|
|
| (5 intermediate revisions by 2 users not shown) |
| Line 1: |
Line 1: |
| <!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
| | {{#vardefine:ship_name|Kitakami}} |
| <!-- Add |Ship=code for manual override -->
| | __NOTOC____NOEDITSECTION__ |
| {{WoWs_Ship
| |
| |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
| |
| ''{{#var:ship_name}}'' was first released on 13 December 2023, as the reward for 80th stage of Update 12.11's Salvage for Victory event.
| |
|
| |
|
| |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | | <div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_japan.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Special"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PJSC610_Kitakami.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">34,650 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] — Japan Special Tier X [[Ship:Cruiser|Cruiser]].</p><p>At the outbreak of the Sino-Japanese War, Kitakami provided cover for landing operations of Japanese troops. In the second half of 1941, she was armed with ten quadruple-tube 610 mm torpedo launchers for night torpedo attacks. In 1942, the ship was converted into a high-speed transport for escorting troop convoys. In 1944, Kitakami took two torpedo hits from submarine HMS Templar. During repairs, the ship was converted into a Kaiten carrier. In 1945, the cruiser was damaged by Task Force 38 bombers and then used as a tender.</p><p> </p></div> |
|
| |
|
| |Performance=
| | ===Pros=== |
| {{AA Sidebar Warning Insert}}
| | * Low Concealment |
| === Background === | | * Access to Fuel smoke and Engine boost |
| In history, ''{{#var:ship_name}}'' was a ''Kuma''-class light cruiser laid down in 1919. The class was given high speed and long range to act as scouts and flotilla leaders. In her pre-war configuration she was armed with fourteen 140mm/50 3rd Year Type naval rifles, though only six could bear in broadside. To increase her lethality, in summer 1941 ''{{#var:ship_name}}'' was refitted as a “torpedo cruiser” mounting ten quad launchers aft, sacrificing the three aft gun mounts. This was a novel concept intended to saturate an area with torpedoes to strike or disrupt an opposing fleet. It is this configuration that is modeled in ''World of Warships.''
| |
|
| |
|
| === In Game === | | ===Cons=== |
| ==== Armament ====
| | * Weak armor |
| ''{{#var:ship_name}}'' is a 'special' Tier X Japanese light cruiser sporting a unique configuration. For artillery she carries four 140mm/50 3rd Year Type naval rifles in single mounts. The base maximum range for each gun is 11.2 km.
| | * Weak AA |
|
| |
|
| What sets ''{{#var:ship_name}}'' apart from other cruisers is her ability to fire up to 40 torpedoes without reloading. She carries '''''ten''''' 610mm quad torpedo tubes, five per side. The tubes can fire both Type 90 mod.5 torpedoes with a maximum range of 12.0 km and Type 93 mod.2 deepwater Torpedoes with a 20.0 km range. She is capable of switching between torpedo types quickly while in-game, which is helpful depending on the type of ship she is engaging. To balance her armament, ''{{#var:ship_name}}'' reloads one launcher per side consecutively, rather than every launcher concurrently. A full reload takes nearly 7 minutes so captains must learn to balance launches against reloads.
| |
|
| |
|
| Her anti-aircraft defense armament is lacking, with twin mount 25mm/60 Type 96 guns in a 2x2 layout, effective only out to 2.5 km without modification.
| | ==Ship Stats== |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 28500 |
| | |- |
| | | style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 0 |
| | |} |
| | </div> |
|
| |
|
| ==== The Hull ==== | | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 65 |
| | |- |
| | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 30 |
| | |- |
| | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13 |
| | |- |
| | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 16 |
| | |} |
| | </div> |
|
| |
|
| Even though her armament is powerful, ''{{#var:ship_name}}'' is still an older light cruiser, with a hull that is essentially unarmored yet with a citadel. She has a base health pool of 28,500 HP. She can travel at 36.0 knots with a 640m turning radius supported by a 7.0 second rudder shift time.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 36.0 |
| | |- |
| | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 640 |
| | |- |
| | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 9.1 |
| | |} |
| | </div> |
|
| |
|
| Despite her inability to slug it out with other ships of her tier, ''{{#var:ship_name}}'' does have some tricks up her sleeve to increase the chances that captains won’t be returning to port the first time she is spotted by enemy ships. First, she’s hard to spot with a base concealment range of 9.8 km. By combining the 4-point <u>Concealment Expert</u> skill with the Concealment System Modification 1 upgrade, this can be reduced to under 8 km. Second is her consumables such as Exhaust Smoke Generator, Engine Boost, and Repair party.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 9.78 |
| | |- |
| | | style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 4.96 |
| | |- |
| | | style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 4.28 |
| | |- |
| | | style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 4.96 |
| | |} |
| | </div> |
|
| |
|
| ==== Game Play ==== | | </div></div></div> |
| ''{{#var:ship_name}}'' is most effective in a long-range support style of game play. Captains should be careful to avoid enemy aircraft, as ''{{#var:ship_name}}'' can do little to defend herself from airborne attacks. Once spotted, immediate action should be taken to break line of sight with the enemy and return to concealment. This may entail the use of consumables in defensive maneuvers, such as deploying a smoke screen and using Engine Boost to create distance between her position and the threat. Accordingly, positioning is critically important. Good positioning will ensure that consumables are used only when necessary to facilitate retreating and repositioning. Captains will need to take special care to develop a strategy before launching an attack, because it is likely that the enemy team will prioritize ''{{#var:ship_name}}'' as a target when spotted. Other ships are incapable of launching the quantity of torpedoes ''{{#var:ship_name}}'' carries, so upon her torpedo waves being spotted, the enemy will have a general idea of where ''{{#var:ship_name}}'' is with regard to their own position. If ''{{#var:ship_name}}'' launches torpedoes when immediately loaded, captains will find themselves waiting for fresh torpedoes regularly. This means that if ''{{#var:ship_name}}'' were to engage an enemy Tier X battleship while it has full hit-points, it is unlikely to be able to neutralize it in one engagement. Furthermore, her guns are practically useless in high tier engagements, so ''{{#var:ship_name}}'' will more than likely be neutralized if she is caught without loaded torpedoes or consumables to escape.
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×1 140mm |
| | |- |
| | | style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 11.2 |
| | |- |
| | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 3.0 |
| | |- |
| | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20 |
| | |- |
| | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 21.2 |
| | |} |
| | </div> |
|
| |
|
| ''{{#var:ship_name}}'' is recommended for intermediate and advanced players due to her reliance on concealment, planning, and the patience of her captain to wait for the right opportunity to attack. Her profile, consumables, and armament make ''{{#var:ship_name}}'' play more like a sluggish destroyer with poor concealment. Although she may not fit the traditional profile of a ship designed for competitive game play, her unique traits will assist her ability to find success when properly supported by team or division mates.
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
|
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| With high levels of excitement surrounding a ship such as ''{{#var:ship_name}}'', there will be many players seeking to add her to their collections. Captains of all skill levels can enjoy ''{{#var:ship_name}}'' due to her ability to fire a “wall” of torpedoes, which is sure to create unforgettable memories. There can be no doubt, the enemy team will never forget the first time they spot 20 to 40 torpedoes speeding toward their ships!
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| | |- |
| | | style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion |
| | |- |
| | | style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33 |
| | |- |
| | | style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05 |
| | |- |
| | | style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 110 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102 |
| | |- |
| | | style="color:inherit;" | • Dispersion at 11.2 km || style="color:inherit;" | 110 |
| | |} |
| | </div> |
|
| |
|
| |Pros= | | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| * Battery of ten quadruple torpedo tubes is unmatched by any other ship.
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| * Carries both standard and deepwater torpedoes, selectable in-game.
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| * Exhaust smoke generator.
| | |- |
| * Low detectability for a cruiser.
| | | style="color:inherit;" | • Name || style="color:inherit;" | 140 mm HE Type0 |
| * High speed.
| | |- |
| | | style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2700 |
| | |- |
| | | style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 11.0% |
| | |- |
| | | style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850 |
| | |- |
| | | style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 38 |
| | |- |
| | | style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 23 |
| | |} |
| | </div> |
|
| |
|
| |Cons=
| |
| * Small health pool with almost non-existent armor.
| |
| * Weak artillery.
| |
| * Torpedoes reload one launcher at a time, making reload management an unprecedented skill requirement.
| |
| * Near non-existent AA defenses at 9 DPS.
| |
|
| |
|
| |Research=<!-- write text about priority sequence of research below -->
| | </div></div></div> |
| As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Type90 mod. 5 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Type90 |
| | |- |
| | | style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 10 × 4 || style="color:inherit;" | 10 × 4 |
| | |- |
| | | style="color:inherit;" | • Torpedo name || style="color:inherit;" | Type90 mod. 5 || style="color:inherit;" | Type90 |
| | |- |
| | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 81 || style="color:inherit;" | 81 |
| | |- |
| | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2 |
| | |- |
| | | style="color:inherit;" | • Damage || style="color:inherit;" | 11,833 || style="color:inherit;" | 20,967 |
| | |- |
| | | style="color:inherit;" | • Range (km) || style="color:inherit;" | 12.0 || style="color:inherit;" | 20.0 |
| | |- |
| | | style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 86 || style="color:inherit;" | 67 |
| | |- |
| | | style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.7 || style="color:inherit;" | 0.9 |
| | |- |
| | | style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 194 || style="color:inherit;" | 436 |
| | |} |
| | </div> |
|
| |
|
| |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
| | </div></div></div> |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" |
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS |
| | |- |
| | | style="color:inherit;" | 25 mm || style="color:inherit;" | 2 × 2 |
| | |} |
|
| |
|
| <h3> Information about the Torpedo Armament: </h3>
| | '''Continuous damage''' — average DPS within each action zone |
| <div class="gw-frame-1" style="margin: 0 10px 15px 0; width:47%; float: left;">
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" |
| <div style="float: left; position: relative; width: 70px; height: 70px; margin: 5pt">
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) |
| <span style="position: absolute; right: 1px; top: 24px">[[File:Icon sunk battleship cropped.png|link=]]</span>
| | |- |
| <span style="position: absolute; right: 1px; top: 40px">[[File:Icon_sunk_aircarrier_cropped.png|link=]]</span>[[File:Ammo torpedo deepwater.png|Deepwater Torpedo|link=]]<!--don't use caption here--></div>
| | | style="color:inherit;" | Short-range || style="color:inherit;" | 10.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5 |
| <!-- write here-->
| | |} |
| <h4> Deepwater Torpedoes </h4>
| |
| <!--something normal!-->
| |
| </div> | | </div> |
| | | </div></div></div> |
| <div class="gw-frame-1" style="margin: 0 10px 15px 0; width:47%; float: left;"> | | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| <div style="float: left; position: relative; width: 70px; height: 70px; margin: 5pt"> | | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> |
| <span style="position: absolute; right: -1px; top: 24px">[[File:Icon sunk battleship cropped.png|link=]]</span>
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" |
| <span style="position: absolute; right: -1px; top: 40px">[[File:Icon_sunk_aircarrier_cropped.png|link=]]</span>
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | |
| <span style="position: absolute; right: -1px; top: 56px">[[File:Icon sunk destroyer cropped.png|link=]]</span>
| | |- |
| <span style="position: absolute; right: 21px; top: 40px">[[File:Icon sunk submarine cropped.png|link=]]</span>
| | | style="color:inherit;" | • Max damage || style="color:inherit;" | 4600 |
| <span style="position: absolute; right: 21px; top: 56px">[[File:Icon sunk cruiser cropped.png|link=]]</span>[[File:Ammo torpedo.png|Normal Torpedo|link=]]<!--don't use caption here--></div>
| | |- |
| <!-- write here-->
| | | style="color:inherit;" | • Number of charges || style="color:inherit;" | 2 |
| <h4> Normal Torpedoes </h4>
| | |- |
| <!--something about normal torps-->
| | | style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 10 |
| | |- |
| | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0 |
| | |} |
| </div> | | </div> |
| | </div></div></div> |
|
| |
|
|
| |
|
| |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
| | <!-- Add the ship code here to populate the upgrade table --> |
| ''{{#var:ship_name}}'s'' purpose in life is to launch her torpedoes. They should be strengthened as much as possible. Steering Gears Mod 1 will help with her generally sluggish maneuverability.
| | {{Ship Upgrades Section|code=PJSC610_Kitakami}} |
| | |
| The recommended upgrades for ''{{#var:ship_name}}'' are:
| |
| * '''Slot 1''': {{Main Armaments Modification 1}}
| |
| * '''Slot 2''': {{Engine Room Protection}}
| |
| * '''Slot 3''': {{Torpedo Tubes Modification 1}}
| |
| * '''Slot 4''': {{Steering Gears Modification 1}}
| |
| * '''Slot 5''': {{Concealment System Modification 1}}
| |
| * '''Slot 6''': {{Torpedo Tubes Modification 2}}
| |
|
| |
|
| |CommanderSkills=<!-- write text about best set of Commander Skills below -->
| |
| Spend no point on enhancing her artillery.
| |
|
| |
|
| {{Commander Skills 3 CR
| | <!-- Consumables have to be tagged individually on a slot by slot basis --> |
| <!-- Ratings 1,2,3 are legit. Others are ignored.--> | | {{Ship Consumables Section|consumables= |
| | rating11 = <!-- Grease the Gears -->
| | * '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown) |
| | rating12 = 3 <!-- Swift Fish -->
| | * '''Slot 2:''' {{Smoke Generator}} (4 charges, 30.0s action, 80.0s cooldown) |
| | rating13 = 2 <!-- Consumables Specialist -->
| | * '''Slot 3:''' {{Engine Boost}} (3 charges, 180.0s action, 90.0s cooldown) |
| | rating14 = <!-- Gun Feeder -->
| | * '''Slot 4:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 142.5 hp/s) |
| | rating15 = 2 <!-- Incoming Fire Alert --> | |
| | rating16 = 3 <!-- Last Stand -->
| |
| | |
| | rating21 = <!-- Pyrotechnician -->
| |
| | rating22 = 3 <!-- Fill the Tubes -->
| |
| | rating23 = 2 <!-- Consumables Enhancements -->
| |
| | rating24 = 0 <!-- Eye in the Sky -->
| |
| | rating25 = 2 <!-- Priority Target -->
| |
| | rating26 = <!-- Expert AA Marksman -->
| |
| | |
| | rating31 = 0 <!-- Heavy HE and SAP Shells -->
| |
| | rating32 = 3 <!-- Pack a Punch -->
| |
| | rating33 = 3 <!-- Adrenaline Rush -->
| |
| | rating34 = 0 <!-- Heavy AP Shells -->
| |
| | rating35 = 2 <!-- Superintendent -->
| |
| | rating36 = 3 <!-- Survivability Expert -->
| |
| | |
| | rating41 = 0 <!-- Top Grade Gunner -->
| |
| | rating42 = <!-- Outnumbered -->
| |
| | rating43 = 2 <!-- Radio Location -->
| |
| | rating44 = <!-- Inertial Fuse for HE Shells -->
| |
| | rating45 = 3 <!-- Concealment Expert -->
| |
| | rating46 = <!-- AA Gunner -->
| |
| }} | | }} |
|
| |
|
| |Consumables=<!-- write text about selection of Consumables below -->
| |
| ''{{#var:ship_name}}'' can equip the following consumables:
| |
| * '''Slot 1:''' {{Damage Control Party}}
| |
| * '''Slot 2:''' {{Exhaust Smoke Generator}} – 4 charges
| |
| * '''Slot 3:''' {{Engine Boost}} – 3 charges
| |
| * '''Slot 4:''' {{Repair Party}} – 3 charges
| |
|
| |
|
| |Camouflage={{Prem Ship Camo Insert|shiptier=10}}
| | ==Gallery== |
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
|
| |
|
| |Signals=<!-- write text about best set of signals below --> | | <gallery> |
| | </gallery>[[File:Kitakami.png|400px]][[File:Kitakami_bitter_wind.png|400px]]</div></div></div> |
|
| |
|
| {{Signal Flags
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> |
| <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. --> | |
| | Juliet Charlie = 3 <!-- No Detonate -->
| |
| | India Yankee = <!-- -20% Fire duration -->
| |
| | Hotel Yankee = 1 <!-- ram someone -->
| |
| | Juliet Yankee Bissotwo = <!-- -20% flood duration -->
| |
| | Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| |
| | India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| |
| | |
| | Juliet Whiskey Unaone = 3 <!-- +15% flood, +5% you detonate -->
| |
| | Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| |
| | November Echo Setteseven= <!-- +5% AA damage -->
| |
| | Sierra Mike = 3 <!-- +5% speed -->
| |
| | November Foxtrot = 3 <!-- -5% Consumables reload -->
| |
| | India Delta = 3 <!-- +20% HP from Repair Party -->
| |
| | |
| | X-Ray Papa Unaone = 3 <!-- +15% Smoke Gen action time -->
| |
| | Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time -->
| |
| }}
| |
| | |
| |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
| |
|
| |
|
| | <gallery> |
| </gallery> | | </gallery> |
| | </div></div></div> |
|
| |
|
| |History=<!-- write text below -->
| | [[Category:Ships of Japan]] |
| <div class="thumb tright">
| | [[Category:Cruisers]] |
| {{AnnoWiki|content=
| | [[Category:Tier X ships]] |
| <h2>''{{#var:ship_name}}'', 19??</h2>
| | <!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
| ===Construction===
| |
| :Builder:
| |
| :Laid down:
| |
| :Launched:
| |
| :Commissioned:
| |
| ----
| |
| ===Specifications===
| |
| :? tons displacement, standard
| |
| :?m length
| |
| :?m beam
| |
| :?m draft (mean)
| |
| ----
| |
| ====Machinery====
| |
| :12 boilers, 3 turbines [e.g.]
| |
| ----
| |
| ====Performance====
| |
| :? knots at ? shaft horsepower
| |
| :?nm range at ? knots
| |
| ----
| |
| ====Armor====
| |
| :Main belt: ?mm
| |
| :Torpedo bulkhead: ?mm
| |
| :Decks: ?mm main, ?mm upper deck
| |
| :Turrets: ?mm
| |
| :Conning tower: ?mm
| |
| ----
| |
| ====Armament====
| |
| =====Main=====
| |
| :? (?x?) ?mm rifles
| |
| =====Secondary=====
| |
| :? (?x?) ?mm dual purpose? rifles
| |
| =====Anti-Aircraft=====
| |
| :? (?x?) ?mm guns | |
| =====Torpedoes=====
| |
| :? (?x?) ?mm torpedo tubes
| |
| ----
| |
| ====Aircraft====
| |
| :Three (3) ? float planes, one catapult
| |
| }}
| |
| </div>
| |
| | |
| |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
| |
| | |
| </gallery>
| |
| | |
| |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
| |
| {{VideoYT|5M2D-w3wG60}}
| |
| |Ref= <!-- write below -->
| |
| '''Wargaming'''
| |
| *[https://blog.worldofwarships.com/blog/46 ST 0.9.7, Kitakami - Development Blog]. 6 Jul 2020.
| |
| '''Wikipedia'''
| |
| *[https://en.wikipedia.org/wiki/Japanese_cruiser_Kitakami Japanese cruiser Kitakami]
| |
| | |
| {{WoWS Ship Changelog Insert|1=
| |
| *Added to the game in Update 0.2.3 (alpha) as a Tier VIII premium ship.
| |
| *Kitakami was removed from the game in Update 0.4.0.
| |
| *Update 0.5.3.2:
| |
| **The Type 7 camouflage was renamed to Type 10.
| |
| *Update 0.6.2:
| |
| **The national flag was moved from the stern to the mast.
| |
| *Update 0.6.3:
| |
| **Kitakami was completely removed from the client.
| |
| *Available for testing by supertesters in the game as a Tier X cruiser starting from Update 0.9.7 and again from Update 12.6.
| |
| {{WoWS Ship Testing Changes Insert|1=
| |
| *{{WoWS DevBlog Link Insert|46}}:
| |
| **Preliminary characteristics.
| |
| *{{WoWS DevBlog Link Insert|58}}:
| |
| **Removed the option to install the Aiming Systems Modification 0 upgrade.
| |
| *{{WoWS DevBlog Link Insert|449}}:
| |
| **The geometry and textures of the ship have been updated.
| |
| **Armor layout updated.
| |
| **Redistributed HP in different parts of the ship without affecting the overall amount of HP:
| |
| ***Bow HP increased from 3,800 to 4,000.
| |
| ***Stern HP reduced from 2,800 to 2,700.
| |
| ***Superstructure HP reduced from 1,600 to 1,500.
| |
| **Citadel deck armor reduced from 50 mm to 30 mm.
| |
| **Auxiliary Room armor reduced from 30 mm to 16 mm.
| |
| *{{WoWS DevBlog Link Insert|454}}:
| |
| **New set of preliminary characteristics, incorporating the following changes:
| |
| ***HE and AP shells replaced with SAP shells with the following characteristics:
| |
| ****Maximum damage: 3,400.
| |
| ****Penetration: 39 mm.
| |
| ****Ricochet angles: 80 - 85 °.
| |
| ***Reload time reduced from 6 to 4 s.
| |
| ***Maximum firing range reduced from 13.3 to 11.2 km.
| |
| ***Sigma parameter increased from 2.0 to 2.05.
| |
| ***Torpedo characteristics changed:
| |
| ****Replaced the regular torpedo loading mechanic with torpedo loaders similar to submarines. The ship has two of them in total, one for each side of the ship. After firing all four torpedoes from one launcher, the torpedo launchers will reload 1 by 1. Each side of the ship can only reload one launcher at a time.
| |
| ****Reload time reduced from 141 to 81 s.
| |
| ****Maximum damage reduced from 15,633 to 11,833.
| |
| ****Range reduced from 15 to 14 km.
| |
| ****Speed increased from 57 to 81 knots.
| |
| ***Secondary gun/long-range AA removed.
| |
| ***Detectability range by sea reduced from 10.6 to 9.8 km.
| |
| ****Other types of detectability were increased accordingly.
| |
| *{{WoWS DevBlog Link Insert|459}}:
| |
| **Width of the narrow torpedo aiming cone reduced by 10%.
| |
| **Engine Boost consumable parameters have been changed:
| |
| ***Duration: 180 s.
| |
| ***Maximum speed: +20%.
| |
| ***Reload time: 90 s.
| |
| ***Charges: 3.
| |
| *{{WoWS DevBlog Link Insert|459}}:
| |
| **Main battery reload time reduced from 4 to 3 s.
| |
| **SAP shells replaced with HE shells with the following parameters:
| |
| ***Maximum damage: 2,700.
| |
| ***Fire chance: 11%.
| |
| **Torpedo launching angles are now narrower.
| |
| *{{WoWS DevBlog Link Insert|478}}:
| |
| **Changed the parameters of the base torpedoes:
| |
| *** Torpedo speed increased from 82 to 86 knots.
| |
| *** Torpedo range reduced from 14 to 12 km.
| |
| **Added alternative deepwater torpedoes with parameters similar to Asashio's:
| |
| *** Maximum damage: 20,967.
| |
| *** Can only hit battleships and aircraft carriers.
| |
| *** Torpedo speed: 67 knots.
| |
| *** Detectability: 0.9 km.
| |
| *** Torpedo range: 20 km.
| |
| *** Torpedo switching time: 5 s.
| |
| **Changed torpedo spread angles to fit standard parameters.
| |
| **Ship HP restoration by Repair Party increased:
| |
| *** Citadel repair increased from 33 to 50%.
| |
| *** Non-citadel damage repair increased from 50 to 60%.
| |
| **Maximum speed increased from 32 to 36 knots. All other maneuverability parameters have been adjusted accordingly.
| |
| **Engine Boost speed bonus decreased from 20% to 15%.
| |
| **Short-Burst Smoke Generator was replaced with Exhaust Smoke Generator with the following parameters:
| |
| *** Consumable action time: 40 s.
| |
| *** Smoke Screen Dispersion time: 10 s.
| |
| *** Cooldown time: 80 s.
| |
| *** Number of consumables: 4.
| |
| *{{WoWS DevBlog Link Insert|489}}:
| |
| **Action time of the Exhaust Smoke Generator consumable reduced from 40 to 30 s.
| |
| }}
| |
| *Update 12.11:
| |
| **Added as the 80th stage reward for the update's Salvage for Victory event.
| |
| **The Bitter Wind permanent camouflage was added.
| |
| }}
| |
| | |
| }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
| |