Ship:Jäger
imported>MidnightPhoenix07:na m Protected "Ship:Jäger" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) |
Pockington (talk | contribs) added missing information on launch day |
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{{#vardefine:ship_name|Jäger}} | |||
__NOTOC____NOEDITSECTION__ | |||
| | <div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_europe.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Premium"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PWSD519_Jager.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">21,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] — Europe Premium Tier IX [[Ship:Destroyer|Destroyer]].</p><p>In 1917, Austria-Hungary began working on a project to build a destroyer leader. A total of eight leaders and twelve destroyers were planned for construction. Draft designs were submitted by Blohm & Voss and Ganz-Danubius. The Austro-Hungarian Marine Technical Committee developed several projects—one of them, presented in 1917, provided for the construction of a 2,000-ton torpedo boat, which was to be equipped with 6-inch main battery guns. However, with the end of World War I and the collapse of Austria-Hungary, the destroyers were never built.</p><p> </p></div> | ||
===Pros=== | |||
* High speed, long-range torpedoes | |||
* Low detectability | |||
* Repair party consumable available | |||
===Cons=== | |||
* Each torpedo deals low damage | |||
* Smoke generator consumable unavailable | |||
* Low main battery damage per minute | |||
==Ship Stats== | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 15900 | |||
|- | |||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 0 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19 | |||
|- | |||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19 | |||
|- | |||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13 | |||
|- | |||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 37.0 | |||
|- | |||
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 670 | |||
|- | |||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 3.7 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 6.7 | |||
|- | |||
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.46 | |||
|- | |||
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 2.98 | |||
|- | |||
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.46 | |||
|} | |||
</div> | |||
==== | </div></div></div> | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×1 150mm | |||
|- | |||
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 9.46 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 4.3 | |||
|- | |||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 14 | |||
|- | |||
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 18.0 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion | |||
|- | |||
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15 | |||
|- | |||
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0 | |||
|- | |||
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 85 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 9.46 km || style="color:inherit;" | 86 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm HE 100 lb | |||
|- | |||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200 | |||
|- | |||
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 11.0% | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 880 | |||
|- | |||
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 45.5 | |||
|- | |||
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm AP 100 lb | |||
|- | |||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2950 | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 880 | |||
|- | |||
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 45.5 | |||
|- | |||
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025 | |||
|- | |||
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45 | |||
|- | |||
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60 | |||
|- | |||
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5 | |||
|- | |||
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Torped M1947 | |||
|- | |||
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 4 × 3 | |||
|- | |||
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Torped M1947 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 85 | |||
|- | |||
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 | |||
|- | |||
| style="color:inherit;" | • Damage || style="color:inherit;" | 7,533 | |||
|- | |||
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 12.0 | |||
|- | |||
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 86 | |||
|- | |||
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.8 | |||
|- | |||
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 119 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | |||
|- | |||
| style="color:inherit;" | 66 mm || style="color:inherit;" | 4 × 1 | |||
|- | |||
| style="color:inherit;" | 8 mm || style="color:inherit;" | 2 × 1 | |||
|} | |||
'''Continuous damage''' — average DPS within each action zone | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
'' | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
|- | |||
''{ | | style="color:inherit;" | Short-range || style="color:inherit;" | 31.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.0 | ||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Max damage || style="color:inherit;" | 5100 | |||
|- | |||
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2 | |||
|- | |||
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 6 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0 | |||
|} | |||
</div> | |||
</div></div></div> | |||
| | |||
| | |||
| | |||
| | |||
<!-- Add the ship code here to populate the upgrade table --> | |||
{{Ship Upgrades Section|code=PWSD519_Jager}} | |||
| | |||
<!-- Consumables have to be tagged individually on a slot by slot basis --> | |||
| | {{Ship Consumables Section|consumables= | ||
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown) | |||
* '''Slot 2:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown) | |||
* '''Slot 3:''' {{Repair Party}} (3 charges, 14.0s action, 80.0s cooldown, 159 hp/s) | |||
}} | }} | ||
==Gallery== | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>[[File:Jagerpermacamo.png|thumb]]<gallery> | |||
</gallery> | </gallery> | ||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div class=" | |||
<h2> | |||
= | |||
-- | |||
</div> | |||
<gallery> | |||
</gallery> | </gallery> | ||
</div></div></div> | |||
[[Category:Ships of Europe]] | |||
[[Category:Destroyers]] | |||
[[Category:Tier IX ships]] | |||
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | |||
Latest revision as of 16:54, 11 July 2026
Jäger — Europe Premium Tier IX Destroyer.
In 1917, Austria-Hungary began working on a project to build a destroyer leader. A total of eight leaders and twelve destroyers were planned for construction. Draft designs were submitted by Blohm & Voss and Ganz-Danubius. The Austro-Hungarian Marine Technical Committee developed several projects—one of them, presented in 1917, provided for the construction of a 2,000-ton torpedo boat, which was to be equipped with 6-inch main battery guns. However, with the end of World War I and the collapse of Austria-Hungary, the destroyers were never built.
Pros
- High speed, long-range torpedoes
- Low detectability
- Repair party consumable available
Cons
- Each torpedo deals low damage
- Smoke generator consumable unavailable
- Low main battery damage per minute
Ship Stats
Hull Information
Main Battery
Torpedoes
AA Defense
Depth Charges
Compatible Upgrades
| Slot 1 |
||||
|---|---|---|---|---|
| Slot 2 |
||||
| Slot 3 |
||||
| Slot 4 |
||||
| Slot 5 |
||||
| Slot 6 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 40.0s cooldown) - Slot 2: Engine Boost
(3 charges, 120.0s action, 120.0s cooldown) - Slot 3: Repair Party
(3 charges, 14.0s action, 80.0s cooldown, 159 hp/s)

