Ship:Numancia
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{{#vardefine:ship_name|Numancia}} | |||
__NOTOC____NOEDITSECTION__ | |||
| | <div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_spain.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PSSC508_Numancia.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">11,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] — Spain Premium Tier VIII [[Ship:Cruiser|Cruiser]].</p><p>A variant of a "Washington Treaty" cruiser project proposed to the Spanish Navy by the Vickers-Armstrongs company, was based on the Emerald-class hull but equipped with seven 203 mm guns in one (bow) three-gun and two twin-gun turrets. To ensure space saving for the propulsion unit, a linear arrangement of the boiler and engine rooms was adopted. The ship was supposed to be faster than her original and have a catapult; however, preference was given to the project variant that became the basis for the Baleares class of ships.</p><p> </p></div> | ||
===Pros=== | |||
* Guns can shoot a series of salvos | |||
* Rapid torpedo tube reload | |||
* Low detectability | |||
===Cons=== | |||
* Low damage per minute | |||
* Short firing range | |||
* | |||
< | ==Ship Stats== | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 34500 | |||
|- | |||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 13% | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 127 | |||
|- | |||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 38 | |||
|- | |||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 16 | |||
|- | |||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 25 | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 33.5 | |||
|- | |||
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 710 | |||
|- | |||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 9.2 | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 10.4 | |||
|- | |||
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 6.42 | |||
|- | |||
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 5.9 | |||
|- | |||
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 6.42 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 203mm | |||
|- | |||
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 15.2 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 11.0 | |||
|- | |||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.5 | |||
|- | |||
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 18.0 | |||
|- | |||
| style="color:inherit;" | • Alternate fire mode || style="color:inherit;" | AP damage +25% | |||
|- | |||
| style="color:inherit;" | • Salvos per burst || style="color:inherit;" | 3 | |||
|- | |||
| style="color:inherit;" | • Interval between salvos (sec) || style="color:inherit;" | 1 | |||
|- | |||
| style="color:inherit;" | • Reload after burst (sec) || style="color:inherit;" | 42 | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion | |||
|- | |||
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33 | |||
|- | |||
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0 | |||
|- | |||
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 137 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 15.2 km || style="color:inherit;" | 138 | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm HE 256 lb | |||
|- | |||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2850 | |||
|- | |||
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 17.0% | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 814 | |||
|- | |||
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 116.1 | |||
|- | |||
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 34 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
* | |- | ||
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm AP 256 lb Mk I | |||
|- | |||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4500 | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 814 | |||
|- | |||
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 116.1 | |||
|- | |||
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033 | |||
|- | |||
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45 | |||
|- | |||
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60 | |||
|- | |||
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7 | |||
|- | |||
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 34 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 533 mm MkIV* ES | |||
|- | |||
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 4 × 3 | |||
|- | |||
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 533 mm MkIV* ES | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 76 | |||
|- | |||
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 | |||
|- | |||
| style="color:inherit;" | • Damage || style="color:inherit;" | 11,967 | |||
|- | |||
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8.0 | |||
|- | |||
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 59 | |||
|- | |||
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.2 | |||
|- | |||
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 196 | |||
|} | |||
</div> | |||
</div></div></div> | |||
{ | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | ||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 6.6 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" | ||
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
| | |- | ||
| | | style="color:inherit;" | • Shell type || style="color:inherit;" | HE | ||
| | |- | ||
| style="color:inherit;" | • Name || style="color:inherit;" | 105 mm Spr.Gr. Kz. | |||
|- | |||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4x2 105mm | |||
|- | |||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.9 | |||
|- | |||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1200 | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900 | |||
|- | |||
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 26 | |||
|- | |||
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0% | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<!-- | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7 | |||
|- | |||
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0 | |||
|- | |||
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1 | |||
|- | |||
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2 | |||
|- | |||
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200 | |||
|- | |||
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | |||
|- | |||
| style="color:inherit;" | 105 mm || style="color:inherit;" | 4 × 2 | |||
|- | |||
| style="color:inherit;" | 37 mm || style="color:inherit;" | 8 × 2 | |||
|- | |||
| style="color:inherit;" | 20 mm || style="color:inherit;" | 6 × 1 | |||
|} | |||
| | '''Continuous damage''' — average DPS within each action zone | ||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
|- | |||
| style="color:inherit;" | Short-range || style="color:inherit;" | 45.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0 | |||
|- | |||
| style="color:inherit;" | Mid-range || style="color:inherit;" | 35 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5 | |||
|- | |||
| style="color:inherit;" | Long-range || style="color:inherit;" | 101.5 || style="color:inherit;" | 90% || style="color:inherit;" | 5.2 | |||
|} | |||
'''Damage by shell explosions''' | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
|- | |||
| style="color:inherit;" | 4 || style="color:inherit;" | 1400 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.2 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<!-- Add the ship code here to populate the upgrade table --> | |||
{{Ship Upgrades Section|code=PSSC508_Numancia}} | |||
<!-- Consumables have to be tagged individually on a slot by slot basis --> | |||
| | {{Ship Consumables Section|consumables= | ||
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown) | |||
* '''Slot 2:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 172.5 hp/s) | |||
* '''Slot 3:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown) '''or''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) | |||
* '''Slot 4:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) | |||
}} | }} | ||
==Gallery== | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<gallery> | |||
File:NumanciaOcean.png|''Numancia'' | |||
</gallery> | </gallery> | ||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<gallery> | |||
</gallery> | </gallery> | ||
</div></div></div> | |||
</ | |||
< | |||
{{WoWS Ship Changelog Insert|1= | {{WoWS Ship Changelog Insert|1= | ||
*Available for testing by supertesters in the game starting from Update 12.6. | *Update 12.6: | ||
**Available for testing by supertesters in the game starting from Update 12.6. | |||
**Preliminary characteristics. | **Preliminary characteristics. | ||
**Main battery firing range increased from 14.4 to 15.2 km. | **Main battery firing range increased from 14.4 to 15.2 km. | ||
*Update 12.7: | *Update 12.7: | ||
**The Free Wind permanent camouflage was added. | **The Free Wind permanent camouflage was added. | ||
**Fixed an error with the incorrect name of the ship's GFCS module. | **Fixed an error with the incorrect name of the ship's GFCS module. | ||
}} | }} | ||
[[Category:Ships of Spain]] | |||
[[Category:Cruisers]] | |||
[[Category:Tier VIII ships]] | |||
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | |||
Latest revision as of 14:42, 15 August 2026
Numancia — Spain Premium Tier VIII Cruiser.
A variant of a "Washington Treaty" cruiser project proposed to the Spanish Navy by the Vickers-Armstrongs company, was based on the Emerald-class hull but equipped with seven 203 mm guns in one (bow) three-gun and two twin-gun turrets. To ensure space saving for the propulsion unit, a linear arrangement of the boiler and engine rooms was adopted. The ship was supposed to be faster than her original and have a catapult; however, preference was given to the project variant that became the basis for the Baleares class of ships.
Pros
- Guns can shoot a series of salvos
- Rapid torpedo tube reload
- Low detectability
Cons
- Low damage per minute
- Short firing range
Ship Stats
Hull Information
Main Battery
Torpedoes
Secondary Battery
Airstrike
AA Defense
Compatible Upgrades
| Slot 1 |
|||||
|---|---|---|---|---|---|
| Slot 2 |
|||||
| Slot 3 |
|||||
| Slot 4 |
|||||
| Slot 5 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 60.0s cooldown) - Slot 2: Repair Party
(2 charges, 28.0s action, 80.0s cooldown, 172.5 hp/s) - Slot 3: Hydroacoustic Search
(3 charges, 100.0s action, 120.0s cooldown) or Defensive AA Fire
(3 charges, 40.0s action, 80.0s cooldown) - Slot 4: Patrol Fighter
(3 charges, 60.0s action, 90.0s cooldown)
