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Ship:BA Montana

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Performance copied from standrad Montana page. Side bar data populated.
 
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{{Template:WoWs_Ghost_Ship
{{#vardefine:ship_name|BA Montana}}
|shipname=BA Montana
__NOTOC____NOEDITSECTION__
|shipcode=PASB820_BA_Montana
|nation=usa
<!-- nations are japan, usa, ussr, uk, germany, europe, pan_asia, france, commonwealth, italy, pan_america, netherlands, spain (case sensitive) -->
|shipclass=Battleship
<!-- classes are Destroyer, Battleship, Cruiser, AirCarrier, Submarine (case sensitive) -->
|shiptier=10
<!-- enter a number from 1 to 10, 10 for supers -->
|ancestorship=
|childship=
<!-- ancestor and child must be ship codes -->
|researchcost=
|purchasecost=
|status=2
<!-- 0=techtree, 1=premium, 2=special -->
|anno=This ship's look is inspired by Takanashi Hoshino from Blue Archive, a sleepy yet playful and courageous student at Abydos High School.
|promo=


|hitpoints=96,300
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Special"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PASB820_BA_Montana.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">31,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Special Tier&nbsp;X [[Ship:Battleship|Battleship]].</p><p>This ship's look is inspired by Takanashi Hoshino from Blue Archive, a sleepy yet playful and courageous student at Abydos High School.</p><p> </p></div>
|armorplating=
|armorbelt=
|maximumspeed=30
|turningcircle=950
|ruddershifttime=22.2
|surfaceconcealment=17.29
|aerialconcealment=12.91


<!-- Sub specifics -->
===Pros===
|bowtorpcount=
* Main guns are effective at short and medium ranges
|sterntorpcount=
* Enhanced Repair Party consumable
|subtorploaders=
* Artillery Plotting Room Modification 2 upgrade available (Increases the firing accuracy of the main battery)
<!-- loaders in format b/s (ex: 3/1) -->
* High AA defense efficiency
|homingtorpedoname=
|homingtorpedodamage=
|homingtorpedorange=
|homingtorpedospeed=
|homingtorpedoconcealment=


|sonarreloadtime=
===Cons===
|pingvelocity=
* Shooting accurately over long ranges is challenging
|pingwidth=
* Long rudder-shift time
|onepingduration=
|twopingduration=
|pingmaximumrange=


|periscopedepthconcealment=
|maximumdepthconcealment=
|maximumsubmergedspeed=
|divingplaneshifttime=
|maximumdivingspeed=
|divecapacity=
|divedepletionrate=
|diverechargerate=


|mainbatteryname=406 mm/50 Mk.7 in a turret
==Ship Stats==
|mainbatterylayout=4x3
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
|mainbatteryreload=30
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|mainbatteryturntime=45
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|mainbatteryrange=23.65
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|mainbatterydispersion=296
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 96300
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 37
|}
</div>


|shell1type=HE
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|shell1name=406 mm HE/HC Mk13
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|shell1damage=5,700
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|shell1firechance=36
|-
|shell1velocity=820
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 409
|shell1weight=862
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 38
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 32
|}
</div>


|shell2type=AP
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|shell2name=406 mm AP Mk8
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|shell2damage=13,500
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|shell2velocity=762
|-
|shell2weight=1,225
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 22.2
|}
</div>


<!-- use this for surface launchers and sub dumb torps -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|torpedolaunchername=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|torpedolaunchercount=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|torpedoname=
|-
|torpedoreload=
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 17.29
|torpedoturntime=
|-
|torpedodamage=
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|torpedorange=
|-
|torpedospeed=
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 17.38
|torpedoconcealment=
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


|secondarybatteryrange=7.3
</div></div></div>
|secondarybatterytype=HE
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- type as in HE or SAP, etc -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×3.0 406mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 23.65
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 45.0
|}
</div>


|secondarygun1=127 mm/54 Mk.16 on a Mk.41 mount
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarygun1count=10x2
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|secondarygun1rof=15
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|secondarygun1damage=1,800
|-
|secondarygun1velocity=808
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard BB dispersion
|secondarygun1firechance=9
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 10 × range(km) + 60
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.9
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 296
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 210
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 260
|-
| style="color:inherit;" | • Dispersion at 23.65 km || style="color:inherit;" | 296
|}
</div>


|secondarygun2=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarygun2count=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|secondarygun2rof=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|secondarygun2damage=
|-
|secondarygun2velocity=
| style="color:inherit;" | • Name || style="color:inherit;" | 406 mm HE/HC Mk13
|secondarygun2firechance=
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5700
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 36.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 820
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 862
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 68
|}
</div>


|secondarygun3=
|secondarygun3count=
|secondarygun3rof=
|secondarygun3damage=
|secondarygun3velocity=
|secondarygun3firechance=


|secondarygun4=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarygun4count=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|secondarygun4rof=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|secondarygun4damage=
|-
|secondarygun4velocity=
| style="color:inherit;" | • Name || style="color:inherit;" | 406 mm AP Mk8
|secondarygun4firechance=
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 13500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 762
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1225
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 68
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.3
|}
</div>


|aagun1name=127 mm/54 Mk.16 on a Mk.41 mount
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|aagun1count=10x2
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|longrange=6.0
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|longdps=131
|-
|aagun2name=40 mm/56 Bofors on a Mk.2 mount
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|aagun2count=20x4
|-
|aagun3name=20 mm Oerlikon on a Mk.24 mount
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk41
|aagun3count=20x2
|-
|aagun4name=20 mm Oerlikon on a Mk.4 mount
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 10x2 127mm
|aagun4count=20x1
|-
|midrange=3.5
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|middps=381
|-
|shortrange=2.0
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|shortdps=260
|-
|flakrange=6.0
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 808
|flakcount=6+2
|-
|flakdamage=1680
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|}
</div>


|aircraft1name=
|aircraft1hitpoints=
|aircraft1type=
|aircraft1speed=
|aircraft1squadronsize=
|aircraft1attacksize=
|aircraft1ondeck=
|aircraft1preparationtime=
|aircraft1detectability=
|aircraft1ordnancename=
|aircraft1payloadsize=
|aircraft1ordnancedamage=
|aircraft1ordnancechance=
|aircraft1ordnancepenetration=
|aircraft1torpedospeed=
|aircraft1armingdistance=


|aircraft2name=
|aircraft2hitpoints=
|aircraft2type=
|aircraft2speed=
|aircraft2squadronsize=
|aircraft2attacksize=
|aircraft2ondeck=
|aircraft2preparationtime=
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|aircraft2ordnancename=
|aircraft2payloadsize=
|aircraft2ordnancedamage=
|aircraft2ordnancechance=
|aircraft2ordnancepenetration=
|aircraft2torpedospeed=
|aircraft2armingdistance=


|aircraft3name=
</div></div></div>
|aircraft3hitpoints=
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
|aircraft3type=
|aircraft3speed=
|aircraft3squadronsize=
|aircraft3attacksize=
|aircraft3ondeck=
|aircraft3preparationtime=
|aircraft3detectability=
|aircraft3ordnancename=
|aircraft3payloadsize=
|aircraft3ordnancedamage=
|aircraft3ordnancechance=
|aircraft3ordnancepenetration=
|aircraft3torpedospeed=
|aircraft3armingdistance=


|aircraft4name=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|aircraft4hitpoints=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|aircraft4type=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|aircraft4speed=
|-
|aircraft4squadronsize=
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 11
|aircraft4attacksize=
|-
|aircraft4ondeck=
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|aircraft4preparationtime=
|-
|aircraft4detectability=
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|aircraft4ordnancename=
|-
|aircraft4payloadsize=
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|aircraft4ordnancedamage=
|-
|aircraft4ordnancechance=
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|aircraft4ordnancepenetration=
|-
|aircraft4torpedospeed=
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|aircraft4armingdistance=
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 10 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 20 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 20 × 2 + 20 × 1
|}


|aircraft5name=
'''Continuous damage''' — average DPS within each action zone
|aircraft5hitpoints=
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
|aircraft5type=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|aircraft5speed=
|-
|aircraft5squadronsize=
| style="color:inherit;" | Short-range || style="color:inherit;" | 371 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
|aircraft5attacksize=
|-
|aircraft5ondeck=
| style="color:inherit;" | Mid-range || style="color:inherit;" | 507.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|aircraft5preparationtime=
|-
|aircraft5detectability=
| style="color:inherit;" | Long-range || style="color:inherit;" | 175 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
|aircraft5ordnancename=
|}
|aircraft5payloadsize=
|aircraft5ordnancedamage=
|aircraft5ordnancechance=
|aircraft5ordnancepenetration=
|aircraft5torpedospeed=
|aircraft5armingdistance=


|Performance=<!-- write text about performance in battles below -->
'''Damage by shell explosions'''
{{AA Sidebar Warning Insert}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
Tier X ''BA Montana'' is, at first glance, basically a supersized ''[[Iowa]]'' with an additional triple mount turret and thicker belt and deck armor. Her offensive capability relies on her heavy broadside to smash enemy battleships or destroy anything smaller should the rounds connect. She has the 3rd heaviest broadside and one of the best DPM of any battleship in the game. Although her guns are the second smallest of her fellow Tier X battleships her super-heavy shell (SHS) AP rounds do as much damage as the 420mm guns on ''[[Großer Kurfürst]]'' (while firing faster and more accurately) and exceed the AP damage of ''[[Conqueror]]''. Her HE rounds are also decent, but characteristically weaker than Japanese and British HE but stronger than the high explosive found on German battleships. She also has an extremely powerful anti-aircraft suite and is more than capable of protecting herself from lower-tiered aircraft carriers, but will likely require the assistance of teammates to fend off a determined strike by a Tier X flattop.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 8 || style="color:inherit;" | 1680 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
|}
</div>
</div></div></div>


While she can reach a top speed of 30 knots, her large size and slow rudder shift time make her vulnerable to torpedo attack.  Further, her main battery of 16-inch guns are not able to overmatch the 32mm thick bow armor found on most Tier IX and X battleships like ''[[Yamato]]''’s main battery can.  This means that ''BA Montana'' captains may sometimes be forced into firing high explosive shells at well-angled enemy battleships.


The dispersion of her main guns has been improved since the game launched, but her dispersion is still worse than ''Yamato''’s even after the {{Artillery Plotting Room Modification 2}} upgrade is installed.  They are, however, more accurate than ''Großer Kurfürst''’s main battery at range while having a slower turret traverse (45 seconds versus ''Kurfürst''’s 40 seconds).  Her secondaries are not as numerous as those of her Tier X counterparts, but they are better armored. Cruisers firing high explosive rounds are far less likely to destroy her secondary battery turrets, something that ''Yamato'' and ''Kurfürst'' cannot claim.  Additionally, they have have the best rate of fire and the highest fire chance of all Tier X battleship secondary guns.
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PASB820_BA_Montana}}


''BA Montana'' is a "jack of all trades" battleship.  With that said, in a close-range fight she will easily outpace ''Yamato''’s turret traverse, though not that of ''Kurfürst''.  While at range she will be more accurate than ''Kurfürst'' but not as accurate as ''Yamato''.  Flexibility is her strength.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
* Joint third strongest AP broadside in the game
{{Ship Consumables Section|consumables=
* Great main battery range
* '''Slot 1:''' {{Damage Control Party}} (20.0s action, 80.0s cooldown)
* Good main battery firing angles allow for fairly effective angling
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 635.6 hp/s)
* Very good main battery accuracy with the {{Artillery Plotting Room Modification 2}} upgrade
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
* Nice durability - good hitpoint pool, deck armor, and main belt armor
* Strong AA defenses
* Improved {{Repair Party}} consumable heals 32% more damage per second than her peers (not counting ships with access to {{Specialized Repair Teams}})
* {{UU Montana}} provides a noticeable rudder shift improvement, as well as better resistance to fires and floods, at the expense of some concealment
 
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Poor HE damage output and fire chance
* Very slow rudder shift, worst among Tier 10 battleships
* Very vulnerable to citadel penetrations when showing a full broadside
* Secondaries are rather ineffective and should not be relied upon
* Poor concealment
* Does not have any unique gimmicks going for it
 
|Research=<!-- write text about priority sequence of research below -->
As a Tier X ship, ''Montana'' doesn't have any upgrades to research.
 
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 
|Upgrades=<!-- write text about best upgrades below -->
* '''Slot 1:''' {{Main Armaments Modification 1}}  
* '''Slot 2:''' {{Damage Control System Modification 1}}
* '''Slot 3:''' {{Main Battery Modification 2}}  
* '''Slot 4:'''  {{Damage Control System Modification 2}}
* '''Slot 5:''' {{Concealment System Modification 1}} ''or'' {{UU Montana}}
* '''Slot 6:''' {{Artillery Plotting Room Modification 2}}  
 
Keep in mind that ''Montana'' can also be equipped with {{Spotting Aircraft Modification 1}} in '''Slot 1''' to increase the spotter plane flight time.
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 
{{Commander Skills 3 BB
| rating11 = 2 <!-- Gun Feeder -->
| rating12 =  <!-- Pyrotechnician -->
| rating13 = 2 <!-- Consumables Specialist -->
| rating14 = 2 <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 2 <!-- Preventive Maintenance -->
 
| rating21 = 2 <!-- Grease the Gears -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
| rating23 = 1 <!-- Brisk -->
| rating24 =  <!-- Vigilance -->
| rating25 = 2 <!-- Priority Target -->
| rating26 = 2 <!-- AA Gunner -->
 
| rating31 =  <!-- Super-Heavy AP Shells -->
| rating32 =  <!-- Long-Range Secondary Battery Shells -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Basics of Survivability -->
| rating35 = 2 <!-- Enhanced Anti-Torpedo Protection -->
| rating36 = 2 <!-- Expert AA Marksman -->
 
| rating41 = 1 <!-- Furious -->
| rating42 =  <!-- Improved Secondary Battery Aiming -->
| rating43 =  <!-- Close Quarters Combat -->
| rating44 = 3 <!-- Emergency Repair Expert -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 3 <!-- Fire Prevention Expert -->
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables
*'''Slot 1:''' {{Damage Control Party}}
*'''Slot 2:''' {{Repair Party}}
*'''Slot 3:''' {{Catapult Fighter}} '''or''' {{Spotting Aircraft}}
Equipping {{Spotting Aircraft}} rather than {{Catapult Fighter}} is recommended.


|Camouflage=<!-- write text about useful camouflage below -->
==Gallery==
{{TT Ship Camo Insert|shiptier=10}}
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Signals=<!-- write text about best set of signals below -->
<gallery>
 
File:BA Mont1.png
{{Signal Flags
</gallery>
| November Echo Setteseven = 1
</div></div></div>
| Mike Yankee Soxisix =
| India X-Ray = 1
| Juliet Whiskey Unaone = 2
| Victor Lima = 1
| Hotel Yankee = 1
 
| November Foxtrot = 2
| Sierra Mike = 2
| India Delta = 3
| Juliet Yankee Bissotwo = 2
| India Yankee = 3
| Juliet Charlie = 2


{{WoWS Ship Changelog Insert|1=
[[Ship:Montana|This ship is a clone ship of Montana.]]
}}
}}


 
[[Category:Ships of U.S.A.]]
}}
[[Category:Battleships]]
[[Category:Tier X ships]]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 14:06, 3 August 2026


X
31,000 doubloons

BA Montana — U.S.A. Special Tier X Battleship.

This ship's look is inspired by Takanashi Hoshino from Blue Archive, a sleepy yet playful and courageous student at Abydos High School.

Pros

  • Main guns are effective at short and medium ranges
  • Enhanced Repair Party consumable
  • Artillery Plotting Room Modification 2 upgrade available (Increases the firing accuracy of the main battery)
  • High AA defense efficiency

Cons

  • Shooting accurately over long ranges is challenging
  • Long rudder-shift time


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Reinforced Emergency Response
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Artillery Plotting Room Modification 2
Auxiliary Armaments Modification 2


Consumables