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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Lüshun}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for completing all 35 Stages of the Tan Yun Dockyard on 16 August 2023.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_pan_asia.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Special"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PZSD510_Lushun.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">41,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Pan-Asia Special Tier&nbsp;X [[Ship:Destroyer|Destroyer]].</p><p>From 1949 through 1956, a scientific and technical support program was in effect between the U.S.S.R. and the P.R.C. Under this program, among other things, the Soviets shared the blueprints of promising warships with China. In particular, China received technical documentation on a Project 41 destroyer. While China didn't build any ships of this project in its original form, between 1968 and 1987, it built fifteen 051-class (Luda-class) missile destroyers that were based on the Soviet Project 41.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Four fast-firing 130 mm guns provide some of the highest sustained damage
<!--
* Flat shell arcs make it easy to hit enemy destroyers and cruisers at medium to long range.
Insert the PERFORMANCE SECTION below.  
* The unique heal lets Lüshun recover a significant amount of HP, making her extremely difficult to wear down over the course of a battle
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->
* Access to Hydroacoustic Search
'''Overview'''


Tier X premium Pan-Asian destroyer ''Lüshun'' provides an experience that is in sharp contrast to her tech tree counterparts. The tech tree destroyers have smokescreens with average duration and cooldown times, torpedo reload boosters, and below-average firepower. ''Lüshun'' is heavily gun-focused, with a consumable kit that is focused on defensive play at the cost of her torpedo power.
===Cons===
* No Smoke Generator
* No Engine Boost


'''Hull'''


''Lüshun’s'' hull is exactly the same as Tier IX destroyer ''[[Neustrashimy]]'', with slightly worse concealment. With optimal captain skills, ''Lüshun'' has a hitpoint pool of 24,000, which is average for a Tier X destroyer. But with the use of {{Heavy Repair Teams}}, ''Lüshun'' has the highest effective HP value out of any destroyer at Tier X.  Her excellent concealment can reach as low as 5.8 km, which allows her to outspot the majority of destroyers at her tier. The same cannot be said about her mobility. While ''Lüshun'' has an average rudder shift time and turning circle, she is one of the slowest destroyers at her tier, only going around 36 knots without an {{Engine Boost}}. Every other destroyer at Tier X besides ''[[Forrest Sherman]]'' has either an engine boost or improved acceleration. As a result, ''Lüshun'' is a sluggish ship that takes time to accelerate and loses lots of speed when making turns. Her poor handling and relatively high hull profile make her prone to taking large chunks of damage when exposed.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 20500
|-


'''Firepower'''
|}
</div>


''Lüshun’s'' main battery provides a comfortable experience at any range of engagement, but excels in long range combat when compared to her peers. Captains who have experience with Soviet destroyers would feel right at home playing ''Lüshun'', as she provides above-average damage output, comfortable ballistics, hard-hitting armor piercing shells, and consistent fire-starting potential. ''Lüshun’s'' guns are some of the fast firing of any Tier X destroyer, spewing out four shells every 1.7 seconds. Her turrets have good traverse speed, comfortable firing angles, and can rotate 360 degrees, allowing her to quickly respond to a variety of targets. ''Lüshun’s'' high explosive shells are uncharacteristically weak for their caliber dealing a paltry 1,400 damage per shell. Her low shell damage and small salvo size gives her some of the lowest salvo damage of any Tier X destroyer. Her HE shells also have the lowest fire chance for its tier, with a 5% chance per shell. Despite ''Lüshun’s'' poor alpha and fire chance, her exceptional rate-of-fire gives her above-average HE damage per minute and average fire starting capability. A similar story can be said about ''Lüshun’s'' armor piercing shells, as they also have poor alpha damage for their caliber. Still, ''Lüshun’s'' AP shell alpha of 2,200 damage is average for a Tier X destroyer and does far more damage than her high explosive shells. Her AP shells have high penetration values, and can easily damage vulnerable sections such as the bow, stern, upper belt, and superstructure of most broadside cruisers and battleships. Due to ''Lüshun’s'' high rate of fire, she also has some of the highest AP damage per minute for a Tier X destroyer. Most importantly, that high penetration allows her damage output to be effective at all ranges, whereas some of her rivals would struggle at medium to long range.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
</div>


As expected of a Pan-Asian destroyer, ''Lüshun'' carries Deepwater Torpedos that are a great complement to her excellent main battery guns. ''Lüshun'' carries two quintuple torpedo tubes that have comfortable firing angles and fast traverse. The range, reload, damage, flooding chance, and speed of her torpedoes are average for a Tier X destroyer, but she makes up for it by having best-in-class torpedo detectability. Enemy vessels will have minimal time to react, but at the cost of being unable to hit destroyers and submarines. ''Lüshun’s'' torpedoes are a welcome addition for a gun-focused destroyer, but captains shouldn’t invest into them as it would greatly cut into her excellent gun performance. Those looking for a torpedo-focused playstyle would be better served by playing the tech tree destroyer ''[[Yueyang]]'' with her improved torpedo parameters and {{Torpedo Reload Booster}} consumable. ''Lüshun’s'' torpedoes should be used against targets that her main battery guns have a hard time with, such as heavily armored ships or in situations where it is too dangerous to use her guns.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 36.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 700
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 4.6
|}
</div>


'''Anti-Aircraft'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 7.16
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.53
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 2.81
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.53
|}
</div>


''Lüshun’s'' anti-aircraft suite is quite lacking for a Tier X destroyer; her long, medium, and short-range auras all deal low damage. While her anti-aircraft battery is good enough to shoot down fighter planes placed by carriers, it is woefully inadequate at deterring strike planes. This is a huge problem as she has no effective way to disengage from a determined carrier player. ''Lüshun’s'' lack of {{Smoke Generator}} and her sluggish maneuverability opens her up to taking heavy damage from carrier strikes or enemy ships aided by carrier spotting. It is vital to be vigilant of the threat that aircraft can pose to the ship.  
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2×2 130mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 12.75
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 1.7
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 35.3
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 10.0
|}
</div>


'''Anti-Submarine'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 12.75 km || style="color:inherit;" | 111
|}
</div>


''Lüshun'' is not very good at damaging submarines, but has the right tools in order to spot them for allies. Her depth charges are among the worst for a Tier X destroyer, boasting a pitiful alpha of 1,700 damage, poor flooding and fire chance, and an uneven drop pattern that makes it challenging to get accurate hits. ''Lüshun'' even struggles to engage a retreating submarine due to her poor speed and maneuverability. The inclusion of {{Hydroacoustic Search}} in her toolkit allows her to potentially spot submarines that other destroyers wouldn’t, but it is preferable to use it in a defensive manner to protect herself and nearby allies from enemy submarines.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | HE-42
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 33
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 22
|}
</div>


'''Consumables'''


''Lüshun’s'' toolkit is defensively-focused with an emphasis put on long term sustain. Her {{Heavy Repair Teams}} consumable is unique among destroyers and functions similarly to ''[[Sevastopol]]''. With the optimal loadout, ''Lüshun'' is able to restore 8,640 hitpoints over a 60-second timespan. With her three base charges, she has at least 25,920 hitpoints worth of healing potential over the course of a full game, allowing her to have the highest theoretical health pool of any Tier X destroyer. However, it takes 60 seconds to get the full value of restoration, and the consumable has an extremely long cooldown time of two minutes. ''Lüshun’s'' repair party is best used as a defensive tool to sustain hitpoints over the course of the game rather than being used offensively to engage enemies. Quite a few destroyers and most cruisers at the tier have the capability to completely whittle down ''Lüshun’s'' health in the duration of her repair party. In an engagement, her health restoration is too slow to give her a meaningful advantage compared to the faster-acting heals of other destroyers. ''Lüshun'' carries a {{Hydroacoustic Search}} that is similar to the one on ''[[Loyang]]'' and ''[[Siliwangi]]'', boasting a ship detection range of 5.5 km and torpedo detection range of 3.8 km. Captains can use this in an offensive manner to push enemy destroyers out of their smoke screens and deal damage. However, it can be a challenge to secure kills against faster ships that disengage due to her poor speed. Captains should not get carried away with using the consumable in unfavorable situations, as pushing in just to get some value from it can easily lead to her death. Instead, her {{Hydroacoustic Search}} is best utilized in a defensive manner to protect herself and her allies from the threat of torpedoes and submarines. With her poor acceleration, slow speed, and poor energy retention, enemy torpedoes fired in her direction pose a significant threat, as she will have a hard time dodging them if she is caught unaware. The improved torpedo acquisition range from her Hydro gives her a comfortable buffer and plenty of time to react to oncoming torpedo threats. It also has the added benefit of spotting submarines that are surfaced or on periscope depth up to 5.5 km away and getting assured spotting of submarines at 2 km regardless of depth. This is quite helpful for defending herself and closeby allies from submarine attacks.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | SAP-42
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 33.4
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 22
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 53-51
|-
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 5
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 53-51
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 125
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 17,933
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 11.0
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 65
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 0.8
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 302
|}
</div>


'''Gameplay'''
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 130 mm || style="color:inherit;" | 2 × 2
|-
| style="color:inherit;" | 57 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 4 × 2
|}


''Lüshun'' can be built as a front line destroyer or a long-range gunboat depending on the gameplay preferences of each captain. While she can perform front line cap contesting and screening due to her excellent concealment, it is not her best role as she has no way to hold ground with smoke, has subpar maneuverability and speed, and can easily be focused down at closer ranges. Her ideal playstyle is as an open water gunboat that excels at medium-to long-range engagements. It is preferable to let an allied destroyer play for the objectives while she supports them with artillery fire at a distance. Her torpedo battery is an excellent complement that allows her to deal large burst damage to targets that are either heavily armored, or are too dangerous to engage with guns such as cruisers and battleships. Utilize these tools to repel enemies and secure flanks. Once a flank is secured, start rotating to other objectives and whittle down enemies with her main battery and torpedoes. It is imperative to choose favorable engagements that do not result in a quick trip back to port, as her {{Heavy Repair Teams}} provides loads of sustain only if she does not take heavy damage in a fast time frame. To get maximum value out of it, use the consumable at the beginning of a direct engagement and not when it’s over as she will take damage at a rate faster than the consumable’s duration. This helps to reduce the effective cooldown time of the heal and can help captains get more opportunities to use all charges during the match. When engaging other destroyers, captains should use their {{Hydroacoustic Search}} to mitigate the threat of incoming torpedoes. It can be used offensively against destroyers that cannot outgun her and do not have allies nearby to directly support them. When fighting destroyers with superior firepower, it is important to lengthen the range of engagement by giving ground and kiting away. Doing this step as well as variably changing ship speed helps make ''Lüshun'' a harder target to hit without compromising much on firepower due to her excellent ballistics. Captains should be mindful of their ship’s survivability and do everything in their power to avoid taking unnecessary damage while finding ways to have impact during the duration of a match.
'''Continuous damage''' — average DPS within each action zone
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
Overall, ''Lüshun'' is a comfortable Tier X destroyer that is easy to use for players of all skill levels, but heavily rewards careful and considerate play.  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
 
|-
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 56 || style="color:inherit;" | 95% || style="color:inherit;" | 2.5
* Extremely high rate of fire
|-
* Above average HE and extremely good AP damage per minute values
| style="color:inherit;" | Mid-range || style="color:inherit;" | 140 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
* Above average AP penetration values
|-
* Excellent ballistics at all ranges
| style="color:inherit;" | Long-range || style="color:inherit;" | 45.5 || style="color:inherit;" | 100% || style="color:inherit;" | 6.0
* 360- degree turret rotation with fast turret traverse
|}
* Stealthy torpedoes
* Excellent concealment
* 5.5 km Hydroacoustic Search
* High levels of HP restoration
 
 
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Low alpha damage
* Long torpedo reload
* Mediocre AA battery will not deter carrier strikes
* ASW armament with low damage and staggered drop pattern
* Slow top speed and sluggish maneuverability
* No Smoke Generator or Engine Boost
* Long Repair Party duration time and cooldown time


'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 2 || style="color:inherit;" | 1680 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–6.0
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 18
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


|Research=
<!-- Check this!  Some do.-->
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PZSD510_Lushun}}


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades are:
<!-- Consumables have to be tagged individually on a slot by slot basis -->
* '''Slot 1''':  {{Main Armaments Modification 1}}
{{Ship Consumables Section|consumables=
* '''Slot 2''':  {{Engine Room Protection}} or {{Hydroacoustic Search Modification 1}}
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
* '''Slot 3''': {{Aiming Systems Modification 1}}
* '''Slot 2:''' {{Repair Party}} (3 charges, 60.0s action, 120.0s cooldown, 102.5 hp/s)
* '''Slot 4''':  {{Propulsion Modification 1}}
* '''Slot 3:''' {{Hydroacoustic Search}} (3 charges, 110.0s action, 120.0s cooldown)
* '''Slot 5''':  {{Concealment System Modification 1}}
* '''Slot 6''': {{Main Battery Modification 3}}
 
There isn’t much variety when it comes to optimal upgrades for the ''Lüshun'', as she is primarily locked into a gun-focused role. For the first slot, Main Armaments Modifications 1 is vital in order to keep her artillery and torpedoes from getting knocked out during the heat of battle. For Slot 2, Captains can choose between Engine Room Protection or Hydroacoustic Search Modification 1 in order to have better protected engines and rudder, or a longer-lasting {{Hydroacoustic Search}}. Being an artillery-focused ship, Aiming Systems Modification 1 is an easy pick for Slot 3, as ''Lüshun’s'' torpedoes are a secondary weapon that are only occasionally useful. Propulsion Modification 1 is the best upgrade for Slot 4, as it greatly improves her handling and acceleration, giving captains an easier opportunity to mitigate incoming damage. In Slot 5, Concealment System Modification 1 is recommended in order to enhance her base concealment. This allows her to outspot the destroyers at Tier X that can beat her in an artillery duel. Main Battery Modification 3 should be a no-brainer pick for Slot 6 in order to further enhance ''Lüshun’s'' excellent main battery.
 
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
There are two possible commander builds for the ''Lüshun'' that focus on concealment or main battery range. All of the one, two, and three-point skills remain consistent for both builds, with the only differentiating factor being the 4-point skills that players choose.
 
<u>Preventative Maintenance</u> at Level 1 and <u>Last Stand</u> at Level 2 are easy recommendations for ''Lüshun'' commanders. Both are crucial for any destroyer, as they reduce the probability and severity of engine or rudder failure. Losing steering or engine power during the heat of battle is likely to cost captains their ship, so it is imperative that they are protected.
 
Level 3 offers a number of good options. <u>Survivability Expert</u> is an easy pick, buffing ''Lüshun’s'' health pool by 16% and additionally increasing the amount of total hit points she can recover with Heavy Repair Teams. <u>Main Battery & AA Specialist</u> and <u>Adrenaline Rush</u> are recommended for captains looking to get more damage out of their main battery. <u>Superintendent</u> is not the strongest option for the ''Lüshun'' as the vast majority of matches do not last long enough for captains to get value from having a fourth charge of the Heavy Repair Team.
 
<u>Fearless Brawler</u> is recommended as the first Level 4 skill as it provides an easy 10% decrease to the reload time of her main battery guns. Since ''Lüshun'' has no {{Smoke Generator}}, shooting her main battery guns will guarantee her detection, which activates the skill. Captains that are looking to play as a front line destroyer will require <u>Concealment Expert</u> in order to achieve concealment values competitive enough to play on the front line. Captains that want to play as an open water gunboat should forgo concealment for <u>Main Battery and AA Expert</u> in order for her guns to shoot ships at longer ranges. Even though her minimum concealment goes from 5.8 km to 6.4 km, it doesn’t really affect her overall playstyle as ''Lüshun'' shouldn’t really be taking closer range engagements in the first place.
 
 
{{Commander Skills 3 DD
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->
 
| rating11 =  <!-- Grease the Gears -->
| rating12 =  <!-- Liquidator -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 =  <!-- Preventive Maintenance -->3
 
| rating21 =  <!-- Demolition Expert -->
| rating22 =  <!-- Swift Fish -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 =  <!-- Extra-Heavy Ammunition (AP and ASW) -->
| rating25 =  <!-- Priority Target -->
| rating26 =  <!-- Last Stand -->3
 
| rating31 =  <!-- Main Battery & AA Specialist -->2
| rating32 =  <!-- Fill the Tubes -->
| rating33 =  <!-- Adrenaline Rush -->3
| rating34 =  <!-- Inertial Fuse for HE Shells -->
| rating35 =  <!-- Superintendent -->1
| rating36 =  <!-- Survivability Expert -->3
 
| rating41 =  <!-- Main Battery & AA Expert -->2
| rating42 =  <!-- Swift in Silence -->
| rating43 =  <!-- Radio Location -->
| rating44 =  <!-- Fearless Brawler -->3
| rating45 =  <!-- Concealment Expert -->2
| rating46 =  <!-- Dazzle -->
}}
}}


<!-- Where to get the Commander skills matrix for the type of ship
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->


|Consumables=<!-- write text about selection of Consumables below -->
==Gallery==
''{{#var:ship_name}}'' equips the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


* '''Slot 1''': {{Damage Control Party}}
[[File:LushunA.png|thumb]]
* '''Slot 2''':  {{Heavy Repair Teams}} &ndash; 3 charges
* '''Slot 3''':  {{Hydroacoustic Search}} &ndash; 3 charges


|Camouflage={{Prem Ship Camo Insert|shiptier=10}}
[[Category:Ships of Pan-Asia]]
|Signals=<!-- write text about best set of signals below -->
[[Category:Destroyers]]
Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) are worthwhile picks to increase the firestarting chance of ''Lüshun’s'' main battery shells. Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) is recommended in order to increase the flooding chance of her torpedoes.November Foxtrot ({{November Foxtrot|Size=18px}}) is useful for cutting down the long cooldown time of her Heavy Repair Team and getting her Hydroacoustic Search up faster. India Delta ({{India Delta|Size=18px}}) is a must have as it greatly increases the amount of hit points her Heavy Repair Team restores per charge. Sierra Bravo ({{Sierra Bravo|Size=18px}}) extends the action time of ''Lüshun’s'' {{Hydroacoustic Search}} by 10%.
[[Category:Tier X ships]]
 
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
 
| Charlie Kilo          = 3 <!-- + HP -->
| India Yankee            =  <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = 3 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  = 3 <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven=  <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 3 <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo            = 3 <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 
File:Lushun_RegularCamo.png|Lüshun in her standard camouflage
File:Lushun_Dockyard_Camo.png|Lüshun in her dockyard event camouflage
File:Lushun_Depth_Charge.png|Lüshun's Depth Charge Pattern
</gallery>
 
|History=<!-- write text below -->
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 
</gallery>
 
|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
{{VideoYT|TK0BPHlPMEI}}
|Ref= <!-- write below -->
<references />
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 12.4.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|437}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|452}}:
**The "Torpedo Reload Booster" consumable has been replaced with the "Repair Party" consumable.
**Main battery reload time reduced from 4 to 3.4 s.
**Standard torpedoes replaced with deep-water torpedoes.
**Torpedo range increased from 10 to 11 km.
*{{WoWS DevBlog Link Insert|457}}:
**Main battery reload time reduced from 3.4 to 1.7 s.
**HE shell parameters changed:
***Maximum damage reduced from 1,800 to 1,500.
***Chance to set fire reduced from 8 to 5%.
**Detectability range by sea reduced from 7.2 to 6.9 km.
**Detectability range by air and depths reduced from 3.4 to 3 km.
**Smoke Generator consumable removed.
**Repair Party consumable replaced with Heavy Repair Teams which has the following parameters:
***Duration time: 60 s.
***Reload time: 120 s.
***Number of charges: 3.
**The amount of damage taken in any part of the ship that can be restored by the Heavy Repair Teams consumable increased from 50 to 60%.
*{{WoWS DevBlog Link Insert|459}}:
**Maximum HE shell damage reduced from 1,550 to 1,400.
**Maximum AP shell damage reduced from 2,600 to 2,200.
*{{WoWS DevBlog Link Insert|466}}:
**Detectability range by sea increased: 6.9 to 7.2 km. Other detectability ranges were reduced accordingly.
}}
*First available for completing all 35 stages of the Tan Yan Dockyard in August 2023, during Update 12.7, 12.8 and 12.9.
*Update 12.9:
**Fixed textures and models for the ship.
*Update 12.10:
**Added fixes to the textures and other visuals of the ship.
*Update 13.3:
**The number of bombs per Depth Charge drop increased from 12 to 18.
**Depth Charge damage increased from 1,700 to 2,100.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 00:48, 11 July 2026


X
41,500 doubloons

Lüshun — Pan-Asia Special Tier X Destroyer.

From 1949 through 1956, a scientific and technical support program was in effect between the U.S.S.R. and the P.R.C. Under this program, among other things, the Soviets shared the blueprints of promising warships with China. In particular, China received technical documentation on a Project 41 destroyer. While China didn't build any ships of this project in its original form, between 1968 and 1987, it built fifteen 051-class (Luda-class) missile destroyers that were based on the Soviet Project 41.

Pros

  • Four fast-firing 130 mm guns provide some of the highest sustained damage
  • Flat shell arcs make it easy to hit enemy destroyers and cruisers at medium to long range.
  • The unique heal lets Lüshun recover a significant amount of HP, making her extremely difficult to wear down over the course of a battle
  • Access to Hydroacoustic Search

Cons

  • No Smoke Generator
  • No Engine Boost


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables