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Ship:Marceau

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Marceau}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_france.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Special"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PFSD210_Marceau.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">26,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; France Special Tier&nbsp;X [[Ship:Destroyer|Destroyer]].</p><p>In 1939, amid rising worldwide tensions, it was decided to continue building the leaders and increase the number of Mogador-class ships to six. Destroyer Marceau was never laid down, and construction works were suspended after France declared war on Germany. Due to the defeat of France in the summer of 1940, the ship was never built. If the construction had continued after the war, the ship could have received American 127 mm dual-purpose guns.</p><p> </p></div>
A variant of the 3,000-ton reconnaissance project developed between 1939 and 1940, armed with post-World War II weapons, including a multi-purpose main battery.<br /><br />First released with Update 0.9.3 on 8 April 2020 in the Armory for 236,000 Coal.


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* High damage per minute.
''{{#var:ship_name}}'' is the coal alternative to ''[[Kleber]]''. She shares ''Kleber's'' hull but her differences warrant a completely different play style. She mounts the 127mm guns of ''Colbert'', at the tradeoff of reduced HE alpha damage and slower shell ballistics in exchange for higher AP alpha. She also enjoys a concealment advantage over ''Kleber'', and has longer range torpedoes.
* Excellent turret traverse speed.
* High top speed.


''{{#var:ship_name}}'' differs from her sister ''Kleber'' in many ways, primarily her guns, which boast the highest DPM of any tier 10 destroyer. However, in exchange for the powerful guns, she still suffers from the lack of a smokescreen consumable, and her torpedoes are rather underwhelming due to their poor speed, mediocre range, and slow reload.  
===Cons===
* High detectability.
* Smoke Generator consumable unavailable.
* Short-range torpedoes.


This leads to a destroyer hunter type role, where she contests caps and runs down enemy destroyers with her extremely high speeds in order to make up for her poor concealment, while gunning them down with her powerful guns before quickly turning away and going dark to search for her next prey. ''{{#var:ship_name}}'' is a poor counter to cruisers due to her poor ballistics, and her limited range means that unless the player takes upgrades, she must venture dangerously close to battleships to deal damage to them with her guns. Overall, ''{{#var:ship_name}}'' is best played as a destroyer hunter or as a battleship farmer, while also making a mediocre torpedo boat on the side.


For those more acquainted with the style of gunboat play, a different play style can be taken on by taking full advantage of ''Marceau'''s speed and damage output. At first, ''Marceau'' may hang back, using her speed and handling to fire at enemy battleships and cruisers with more sluggish shells that she can dodge. As the game progresses however, she can get closer to the battlefield, beginning to exhibit control of capture zones and hunt down enemy destroyers, as well as even rushing down battleships if the situation calls for it.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 21900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 0
|}
</div>


Overall this leads to a play style that revolves around her powerful guns, but is limited by her short range and poor ballistics. ''{{#var:ship_name}}'' is a powerful destroyer with the potential to turn around games in the right hands.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Unique midsection saturation mechanics allow ''Marceau'' to take more hits compared to non-French destroyers.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Quick main battery traverse speed.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Excellent main battery reload speed.
|-
* Amazing HE DPM and fire starting capability.
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 44.0
* Better torpedo range and stealth than ''[[Kleber]]''
|-
* Decent AA defenses that can discourage Tier VIII CVs, and access to the {{Defensive AA Fire}} consumable
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 740
* Best speed among Tier 10 destroyers, tied with ''[[Kleber]]''.
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 6.3
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Short main battery range.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Low shell velocity arcing ballistics make hitting targets at range difficult.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Torpedoes have less speed and damage than ''Kleber's''.
|-
* Slow torpedo reload speed.
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 8.61
* Large turn radius and fairly slow rudder shift.
|-
* Poor concealment; the minimum surface detectability is 7km at best.
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 4.84
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 3.42
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 4.84
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
As a special ship, ''{{#var:ship_name}}'' has no module upgrades to research.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2 127mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 11.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.1
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 6.0
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 101
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 11.5 km || style="color:inherit;" | 101
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add <nowiki>*</nowiki> after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mark 41
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1850
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 7.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 808
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 31.5
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
* '''Slot 1''':  {{Main Armaments Modification 1}}.
* '''Slot 2''':  {{Engine Room Protection}}.  An interesting alternative is {{Engine Boost Modification 1}}. This special upgrade increases the duration of the engine boost to 270 seconds! Defensive AA Fire Modification is not recommended due to its selective utility.
* '''Slot 3''':  {{Aiming Systems Modification 1}} is the top pick for a generalist build, whereas players who want to specialize more towards a torpedo build can also use {{Torpedo Tubes Modification 1}}.
* '''Slot 4''':  {{Propulsion Modification 1}} is the undisputed choice. For fast destroyers like ''Marceau'', varying speed is a better dodging mechanism than steering.
* '''Slot 5''':  {{Concealment System Modification 1}}.
* '''Slot 6''':  {{Main Battery Modification 3}} to increase the firepower of the guns; she can afford the loss of traverse speed. One can take {{Gun Fire Control System Modification 2}} for extra main battery range, although with a commander who has the ''Main Battery & AA Expert'' skill this may be excessive. (Remember that while more range increases the reach of the guns, it also increases the range at which the ship can be spotted when firing.) While {{Torpedo Tubes Modification 2}} is an option, ''Marceau'' struggles to deal consistent damage with her torpedoes so it's not recommended to invest too heavily in the torpedo armament.


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm AP Mark 42
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2450
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 808
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 32.5
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.03
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 21
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 550 mm 23DT
|-
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 4 × 3
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 550 mm 23DT
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 142
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 14,833
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 9.0
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 246
|}
</div>
```


{{Commander Skills 3 DD
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 =  <!-- Grease the Gears -->
| rating12 =  <!-- Liquidator -->
| rating13 = 2 <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 = 2 <!-- Incoming Fire Alert -->
| rating16 = 3 <!-- Preventive Maintenance -->


| rating21 = 1 <!-- Pyrotechnician -->
</div></div></div>
| rating22 = <!-- Swift Fish -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating23 = <!-- Consumables Enhancements -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating24 = 1 <!-- Extra-Heavy AP Shells -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating25 = 1 <!-- Priority Target -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating26 = 3 <!-- Last Stand -->
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 3 × 4 + 2 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 4 × 2
|}


| rating31 = 2 <!-- Main Battery & AA Specialist -->
'''Continuous damage''' — average DPS within each action zone
| rating32 = 1 <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating34 = <!-- Inertial Fuse for HE Shells -->
|-
| rating35 = <!-- Superintendent -->
| style="color:inherit;" | 127 mm || style="color:inherit;" | 4 × 2
| rating36 = 3 <!-- Survivability Expert -->
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 3 × 4 + 2 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 4 × 2
|}


| rating41 = 3 <!-- Main Battery & AA Expert -->
'''Damage by shell explosions'''
| rating42 = <!-- Swift in Silence -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating43 = 2 <!-- Radio Location -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating44 = 2 <!-- Fearless Brawler -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | 4 || style="color:inherit;" | 1200 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–6.0
| rating46 =  <!-- Dazzle -->
|}
}}


|Consumables=''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Defensive AA Fire}}
* '''Slot 3:''' {{Engine Boost}}


|Camouflage=<!-- write text about useful camouflage below -->
'''Damage by shell explosions'''
{{Prem Ship Camo Insert|shiptier=10}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 1200 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–6.0
|}


|Signals=<!-- write text about best set of signals below -->
</div>
Like many other destroyers, ''{{#var:ship_name}}'' is prone to detonation.  The Juliet Charlie signal is highly recommended.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 5700
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->


| November Echo Setteseven =  <!-- +5% AA damage -->
<!-- Add the ship code here to populate the upgrade table -->
| Mike Yankee Soxisix =    <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
{{Ship Upgrades Section|code=PFSD210_Marceau}}
| India X-Ray        = 2  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 2 <!-- +15% flood, +5% you detonate -->
| Victor Lima        = 2  <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        =   <!-- ram someone -->


| November Foxtrot = 2 <!-- -5% Consumables reload -->
| Sierra Mike      = 2 <!-- +5% speed -->
| India Delta      = 0 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 1 <!-- -20% flood duration -->
| India Yankee    = 1 <!-- -20% Fire duration -->
| Juliet Charlie  = 3 <!-- No Detonate -->


| X-Ray Papa Unaone =  <!-- +15% Smoke Gen action time -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Bravo      = 1 <!-- +10% Hydro action time;  -10% DAAF reload time -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
* '''Slot 2:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown)
* '''Slot 3:''' {{Engine Boost}} (3 charges, 180.0s action, 90.0s cooldown)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<gallery>
</gallery>
</gallery>
</div>[[File:Marceu10.jpg|left|thumb]]</div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', YEAR</h2>
===Construction===
:Builder: Yard; City, Country
:Laid down: DD MONTH YEAR
:Launched: DD MONTH YEAR
:Commissioned: DD MONTH YEAR
----
===Specifications===
:XX tons displacement, standard
:XXm length
:XXm beam
:XXm draft
----
====Machinery====
:
----
====Performance====
:XX knots at XX shaft horsepower
:XX nm at XX knots
----
====Armor====
:Main belt:
:Upper belt:
:Torpedo bulkhead:
:Decks:
:Bulkheads:
:Barbettes and Turrets:
:Conning tower:
----
====Armament====
=====Main=====
:
=====Secondary=====
:
=====Anti-aircraft=====
:
=====Torpedoes=====
:
----
====Aircraft====
=====Total=====
:
=====Fighters=====
:
===== Bombers=====
:
}}</div>
 
===History===
 
====Design====
 
====Service====
===In-game historical inaccuracies===
It's unlikely the French would have given this design the name ''Marceau'' as it conflicts with a Type 1936A (Mob) destroyer which had the same name and was in French Navy service from 1946 to 1958.
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
 
</div></div></div>
|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
{{VideoYT|sfTjC2PIzDU}}
 
|Ref= <!-- write below -->
<references />


{{WoWS Ship Changelog Insert|1=
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.8.8.
*Update 0.8.8:
{{WoWS Ship Testing Changes Insert|1=
**Available for testing by supertesters in the game starting from Update 0.8.8.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cqtflv/st_california_marceau/ Aug 15, 2019]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/emrb57/st_changes_to_european_destroyers_and_marceau/ Jan 10, 2020]</span>:
**Detectability range increased:
*** By ships from 8.88 to 9.88 km.
*** After firing main guns in smoke from 3.42 to 3.94 km.
*** By aircraft from 4.84 to 5.38 km.
**Torpedo tube reload time increased from 90 to 120 s.
**HE shell maximum damage decreased from 2,100 to 1,850.
**AP shell maximum damage decreased from 2,600 to 2,450.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/f0a56y/st_changes_to_test_ships_and_devonshire/ Feb 7, 2020]</span>:
**Main battery reload time increased from 3.5 to 4.0 s.
**Torpedo tube reload time increased from 120 to 150 s.
**Ballistics were changed. Now her shells will need more time to travel the same distance: At a range of 7 km a shell will take 4.67 s instead of 4.2 s to reach its target. At a range of 11.4 km it will take 9.85 s instead of 8.13 s.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/f7c9jh/st_changes_to_test_ships/ Feb 21, 2020]</span>:
**Detectability range by ships decreased from 9.88 to 8.88 km. Other detectability ranges decreased accordingly.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/fed4es/st_changes_to_test_ships/ Mar 6, 2020]</span>:
**Main battery reload time decreased from 4.0 to 3.5 s.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/fu6e08/st_changes_to_test_ships/ Apr 3, 2020]</span>:
**Torpedo tubes reload time decreased from 150 to 142 s.
**Main battery turret #3 no longer rotates 360 degrees.
}}
*Update 0.9.3:
*Update 0.9.3:
**Available for purchase in the Armory for 236,000 Coal.
**Available for purchase in the Armory for 236,000 Coal.
Line 218: Line 265:
**Minor fixes to textures and ship model.
**Minor fixes to textures and ship model.
*Update 0.9.5:
*Update 0.9.5:
**Minor fixes to geometry and textures.  
**Minor fixes to geometry and textures.
*Update 0.9.6:
*Update 0.9.6:
**Turning circle radius changed from 760 to 740 m to correct prior discrepancy.  
**Turning circle radius changed from 760 to 740 m to correct prior discrepancy.
*Update 0.9.8:
*Update 0.9.8:
**Minor fixes to geometry and textures.  
**Minor fixes to geometry and textures.
*Update 0.9.11:
*Update 0.9.11:
**Minor fixes to geometry and textures.
**Minor fixes to geometry and textures.
Line 229: Line 276:
*Update 0.11.10:
*Update 0.11.10:
**Minor fixes to the geometry and textures of the ship.
**Minor fixes to the geometry and textures of the ship.
*Update Mar 6, 2020:
**Main battery reload time decreased from 4.0 to 3.5 s.
*Update Jan 10, 2020:
**Detectability range increased:
***By ships from 8.88 to 9.88 km.
***After firing main guns in smoke from 3.42 to 3.94 km.
***By aircraft from 4.84 to 5.38 km.
**Torpedo tube reload time increased from 90 to 120 s.
**HE shell maximum damage decreased from 2,100 to 1,850.
**AP shell maximum damage decreased from 2,600 to 2,450.
*Update Feb 7, 2020:
**Main battery reload time increased from 3.5 to 4.0 s.
**Torpedo tube reload time increased from 120 to 150 s.
**Ballistics were changed. Now her shells will need more time to travel the same distance: At a range of 7 km a shell will take 4.67 s instead of 4.2 s to reach its target. At a range of 11.4 km it will take 9.85 s instead of 8.13 s.
*Update Feb 21, 2020:
**Detectability range by ships decreased from 9.88 to 8.88 km. Other detectability ranges decreased accordingly.
*Update Aug 15, 2019:
**Preliminary characteristics.
*Update Apr 3, 2020:
**Torpedo tubes reload time decreased from 150 to 142 s.
**Main battery turret #3 no longer rotates 360 degrees.
}}
}}
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[[Category:Ships of France]]
[[Category:Destroyers]]
[[Category:Tier X ships]]
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Latest revision as of 15:18, 3 August 2026


X
26,000 doubloons

Marceau — France Special Tier X Destroyer.

In 1939, amid rising worldwide tensions, it was decided to continue building the leaders and increase the number of Mogador-class ships to six. Destroyer Marceau was never laid down, and construction works were suspended after France declared war on Germany. Due to the defeat of France in the summer of 1940, the ship was never built. If the construction had continued after the war, the ship could have received American 127 mm dual-purpose guns.

Pros

  • High damage per minute.
  • Excellent turret traverse speed.
  • High top speed.

Cons

  • High detectability.
  • Smoke Generator consumable unavailable.
  • Short-range torpedoes.


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables


Ship Change Log