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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Wisconsin}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released on 10 April 2024, as the reward for completing all 30 stages of the Naval Base Dockyard.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Special"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PASB730_Wisconsin.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">41,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Special Tier&nbsp;X [[Ship:Battleship|Battleship]].</p><p>Wisconsin, an Iowa-class fast battleship, was among the final battleships to be commissioned worldwide. She contributed to the closing stages of the Pacific campaign by escorting aircraft carriers and shelling coastal fortifications occupied by Japanese forces. Beyond World War II, Wisconsin actively engaged in conflicts in Korea and the Persian Gulf. After colliding with a destroyer in 1956, she underwent restoration, receiving a new bow section from her unfinished sister ship, USS Kentucky. Since 2001, Wisconsin has been a museum ship permanently berthed in Norfolk.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* High firing accuracy of the main battery
<!--
* High top speed
Insert the PERFORMANCE SECTION below.
* Access to Combat Instructions: Rapid consumable and main battery reload
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->


{{CombatCapability
===Cons===
|name=Immediate Systems Reload
* Low damage per salvo
|icon=RageMode main gun reload consumables reload.png
* Relatively thin armour
|description=Wisconsin is equipped with the '''Immediate Systems Reload''' combat instruction, which reduces both her consumable reload and main battery reload for a short period of time. It can be activated after repeatedly hitting enemy ships with main battery shells.
|requirements= Can only be used after hitting enemy ships with main battery shells.<br>Progress per main battery shell hit: 6%
|effects=
*Consumable reload time: -80%
*Main battery reload time: -50%
*Action time: 20 seconds
}}


<h4>Summary</h4>
==Ship Stats==
Branching out from the “jack of all trades” reputation of most Tier 10 US battleships, ''{{#var:ship_name}}'' is an ''Iowa''-class battleship featuring excellent concealment, accurate artillery, modest armor, and high speed. ''{{#var:ship_name}}'' has access to the Combat Instructions “F key” consumable, giving buffs to the main battery reload and consumable reload time.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<h4>Armor</h4>  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Like her Tier IX sisters, ''{{#var:ship_name}}'' is built for speed, rather than the heavier armament and armor found on ''[[Montana]]'' or ''[[Vermont]]''. She is only marginally better protected than ''[[Iowa]]'', featuring  ''[[Missouri]]''’s slightly improved armor scheme and 38mm side plating. This leaves her side much more vulnerable to fire from cruisers and battleships compared to ''[[Montana]]''. The rest of ''{{#var:ship_name}}’s'' armor layout is average for the tier, with 32mm bow and stern plating, 38mm deck armor, and the standard 19mm superstructure. Armor wise, ''{{#var:ship_name}}'' will feel identical to playing ''[[Missouri]]'' a tier higher, without the ability to see Tier VII ships.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
<h4>Armament</h4>
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
''{{#var:ship_name}}''’s distinguishing feature is her deadly main battery. Like her siblings at Tier IX, she is armed with nine 406mm guns in a 3x3 turret layout. When upgraded with {{Artillery Plotting Room Modification 1}} she has an impressive range of 27.1km, which can be further improved with her {{Spotting Aircraft}}. ''{{#var:ship_name}}'' has a 180 degree rotation time of 45 seconds, which is average for Tier X. Like many Tier X battleships, her reload is 30 seconds, which can be temporarily improved with her Combat Instructions or permanently improved at the cost of turret rotation by using {{Main Battery Modification 3}}. However, Main Battery Modification 3 is not recommended since Tier IX through XI US battleships can mount {{Artillery Plotting Room Modification 2}} to increase their main battery accuracy. ''{{#var:ship_name}}''’s battlecruiser dispersion further sets her apart from most battleships, giving her some of the best dispersion among Tier X battleships . Along with this improved dispersion, ''{{#var:ship_name}}'' has a high sigma of 2.0, making her main battery considerably more accurate than conventional battleships and leading to a tighter grouping of shells in a salvo.
|-
<h4>Anti-Aircraft</h4>
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 81100
''{{#var:ship_name}}'' has pretty standard AA defenses for the tier. Her maximum range is 5.8km, but the bulk of her defenses come from her medium-range and short-range batteries. She has a powerful 8 flak salvo with each explosion dealing 1764 damage. Her long-range mounts deal 168 damage per second, which is about the middle of the pack for Tier X battleships. ''{{#var:ship_name}}’s'' main aircraft deterrent is her medium-range AA battery, dealing 511 damage per second up to a range of 3.5km. Her short-range AA defenses have a range of 2km, and deals 340 damage. However, ''{{#var:ship_name}}'' also gets access to {{Defensive AA Fire}} in its own slot, which increases her continuous AA defense damage by 50% and flak explosion damage by 300% for 40 seconds. While the cooldown is 80 seconds, the Combat Instructions can reduce this by 80% when activated. If players wish to further bolster their AA capabilities, her {{Spotting Aircraft}} can be traded for a {{Catapult Fighter}}. ''{{#var:ship_name}}'' should not aim to fight against aircraft alone, but she is capable of fending off enemy aircraft for extended periods of time with calculated consumable usage.
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 25
|}
</div>


<h4>Battle Performance</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' is clearly designed to be a long-range battleship, with her low HP of 81,100 and modest armor scheme making it difficult to survive in close range engagements. Her long firing range and accurate main battery make up for these downsides, and players should not have a difficult time landing shells on target from medium to long range. To further improve her combat effectiveness, ''{{#var:ship_name}}’s'' Combat Instructions halve the main battery reload time and grant an 80% reduction in the reload time of consumables, greatly increasing her survivability in high intensity engagements. ''{{#var:ship_name}}'' should position on flanks to exploit enemy broadsides. Using her above average 32.5kn speed and 12.9km concealment, players should have no problem getting into and out of engagements, or repositioning to better effect the match.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 307
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 38
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 32
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 920
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 17.2
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Accurate main battery
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* High top speed
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Low concealment
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.89
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 15.82
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
</div></div></div>
* Low HP
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Light armor
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Slow turret traverse
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 406mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 23.35
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 45.0
|}
</div>


|Research=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Check this! Some do.-->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Battlecruiser dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 8.4 × range(km) + 48
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 244
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 132
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 174
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 216
|-
| style="color:inherit;" | • Dispersion at 23.35 km || style="color:inherit;" | 244
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 406 mm HE/HC Mk13
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5700
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 36.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 820
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 862
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 68
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades are:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1:'''  {{Main Armaments Modification 1}} or {{Damage Control Party Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2:'''  {{Damage Control System Modification 1}} 
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3:'''  {{Artillery Plotting Room Modification 1}} or {{Main Battery Modification 2}}
|-
* '''Slot 4:'''  {{Damage Control System Modification 2}} or {{Propulsion Modification 1}}
| style="color:inherit;" | • Name || style="color:inherit;" | 406 mm AP Mk8
* '''Slot 5:'''  {{Concealment System Modification 1}}
|-
* '''Slot 6:'''  {{Artillery Plotting Room Modification 2}
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 13500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 762
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1225
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 68
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.3
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 10x2 127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


{{Commander Skills 3 BB
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
| rating11 = 3 <!-- Gun Feeder -->
| rating12 =  <!-- Demolition Expert +1% fire + ASW -->
| rating13 =  <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
| rating14 = 2 <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 =  <!-- Preventive Maintenance -->


| rating21 = 2 <!-- Grease the Gears -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
| rating23 = 2 <!-- Brisk - +10% while unspotted -->
| rating24 = 2 <!-- Vigilance - +25% torp detect range, +7% TPS -->
| rating25 =  <!-- Priority Target -->
| rating26 =  <!-- AA Defense and ASW Expert - +10% damage -->


| rating31 =  <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
</div></div></div>
| rating32 = <!-- Long-Range Secondary Battery Shells - +20% range -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating33 = 2 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Basics of Survivability -->
| rating35 = <!-- Improved Repair Part Readiness -->
| rating36 =  <!-- Focus Fire Training - sector reinf. & Airstrike-->


| rating41 = <!-- Furious - buff for being on fire-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = <!-- Manual Secondary Battery Aiming -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = 2 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 11
| rating46 = 2 <!-- Fire Prevention Expert -->
|-
}}
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 10 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 20 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 49 × 1
|}


<!-- Where to get the Commander skills matrix for the type of ship
'''Continuous damage''' — average DPS within each action zone
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 339.5 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 511 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 168 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


|Consumables=<!-- write text about selection of Consumables below -->
'''Damage by shell explosions'''
''{{#var:ship_name}}'' equips the following consumables:
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 8 || style="color:inherit;" | 1680 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>


* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Repair Party}} &ndash; 4 charges
* '''Slot 3:''' {{Spotting Aircraft}} &ndash; 4 charges '''or''' {{Catapult Fighter}} &ndash; 3 charges
* '''Slot 4:''' {{Defensive AA Fire}} &ndash; 4 charges


|Camouflage={{Prem Ship Camo Insert|shiptier=10}}
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PASB730_Wisconsin}}


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- Consumables have to be tagged individually on a slot by slot basis -->
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{{Ship Consumables Section|consumables=
| Juliet Charlie          = 3 <!-- No Detonate -->
* '''Slot 1:''' {{Damage Control Party}} (20.0s action, 80.0s cooldown)
| India Yankee            = 3 <!-- -20% Fire duration -->
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 535.3 hp/s)
| Hotel Yankee            =  <!-- ram someone -->
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 70.0s action, 100.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
| Juliet Yankee Bissotwo  = 3 <!-- -20% flood duration -->
* '''Slot 4:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown)
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 3 <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 3 <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo            =  <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<gallery>
Wisconsin Port IKW.jpeg|Wisconsin in New York Port (Decorated), with her default permanant camouflage
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
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===Construction===
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===Specifications===
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=====Main=====
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:? (?x?) ?mm guns
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:Three (3) ? float planes, one catapult
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[[Category:Ships of U.S.A.]]
 
[[Category:Battleships]]
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[[Category:Tier X ships]]
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{{WoWS Ship Changelog Insert|1=
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|506}}:
**Preliminary characteristics.
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*Update 13.3:
**Added as the reward for completing all 30 stages of Naval Base Dockyard, during Update 13.3 and 13.4.
**The War Paint permanent camouflage was added.
*Update 13.6:
**Fixed a visual issue for the ship with the War Paint permanent camouflage equipped.
*Update 13.7:
**Fixed various graphical issues with the War Paint permanent camouflage for the ship.
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Latest revision as of 14:40, 10 July 2026


X
41,500 doubloons

Wisconsin — U.S.A. Special Tier X Battleship.

Wisconsin, an Iowa-class fast battleship, was among the final battleships to be commissioned worldwide. She contributed to the closing stages of the Pacific campaign by escorting aircraft carriers and shelling coastal fortifications occupied by Japanese forces. Beyond World War II, Wisconsin actively engaged in conflicts in Korea and the Persian Gulf. After colliding with a destroyer in 1956, she underwent restoration, receiving a new bow section from her unfinished sister ship, USS Kentucky. Since 2001, Wisconsin has been a museum ship permanently berthed in Norfolk.

Pros

  • High firing accuracy of the main battery
  • High top speed
  • Access to Combat Instructions: Rapid consumable and main battery reload

Cons

  • Low damage per salvo
  • Relatively thin armour

Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Artillery Plotting Room Modification 2
Auxiliary Armaments Modification 2


Consumables