE-46
* '''Slot 4''': {{Steering Gears Modification 1}}
|-
* '''Slot 5''': {{Steering Gears Modification 2}} ''or'' {{UU Khabarovsk}}
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1900
* '''Slot 6''': {{Main Battery Modification 3}}  
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 33.4
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 22
|}
</div>


{{#block:i|Captains who have the {{Engine Boost Modification 1}} upgrade '''and''' have the Sierra Mike ({{Sierra Mike|Size=18px}}) signal equipped are encouraged to replace the {{Engine Room Protection}} upgrade, as it extends the {{Engine Boost}} consumable duration by 50%, thereby allowing her to maintain a max speed of 48.7 knots for '''three minutes'''.}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | SAP-46
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2600
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 33.5
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 22
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 5
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | ET-46
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 127
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 19,500
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 53
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 0.6
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 332
|}
</div>


{{Commander Skills 3 DD
</div></div></div>
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating11 = 1 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating12 = <!-- Liquidator -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating13 = 1 <!-- Consumables Specialist -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating14 = 2 <!-- Gun Feeder -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | 37 mm || style="color:inherit;" | 4 × 4
| rating16 = 3 <!-- Preventive Maintenance -->
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 2 × 2
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 4 × 1
|}


| rating21 = 2 <!-- Demolition Expert -->
'''Continuous damage''' — average DPS within each action zone
| rating22 = <!-- Swift Fish -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating23 = <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating24 = <!-- Extra-Heavy AP Shells -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 35 || style="color:inherit;" | 95% || style="color:inherit;" | 1.5
| rating26 = 3 <!-- Last Stand -->
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 136.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 70 || style="color:inherit;" | 100% || style="color:inherit;" | 6.0
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2400
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 12
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


| rating31 = 3 <!-- Main Battery & AA Specialist -->
| rating32 =  <!-- Fill the Tubes -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 =  <!-- Inertial Fuse for HE Shells -->
| rating35 = 1 <!-- Superintendent -->
| rating36 = 3 <!-- Survivability Expert -->


| rating41 = 3 <!-- Main Battery & AA Expert -->
<!-- Add the ship code here to populate the upgrade table -->
| rating42 = 2 <!-- Swift in Silence -->
{{Ship Upgrades Section|code=PRSD110_Pr_24_Khabarovsk}}
| rating43 =  <!-- Radio Location -->
| rating44 = 3 <!-- Fearless Brawler -->
| rating45 =  <!-- Concealment Expert -->
| rating46 =  <!-- Dazzle -->
}}
 
|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Smoke Generator}} &ndash; 3 charges '''or''' {{Specialized Repair Teams}} &ndash; 3 charges
* '''Slot 3:''' {{Engine Boost}} &ndash; 3 charges
 
 
|Camouflage= {{Prem Ship Camo Insert|shiptier=10}}
 
|Signals=<!-- write text about best set of signals below -->
 
Like ''[[Tashkent]]'', Victor Lima ({{Victor Lima|Size=18px}}), India X-Ray ({{India X-Ray|Size=18px}}), Sierra Mike ({{Sierra Mike|Size=18px}}), and Charlie Kilo ({{Charlie Kilo|Size=18px}}) are the most recommended signals. Additionally, because ''Khabarovsk'' has access to the {{Specialized Repair Teams}} consumable, players using said consumable are thus highly recommended to also mount India Delta ({{India Delta|Size=18px}}).
 
Note that the India Delta signal flag is only useful for captains that choose her Specialized Repair Teams over the Smoke Generator consumable. Likewise, the X-Ray Papa Unaone signal is only useful when combined with the Smoke Generator consumable.
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
 
| November Echo Setteseven = 1 <!-- +5% AA damage -->
| Mike Yankee Soxisix =  0  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray        =  2  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 1 <!-- +15% flood, +5% you detonate -->
| Victor Lima        =  2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        =  1  <!-- ram someone -->


| November Foxtrot = 2 <!-- -5% Consumables reload -->
| Sierra Mike      = 3 <!-- +5% speed -->
| India Delta      = 2 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| India Yankee    =  <!-- -20% Fire duration -->
| Charlie Kilo    = 3 <!-- + HP -->


| X-Ray Papa Unaone = 2 <!-- +15% Smoke Gen action time -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Bravo      = 0 <!-- +10% Hydro action time;  -10% DAAF reload time -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
* '''Slot 2:''' {{Smoke Generator}} (3 charges, 20.0s action, 160.0s cooldown) '''or''' {{Repair Party}} (3 charges, 20.0s action, 80.0s cooldown, 225 hp/s)
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
}}
}}


|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
File:NakhodkaTorps.jpg
File:NakhodkaIsland.jpg
File:NakhodkaTorpedoBeat.jpg
File:NakhodkaTorpNC.jpg
File:NakhodkaPressF.jpg|Press F to pay respects.
File:NakhodkaDoubleStrike.jpg|Double Strike!


</gallery>|History=<!-- write text below -->
==Gallery==
===Specifications===
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
:3,400 tons displacement, standard
:140m length
:13m beam
:4.1m draft


====Performance====
<gallery>
:47knots at 140,000shaft horsepower
</gallery>[[File:Khabapermacamo.png|thumb|Khabarovsk in her default permanent camouflage.]]</div></div></div>
:5,200nautical miles at knots


====Armament====
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
=====Main=====
:Eight (4x2) 130mm guns
=====Anti-Aircraft=====
:Eight (2x4) 45mm guns
=====Torpedoes=====
:Ten (2x5) 533mm torpedo tubes


===History===
The Khabarovsk as it appears in World of Warships is a representation of the 1936 4500-ton Project 47 armored destroyer design.
===Historical Inaccuracies===
*Contrary to the in-game description, ''Khabarovsk'' did not rival other contemporary destroyers because it never existed in metal to begin with.
*The French ''Le Fantasque''-class is actually the fastest type of destroyer ever built.
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
File:Khabarovsk_image_1.jpg
File:Khabarovsk_image_2.jpg
<gallery>
<gallery>
 
</gallery>
</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
</div></div></div>
 
|Ref= <!-- write below -->
<references />
* [https://ru.wikipedia.org/wiki/%D0%9B%D0%B8%D0%B4%D0%B5%D1%80%D1%8B_%D1%8D%D1%81%D0%BA%D0%B0%D0%B4%D1%80%D0%B5%D0%BD%D0%BD%D1%8B%D1%85_%D0%BC%D0%B8%D0%BD%D0%BE%D0%BD%D0%BE%D1%81%D1%86%D0%B5%D0%B2_%D0%BF%D1%80%D0%BE%D0%B5%D0%BA%D1%82%D0%B0_47]:Russian Wikipedia page on the Project 47 Destroyer which briefly covers the design history of the Project 24.
 
[https://wiki.wargaming.net/ru/Navy:Лидер_эскадренных_миноносцев_проекта_24] War Gaming Wiki Page on the Project 24 design the Khabarovsk is based on.
 
[https://www.navweaps.com/Weapons/WNRussian_51-50_m1936.php]: Information on the 130 mm/55 B-2-U guns (4th paragraph)


{{WoWS Ship Changelog Insert|1=
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.5.0.1.
*Update 0.5.0.1:
**Available for testing by supertesters in the game starting from Update 0.5.0.1.
*Update 0.5.0.3:
*Update 0.5.0.3:
**Khabarovsk was added as a Tier X researchable ship.
**Khabarovsk was added as a Tier X researchable ship.
Line 223: Line 294:
**The number of bombs per Depth Charge drop increased from 10 to 12.
**The number of bombs per Depth Charge drop increased from 10 to 12.
}}
}}
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[[Category:Ships of U.S.S.R.]]
[[Category:Destroyers]]
[[Category:Tier X ships]]
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Latest revision as of 17:22, 7 August 2026


X
26,000 doubloons

Khabarovsk — U.S.S.R. Special Tier X Destroyer.

In the second half of the 1930s, the Soviet government was contemplating building an armored leader. In 1935, two preliminary designs were drawn up, one of which included five variants. The project was assigned number 24, and the final draft saw the light of day in 1936. However, the Navy's senior officials eventually decided in favor of more conventional destroyers and leaders. In 1939, the idea of an armored leader became the subject of discussion once again, resulting in a technical specification being drawn up. The design, known as Project 47, was never implemented due to the outbreak of war.

Pros

  • Main battery guns are effective at all ranges
  • High top speed
  • Repair Party consumable available

Cons

  • Low maneuverability
  • High detectability


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Master Fire Control Director
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Auxiliary Armaments Modification 2


Consumables


Ship Change Log