Ship:Graf Zeppelin
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{{#vardefine:ship_name|Graf Zeppelin}} | |||
__NOTOC____NOEDITSECTION__ | |||
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Aircraft Carrier b-description-img_type__Aircraft Carrier-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSA518_Graf_Zeppelin.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">11,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] — Germany Premium Tier VIII [[Ship:Aircraft Carrier|Aircraft Carrier]].</p><p>Recognizing the importance of building aircraft carriers, the German leadership sent a group of experts to Japan to study the implementation of this ship type. The first aircraft carrier received the name Graf Zeppelin during her launch ceremony. During the construction, the ship design underwent various modifications, including the replacement of the original stem with an "Atlantic" one and the addition of external bulges. The unfinished ship was scuttled in Stettin before the city was captured by the Red Army. After the war, the carrier was raised and thoroughly examined in the U.S.S.R. The plans to complete the ship were abandoned, and she was later destroyed as a training target.</p><p> </p></div> | |||
===Pros=== | |||
* Long secondary battery gun firing range | |||
* High secondary Rate of fire | |||
* Ap bombs | |||
===Cons=== | |||
* Low aircraft HP | |||
* High concealment | |||
* Weak armor | |||
==Ship Stats== | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 52600 | |||
|- | |||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 16 | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 80 | |||
|- | |||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 25 | |||
|- | |||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13 | |||
|- | |||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 21 | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.0 | |||
|- | |||
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1140 | |||
|- | |||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 17.9 | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.71 | |||
|- | |||
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0 | |||
|- | |||
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control | |||
|- | |||
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 6.2 || style="color:inherit;" | 9.5 | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control | |||
|- | |||
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE | |||
|- | |||
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 150 mm Spr.Gr. L/4.5 | |||
|- | |||
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 8x2 150mm | |||
|- | |||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.0 || style="color:inherit;" | 6.0 | |||
|- | |||
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1700 | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 875 | |||
|- | |||
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 38 | |||
|- | |||
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 8.0% | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control | |||
|- | |||
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE | |||
|- | |||
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 105 mm Spr.Gr. Kz. | |||
|- | |||
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 6x2 105mm | |||
|- | |||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.9 || style="color:inherit;" | 13.5 | |||
|- | |||
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1200 | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 900 | |||
|- | |||
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 26 | |||
|- | |||
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 5.0% | |||
|} | |||
</div> | |||
</div></div></div> | |||
< | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | ||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" | ||
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |||
| | | style="color:inherit;" | • Range (km) || style="color:inherit;" | 7 | ||
| | |- | ||
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0 | |||
|- | |||
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1 | |||
|- | |||
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1 | |||
|- | |||
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200 | |||
|- | |||
| style="color:inherit;" | • Deployment || style="color:inherit;" | Automatic | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | |||
|- | |||
| style="color:inherit;" | 105 mm || style="color:inherit;" | 6 × 2 | |||
|- | |||
| style="color:inherit;" | 37 mm || style="color:inherit;" | 11 × 2 | |||
|- | |||
| style="color:inherit;" | 20 mm || style="color:inherit;" | 7 × 4 | |||
|} | |||
| | '''Continuous damage''' — average DPS within each action zone | ||
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | ||
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
| | |- | ||
| | | style="color:inherit;" | Short-range || style="color:inherit;" | 98 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0 | ||
| | |- | ||
| style="color:inherit;" | Mid-range || style="color:inherit;" | 203 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5 | |||
|- | |||
| style="color:inherit;" | Long-range || style="color:inherit;" | 126 || style="color:inherit;" | 100% || style="color:inherit;" | 5.2 | |||
|} | |||
| | '''Damage by shell explosions''' | ||
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | ||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
| | |- | ||
| | | style="color:inherit;" | 6 || style="color:inherit;" | 1400 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.2 | ||
| | |} | ||
} | </div> | ||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ROCKET PLANES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1320 | |||
|- | |||
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 136 | |||
|- | |||
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1 | |||
|- | |||
| style="color:inherit;" | • Per squadron || style="color:inherit;" | 8 | |||
|- | |||
| style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 79.0 | |||
|- | |||
| style="color:inherit;" | • Ammo name || style="color:inherit;" | Wfr.Gr.21E | |||
|- | |||
| style="color:inherit;" | • Ammo type || style="color:inherit;" | High-Explosive Rocket | |||
|- | |||
| style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 4 | |||
|- | |||
| style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 4450 | |||
|- | |||
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1710 | |||
|- | |||
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 181 | |||
|- | |||
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 9 | |||
|- | |||
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 3 | |||
|- | |||
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 14 | |||
|- | |||
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 76.0 | |||
|- | |||
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0 | |||
|- | |||
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | LT F5b | |||
|- | |||
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 1 | |||
|- | |||
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 5333 | |||
|- | |||
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 30% | |||
|- | |||
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 35 | |||
|- | |||
| style="color:inherit;" | • Arming distance (m) || style="color:inherit;" | 470 | |||
|- | |||
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 6.0 | |||
|- | |||
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1 | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DIVE BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1650 | |||
|- | |||
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 181 | |||
|- | |||
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 8 | |||
|- | |||
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 2 | |||
|- | |||
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 12 | |||
|- | |||
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 92.0 | |||
|- | |||
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0 | |||
|- | |||
| style="color:inherit;" | • Bomb name || style="color:inherit;" | PD 500 | |||
|- | |||
| style="color:inherit;" | • Bomb type || style="color:inherit;" | Armor- Piercing (AP) Bomb | |||
|- | |||
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 1 | |||
|- | |||
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 5800 | |||
|- | |||
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<!-- Add the ship code here to populate the upgrade table --> | |||
{{Ship Upgrades Section|code=PGSA518_Graf_Zeppelin}} | |||
<!-- Consumables have to be tagged individually on a slot by slot basis --> | |||
* '''Slot 1:''' | {{Ship Consumables Section|consumables= | ||
* '''Slot 2:''' | * '''Slot 1:''' {{Damage Control Party}} (30.0s action, 70.0s cooldown) | ||
* '''Slot 2:''' {{Patrol Fighter}} (4 charges, 600.0s action, 40.0s cooldown) | |||
}} | |||
==Gallery== | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div>[[File:Graf_Zepplin.png|400px]]<div class="b-popup_content" style="display: none;"><div> | |||
<gallery> | |||
</gallery> | </gallery> | ||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div class=" | |||
<h2> | |||
= | |||
-- | |||
</div> | |||
= | |||
<gallery> | |||
</gallery> | </gallery> | ||
</div></div></div> | |||
{{WoWS Ship Changelog Insert|1= | {{WoWS Ship Changelog Insert|1= | ||
*Made available for testing in the game by supertesters starting from Update 0.6.8. | *Update 0.6.8: | ||
**Made available for testing in the game by supertesters starting from Update 0.6.8. | |||
**Squadron composition changed 2-3-0 from to 2-0-3, with PC-500 RS (Paulina) AP bomb as an optional module. | **Squadron composition changed 2-3-0 from to 2-0-3, with PC-500 RS (Paulina) AP bomb as an optional module. | ||
**HE bomb aiming reticle changed from elliptical to circular. | **HE bomb aiming reticle changed from elliptical to circular. | ||
**AP bomb characteristics changed: | **AP bomb characteristics changed: | ||
| Line 256: | Line 310: | ||
***Range decreased to 6250 meters. | ***Range decreased to 6250 meters. | ||
***Accuracy improved. | ***Accuracy improved. | ||
* | ***Graf Zeppelin owners issued a clone for public testing. | ||
**Graf Zeppelin owners issued a clone for public testing. | ***Refunds offered to current owners. | ||
**Refunds offered to current owners. | ***Those who kept their ships after the changes were finalised were issued a custom permanent camouflage. | ||
**Those who kept their ships after the changes were finalised were issued a | ***Two versions of Graf Zeppelin clones were issued for testing. | ||
* | |||
**Two versions of Graf Zeppelin clones were issued for testing. | |||
**The First Version: | **The First Version: | ||
**AP bomb characteristics changed: | |||
***Dispersion ellipse reduced from 54m х 270m to 54m х 210m. | |||
***Velocity increased from 345m/s to 375m/s, penetration subsequently improved. | |||
***Bomb fall time reduced from 6 seconds to 3.8 seconds. | |||
***Aircraft take-off time reduced. | ***Aircraft take-off time reduced. | ||
***The tier of fighters has been reduced to 7, without changes in their battle performance. | ***The tier of fighters has been reduced to 7, without changes in their battle performance. | ||
**The Second Version: | **The Second Version: | ||
**AP bomb characteristics changed: | |||
***Dispersion changed from an elliptical 54m х 270m to a circular 120m х 120m. | |||
***Dispersion when ALT-attack is used increased from -50% to -20%. | |||
***Dispersion when ALT-attack is used and under DFAA increased from 40% to 50%. | |||
***Velocity increased from 345m/s to 375m/s, penetration subsequently improved. | |||
***Bomb fall time reduced from 6 seconds to 1 second. | |||
* | ***Previous testing versions removed. | ||
**Previous testing versions removed. | |||
**A clone of Graf Zeppelin with deepwater torpedoes issued for testing: | **A clone of Graf Zeppelin with deepwater torpedoes issued for testing: | ||
***Squadron composition of 2-3-0. | ***Squadron composition of 2-3-0. | ||
| Line 286: | Line 337: | ||
***Torpedo depth at 5.85m (due to draught difference, DDs are mostly immune, other classes are mostly hit). | ***Torpedo depth at 5.85m (due to draught difference, DDs are mostly immune, other classes are mostly hit). | ||
***Squadron formation: cross. | ***Squadron formation: cross. | ||
**Deepwater torpedo clone characteristics changed: | **Deepwater torpedo clone characteristics changed: | ||
***The radius of the aiming reticle of the bombers is reduced. | ***The radius of the aiming reticle of the bombers is reduced. | ||
| Line 293: | Line 343: | ||
***No fighter planes. | ***No fighter planes. | ||
***Two types of bombers, AP and HE. | ***Two types of bombers, AP and HE. | ||
***The reticle remains circular, but with a similar reduced radius. | |||
***Deepwater torpedoes only. | ***Deepwater torpedoes only. | ||
* | ***Both of the above issued for public testing. | ||
**Both of the above issued for public testing. | ***Dispersion ellipse of AP bombs reduced to 105m х 105m; HE bombs unchanged. | ||
**Dispersion ellipse of AP bombs reduced to 105m х 105m; HE bombs unchanged. | ***AP bombs and deepwater torpedoes received unique icons. | ||
**AP bombs and deepwater torpedoes received unique icons. | ***Previous testing versions removed. | ||
* | ***Two versions of Graf Zeppelin clones were issued for testing. | ||
**Previous testing versions removed. | |||
**Two versions of Graf Zeppelin clones were issued for testing. | |||
**The First Version: | **The First Version: | ||
***Squadron composition of 1-0-3. | ***Squadron composition of 1-0-3. | ||
| Line 317: | Line 365: | ||
***Aircraft take-off time reduced by half. | ***Aircraft take-off time reduced by half. | ||
***Aircraft landing time reduced. | ***Aircraft landing time reduced. | ||
* | ***Previous testing versions removed. | ||
**Previous testing versions removed. | |||
**Two clones of Graf Zeppelin created for testing: | **Two clones of Graf Zeppelin created for testing: | ||
***Torpedo bomber squadrons carry standard torpedoes, although deepwater torpedos that may not strike destroyers can be instead equipped. | ***Torpedo bomber squadrons carry standard torpedoes, although deepwater torpedos that may not strike destroyers can be instead equipped. | ||
| Line 325: | Line 372: | ||
***Secondary battery repositioned, allowing it to fire on both the port and starboard sides. | ***Secondary battery repositioned, allowing it to fire on both the port and starboard sides. | ||
***Hydroacoustic Search consumable added, with characteristics similar to Tier VII cruisers. | ***Hydroacoustic Search consumable added, with characteristics similar to Tier VII cruisers. | ||
***4.2km detection of ships. | |||
***2.97km detection of torpedoes. | |||
***94 seconds duration. | |||
***180 seconds cooldown, or 120 seconds cooldown with the premium consumable. | |||
**The First Version: | **The First Version: | ||
***Squadron composition of 1-2-1. | ***Squadron composition of 1-2-1. | ||
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***Fighter squadrons have 5 planes, with a total capacity of 24. | ***Fighter squadrons have 5 planes, with a total capacity of 24. | ||
***Dive bomber squadrons have 5 planes, with a total capacity of 48. | ***Dive bomber squadrons have 5 planes, with a total capacity of 48. | ||
* | ***The above two versions will be issued for testing between the 9th of February to the 23rd of February. | ||
**The above two versions will be issued for testing between the 9th of February to the 23rd of February. | ***The above two versions were issued to players with incorrect statistics. | ||
* | |||
**The above two versions were issued to players with incorrect statistics. | |||
***The deepwater torpedoes were intended to be able to strike cruisers, in addition to battleships and aircraft carriers. | ***The deepwater torpedoes were intended to be able to strike cruisers, in addition to battleships and aircraft carriers. | ||
***The first version incorrectly increased the bomber squadron by 2 planes, and reduced the fighters by two planes. | ***The first version incorrectly increased the bomber squadron by 2 planes, and reduced the fighters by two planes. | ||
* | ***Release statistics revealed. Two squadron compositions may be chosen from. | ||
**Release statistics revealed. Two squadron compositions may be chosen from. | |||
**The initial composition: | **The initial composition: | ||
***Squadron composition of 2-0-3. | ***Squadron composition of 2-0-3. | ||
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***Torpedo bomber squadrons have 5 planes. | ***Torpedo bomber squadrons have 5 planes. | ||
***Dive bomber squadron has 9 planes. | ***Dive bomber squadron has 9 planes. | ||
**Dive bomber squadrons may select from AP or HE bombs. | ***Dive bomber squadrons may select from AP or HE bombs. | ||
**Torpedo bomber squadrons may select from standard torpedoes, or deepwater torpedoes that cannot hit destroyers. | ***Torpedo bomber squadrons may select from standard torpedoes, or deepwater torpedoes that cannot hit destroyers. | ||
**Fighter squadrons retain their increased HP at Tier VII. | ***Fighter squadrons retain their increased HP at Tier VII. | ||
**Hydroacoustic Search consumable remains present from testing. | ***Hydroacoustic Search consumable remains present from testing. | ||
**Squadron take-off and landing remains faster than other similar carriers. | ***Squadron take-off and landing remains faster than other similar carriers. | ||
**These statistics replace the existing statistics of the Graf Zeppelin on the live server on release of update 0.7.3. | ***These statistics replace the existing statistics of the Graf Zeppelin on the live server on release of update 0.7.3. | ||
**Players have the option of refunding their Graf Zeppelin until the release of update 0.7.5. | ***Players have the option of refunding their Graf Zeppelin until the release of update 0.7.5. | ||
***First appeared for sale in August 2017. | |||
*First appeared for sale in August 2017. | |||
*Update 0.6.10.1: | *Update 0.6.10.1: | ||
**Two versions of the ship were added to the client for testing by supertesters, developers, and special contributors. | **Two versions of the ship were added to the client for testing by supertesters, developers, and special contributors. | ||
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**A bonus of -10% to the cost of the post battle repair service was added to the Type 10 permanent camouflage. | **A bonus of -10% to the cost of the post battle repair service was added to the Type 10 permanent camouflage. | ||
*Update 0.7.10: | *Update 0.7.10: | ||
**The ranges of the Hydroacoustic Search consumable were unified - 3 km for detecting torpedoes, 4 km for detecting ships. | **The ranges of the Hydroacoustic Search consumable were unified - 3 km for detecting torpedoes, 4 km for detecting ships. | ||
*Update 0.7.12: | *Update 0.7.12: | ||
**The penetration for the HE shell of the 150 mm secondary battery was increased from 36 to 37 mm. | **The penetration for the HE shell of the 150 mm secondary battery was increased from 36 to 37 mm. | ||
*Update 0.8.0: | *Update 0.8.0: | ||
**The Fighter squadron was changed to an Attack squadron: | **The Fighter squadron was changed to an Attack squadron: | ||
*** Attack Aircraft per squadron: 9; Attack Aircraft per attack group: 3; Amount of rockets per aircraft: 4. | ***Attack Aircraft per squadron: 9; Attack Aircraft per attack group: 3; Amount of rockets per aircraft: 4. | ||
**The Dive Bombers were changed: | **The Dive Bombers were changed: | ||
*** Dive Bomber aircraft per squadron: 8; Dive Bomber aircraft per attack group: 2; Amount of bombs per aircraft: 1. | ***Dive Bomber aircraft per squadron: 8; Dive Bomber aircraft per attack group: 2; Amount of bombs per aircraft: 1. | ||
**The Torpedo Bombers were changed: | **The Torpedo Bombers were changed: | ||
***Torpedo Bomber aircraft per squadron: 8; Torpedo Bomber aircraft per attack group: 2; Amount of torpedoes per aircraft: 1. | ***Torpedo Bomber aircraft per squadron: 8; Torpedo Bomber aircraft per attack group: 2; Amount of torpedoes per aircraft: 1. | ||
*Update 0.8.1.1: | *Update 0.8.1.1: | ||
**Damage per torpedo was reduced from 6,000 to 4,533. | **Damage per torpedo was reduced from 6,000 to 4,533. | ||
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}} | }} | ||
[[Category:Ships of Germany]] | |||
[[Category:Aircraft Carriers]] | |||
[[Category:Tier VIII ships]] | |||
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | |||
Latest revision as of 15:36, 1 August 2026
Graf Zeppelin — Germany Premium Tier VIII Aircraft Carrier.
Recognizing the importance of building aircraft carriers, the German leadership sent a group of experts to Japan to study the implementation of this ship type. The first aircraft carrier received the name Graf Zeppelin during her launch ceremony. During the construction, the ship design underwent various modifications, including the replacement of the original stem with an "Atlantic" one and the addition of external bulges. The unfinished ship was scuttled in Stettin before the city was captured by the Red Army. After the war, the carrier was raised and thoroughly examined in the U.S.S.R. The plans to complete the ship were abandoned, and she was later destroyed as a training target.
Pros
- Long secondary battery gun firing range
- High secondary Rate of fire
- Ap bombs
Cons
- Low aircraft HP
- High concealment
- Weak armor
Ship Stats
Hull Information
Secondary Battery
Airstrike
AA Defense
Aircraft
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
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| Slot 5 |
Consumables
- Slot 1: Damage Control Party
(30.0s action, 70.0s cooldown) - Slot 2: Patrol Fighter
(4 charges, 600.0s action, 40.0s cooldown)
