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Ship:Carnot

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{{#vardefine:ship_name|Carnot}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on 17 September 2021 for WoWs' 6th Anniversary!


|Anno=<!-- you can write below short description for the ship. it will replace default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_france.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PFSC509_Carnot.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">18,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; France Premium Tier&nbsp;IX [[Ship:Cruiser|Cruiser]].</p><p>In the process of developing a "large cruiser" in the late 1920s and early 1930s, several cruiser projects with a displacement of 23,690 tons were created. One of these projects was a ship equipped with ten 305 mm guns in three turrets: two triple and one quadruple, with the latter being placed in a superfiring position on the bow and one of the triple-gun turrets on the stern of the ship. The cruiser is also equipped with four 138.6 mm twin-gun mounts and eight 100 mm twin-gun mounts.</p><p> </p></div>


===Pros===
* Great damage per salvo
* High survivability
* Enhanced engine boost available


|Performance=<!-- write text about performance in battles below -->
{{AA Sidebar Warning Insert}}


<!--
===Cons===
PERFORMANCE SECTION GUIDELINES
* Low rate of fire
1.  Write a brief intro paragraph of 1-3 sentences.
* No torpedo armament
2.  Write 1-3 paragraphs of "meat".  Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever.  Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. 
3.  Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
-->
''{{#var:ship_name}}'' is a French super cruiser and the first of its kind added to the French navy represented in the game. ''{{#var:ship_name}}'' features a turtleback armor layout, large caliber artillery with high accuracy but long reload, and a high speed hull that surpasses most at the tier.


''{{#var:ship_name}}'' resembles a supersized ''[[Henri IV]]'' and is something of a cross between ''Henri IV'' and ''[[Alaska]]'', combining ''Henri IV''’s high speeds and ‘’Alaska’s’’ large, heavy-hitting guns.


Her bow and stern armor is covered with 25mm plating, meaning she can be citadelled through the bow and stern by a 381mm or larger shell. ''{{#var:ship_name}}’s'' survivability primarily comes from her turtleback-protected citadel sides, with 180mm lower side plating and torpedo protection for her waterline citadel. Her upper casemate armor consists of 30mm plating along most of the ship.


''{{#var:ship_name}}'' has a uniquely arranged main armament, with 2x3 and 1x4 305mm turrets &mdash; one triple mount and the quad mount forward and the other triple mount aft &mdash; bringing her total main armament to ten (10) 305mm rifles. To fire a full salvo, ''{{#var:ship_name}}'' does not need to show a significant amount of broadside to get all of its guns on target while angled forward. Each HE shell has a 25% chance at starting a fire, a max damage of 4250, and penetration of 51mm with no modifications applied. The AP shells have an alpha damage of 8700 with no modifications applied.  Her guns have a stock reload of 25 seconds, and can be reduced to 22 seconds if players choose to mount {{Main Battery Modification 3}}.  They have a maximum range of 18.6km which can be extended an extra 2.9km by mounting {{Gun Fire Control System Modification 2}}. They are extremely accurate with a sigma of 2.05, and a well-aimed salvo can be extremely punishing to those caught broadside.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 66450
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 19
|}
</div>


''{{#var:ship_name}}'' has a solid AA suite for the tier and does not need to be further upgraded but if players choose, they can further improve the AA by swapping {{Hydroacoustic Search}} for {{Defensive AA Fire}} and {{Spotting Aircraft}} or {{Engine Boost}} for {{Catapult Fighter}}, giving Carnot the ability to have an extremely potent AA suite.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 180
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 36
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 16
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 25
|}
</div>


''{{#var:ship_name}}'', like most of the French cruisers, should stick to flanks using its speed to get to positions and its powerful artillery to set up cross fires. Players should mount {{Engine Boost}} to get to and from positions allowing them to set up a crossfire more quickly, dodge incoming fire, or reposition elsewhere. ''{{#var:ship_name}}'' should focus on broadsiding cruisers and upper decks of battleships with AP and use HE only when ships are angled or when firing at a destroyer. Due to ''{{#var:ship_name}}'' featuring battleship fire duration (60 seconds), players should be careful of the amount of HE focus they receive as being set on fire can cause more damage than a heal can return.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 34.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 870
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 14.4
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.84
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 11.9
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
</div></div></div>
* Good armor- features a turtleback armor scheme that makes it difficult for other cruisers to citadel.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* High speed- max speed of 34.5 knots stock, 36 knots with ''Sierra Mike'' (+5% to ship’s maximum speed) mounted.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Large (305 mm) and accurate guns.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Good AA for the tier.
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x4 + 2x3 305mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 18.56
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2.4
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 30.0
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Battlecruiser dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 8.4 × range(km) + 48
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 203
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 132
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 174
|-
| style="color:inherit;" | • Dispersion at 18.56 km || style="color:inherit;" | 204
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Battleship fire duration (60 seconds).
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Long main battery reload.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* High detectability for a cruiser.
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm HE OEA Mle 1931
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4250
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 25.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 905
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 426
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 51
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Played optimally, ''{{#var:ship_name}}'' uses her superior speed to get to positions on a flank that allow captains to create crossfire and dodge incoming fire. The latter is extremely important due to the fact that ''{{#var:ship_name}}'' features battleship fire duration at 60 seconds. In doing so, punishing salvos can land on broadside cruisers and battleships with regularity.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm AP OPf Mle 1931
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 8700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 870
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 442
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 51
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 8.0
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 139 mm HE OEA Mle 1910
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4x2 139mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 840
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 23
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


The recommended flank build for ''{{#var:ship_name}}'' includes:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}} to reduce the chance of the main battery getting incapacitated and reduce the repair time
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Engine Boost Modification 1}} to increase the {{Engine Boost}} time from 180 seconds to 234 seconds. If players do not wish to purchase {{Engine Boost Modification 1}} from the armory for 17,000 coal then {{Damage Control System Modification 1}} to reduce the risk of being set on fire or flooding.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{Aiming Systems Modification 1}} to reduce the maximum dispersion of main battery shells by 7%.
|-
* '''Slot 4''': {{Propulsion Modification 1}} to reduce the time to reach full engine power by 50%.
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
* '''Slot 5''': {{Concealment System Modification 1}} to reduce the ship's detectability range by 10%. Alternatively for players who wish to run a “lighthouse” build, {{Steering Gears Modification 2}} can be mounted to reduce rudder shift time by 40% and reduce the steering gears repair time by 80%.
|-
* '''Slot 6''': For players who prefer faster reload time, {{Main Battery Modification 3}} should be mounted to reduce the reload time by 12%, however players who prefer range over reload, {{Gun Fire Control System Modification 2}} can be mounted for an extra 16% of range.
| style="color:inherit;" | • Name || style="color:inherit;" | 100 mm HE OEA Mle 1945
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 8x2 100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 855
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->


{{Commander Skills 3 CR
</div></div></div>
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating11 = 2 <!-- Grease the Gears -->
| rating12 = <!-- Swift Fish -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 = 3 <!-- Gun Feeder -->
| rating15 = <!-- Incoming Fire Alert -->
| rating16 =  <!-- Last Stand -->


| rating21 = 2 <!-- Demolition Expert -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 2 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
| rating26 = <!-- Focus Fire Training -->
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 12 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 1 × 2 + 13 × 1
|}


| rating31 = 1 <!-- Heavy HE and SAP Shells -->
'''Continuous damage''' — average DPS within each action zone
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating34 = 2 <!-- Heavy AP Shells -->
|-
| rating35 = 3 <!-- Superintendent -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 108.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
| rating36 = 2 <!-- Survivability Expert -->
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 325.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 140 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


| rating41 = 2 <!-- Top Grade Gunner -->
'''Damage by shell explosions'''
| rating42 = 1 <!-- Outnumbered -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating43 = <!-- Radio Location -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating44 = <!-- Inertial Fuse for HE Shells -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | 6 || style="color:inherit;" | 1400 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
| rating46 = <!-- AA Defense & ASW Expert -->
|}
}}
</div>
 
</div></div></div>
|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' can equip:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Defensive AA Fire}} - 3 charges '''or''' {{Hydroacoustic Search}} - 3 charges
* '''Slot 3:''' {{Engine Boost}} - 3 charges '''or''' {{Spotting Aircraft}} - 4 charges '''or''' {{Catapult Fighter}} (4) - 3 charges
* '''Slot 4:''' {{Repair Party}} - 3 charges
 
|Camouflage=<!-- write text about useful camouflage below -->
{{Prem Ship Camo Insert|shiptier=9}} 


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- Add the ship code here to populate the upgrade table -->
| November Echo Setteseven = 1 <!-- +5% AA damage -->
{{Ship Upgrades Section|code=PFSC509_Carnot}}
| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone =  <!-- +15% flood, +5% you detonate -->
| Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee =  <!-- ram someone -->


| November Foxtrot = 3 <!-- -5% Consumables reload -->
| Sierra Mike = 3 <!-- +5% speed -->
| India Delta = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| India Yankee = 3 <!-- -20% Fire duration -->
| Juliet Charlie = 3 <!-- No Detonate -->


| X-Ray Papa Unaone =  <!-- +15% Smoke Gen action time -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Bravo = 1 <!-- +10% Hydro action time;  -10% DFAA reload time -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* '''Slot 3:''' {{Engine Boost}} (3 charges, 180.0s action, 90.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) '''or''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
* '''Slot 4:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 332.2 hp/s)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
</gallery>
|History=<!-- write text below -->
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
File:Carnot_in_Marseille.png
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<div class="b-popup"><div class="b-popup&#95;head js-tech-nav&#95;head"><div><div class="mw-heading mw-heading2"><h2 id="Ship_Change_Log">Ship Change Log</h2></div></div><span class="b-tech-nav&#95;arrow"></span></div><div class="b-popup&#95;content" style="display: none;"><div>
 
*Update 0.10.6:
|Ref= <!-- write below -->
**Available for testing by supertesters in the game starting from Update 0.10.6.
<references />
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.10.6.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|162}}:
**Preliminary characteristics.
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|187}}:
*Update 0.10.7:
**AP shell fuse arming time increased from 0.01 to 0.033 s.
*AP shell fuse arming time increased from 0.01 to 0.033 s.
*{{WoWS DevBlog Link Insert|194}}:
*Update 0.10.8:
**Main battery firing range decreased from 19.0 to 18.1 km.
**Main battery firing range decreased from 19.0 to 18.1 km.
**Main battery reload time increased from 24 to 25 s.
**Main battery reload time increased from 24 to 25 s.
**Sigma parameter decreased from 2.05 to 1.9.
**Sigma parameter decreased from 2.05 to 1.9.
*{{WoWS DevBlog Link Insert|203}}:
**Main Battery firing range increased from 18.1 to 18.6 km.
**Main Battery firing range increased from 18.1 to 18.6 km.
**Sigma parameter increased from 1.9 to 2.05.
**Sigma parameter increased from 1.9 to 2.05.
}}
**First appeared on sale in September 2021 (during Update 0.10.8) in the Premium store, the Armory (for 228,000 Coal), or 19,300 doubloons.
*First appeared on sale in September 2021 (during Update 0.10.8) in the Premium store, the Armory (for 228,000 Coal), or 19,300 doubloons.
</div></div></div>
}}


}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
[[Category:Ships of France]]
[[Category:Cruisers]]
[[Category:Tier IX ships]]
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 17:06, 6 August 2026


IX
18,000 doubloons

Carnot — France Premium Tier IX Cruiser.

In the process of developing a "large cruiser" in the late 1920s and early 1930s, several cruiser projects with a displacement of 23,690 tons were created. One of these projects was a ship equipped with ten 305 mm guns in three turrets: two triple and one quadruple, with the latter being placed in a superfiring position on the bow and one of the triple-gun turrets on the stern of the ship. The cruiser is also equipped with four 138.6 mm twin-gun mounts and eight 100 mm twin-gun mounts.

Pros

  • Great damage per salvo
  • High survivability
  • Enhanced engine boost available


Cons

  • Low rate of fire
  • No torpedo armament


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables


Ship Change Log