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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Iwaki Alpha}}
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_japan.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">IV</span></div><div class="b-description-img_vehicle">[[File:Ship_PJSC026_Iwaki_1944.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">2,650 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Japan Premium Tier&nbsp;IV [[Ship:Cruiser|Cruiser]].</p><p>In the late 1910s, according to the plans for the development of the Japanese Navy, six cruisers based on the improved design of the Tenryū class were supposed to be built. Due to a number of new design solutions, these ships were supposed to receive an additional fifth main battery gun and have their hulls lightened. The project was never implemented, but its further development led to the creation of the Kuma-class cruisers.</p><p> </p></div>
An advanced design of the ''[[Tenryu]]''-class cruiser. The ship's displacement exceeded that of her predecessor, which allowed for a reinforced artillery armament and more powerful propulsion. At the project design stage, the cruiser was faster than all existing cruisers and many destroyers.<br /><br />''Iwaki Alpha'' was awarded to testers in March 2015 who had played 100 matches during the Closed Alpha period. The ship has not been made available since.
<!-- <br><br>{{Model3DViewer|7593a6a363f1430ab86c912531aa493f}}-->


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
*  Powerful torpedoes
''Iwaki Alpha'' is best treated as a destroyer (DD) that is the size of a cruiser. She has a smoke generator like a DD, and two triple racks of 610mm torpedoes with massive hitting power. With its light armor and good maneuverability this ship can wolf pack it with the best of them.  When played like a torpedo destroyer this ship can work wonders.
* Access to smoke generator consumable


The biggest drawback is ''Iwaki Alpha'''s cruiser sized hull with a deck-to-keel citadel. Stay undetected as much as you can.
===Cons===
* Low survivability
*  Weak main battery guns


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Fast and maneuverable.
* The guns can be made very accurate indeed.
* Hard hitting, stealthy, long-range torpedoes (10 km) that give her the ability to launch from outside detection range.
* Two triple center-line racks for a full six torpedo salvo.
* Equipped with the smoke generator and hydroacoustic search consumables.
* Has access to four upgrade module slots (compared to the usual two).


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
==Ship Stats==
* Thin armor.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Prone to citadel hits and incapacitation of modules.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Generally lousy guns (DPM, range, ballistics).
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Poor forward torpedo firing arcs.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Lacks secondary artillery armament.
|-
* Weak anti-aircraft guns (3.1 km) with no long-range capability.
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 18600
<br />
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 0
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a premium ship, ''Iwaki Alpha'' doesn't have any modules to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 63
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 10-51
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 25
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 35.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 580
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 3.1
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' can equip the legendary {{Aiming Systems Modification 0}} &mdash; one of only three ships that can do so<ref>The others are IV ''Yubari'' and III ''[[Katori]]''.</ref> &mdash; for large buffs to all main armament. Similar to ''[[Arkansas Beta]]'', ''Iwaki Alpha'' has access to upgrade slots 3 and 4 that other ships of her tier do not.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 9.8
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.84
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 4.29
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.84
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
</div></div></div>
* '''Slot 1''': {{Aiming Systems Modification 0}} Don't even think about anything else.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 2''': {{Engine Room Protection}}, though the special {{Hydroacoustic Search Modification 1}} is tempting; smoke screens are torpedo magnets.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 3''': {{Aiming Systems Modification 1}} though the main turret traverse buff or torpedoes buff bear considering.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 4''': {{Propulsion Modification 1}} to make accelerating out of smoke and changing speeds easier.
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 5×1 140mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 10.71
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 21.2
|}
</div>


Combining Aiming Systems Mods 0 and 1 makes ''Iwaki Alpha'' the most accurate (smallest dispersion ellipse) ship in the game.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 106
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 10.71 km || style="color:inherit;" | 107
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 140 mm HE Type0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2400
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 10.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 38
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 23
|}
</div>


{{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 = 1 <!-- Grease the Gears -->
| rating12 = 1 <!-- Swift Fish -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 2 <!-- Last Stand -->


| rating21 = 1 <!-- Pyrotechnician/ why? -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = 2 <!-- Fill the Tubes/ 76 sec reload -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 2 <!-- Consumables Enhancements/ Smoke and hydro -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = 1 <!-- Priority Target -->
| style="color:inherit;" | • Name || style="color:inherit;" | 140 mm Capped Common Shell
| rating26 = <!-- Expert AA Marksman/ NO LR AA capability -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 38
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 23
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Type8 mod. 2
|-
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 3
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Type8 mod. 2
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 76
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 16,267
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 59
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 269
|}
</div>


| rating31 = <!-- Heavy HE and SAP Shells -->
</div></div></div>
| rating32 = <!-- Enhanced Torpedo Explosive Charge/ unnecessary -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating33 = 3 <!-- Adrenaline Rush -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating34 = <!-- Heavy AP Shells -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating35 = 2 <!-- Superintendent -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating36 = 1 <!-- Survivability Expert -->
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 5 × 3
|}


| rating41 = <!-- Top Grade Gunner -->
'''Continuous damage''' — average DPS within each action zone
| rating42 = 1 <!-- Outnumbered -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating43 = 1 <!-- Radio Location -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating44 = <!-- Inertial Fuse for HE Shells -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | Mid-range || style="color:inherit;" | 59.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
| rating46 =  <!-- AA Gunner/ what's the point? -->
|}
}}
</div>
</div></div></div>


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:'''  {{Damage Control Party}}
* '''Slot 2:'''  {{Smoke Generator}} - 3 charges
* '''Slot 3:'''  {{Hydroacoustic Search}} - 3 charges
|Camouflage=<!-- write text about useful camouflage below -->
{{Prem Ship Camo Insert|shiptier=4}}


|Signals=<!-- write text about best set of signals below -->
<!-- Add the ship code here to populate the upgrade table -->
''Iwaki Alpha'' is reasonably fast, so Sierra Mike ({{Sierra Mike|Size=18px}}) may be useful to the player. Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) may be used to increase the fire chance of main battery high explosive ammunition by 1%. Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) will increase torpedo efficiency by increasing the chance to cause flooding.
{{Ship Upgrades Section|code=PJSC026_Iwaki_1944}}


{{Signal Flags
| November Echo Setteseven =
| Mike Yankee Soxisix =
| India X-Ray = 3
| Juliet Whiskey Unaone = 2
| Victor Lima = 3
| Hotel Yankee =


| November Foxtrot = 2
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Mike = 2
{{Ship Consumables Section|consumables=
| India Delta =
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
| Juliet Yankee Bissotwo =
* '''Slot 2:''' {{Smoke Generator}} (3 charges, 15.0s action, 160.0s cooldown)
| India Yankee =
* '''Slot 3:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
| Juliet Charlie = 1
}}


| Zulu = 1
| India Bravo Terrathree =
| Equal Speed Charlie London =
| Zulu Hotel = 2
| Papa Papa =


| Wyvern = 1
==Gallery==
| Red Dragon =  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| Dragon Flag = 2
| Ouroboros =  
| Hydra =  
}}


|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
<gallery>
File:IwakiStart.jpg
File:IwakiAlpha.jpg
File:IwakiGun.jpg
File:IwakiSalvo.jpg
File:IwakIAlphaStrike.jpg
File:IwakiDead.jpg
</gallery>
</gallery>
</div></div>[[File:Iwaki Alpha Image.png|thumb]]</div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
''Iwaki'' (岩木, named after the Iwaki River) is based of the "Tenryu-Kai" project, a planned series of six long range light reconnaissance cruisers that were based off of the ''[[Tenryu]]''-class. These ships were essentially repeats of the previous ''Tenryu''-class as the only major difference was the installation of an additional 140mm gun. The class was cancelled in 1917 after the Japanese learned the details of the American ''[[Omaha]]''-class and realized the inferiority of the "Tenryu-Kai" project. The larger and more heavily armed ''[[Kuma]]''-class were built in their place.


===In-game historical inaccuracies===
<gallery>
* The project was given the name "Iwaki" by Wargaming in accordance with the Imperial Japanese tradition to name light cruisers after rivers.
</gallery>
* Allegedly a ship designed in 1916, but the Type 96 25 mm AA guns did not begin development until 1935. The triple mount version only entered service in 1941.
</div></div></div>
 
|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 
|Ref= <!-- write below -->
<references />


{{WoWS Ship Changelog Insert|1=
[[Category:Ships of Japan]]
{{WoWS Ship Testing Changes Insert|1=
[[Category:Cruisers]]
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0SXdgTUHK5hTG8sE9xicMr486SRjCbeT9Zd6uFLzfng9zPmhLGJyMFi1jrrH8EzUXl October 25, 2017]</span>:
[[Category:Tier IV ships]]
**Hydroacoustic Search consumable moved to a separate slot.
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
**Main battery firing range increased by 500m.
}}
*Added to the game in Update 0.3.0.
*Update 0.3.1.1:
**The rudder shift returned to the values ​​in Update 0.3.0 after the mechanics of ship movement were reworked in Update 0.3.1.
*Update 0.4.1:
**Rudder shift time decreased from 5.0 to 3.8 s.
**Reduced HE chance of setting fire from 12% to 10%.
*Update 0.5.3.2:
**The Type 5 camouflage was renamed Type 9.
*Update 0.5.6:
**The credits selling price was increased from 375,000 to 1,987,500.
*Update 0.5.8:
**The armor model of the hull was refined.
*Update 0.6.2:
**Improved appearance with the use of special technology for improved rendering of thin elements (rigging, etc.).
**The national flag was moved from the stern to the mast.
*Update 0.6.3.1:
**The base ship detectability was reduced from 10,800 to 10,100 m.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 4.71 km.
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
**The Hydroacoustic Search consumable was added to a separate slot.
**Main battery firing range increased from 10.21 to 10.71 km.
*Update 0.6.15:
**Detectability when firing main guns in smoke decreased from 4.71 to 4.29 km.
**A bonus was added to the "Type 9" permanent camouflage: a -10% discount to the cost of post-battle maintenance.
*Update 0.7.2:
**Players who have collected the "Uniforms" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
*Update 0.7.6:
**Improved display of thin elements on the hull.
*Update 0.7.10:
**The range of the Hydroacoustic Search consumable was unified: 4 km for detecting ships, 3 km for detecting torpedoes.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 18:05, 9 July 2026


IV
2,650 doubloons

Iwaki Alpha — Japan Premium Tier IV Cruiser.

In the late 1910s, according to the plans for the development of the Japanese Navy, six cruisers based on the improved design of the Tenryū class were supposed to be built. Due to a number of new design solutions, these ships were supposed to receive an additional fifth main battery gun and have their hulls lightened. The project was never implemented, but its further development led to the creation of the Kuma-class cruisers.

Pros

  • Powerful torpedoes
  • Access to smoke generator consumable

Cons

  • Low survivability
  • Weak main battery guns


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Aiming Systems Modification 0
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Propulsion Modification 1
Steering Gears Modification 1


Consumables