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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Victoria}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on 02 September 2024.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_spain.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PSSB719_Victoria.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">21,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Spain Premium Tier&nbsp;IX [[Ship:Battleship|Battleship]].</p><p>A swift battleship that shared the layout and features of the Italian Vittorio Veneto-class warships was considered for construction in Spain through discussions with the Italian government in 1939 and 1940; however, the escalation of World War II and the condition of the Spanish economy hindered the implementation of these plans.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Burst Fire and Modified Shells firing mode available
<!--
* Long firing range
Insert the PERFORMANCE SECTION below.
* High firing accuracy of the main battery
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->
* Low detectability


{{CombatCapability
===Cons===
|name=Modified Shells and Burst Fire
* Small HP pool
|icon=AltMode_burst_sec.png
|description=Victoria can use '''Modified Shells and Burst Fire''' in battle. Firing the guns with the alternative firing mode enabled will fire 2 salvos in quick succession, but with reduced damage. This firing mode takes much longer to reload.
|requirements= Burst Fire and Modified Shells can be toggled at will.
|effects=
*Maximum shell damage reduced by 25%
*Reload time: 53 seconds
*Interval between shots: 2 seconds
*Number of bursts in a series: 2
}}


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
*
*
*
*


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
==Ship Stats==
*
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
*
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
*
{| class="wikitable" style="margin:0; color:inherit; width:100%"
*
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 64800
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 38
|}
</div>


|Research=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Check this! Some do.-->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 375
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 32
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 810
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 15.5
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.48
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 13.67
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


The recommended upgrades are:
</div></div></div>
* '''Slot 1''':
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 2''':
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 3''':
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 4''':
|-
* '''Slot 5''':
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3.0 381mm
* '''Slot 6''':
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 23.9
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 30.0
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 10 × range(km) + 60
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 298
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 210
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 260
|-
| style="color:inherit;" | • Dispersion at 23.9 km || style="color:inherit;" | 299
|}
</div>


<!-- Where to get the Commander skills matrix for the type of ship
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{{Commander Skills 3 BB
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
|-
| rating11 = <!-- Gun Feeder -->
| style="color:inherit;" | • Name || style="color:inherit;" | 381 mm proiettili HE
| rating12 = <!-- Demolition Expert +1% fire + ASW -->
|-
| rating13 = <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5100
| rating14 = <!-- Emergency Repair Specialist -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 24.0%
| rating16 =  <!-- Preventive Maintenance -->
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 880
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 824.3
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 64
|}
</div>


| rating21 =  <!-- Grease the Gears -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
| rating23 =  <!-- Brisk - +10% while unspotted -->
| rating24 =  <!-- Vigilance - +25% torp detect range, +7% TPS -->
| rating25 =  <!-- Priority Target -->
| rating26 =  <!-- AA Defense and ASW Expert - +10% damage -->


| rating31 = <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Long-Range Secondary Battery Shells - +20% range -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = <!-- Basics of Survivability -->
|-
| rating35 = <!-- Improved Repair Part Readiness -->
| style="color:inherit;" | • Name || style="color:inherit;" | 381 mm proiettili AP
| rating36 = <!-- Focus Fire Training - sector reinf. & Airstrike-->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 12000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 884.8
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 64
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.0
|}
</div>


| rating41 = <!-- Furious - buff for being on fire-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = <!-- Manual Secondary Battery Aiming -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
|-
| rating45 = <!-- Concealment Expert -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating46 = <!-- Fire Prevention Expert -->
|-
}}
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm proiettili HE
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4x3 152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 7.0%
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' equips the following consumables:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 90 mm proiettili HE
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 12x1 90mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 860
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


* '''Slot 1:''' {{Damage Control Party}}
</div></div></div>
* '''Slot 2:''' {{Repair Party}} &ndash; 4 charges
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 3:''' {{Spotting Aircraft}} &ndash; 4 charges '''or''' {{Catapult Fighter}} &ndash; 3 charges
* '''Slot 4:''' {{Main Battery Reload Booster}} &ndash; 2 charges


|Camouflage={{Prem Ship Camo Insert|shiptier=9}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 152 mm + 90 mm || style="color:inherit;" | 4 × 3 + 12 × 1
|-
| style="color:inherit;" | 55 mm + 37 mm || style="color:inherit;" | 2 × 2 + 4 × 1 + 2 × 1
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 16 × 4 + 4 × 2
|}


|Signals=<!-- write text about best set of signals below -->
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 227.5 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 259 || style="color:inherit;" | 75% || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 178.5 || style="color:inherit;" | 75% || style="color:inherit;" | 4.6
|}


{{Signal Flags
'''Damage by shell explosions'''
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Juliet Charlie          = <!-- No Detonate -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| India Yankee            =  <!-- -20% Fire duration -->
|-
| Hotel Yankee            = <!-- ram someone -->
| style="color:inherit;" | 8 || style="color:inherit;" | 1400 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–4.6
| Juliet Yankee Bissotwo  = <!-- -20% flood duration -->
|}
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
</div>
| India X-Ray            =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
</div></div></div>


| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven=  <!-- +5% AA damage -->
| Sierra Mike            =  <!-- +5% speed -->
| November Foxtrot        =  <!-- -5% Consumables reload -->
| India Delta            =  <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
<!-- Add the ship code here to populate the upgrade table -->
| Sierra Bravo            = <!-- +10% Hydro action time;  -10% DFAA reload time -->
{{Ship Upgrades Section|code=PSSB719_Victoria}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


</gallery>
<!-- Consumables have to be tagged individually on a slot by slot basis -->
 
{{Ship Consumables Section|consumables=
|History=<!-- write text below -->
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
<div class="thumb tright">
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 324 hp/s)
{{AnnoWiki|content=
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
<h2>''{{#var:ship_name}}'', 19??</h2>
* '''Slot 4:''' {{Main Battery Reload Booster}} (2 charges, 30.0s action, 300.0s cooldown)
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
}}
</div>


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


</gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<gallery>
</gallery>[[File:Victoria.jpg|left|thumb]]</div></div></div>


|Ref= <!-- write below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<references />


{{WoWS Ship Changelog Insert|1=
<gallery>
*Available for testing by supertesters in the game starting from Update 13.0.
</gallery>
{{WoWS Ship Testing Changes Insert|1=
</div></div></div>
*{{WoWS DevBlog Link Insert|449}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|511}}:
**Improved the main battery firing angles.
**Sigma parameter increased from 1.8 to 2.0.
**Switched standard and alternative shells. Fast-moving shells are now base shells, and slow-moving but high-damage ones are alternative.
**Alternative AP shell parameters changed:
***Damage increased: 13,800 to 14,200.
**Alternative HE shell parameters changed:
***Damage increased from 5,250 to 5,850.
***Fire chance increased from 30 to 40%.
*{{WoWS DevBlog Link Insert|533}}:
**Main Battery firing range increased from 20.7 to 23.9 km.
*{{WoWS DevBlog Link Insert|546}}:
**HE shells removed.
**Standard AP shell parameters have been changed:
***Maximum damage reduced from 10,650 to 9,800.
***Shell ballistics have been changed — their trajectories will be more arced. As a result, the ballistics on standard and modified shells have become identical.
***Shell penetration has been significantly reduced.
***Shell fuse time has been reduced from 0.033 to 0.015 s.
***The angle at which the check for ricochets is made increased from 45 to 70 degrees.
***Guaranteed ricochet angle increased from 60 to 80 degrees.
**Modified AP shell parameters changed:
***Maximum damage increased from 14,200 to 14,700.
***Shell ballistics have been changed — their trajectories will now be flatter. As a result, the ballistics on standard and modified shells have become identical.
***Shell penetration has been significantly increased.
***The angle at which the check for ricochets is made reduced from 45 to 30 degrees.
***Guaranteed ricochet angle reduced from 60 to 40 degrees.
**Detectability by sea reduced from 16.1 to 14.5 km.
***All other detectability ranges were adjusted accordingly.
*{{WoWS DevBlog Link Insert|546}}:
**Main battery reload time reduced from 32 to 30 s.
**Added HE shells with the following parameters:
***Maximum HE shell damage – 5,100.
***HE shell armor penetration - 64 mm.
***Chance to cause fire – 24%.
***HE initial velocity - 880 m/s.
**Modified HE shells have the same parameters as normal HE shells.
**AP shell parameters changed:
***Maximum damage increased from 9,800 to 12,000.
***Shell fuse time increased from 0.015 to 0.033s.
***The angle at which the check for ricochets is made reduced from 70 to 45 degrees.
***Guaranteed ricochet angle reduced from 80 to 60 degrees.
***Shell penetration significantly increased.
**Modified AP shells have the same parameters as normal AP shells.
**Modified shells firing mode changed to Burst Fire and Modified Shells with the following parameters:
***Number of bursts in a series: 2.
***Interval between shots: 2 s.
***Maximum shell damage reduced by 25%.
***Burst Fire and Modified Shells cooldown – 45 s.
**Added the Main Battery Reload Booster consumable with the following parameters:
***Number of charges: 2.
***Action time: 30 s.
***Bonus to the main battery reload provided by the Main Battery Reload Booster consumable: -33%.
***Main Battery Reload Booster cooldown: 150 s.
*{{WoWS DevBlog Link Insert|557}}:
**Burst Fire and Modified Shells alternative fire mode reload time increased from 45 to 53 s.
**Main Battery Reload Booster consumable cooldown increased from 150 to 300 s.
}}
*Update 13.9:
**Available for purchase in the Armory for 19,300 doubloons, as well as the Premium Shop. She was also available in the Aquatic Fair event as a Supreme reward, which had a 1.2% chance of dropping.
**Updated textures on the ship.
}}


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[[Category:Ships of Spain]]
[[Category:Battleships]]
[[Category:Tier IX ships]]
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 14:57, 10 July 2026


IX
21,500 doubloons

Victoria — Spain Premium Tier IX Battleship.

A swift battleship that shared the layout and features of the Italian Vittorio Veneto-class warships was considered for construction in Spain through discussions with the Italian government in 1939 and 1940; however, the escalation of World War II and the condition of the Spanish economy hindered the implementation of these plans.

Pros

  • Burst Fire and Modified Shells firing mode available
  • Long firing range
  • High firing accuracy of the main battery
  • Low detectability

Cons

  • Small HP pool


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables