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imported>SirDixie:eu
Copied ship performance etc across from JB.
 
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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Jean Bart B}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_france.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PFSB599_Black_Jean_Bart.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">21,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; France Premium Tier&nbsp;IX [[Ship:Battleship|Battleship]].</p><p>Jean Bart, the second Richelieu-class battleship, was launched after the outbreak of World War II. To prevent her from being captured by the enemy, the unfinished ship was taken to Casablanca, where construction continued. During the Allied landings in Casablanca, Jean Bart put up resistance and was heavily damaged by battleship Massachusetts. The construction of the ship was completed only after the war.</p><p> </p></div>
A ''Richelieu''-class battleship known for her high speed and powerful anti-torpedo defense. In the process of her completion in the late 1940s, she received the most advanced anti-aircraft artillery systems for that time, which significantly increased the ship's AA defense.<br><br>''{{#var:ship_name}}'' was first released for sale on 27 November 2020.  
<!-- <br><br>{{Model3DViewer|XXXX}} -->
|Performance={{AA Sidebar Warning Insert}}
''{{#var:ship_name}}'' is generally viewed as better ''[[Richelieu]]'', and for the most part, this is true. Sitting a tier higher than her sister ship, it would be unusual if ''{{#var:ship_name}}'' weren't stronger in some form or another; in ''{{#var:ship_name}}''’s case, this means a general, all-around upgrade with a few unusual quirks to set her out from the crowd.


''{{#var:ship_name}}'' sits on the low end of health points for Tier IX battleships.  While her base health pool is an improvement over ''[[Richelieu]]''’s best hull, it still falls somewhat short when compared to her other Tier IX counterparts, which can lead to some issues when compounded with the relative thinness of her armor.  ''{{#var:ship_name}}'' can find herself somewhat vulnerable in certain situations, as heavy cruisers and light cruisers using the [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] skill can easily deal full damage to almost any part of the ship. Additionally, while ''{{#var:ship_name}}''’s secondary battery looks good on paper, in practice it's somewhat unwieldy. The mounts themselves are relatively weak and are regularly knocked out the course of a battle, and while there are quite a number of them, they are largely composed of small, 100mm guns — a caliber unable to penetrate the vast majority of targets at Tier IX.  All of her secondaries are also capped to a 10.6 km range, unlike ''[[Alsace]]'' and ''[[République]]''.
===Pros===
* Main Battery Reload Booster
* Good overall agility


Aspects of ''{{#var:ship_name}}''’s hull aren't the ship's major draw, though; that honor instead goes to her main battery guns, which provide a massive increase in offensive firepower when compared to those of ''[[Richelieu]]''. They have a 26 second reload, generally better shell groupings, and access to a special {{Main Battery Reload Booster}} consumable which halves main battery reload time for twenty seconds.  In addition, she retains the high velocity shells found in other high-tier French battleships. Even though they are only 380mm guns — and thus unable to overmatch a number of high tier cruisers — the penetration of her shells are more than enough to punish broadside ships.  Added to the Reload Booster and her excellent ballistics, and ''{{#var:ship_name}}'' can be downright brutal to enemy ships caught making a positioning mistake. She can also make use of her good top speed and maneuverability to exploit enemy positions, utilizing her guns to discourage counter-positioning by the opposing team.           
===Cons===
* Low HP pool
* No overmatch capability


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Relatively short reload of 26 seconds on her main battery which can be further enhanced by her {{Main Battery Reload Booster}} and upgrades.
* Relatively fast top speed of 30 knots which can be increased with {{Engine Boost}} to 32.4 knots. Increasing further with the Sierra Mike ({{Sierra Mike|Size=18px}}) signal flag to 34 knots.
* 7.0 km base secondary range (able to reach 10.6km when running a '''Secondary Build''').
* Her 152 mm secondaries fire HE with an impressive 12% fire chance combined with a rapid reload.
* Good concealment allows her to reach 12.3 km surface detection.
* Excellent range of 24.5 km on her main guns.
* Her forward armament placement allows for easy angling of her armor.
* Good rudder shift time and turning circle.
* One of the best AA suites at Tier IX make her a deadly ship against enemy aircraft.


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
==Ship Stats==
*  Second lowest health pool among Tier IX battleships
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
*  32mm plating vulnerable to HE spam.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
*  Weakest broadside of any Tier IX battleship with little-to-no overmatch ability.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
*  Most AA power is in mid-range mounts that are vulnerable to high-explosive fire.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
*  Most secondaries are unable to fire on targets directly ahead of the bow.
|-
*  Secondary guns can get easily taken out with HE spam.
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 69000
*  Extremely vulnerable to flanking, and savvy opponents will find it easy to exploit this weakness, making the ship much less effective in competitive gaming.
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 32
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 32
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 32
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 32
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1''': {{Main Armaments Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2''': {{Engine Boost Modification 1}} or {{Damage Control System Modification 1}}
|-
* '''Slot 3''': {{Aiming Systems Modification 1}}
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 30.0
* '''Slot 4''': {{Damage Control System Modification 2}}
|-
* '''Slot 5''':  {{Concealment System Modification 1}}
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 850
* '''Slot 6''':  {{Main Battery Modification 3}}
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 20.8
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Key skills for ''{{#var:ship_name}}'' commanders focused on survivability include [[Ship:Commander#Preventative_Maintenance|Preventative Maintenance]], [[Ship:Commander#Expert_Marksman|Expert Marksman]], [[Ship:Commander#Basics_of_Survivability|Basics of Survivability]], and [[Ship:Commander#Concealment_Expert|Concealment Expert]].
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.89
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 15.05
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


{{Commander Skills 3 BB
</div></div></div>
| rating11 = <!-- Gun Feeder -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating12 = <!-- Pyrotechnician -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating13 = 2 <!-- Consumables Specialist -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating14 = <!-- Emergency Repair Specialist -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2×4 380mm
| rating16 = 2 <!-- Preventive Maintenance -->
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 24.52
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 26.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2.3
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 36.0
|}
</div>


| rating21 = <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Vigilance -->
|-
| rating25 = <!-- Priority Target -->
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | French/Italian BB dispersion
| rating26 = 2 <!-- AA Gunner -->
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 9.8 × range(km) + 66
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.9
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 306
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 115
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 164
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 213
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 262
|-
| style="color:inherit;" | • Dispersion at 24.52 km || style="color:inherit;" | 306
|}
</div>


| rating31 = <!-- Super-Heavy AP Shells -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Long-Range Secondary Battery Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 2 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = 2 <!-- Basics of Survivability -->
|-
| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
| style="color:inherit;" | • Name || style="color:inherit;" | 380 mm HE OEA Mle 1945
| rating36 = 2 <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5400
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 36.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 830
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 884
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 63
|}
</div>


| rating41 =  <!-- Dead Eye -->
| rating42 =  <!-- Improved Secondary Battery Aiming -->
| rating43 =  <!-- Close Quarters Combat -->
| rating44 = 2 <!-- Emergency Repair Expert -->
| rating45 =  <!-- Concealment Expert -->
| rating46 = 2 <!-- Fire Prevention Expert -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' can equip the following consumables:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1:''' {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2:''' {{Repair Party}}
|-
* '''Slot 3:''' {{Main Battery Reload Booster}}
| style="color:inherit;" | • Name || style="color:inherit;" | 380 mm AP OPfK Mle 1943
* '''Slot 4:''' {{Engine Boost}}
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 11900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 830
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 885
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 63
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 8.0
|}
</div>


|Camouflage={{Prem Ship Camo Insert|shiptier=9}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE OEA Mle 1937
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 855
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


|Signals=<!-- write text about best set of signals below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''Jean Bart'' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike ({{Sierra Mike|Size=18px}}) flags are highly recommended to increase the ship's top speed. India Delta ({{India Delta|Size=18px}}) and India Yankee ({{India Yankee|Size=18px}}) flags should be mounted to improve the ship's survivability. November Foxtrot ({{November Foxtrot|Size=18px}}) flags can also be mounted to decrease consumable cooldown time.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 100 mm HE OEA Mle 1945
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3.0x152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 870
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 12.0%
|}
</div>


{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->


| November Echo Setteseven = 2 <!-- +5% AA damage -->
</div></div></div>
| Mike Yankee Soxisix = 2 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| India X-Ray        =    <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 0 <!-- +15% flood, +5% you detonate -->
| Victor Lima        =    <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        = 1 <!-- ram someone -->


| November Foxtrot = 3 <!-- -5% Consumables reload -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| Sierra Mike      = 2 <!-- +5% speed -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| India Delta      = 3 <!-- +20% HP from Repair Party -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| Juliet Yankee Bissotwo = 1 <!-- -20% flood duration -->
|-
| India Yankee    = 3 <!-- -20% Fire duration -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
| Juliet Charlie  = 1 <!-- No Detonate -->
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 152 mm + 100 mm || style="color:inherit;" | 3 × 3 + 12 × 2
|-
| style="color:inherit;" | 57 mm || style="color:inherit;" | 14 × 2
|}


| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
'''Continuous damage''' — average DPS within each action zone
| Sierra Bravo      = 0 <!-- +10% Hydro action time; -10% DAAF reload time -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 570.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.8
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 227.5 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 9 || style="color:inherit;" | 2520 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>


</gallery>


|History=<!-- write text below -->
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PFSB599_Black_Jean_Bart}}


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


</gallery>
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 345 hp/s)
* '''Slot 3:''' {{Main Battery Reload Booster}} (4 charges, 20.0s action, 120.0s cooldown)
* '''Slot 4:''' {{Engine Boost}} (3 charges, 180.0s action, 120.0s cooldown)
}}


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->


|Ref= <!-- write below -->
==Gallery==
<references />
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<br />


{{WoWS Ship Changelog Insert|1=
[[File:JeanBartB.png|thumb]]
*Available for purchase in the Premium Store during the Black Friday sale. Could also drop from Black Friday containers.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 7.95 km.
*Update 13.1:
**Depth Charge Airstrike range increased from 5 to 10 km.
}}


}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
[[Category:Ships of France]]
[[Category:Battleships]]
[[Category:Tier IX ships]]
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 03:33, 9 July 2026


IX
21,500 doubloons

Jean Bart B — France Premium Tier IX Battleship.

Jean Bart, the second Richelieu-class battleship, was launched after the outbreak of World War II. To prevent her from being captured by the enemy, the unfinished ship was taken to Casablanca, where construction continued. During the Allied landings in Casablanca, Jean Bart put up resistance and was heavily damaged by battleship Massachusetts. The construction of the ship was completed only after the war.

Pros

  • Main Battery Reload Booster
  • Good overall agility

Cons

  • Low HP pool
  • No overmatch capability


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables