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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Tianjin}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on 7 February 2024, and was available in 1 of 54 random doubloon bundles in the Armory. She was also available for 19,300 doubloons and in the Premium shop at the same time until 14 March 2024.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_pan_asia.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PZSC719_Tianjin.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">18,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Pan-Asia Premium Tier&nbsp;IX [[Ship:Cruiser|Cruiser]].</p><p>A heavy cruiser with a similar design to the early version of Soviet Project 82, initially equipped with nine 220 mm guns as her main armament. The ship's main battery guns are complemented by dual-purpose and anti-aircraft guns that were developed by the mid-1950s, around the time the ship could have been transferred to the People's Republic of China Navy had history taken a different course.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* High AP shells efficiency and armor penetration capabilities
<!--
* Long firing range
Insert the PERFORMANCE SECTION below.
* High-Precision Spotter consumable available
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->


Tier IX Pan-Asian premium cruiser ''{{#var:ship_name}}'' shares some similar aspects to her same-tier counterpart ''[[Riga]]'', being a well-armored ship with powerful guns. However, while Riga favors mid- to close-range engagements, Tianjin puts an emphasis on long-range combat with her main battery peculiarities and access to {{High-Precision Spotter}}.
===Cons===
* Low damage per minute
* Low maneuverability


<h4>Hull</h4>
Sharing the same hull as ''Riga'', ''{{#var:ship_name}}'' boasts some of the highest survivability among Tier IX cruisers. Her 140 mm main belt and 35 mm upper belt allow her to deflect most shells when she is properly angled. Her 40 mm deck will shatter most cruiser-HE shells. She has a standard 25 mm bow and stern, with the former additionally protected by a 40 mm icebreaker. Her HP pool of 50,500 is on the higher end of Tier IX cruisers, only beaten by large cruisers. However, she is not without weaknesses. Her citadel is large, so she can take a large amount of damage if she presents her broadside. She is also a large target and rather easy to hit. In spite of this, ''{{#var:ship_name}}'' can be a difficult ship to take down with her above-average armor scheme.


''{{#var:ship_name}}'' pays the price for her survivability with her maneuverability. While her top speed of 33.5 knots is above average, her turning circle and rudder shift are poor, at 920 meters and 13.6 seconds respectively. Her concealment is also high, reaching only 12.1 km even when fully specced for. Careful maneuvering is required, as her large citadel means one wrong move can quickly send her back to port.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 50500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 19%
|}
</div>


<h4>Armament</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Like ''Riga'', ''{{#var:ship_name}}’s'' main armament comprises nine 220 mm guns housed in three triple turrets. Her AP shells retain ''Riga’s'' signature improved pen angles and good penetration, and have slightly higher damage. Unlike Riga, Tianjin uses standard cruiser dispersion. While she has less of an edge at close- and mid-range engagements, she can excel at long-range combat. This advantage is further compounded by her high base range of 19.3 km, which can be further extended with her {{High-Precision Spotter}}. Her shells also have flat ballistics, making aiming relatively easy. Captains should use her AP shells as much as possible, as her HE shells have standard characteristics for their caliber. Her reload is mediocre at 15 seconds base, somewhat hampering her damage output and making HE even less appealing. It should only be used against heavily angled targets or destroyers. ''{{#var:ship_name}}’s'' gun handling is below average, with a slow turret traverse speed of 27.7 seconds and poor firing angles. Captains should plan which targets they wish to engage in advance.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 140mm
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 40mm
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 16mm
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 25mm
|}
</div>


''{{#var:ship_name}}’s'' AA defenses are mediocre. She has a respectable range of 6 km, but her long-range DPS is poor. Her mid-range DPS is decent, but she lacks short-range defenses. Her flak count is also on the lower end at only 5 clouds. Captains should seek allied assistance to deal with enemy aircraft.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 33.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 920
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 13.4
|}
</div>


''{{#var:ship_name}}'' carries standard Depth Charge Airstrikes for a Tier IX cruiser. She has two charges with a 7 km range and 30 second reload. Each charge has one aircraft armed with two bombs that deal up to 4,200 damage each. Captains should make active use of this armament whenever there are signs of a submarine's presence nearby, such as fuel spills and sonar pings.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.88
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.62
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 9.88
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.62
|}
</div>


<h4>Consumables</h4>
</div></div></div>
''{{#var:ship_name}}'' is unique among Tier IX cruisers by carrying the {{Fast Damage Control Team}}, with an increased action time (10 s) and reduced cooldown (40 s) compared to the standard {{Damage Control Party}}. Unlike other ships with the consumable, hers has unlimited charges, further enhancing her survivability.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 220mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.28
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 4
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 27.7
|}
</div>


''{{#var:ship_name}}'' also stands out with her {{High-Precision Spotter}}, similar to the one found on the tech tree Japanese battlecruisers. The consumable slightly increases both her range and accuracy, allowing her to more precisely hit targets at long range at the cost of a shorter duration than the normal {{Spotting Aircraft}}. It comes with five charges and a 100 s cooldown, which can be improved with <u>Eye in the Sky</u> to seven charges and 50 s respectively. Captains should make frequent use of this consumable given its high amount of charges, primarily against broadside targets at long range.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 166
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 19.28 km || style="color:inherit;" | 166
|}
</div>


''{{#var:ship_name}}'' comes with a standard {{Repair Party}}, and a choice between standard variants of {{Hydroacoustic Search}} and {{Defensive AA Fire}}. The former is preferred, given her underwhelming AA.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 220 mm HE Model 1943
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3050
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 14.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 995
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 190.1
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 37
|}
</div>


<h4>Gameplay</h4>
Given her differences compared to ''Riga'', ''{{#var:ship_name}}'' finds herself at home in long-range fights. Captains should take up good positions on the map and use her range to establish crossfires. Tianjin’s {{High-Precision Spotter}} allows her to effectively punish enemy mistakes with her AP shells. Her survivability and {{Fast Damage Control Team}} allow her to tank more damage compared to most cruisers. However, her poor concealment and maneuverability mean captains should always have a close eye on the battle, as ''{{#var:ship_name}}'' takes time to respond to new situations.


''{{#var:ship_name}}'' presents a longer-ranged variant of ''Riga'', and provides new tools to succeed in this shifted role. She has a low skill floor, but a high skill ceiling for captains of all skill levels to reach. Her consumables also open up more opportunities compared to traditional cruisers.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 220 mm AP Model 1944
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 6050
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 995
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 190.1
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.022
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 50
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 65
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 37
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.0
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Good HP pool
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Well-armored, with a 40 mm deck and icebreaker bow
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* AP shells have improved pen angles and high penetration
|-
* Shells have flat ballistics
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
* Unlike ''Riga'', uses standard cruiser dispersion
|-
* {{Fast Damage Control Team}} has unlimited charges
| style="color:inherit;" | • Name || style="color:inherit;" | HE-46
* {{High-Precision Spotter}} increases accuracy and range, with a short cooldown and lots of charges
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 6x2 130mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 96.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 22
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Large ship with a vulnerable citadel
* Mediocre main battery reload
* Lackluster AA
* Poor turning circle and rudder shift
* High concealment
* {{High-Precision Spotter}} has a short action time


|Research=
<!-- Check this!  Some do.-->
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 130 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 57 mm || style="color:inherit;" | 4 × 4
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 10 × 2
|}


The recommended upgrades are:
'''Continuous damage''' — average DPS within each action zone
* '''Slot 1''': {{Main Armaments Modification 1}} '''or''' {{Spotting Aircraft Modification 1}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 2''': {{Engine Room Protection}} '''or''' {{Hydroacoustic Search Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
* '''Slot 4''': {{Propulsion Modification 1}}
| style="color:inherit;" | Short-range || style="color:inherit;" | 157.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
* '''Slot 5''': {{Concealment System Modification 1}}
|-
* '''Slot 6''':  {{Main Battery Modification 3}}
| style="color:inherit;" | Mid-range || style="color:inherit;" | 171.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 108.5 || style="color:inherit;" | 90% || style="color:inherit;" | 6.0
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Damage by shell explosions'''
{{Commander Skills 3 CR
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 5 || style="color:inherit;" | 1610 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.0
|}
</div>
</div></div></div>


| rating11 = 2 <!-- Grease the Gears -->
| rating12 =  <!-- Swift Fish -->
| rating13 = 1 <!-- Consumables Specialist -->
| rating14 = 3 <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 =  <!-- Last Stand -->


| rating21 =  <!-- Demolition Expert -->
<!-- Add the ship code here to populate the upgrade table -->
| rating22 =  <!-- Fill the Tubes -->
{{Ship Upgrades Section|code=PZSC719_Tianjin}}
| rating23 = 2 <!-- Consumables Enhancements -->
| rating24 = 3 <!-- Eye in the Sky -->
| rating25 = 3 <!-- Priority Target -->
| rating26 = <!-- Focus Fire Training -->


| rating31 =  <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 =  <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Heavy AP Shells -->
| rating35 = 3 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->


| rating41 = 3 <!-- Top Grade Gunner -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating42 = <!-- Outnumbered -->
{{Ship Consumables Section|consumables=
| rating43 =  <!-- Radio Location -->
* '''Slot 1:''' {{Damage Control Party}} (10.0s action, 40.0s cooldown)
| rating44 =  <!-- Inertial Fuse for HE Shells -->
* '''Slot 2:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
| rating45 = 3 <!-- Concealment Expert -->
* '''Slot 3:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 252.5 hp/s)
| rating46 =  <!-- AA Defense & ASW Expert -->
* '''Slot 4:''' {{Spotting Aircraft}} (5 charges, 30.0s action, 100.0s cooldown)
}}
}}


<!-- Where to get the Commander skills matrix for the type of ship
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->


|Consumables=<!-- write text about selection of Consumables below -->
==Gallery==
''{{#var:ship_name}}'' equips the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
* '''Slot 1:''' {{Fast Damage Control Team}} &ndash; 4 charges
* '''Slot 2:''' {{Defensive AA Fire}} &ndash; 3 charges '''or''' {{Hydroacoustic Search}} &ndash; 3 charges
* '''Slot 3:''' {{Repair Party}} &ndash; 3 charges
* '''Slot 4:''' {{High-Precision Spotter}} &ndash; 5 charges
 
|Camouflage={{Prem Ship Camo Insert|shiptier=9}}
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Juliet Charlie          =  <!-- No Detonate -->
| India Yankee            = <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= <!-- +5% AA damage -->
| Sierra Mike            =  <!-- +5% speed -->
| November Foxtrot        =  <!-- -5% Consumables reload -->
| India Delta            =  <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      = <!-- +15% Smoke Gen action time -->
| Sierra Bravo            = <!-- +10% Hydro action time; -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div>[[File:World of Warships Screenshot 2026.07.06 - 01.03.20.99.png|left|thumb]]</div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
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<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
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===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
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====Machinery====
:12 boilers, 3 turbines [e.g.]
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====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
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====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
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====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
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====Aircraft====
:Three (3) ? float planes, one catapult
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|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Pan-Asia]]
{{VideoYT|K6Glp8-Umoc}}
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier IX ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 12.10.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|484}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|495}}:
**Main battery parameters were changed:
***AP shell maximum damage increased from 5,550 to 6,350.
***AP shell penetration reduced, now it will be more similar to Riga.
***Initial shell speed increased from 965 to 995 m/s.
***Ballistics changed: Shell trajectory will now become more arcing and more similar to Riga.
**Removed "Fighter" consumable.
**Added "Defensive AA Fire" and "Hydroacoustic Search" consumables which will share the same slot.
**"Spotter" consumable is replaced with "High-Precision Spotter" consumable which will have the following characteristics:
***Action time: 55 s.
***Main battery range: +10%.
***Maximum main battery shell dispersion: -10%.
***Reload time: 200 s.
***Number of charges: 3.
*{{WoWS DevBlog Link Insert|501}}:
**The parameters of the High-Precision Spotter consumable were changed:
***Action time reduced from 55 to 30 s.
***Number of charges increased from 3 to 5.
***Reload time reduced from 200 to 100 s.
**With the release of Update 13.0:
***Main battery reload time reduced from 17 to 14 s.
***The number of charges of the Fast Damage Control Team consumable is no longer limited.
****Other parameters such as reload and duration of the Fast Damage Control Team consumable were not changed.
*{{WoWS DevBlog Link Insert|503}}:
**Main battery reload time increased from 14s to 15 s.
**AP shell damage reduced from 6,350 to 6,050.
}}
*Update 13.1:
**Available in 1 of 54 random bundles available in the Armory.
**Available for purchase in the Armory for 19,300 doubloons and in the Premium shop for 5 weeks.
}}
 
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Latest revision as of 01:15, 11 July 2026


IX
18,000 doubloons

Tianjin — Pan-Asia Premium Tier IX Cruiser.

A heavy cruiser with a similar design to the early version of Soviet Project 82, initially equipped with nine 220 mm guns as her main armament. The ship's main battery guns are complemented by dual-purpose and anti-aircraft guns that were developed by the mid-1950s, around the time the ship could have been transferred to the People's Republic of China Navy had history taken a different course.

Pros

  • High AP shells efficiency and armor penetration capabilities
  • Long firing range
  • High-Precision Spotter consumable available

Cons

  • Low damage per minute
  • Low maneuverability


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables