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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Lazo}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">VII</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSC518_Lazo.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">7,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Premium Tier&nbsp;VII [[Ship:Cruiser|Cruiser]].</p><p>The development of Project 68 began in 1937 as part of a plan to build light cruisers of a new class. It was planned to build 26 cruisers of this class between 1938 and 1947; however, not a single ship out of the seven laid down had been completed by the time World War II shook the Soviet Union. Two cruisers under construction in Mykolaiv were blown up by the Germans during their retreat.</p><p> </p></div>


<!-- <br><br>{{Model3DViewer|bc0b4a4437f740e29feb4cb37089ad14}}-->
===Pros===
* Long main battery firing range
* Access to the Rapid Takeoff Spotter consumable
* Great shell ballistics


|Performance=
===Cons===
{{AA Sidebar Warning Insert}}
* High detectability
''{{#var:ship_name}}'' is a Tier VII Soviet light cruiser that inherits its play style from its tech tree sister ''[[Shchors]]'' while being based upon the stock hull of ''[[Chapayev]]''.
* Weak armor
* Low maneuverability


Captains will be happy with ''{{#var:ship_name}}''’s primary firepower which comes in the form of twelve 152mm rifles with a nine second reload and excellent range of 17.3km.  The ballistics on these guns provide the opportunity to kite away and rain fire down upon enemy battleships with relative ease, making use of her unique {{Rapid Takeoff Spotter}} consumable for near constant uptime. While the guns may lag behind ''Shchors'' for damage output due to the slightly lower rate of fire, the additional effective range helps to compensate. Her AP shells have relatively high armor penetration for the caliber, meaning they can be useful against cruisers that expose their broadsides; however, her high explosive shells will still be her primary ammo choice.  Consequently, captains will want to invest in the <u>Inertial Fuse for HE Shells</u> commander skill to increase the penetration of her HE shells to 32mm.


The {{Rapid Takeoff Spotter}} of ''{{#var:ship_name}}'' compliments the ship in its intended role of a long-range light cruiser by further increasing her range to 20.7km. A unique trait of this consumable is that compared to other cruisers, ''{{#var:ship_name}}'' only has a 15 second cooldown before she can use her Spotting Aircraft again.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 36300
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}'', like other Soviet cruisers, comes equipped a set of short range torpedoes that captains may wish to use in closer range brawls or to assassinate overly assertive battleships. These torpedoes should be considered a last-ditch weapon, though, as ''{{#var:ship_name}}'' lacks the armor to reliably deliver them within range of an enemy battleship or heavy cruiser. 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


Captains will find ''{{#var:ship_name}}''’s maneuverability closely resembles that of ''Shchors'', making her strong in the kiting role while the added armor affords her the chance to better sustain herself against incoming fire. The additional 4,100 hit points further increases her survivability, while she also benefits from a slight improvement in concealment. However, captains should be aware that while her armor is improved over ''Shchors'', she is still very lightly armored and caution is advised should they opt to push into close range. Her anti-aircraft battery is a slight downgrade from ''Shchors'', maintaining the same long-range and short-range firepower but reducing the damage output of her mid-range guns.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 33.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 890
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 12.6
|}
</div>


Overall, players who like ''Shchors'' and ''Chapayev'' will be right at home with ''{{#var:ship_name}}'', finding she plays in much the same way with only a few minor differences. She is best played at long range, making use of her exceptional gun ballistics and {{Rapid Takeoff Spotter}} to get the best results while actively avoiding pushing aggressively until later in the game when she is less likely to be focused by multiple ships.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 12.84
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 6.44
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 6.66
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 6.44
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
</div></div></div>
* She is in essence an A-hull ''[[Chapayev]]'', meaning she receives a better health pool than ''Shchors''.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Long main battery firing range at 17.3km range.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Very good ballistics for 152mm shells.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* High explosive shells have high fire chance and can pack a punch with the captain skill <u>Inertia Fuse for HE Shells</u>.
|-
* Her AP has high penetration compared to many of her light cruiser counterparts.
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×3 152mm
* {{Rapid Takeoff Spotter}} has very short cooldown, allowing ''{{#var:ship_name}}'' to consistently maintain maximum firing range.
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 17.33
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 9.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 6.7
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 25.0
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Poor armor protection; lack of angling and dodging can result in huge damage taken.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Although good at medium ranges, her ballistics become poor, especially combined with the range given to her with {{Rapid Takeoff Spotter}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* She has 1 second slower reload compared to her counterpart ''[[Shchors]]''
|-
* Short-range "suicide" torpedoes.
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
* Poor maneuverability compared to other Tier VII cruisers.
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 152
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 17.33 km || style="color:inherit;" | 153
|}
</div>


|Research=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | OFU-35
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 12.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 55
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | AP-35
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 55
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PRPT024
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 74.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 50200
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.1
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 65
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 3.02%
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
</div></div></div>
* '''Slot 1''': {{Main Armaments Modification 1}} '''or''' {{Spotting Aircraft Modification 1}}
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 2''': {{Damage Control System Modification 1}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 3''':  {{Aiming Systems Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 4''':  {{Steering Gears Modification 1}} '''or''' {{Damage Control System Modification 2}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.6
|}
</div>


Since  ''{{#var:ship_name}}'' plays similar to her tech tree counterparts, a standard build that emphasizes her survivability and main armaments is a viable options. Alternatively, captains may elect to use {{Spotting Aircraft Modification 1}} to capitalize on the kiting play-style that favors ''{{#var:ship_name}}''.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | HE-56
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 16.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 895
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
''{{#var:ship_name}}'' is very similar to ''Shchors,'' and thus many of the same recommended skills will overlap between the two ships.


{{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 = 1 <!-- Grease the Gears -->
| rating12 =  <!-- Swift Fish -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 = 2 <!-- Incoming Fire Alert -->
| rating16 = 3 <!-- Last Stand -->


| rating21 = 2 <!-- Pyrotechnician -->
</div></div></div>
| rating22 = <!-- Fill the Tubes -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating23 = 1 <!-- Consumables Enhancements -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating24 = 3 <!-- Eye in the Sky -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating25 = 1 <!-- Priority Target -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating26 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 4 × 2
|}


| rating31 = 1 <!-- Heavy HE and SAP Shells/ Concealment penalty -->
'''Continuous damage''' — average DPS within each action zone
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating34 = 0 <!-- Heavy AP Shells -->
|-
| rating35 = 1 <!-- Superintendent -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 52.5 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
| rating36 = 1 <!-- Survivability Expert -->
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 101.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 59.5 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


| rating41 = 1 <!-- Top Grade Gunner -->
'''Damage by shell explosions'''
| rating42 = <!-- Outnumbered -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating43 = <!-- Radio Location -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating44 = 2 <!-- Inertial Fuse for HE Shells -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | 2 || style="color:inherit;" | 340 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
| rating46 = <!-- AA Gunner -->
|}
}}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2400
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Defensive AA Fire}} &ndash; 3 charges '''or''' {{Hydroacoustic Search}} &ndash; 3 charges
* '''Slot 3:''' {{Rapid Takeoff Spotter}} &ndash; 5 charges


Captains should take note of the special nature of ''{{#var:ship_name}}''’s Rapid Takeoff Spotter. It has a very quick cooldown and uptime compared with other cruisers.
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PRSC518_Lazo}}


|Camouflage={{Prem Ship Camo Insert|shiptier=7}}


|Signals=<!-- write text about best set of signals below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
''{{#var:ship_name}}'' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike ({{Sierra Mike|Size=18px}}) flags are highly recommended to increase the ship's top speed. India X-Ray ({{India X-Ray|Size=18px}}) and Victor Lima ({{Victor Lima|Size=18px}}) flags should be mounted to improve the ship's main battery fire chance. November Foxtrot ({{November Foxtrot|Size=18px}}) flags can also be mounted to decrease consumable cooldown time.
{{Ship Consumables Section|consumables=
 
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
{{Signal Flags
* '''Slot 2:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 181.5 hp/s)
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
* '''Slot 3:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* '''Slot 4:''' {{Spotting Aircraft}} (5 charges, 60.0s action, 10.0s cooldown)
}}


| November Echo Setteseven = 2 <!-- +5% AA damage -->
| Mike Yankee Soxisix =  1 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray        =  2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 1 <!-- +15% flood, +5% you detonate -->
| Victor Lima        =  2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        =  1 <!-- ram someone -->


| November Foxtrot = 3 <!-- -5% Consumables reload -->
==Gallery==
| Sierra Mike      = 2 <!-- +5% speed -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| India Delta      = 0 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| India Yankee    = 1 <!-- -20% Fire duration -->
| Juliet Charlie  = 3 <!-- No Detonate -->
 
| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo      =  <!-- +10% Hydro action time;  -10% DAAF reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:LazoStart.jpg
File:LazoAft.jpg
File:LazoSalvo.jpg
File:LazoFireSupport.jpg
File:LazoTorps.jpg
File:LazoPlane.jpg


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
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{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 1941</h2>
 
===Specifications===
:10,600 tons displacement, standard
:201m length
:18.7m beam
:6.9m draft
----
====Machinery====
: Six boilers and two sets of turbines
----
====Performance====
:34 knots at 130,000 shaft horsepower
:6,300 nm at 18 knots
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====Armor====
:Main belt: 100mm
:Decks: 50mm citadel deck
:Bulkheads: 100-120mm
:Barbettes and Turrets: 130mm barbettes,
:175mm turret faces, 65 turret sides, 75mm roof
----
====Armament====
=====Main=====
: Twelve (4x3) 152mm/57 B-38 guns
=====Secondary=====
: Eight (4x2) 100mm/56 B-34 guns
=====Anti-aircraft=====
: Twelve (6x2) 37mm/67
=====Torpedoes=====
: Six (2x3) 533mm Torpedo Tubes
----
====Aircraft====
=====Total=====
: Two Aircraft and one catapult amidships
 
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[[File:Крейсер_проекта_68-К_Железняков.jpg|none|thumb|x350px|link=|A unidentified Project 68k cruiser at anchor.]]
 
===History===
 
====Design====
The Projekt 68, or ''[[Chapayev]]''-class, was to be a class of light cruisers to accompany the new fleet of large battleships being planned by the VMF in the late 1930s, as well as to perform general defense of the homeland.
 
Initially, the design was based on the ''[[Kirov]]''-class Projekt 26 light cruisers, which itself was essentially a copy of the hull of the Italian ''Montecuccoli''-class light cruisers. The armament was changed to newer 152mm guns and the armor was improved compared to the ''Kirov''-class, but the resulting design was considered insufficient. VMF leadership requested an increase in the power of the main battery with the addition of a fourth main battery turret, and the project was finally approved on 13 July 1939 as Projekt 68. Standard displacement had increased up to 10,620 tons with a 100mm main armor belt and 50mm armor deck.
 
However, due to the outbreak of the Second World War, and later the invasion of the Soviet Union in 1941, the construction of the cruisers was suspended. After the end of the war, it was decided to complete the five surviving hulls (of the seven laid down) to a revised Projekt 68K. The new design would incorporate lessons learned in the Second World War, namely in regards to increased resistance to underwater damage, with enhanced stability, operational range, and anti-aircraft firepower. Likewise, there would also be an effort to fit newer radars and radio communication devices. Standard displacement of the design increased to 11,330 metric tons as a result of changes.
 
''{{#var:ship_name}}'' is a representation of the original Projekt 68 design.
 
The hull was double-bottomed, and divided into 19 watertight zones. The main armor belt was 100mm thick, 3.3 meters tall and 133 meters long, and closed off by transverse bulkheads – 120mm thick forward, and 100mm thick aft, extending from the height of the main armored deck to the double bottom. The main armor deck was 50mm thick, with a short 20mm extension forward of the citadel. Main battery turrets had 175mm thick faces, 65mm sides and rear, and a 75mm thick roof. Barbette armor was 130mm thick.
The ships were powered by six KV-68 boilers, which were licensed-built versions designed by Ansaldo, operating at a pressure of 26 atmospheres and a temperate of 350º C. These fed two TV-7 geared shaft turbines, each producing 55,000 shp for a total of 110,000 shp, which was sufficient for a top speed of 33.5 knots. Electrical power capacity was 1,700 kW and was in DC.
 
The main battery was twelve 152mm/57 B-38 Pattern 1938 naval rifles, individually sleeved in four MK-5 three-gun turrets. They fired 55 kg Armor-Piercing shells at a velocity of 950 m/s and 48.5 kg HE shells at 800 m/s, with a firing cycle of 8 seconds (7.5 rounds per minute). The MK-5 turrets had a traverse arc of ±150º and a maximum traverse speed of 7.2º/sec. Elevation was from -5º to +45º, with a maximum rate of 13.4º/sec. At ±45º elevation maximum elevation of the AP was 30,215 meters, and 23,720 meters for the HE.
 
The secondary battery consisted of eight 100mm/56 B-34 Pattern 1940 dual-purpose guns, mounted in four twin B-54 turrets. The rate of fire was 16 rounds per minute (3.75 second firing cycle), firing either a 15.8 kg HE shell at 895 m/s to a maximum range of 22,241 meters, or a 15.6 kg AA shell at 900 m/s to a ceiling of 10,000 meters. Elevation was from -8º to +85º with a rate of 10º/sec, and train a full 360º at a rate of 12º/sec.
Light anti-aircraft armament was  twelve 37mm/67 70-K in six twin 66-K mounts. These autocannons fired a 732 gram shell at 880 m/s with a practical rate of fire of 145 rounds per minute (160-180 rpm cyclical). Maximum ballistic range was 8400 meters, with a ceiling of 5000 meters (4000 meters effective). This was complemented with eight 12.7mm DShKM-2B in four twin mounts with a rate of fire of 600 rounds/minute.
 
The ships also carried two triple 533mm torpedo tubes and could undertake minelaying tasks, carrying 90 mines. For reconnaissance and spotting corrections, two KOP 2 seaplanes were to be carried, launched via an amidships catapult.
 
====Service====
 
''{{#var:ship_name}}'' was a member of the ''[[Chapayev]]''-class (Projekt 68) light cruisers, most of which were laid down during the Second World War, but not completed until 1950. ''{{#var:ship_name}}'' was planned to be the eleventh of fifteen sisters, to be ordered in the third Five-Year Plan and laid down in September 1941. She would have then commissioned in 1944 as part of the Pacific fleet (Tikhookeanski Flot). The place of construction would have been yard No. 199 at Komsomol'sk.  However, due to the invasion of Soviet Russia by Nazi Germany, the ship was never ordered
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:Крейсер_проекта_68К._Поперечные_конструктивные_сечения_..jpg|The cross-sectional design of a Project 68k Cruiser.
File:Proekt68.jpeg|Project 68 cruiser.
File:Корпус_легкого_крейсера_«Чкалов».jpg|The housing of the light cruiser ''Chkalov'' on the western stocks of the Baltic Shipyard. In the foreground: outfitting quay businesses, right behind her eastern slipway. Mid-1940s.
File:Proekt68k.jpeg|
File:Здание_деревообделочного_цеха.jpg|
File:Схема_общего_расположения_легкого_крейсера_проекта_68._Реконструкция_С._А._Балакина..jpg|The scheme of the general arrangement of the light cruiser Project 68. Reconstruction SA Balakina.
File:152-мм_трехорудийная_артиллерийская_башенная_установка_МК-5._План_боевого_отделения..jpg|152 mm artillery three-gun turret installation MC-5. The plan of the crew compartment.
File:68к3.jpg|Trial coupled 100mm artillery gun universal SM-5-1 at the greatest angle stabilization.
File:Kuibyshev.jpeg|Cruiser ''Kuibyshev''.


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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.S.R.]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier VII ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
<br />
 
# [https://en.wikipedia.org/wiki/Chapayev-class_cruiser ''Chapayev''-class cruiser - Wikipedia]
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.7.11.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid028T76gSAxNS3yvK2KuvXDkJsEQSxBFmj4qPQzXeZNSrEDMftGPn9vrArE3Sh4V3jZl October 16, 2018]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0qtAcpPu7VKRrNjoZWE7S7xpxwTFRdewKawnsUd8Rmf8MEVQG8HHMAkRV9ysS9Nual November 7, 2018]</span>:
**Main battery reload time was increased from 8 to 9 s.
**Characteristics of the Spotting Aircraft consumable were changed:
***Duration was reduced from 100 to 60 s.
***Cooldown was reduced from 360 s (240 s) to 15 s (10 s).
***Charges were increased from 3 (4) to 4 (5).
}}
*Update 0.8.3:
**Became available for 1500 allowance tokens in the Armory during the "Victory" competition.
*Update 0.8.4:
**Minor fixes to geometry and textures.
*Update 0.9.2:
**HE shell armor penetration increased from 24 mm to 25 mm.
**Armor thickness was changed: deck armor increased from 16 mm to 25 mm.
*Update 0.9.11:
**Available for 83,000 Coal in the Armory.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 5.6 km.
*Update 0.10.7:
**Minor geometry and texture fixes.
}}
 
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Latest revision as of 00:31, 9 July 2026


VII
7,500 doubloons

Lazo — U.S.S.R. Premium Tier VII Cruiser.

The development of Project 68 began in 1937 as part of a plan to build light cruisers of a new class. It was planned to build 26 cruisers of this class between 1938 and 1947; however, not a single ship out of the seven laid down had been completed by the time World War II shook the Soviet Union. Two cruisers under construction in Mykolaiv were blown up by the Germans during their retreat.

Pros

  • Long main battery firing range
  • Access to the Rapid Takeoff Spotter consumable
  • Great shell ballistics

Cons

  • High detectability
  • Weak armor
  • Low maneuverability


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1


Consumables