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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Moskva}}
-->{{WoWs_Ship|Promo=
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Special"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSC110_Pr_66_Moskva.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">26,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Special Tier&nbsp;X [[Ship:Cruiser|Cruiser]].</p><p>During the course of the development of the 68-bis project, Admiral Kuznetsov proposed the creation of a cruiser with 220 mm armament. In 1951, a management meeting resulted in an order to design "medium cruisers" that would be capable of destroying American ships of the Des Moines class. The development of the project, codenamed 66, was completed in March 1953. The lead ship was supposed to be built in Leningrad, and its completion was scheduled for 1957; however, further development of Project 66 ceased after Stalin's death.</p><p> </p></div>
A ship designed and intended to destroy light enemy cruisers and fight against heavy cruisers (Project 66). Unlike her foreign counterparts, she boasted bigger dimensions and better armor protection. The cruiser's main battery surpassed foreign guns in maximum range and destructive power but had a lower rate of fire. <br><br>
''{{#var:ship_name}}'' is available in the [[Armory]] for 244,000 Coal{{Coal}}.


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Easy to shoot accurately at long ranges
A premium Russian heavy cruiser, ''Moskva'' is considered to be more of a battleship than a cruiser. Her play style is unique at its tier, especially given the difficulty of controlling the ship.
* High survivability
* Surveillance Radr consumable available


''{{#var:ship_name}}'' to many players can be considered a contradicting ship. While having only a slightly larger caliber than the standard 203mm/8" gun caliber of most heavy cruisers, ''{{#var:ship_name}}''’s main batteries have a long base range of 19.4km, with HE shell capabilities similar to that of the IJN heavy cruisers, and AP shells comparable to a battleship’s in terms of raw damage and penetration; it is quite possible to citadel battleships below 10 km.  She has belt and bow plating of 50mm; respectable for a cruiser; protecting her from even ''[[Yamato]]''’s shells when properly angled. In addition, ''{{#var:ship_name}}'' has a high top speed of 34.5 knots, and has a huge health pool, comparable to a Tier VIII battleship. However, ''{{#var:ship_name}}'' is not without significant weaknesses.
===Cons===
* High detectability
* Low maneuverability


Given the size of ''{{#var:ship_name}}'', she has the worst concealment of all cruisers, equal to that of ''Yamato''. This makes her easily avoided by destroyers, given that her radar range is that of the typical VMF 12km. In addition, while ''{{#var:ship_name}}'' has 50mm belt plating, she also has a very high citadel section. Moreover, she has a horrendous turning circle radius of 1000m and mediocre rudder shift time, making sharp turns impossible and hard-to-port or -starboard potentially punishing. She also has the worst anti-aircraft suite of any Tier X cruiser; while she has good long range AA when you build for it (captain skills and upgrades), she has so few AA guns that a couple of HE salvos will delete her AA defenses, making Defensive AA Fire of low value.  This means that, when coupled with her large turning circle radius, she will easily be punished by opportunistic enemy battleships or heavy cruisers. These flaws mean that poor positioning is generally a death sentence. Even though ''{{#var:ship_name}}'' seemingly has significantly better survivability than most cruisers, an enemy team can quickly eliminate her if they catch her in a poor position.


Overall, ''{{#var:ship_name}}'' is a double edged ship. On one hand, her armor, firepower, and survivability make her practically a battlecruiser in a cruiser slot, favoring good players and proper positioning. On the other hand, her large profile, clumsy handling, poor AA, and high citadel means that bad players will have a hard time if they play too arrogantly. Tame her power and she will serve you well, but if you are unworthy she will be a stronger enemy than the opponent.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 65400
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 28
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Extremely large hitpoint pool, comparable to a Tier 8 battleship
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* One of the longest gun ranges among all cruisers
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* High top speed of 34.5 knots
|-
* Outstanding shell velocity, good accuracy, and flat arcs
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 155
* Powerful AP shells with excellent penetration, enough to citadel battleships at mid range
|-
* Good AA suite that with the option of {{Defensive AA Fire}} consumable
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 50
* Thick armor for a cruiser, very durable when properly angled
|-
* Has access to the {{Surveillance Radar}} consumable
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 16
* Fires last standard cruiser duration, not large cruiser duration
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 25
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Enormous ship with abysmal concealment
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Very large turn radius of over 1000 meters
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Poorly armored turrets can be easily disabled or even destroyed
|-
* Doesn't have any torpedo armament
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 34.5
* AA suite susceptible to HE hits
|-
* Very large and exposed citadel block, its outer plating is the ship's belt armor
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1050
* Cannot withstand concentrated enemy fire despite its armor and health being similar to a battleship's
|-
* The exposed citadel, huge size, poor concealment and large turn radius make disengaging a challenge
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 14.3
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 17.46
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 9.38
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 12.66
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 9.38
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 220mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.44
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 10.3
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.8
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 32.7
|}
</div>


|Upgrades=The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Damage Control System Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
* '''Slot 4''': {{Damage Control System Modification 2}}
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
* '''Slot 5''': {{Concealment System Modification 1}}
|-
* '''Slot 6''': {{Main Battery Modification 3}}
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 167
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 19.44 km || style="color:inherit;" | 167
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Moskva plays as a fire-support vessel, but has enough HP to tank quite a few hits if necessary.  As a result, commanders should be trained in a similar fashion as battleships, but keep in mind you cannot tank hits for an extended period of time.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | HE-23
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3100
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 17.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 985
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 176
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 37
|}
</div>


{{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 = 3 <!-- Grease the Gears -->
| rating12 =  <!-- Swift Fish -->
| rating13 = 1 <!-- Consumables Specialist -->
| rating14 = 3 <!-- Gun Feeder -->
| rating15 = 3 <!-- Incoming Fire Alert -->
| rating16 =  <!-- Last Stand -->


| rating21 = <!-- Pyrotechnician -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 3 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = 1 <!-- Priority Target -->
| style="color:inherit;" | • Name || style="color:inherit;" | AP-23
| rating26 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 985
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 176
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 37
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.3
|}
</div>


| rating31 = 3 <!-- Heavy HE and SAP Shells -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = 3 <!-- Heavy AP Shells -->
|-
| rating35 = 3 <!-- Superintendent -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating36 = 1 <!-- Survivability Expert -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | HE-42
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x130mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 22
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


| rating41 = 3 <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 =  <!-- Radio Location -->
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 = 2 <!-- Concealment Expert -->
| rating46 =  <!-- AA Gunner -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1:'''  {{Damage Control Party}}
* '''Slot 2:'''  {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
* '''Slot 3:'''  {{Surveillance Radar}}
* '''Slot 4:'''  {{Repair Party}}


|Camouflage={{Prem Ship Camo Insert|shiptier=10}}
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Signals=<!-- write text about best set of signals below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{{Signal Flags
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| November Echo Setteseven = 2
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| Mike Yankee Soxisix =  
|-
| India X-Ray = 3
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
| Juliet Whiskey Unaone =  
|-
| Victor Lima = 3
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
| Hotel Yankee =
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 130 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 45 mm || style="color:inherit;" | 6 × 4
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 6 × 4
|}


| November Foxtrot = 3
'''Continuous damage''' — average DPS within each action zone
| Sierra Mike = 3
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| India Delta = 3
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Juliet Yankee Bissotwo =  
|-
| India Yankee = 1
| style="color:inherit;" | Short-range || style="color:inherit;" | 105 || style="color:inherit;" | 85% || style="color:inherit;" | 3.1
| Juliet Charlie = 1
|-
}}
| style="color:inherit;" | Mid-range || style="color:inherit;" | 213.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 133 || style="color:inherit;" | 90% || style="color:inherit;" | 6.6
|}


|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
'''Damage by shell explosions'''
File:MosSpace.jpg
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 6 || style="color:inherit;" | 1820 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.6
|}
</div>
</div></div></div>


</gallery>


|History=<!-- write text below -->
<!-- Add the ship code here to populate the upgrade table -->
<div class="thumb tright">{{VideoYT|uKuEeZURSO8}}</div>
{{Ship Upgrades Section|code=PRSC110_Pr_66_Moskva}}
The ''Moskva'' (''Москва'', "Moscow") is based off of the Project 66 heavy cruiser which was an attempt by Russian designers to design a direct counter to the American ''[[Des Moines]]''-class. As such, she was designed to be faster than the ''Des Moines''-class, carry a more powerful armament, and to have an immunity zone towards the ''Des Moines''' 203mm shells. In 1953 her plans were revised to improve her survivabilty in response to a perceived edge the ''Des Moines''-class would have in medium to close range engagements. This increased her weight to over 30,000 tons, equivalent to that of an ''Alaska''-class large cruiser, while still only carrying heavy cruiser scale firepower. The first ship was planned to be laid down in 1953 and finished by 1957, however, Stalin's death in 1953 resulted in her, and all other large surface combat ships, cancellation.


Because the USSR never constructed any heavy cruisers, the naming conventions that would've surrounded them can only be guessed. However, Wargaming's decision to give her the name "Moskva" is a quasi historical error as she would have absolutely not been named for the Russian capital because the name had already been given to the second ''Stalingrad''-class battlecruiser that was under construction.


|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
<!-- Consumables have to be tagged individually on a slot by slot basis -->
Крейсер_66_-_схема_%28у%29.jpg|Blueprints of Project 66
{{Ship Consumables Section|consumables=
Модель_крейсера_проекта_66.PNG|Scale model on display in the Central Naval Museum
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
Проект_крейсера_66_-_броня.jpeg|Armor scheme
* '''Slot 2:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
Крейсер_66_-_вариант_противоминной_защиты.jpg|Mine protection
* '''Slot 3:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 327 hp/s)
Проект_66_сечения.jpg|Cross-sections
}}


</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->


|Ref= <!-- write below -->
==Gallery==
# [https://www.youtube.com/watch?v=uKuEeZURSO8 1:42 Scale: Moskva - World of Warships - YouTube]
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
# https://www.navweaps.com/Weapons/WNRussian_86-65_sm-40.php
<references />


{{WoWS Ship Changelog Insert|1=
[[File:Moskva.png|thumb]]
*Available for testing by supertesters in the game starting from Update 0.5.3.2.
*Introduced into the game in Update 0.5.4.
*Update 0.5.4.1:
**Repair Party consumable added.
**Increased the height of the main armor belt. Now it also protects the underwater part of the ship.
*Update 0.5.6:
**The firing range of the secondary battery was increased by 1.5 km (from 5 to 6.5).
**The area of ​​the dispersion ellipse of secondary battery shells was reduced by 25%.
*Update 0.5.7:
**The corresponding radars now rotate with the ship's guns.
*Update 0.5.10:
**On low graphics settings, the display of some decorative objects was fixed.
*Update 0.6.3:
**Sigma value increased from 2 to 2.05.
*Update 0.6.4:
**Improved appearance.
*Update 0.6.12:
**Detectability when firing main guns in smoke was changed to 12.66 km.
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
*Update 0.7.3:
**Added a special space camouflage. Until the release of Update 0.7.4, camouflage can be purchased in the game client for 8,000 doubloons.
*Update 0.7.6:
**The thickness of the bow and stern armor belts was increased from 25 to 50 mm.
**The turning circle radius displayed in port was changed from 760 m to 1050 m.
*Update 0.7.10:
**The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
*Update 0.8.5:
**Credit earnings increased by 5%.
*Update 0.9.5:
**Given the status of "special" ship.
**Transferred from the tech tree to the "Ships for Resources" section of the Armory for a cost of 244,000 Coal.
**Small changes to geometry and textures.
*Update 0.9.6:
**The value of the in-game turning circle radius was changed to 1050 m to correct prior discrepancy.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 7.3 km.
*Update 0.11.11:
**Minor updates to geometry and textures.
}}


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[[Category:Ships of U.S.S.R.]]
[[Category:Cruisers]]
[[Category:Tier X ships]]
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Latest revision as of 16:37, 9 July 2026


X
26,000 doubloons

Moskva — U.S.S.R. Special Tier X Cruiser.

During the course of the development of the 68-bis project, Admiral Kuznetsov proposed the creation of a cruiser with 220 mm armament. In 1951, a management meeting resulted in an order to design "medium cruisers" that would be capable of destroying American ships of the Des Moines class. The development of the project, codenamed 66, was completed in March 1953. The lead ship was supposed to be built in Leningrad, and its completion was scheduled for 1957; however, further development of Project 66 ceased after Stalin's death.

Pros

  • Easy to shoot accurately at long ranges
  • High survivability
  • Surveillance Radr consumable available

Cons

  • High detectability
  • Low maneuverability


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Extended Main Battery Effective Range
Auxiliary Armaments Modification 2


Consumables