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Ship:Kaga B

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Kaga B}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->


|Anno=Until the early 1940s, she was one of the biggest aircraft carriers of the Imperial Japanese Navy. Initially laid down as a battleship, she was redesigned during construction to become a carrier. The ship had good armor protection for her type, carried quite numerous air group and powerful secondary battery guns.<br><br> ''Kaga'' first went on sale on 2 June 2017 on the EU servers, and on 5 June 2017 on the NA servers.
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_japan.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Aircraft Carrier b-description-img_type__Aircraft Carrier-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PJSA598_Black_Kaga.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">11,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Japan Premium Tier&nbsp;VIII [[Ship:Aircraft Carrier|Aircraft Carrier]].</p><p>After the Great Kanto Earthquake destroyed the aircraft carrier while it was under construction, it was decided to switch to rebuilding Kaga's hull—a process that had stopped amid the Washington Naval Treaty restrictions. The project mirrored aircraft carrier Akagi, except for the location of the funnels and the availability of a short flight deck. Kaga participated in the Shanghai incident and the Sino-Japanese War. After her modernization was completed, she participated in the Pearl Harbor attack, the Battle of Rabaul, the Marshall Islands campaign, and the Darwin bombing.</p><p> </p></div>
<!-- <br><br>{{Model3DViewer|36ed2275650341fe8a72d07a5037bfa8}} -->


|Performance={{AA Sidebar Warning Insert}}
===Pros===
''Kaga B'' is a Tier VIII premium Japanese aircraft carrier.  Unlike ''[[Saipan]]''’s style of having fewer, higher tier aircraft, ''Kaga B'' instead provided her captain with large numbers of lower tier aircraft.  She is able to launch copious amounts of bombers at the enemy team, but must be careful of the anti-aircraft abilities of same and higher-tier ships.  With proper target selection and flak avoidance, ''{{#var:ship_name}}'' can strike even Tier X targets and still have full squadrons ready to go in the latter stages of the game.
* Large number of aircraft on deck
* Heavy aerial torpedo damage
* Low detectability
* Large number of aircraft in an attacking flight
* Large number of aircraft in a squadron


Unlike the IJN tech tree carriers, ''{{#var:ship_name}}'' has HE dive bombers. She drops four bombs per drop with 3 drops per squadron. What makes these dive bombers special is not the bombs, but the attack pattern. The dive bombers dive low very quickly and travel laterally at a very low height at fast speeds, which allows players to drop on targets at a very low height and ensure a high percentage of bomb hits. This is very useful for dropping maneuverable targets such as destroyers and light cruisers. The low height of the drop allows several bomb hits on destroyers per attack, dealing high amounts of damage in proportion to their maximum health.


''{{#var:ship_name}}'''s torpedo bombers are also powerful, but take practice to use. The torpedo bombers drop four torpedoes per drop with 3 drops per squadron. Stealth is one of the biggest strengths of the torpedo bombers, with a base detect of 7.5km. ''{{#var:ship_name}}'' can use this stealth to get a perfect drop angle on targets without the target knowing that they are being targeted. Aim time is another strength of the torpedo bombers, with the lowest aiming time of all Tier VIII carriers. However, the biggest drawback of the torpedoes is long arm time. Due to this, dropping on more agile targets is not advised. Thus, the torpedo bombers are best suited for landing hard hits on slower targets like battleships.
===Cons===
* Low aircraft survivability


Her rocket aircraft should only be used as a last resort. The rockets are stock ''Shokaku'' rockets, except with less health. Dive bombers do a better job on smaller targets, and torpedo bombers do a better job on larger targets.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Ridiculous amount of planes immediately available on deck
* Torpedo bombers can reach as low as 6.1km detectability with the right upgrades
* Torpedo bombers drop four (4) torpedoes per attack run
* Dive bombers are accurate and use HE bombs, unlike techtree Japanese carriers
* Heavy secondary armament for self-defense
* Very good ship concealment with all the relevant upgrades


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
==Ship Stats==
* Poor ship mobility - not the best speed, huge turn radius and slow rudder shift
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Planes have a low healthpool and are not very fast
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Ineffective rockets with low penetration and damage
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Aerial torpedoes have an extremely long arming distance
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Torpedo bombers and dive bombers fly in large squadrons, vulnerable to enemy flak bursts
|-
* Plane restoration is very slow for a Japanese aircraft carrier
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 54200
* ''Kaga B'''s hull is poorly armored and can take heavy damage from pretty much anything
|-
* Hull secondary armaments have very poor range
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 22
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a Premium ship, ''Kaga'' doesn't have any upgrades to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 152
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 21
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 28.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1080
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 18.8
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 12.22
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
</div></div></div>
*'''Slot 1''': {{Air Groups Modification 1}}
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
*'''Slot 2''': {{Aircraft Engines Modification 1}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
*'''Slot 3''': {{Aerial Torpedoes Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
*'''Slot 4''': {{Torpedo Bombers Modification 2}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
*'''Slot 5''': {{Concealment System Modification 1}}
|-
-->
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.5 || style="color:inherit;" | 8.5
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{{Commander Skills 3 CV
{| class="wikitable" style="margin:0; color:inherit; width:100%"
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
| rating11 = 1 <!-- Last Gasp -->
|-
| rating12 = 1 <!-- Improved Engine Boost -->
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
| rating13 = <!-- Engine Techie -->
|-
| rating14 = 3 <!-- Air Supremacy -->
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 127 mm HE Type3
| rating15 = <!-- Direction Center for Fighters -->
|-
| rating16 = <!-- Search and Destroy -->
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 6x2 127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0 || style="color:inherit;" | 9.0
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 915
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 8.0%
|}
</div>


| rating21 = 2 <!-- Torpedo Bomber -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = 2 <!-- Swift Fish -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 3 <!-- Improved Engines -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
| rating24 = <!-- Repair Specialist -->
|-
| rating25 = <!-- Secondary Armament Expert -->
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
| rating26 = <!-- Patrol Group Leader -->
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 200 mm Common Type4 HE
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 10x1 200mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 4.0 || style="color:inherit;" | 3.0
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 3300
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 870
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 34
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 17.0%
|}
</div>


| rating31 = 1 <!-- Sight Stabilization -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Enhanced Armor-Piercing Ammunition -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 1 <!-- Demolition Expert -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 3 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
| rating34 = 3 <!-- Aircraft Armor -->
|-
| rating35 = 3 <!-- Survivability Expert -->
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
| rating36 = <!-- Interceptor -->
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 127 mm HE Type3
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2x2 127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0 || style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 915
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 8.0%
|}
</div>


| rating41 = 1 <!-- Bomber Flight Control -->
</div></div></div>
| rating42 = 3 <!-- Proximity Fuse -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating43 = <!-- Close Quarters Expert -->
 
| rating44 = 2 <!-- Enhanced Aircraft Armor -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating45 = <!-- Hidden Menace -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating46 = <!-- Enhanced Reactions -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
}}
|-
|Consumables=<!-- write text about selection of Consumables below -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
<!--''{{#var:ship_name}}'' can equip the following consumables:
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Automatic
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 14 × 2
|}


'''Aircraft Carrier:'''
'''Continuous damage''' — average DPS within each action zone
* '''Slot 1:'''  {{Damage Control Party}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 2:'''  {{CAP Fighter}} - 4 squadrons of 4x A6M2 Zero
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 91 || style="color:inherit;" | 95% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 115.5 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}


All aircraft carrier consumables are automatically activated.
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 5 || style="color:inherit;" | 1260 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ROCKET PLANES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1330
|-
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 144
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Per squadron || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 99.0
|-
| style="color:inherit;" | • Ammo name || style="color:inherit;" | Type 3 No. 6 Mk. 27
|-
| style="color:inherit;" | • Ammo type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|}
</div>


'''Attack Aircraft:'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1:'''  {{Engine Cooling}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2:'''  {{Patrol Fighter}} - 3 squadrons of 5x A6M5 Zero
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1600
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 133
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 12
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 36
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 90.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Type 91 mod. 1
|-
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 5400
|-
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 30%
|-
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 50
|-
| style="color:inherit;" | • Arming distance (m) || style="color:inherit;" | 806
|-
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


'''Torpedo Bombers:'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1:'''  {{Engine Cooling}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2:'''  {{Patrol Fighter}} - 3 squadrons of 5x A6M5 Zero
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DIVE BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3:'''  {{In-flight Repair}}
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1580
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 142
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 12
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 36
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 71.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Bomb name || style="color:inherit;" | Type 90 No. 50 Mk. 2
|-
| style="color:inherit;" | • Bomb type || style="color:inherit;" | High-Explosive (HE) Bomb
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 8800
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


'''Bombers:'''
</div></div></div>
* '''Slot 1:'''  {{Engine Cooling}}
* '''Slot 2:'''  {{Patrol Fighter}} - 3 squadrons of 5x A6M5 Zero
-->


|Camouflage={{Prem Ship Camo Insert|shiptier=8}}


|Signals=<!-- write text about best set of signals below -->
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PJSA598_Black_Kaga}}


{{Signal Flags
| November Echo Setteseven = 3
| Mike Yankee Soxisix =
| India X-Ray = 2
| Juliet Whiskey Unaone = 3
| Victor Lima = 3
| Hotel Yankee =


| November Foxtrot =
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Mike = 1
{{Ship Consumables Section|consumables=
| India Delta = 1
* '''Slot 1:''' {{Damage Control Party}} (30.0s action, 70.0s cooldown)
| Juliet Yankee Bissotwo =
* '''Slot 2:''' {{Patrol Fighter}} (4 charges, 600.0s action, 40.0s cooldown)
| India Yankee =
}}
| Juliet Charlie =


}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div>[[File:Kaga_B.png|400px]]</div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
 
</div></div></div>
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{{WoWS Ship Changelog Insert|1=
{{WoWS Ship Changelog Insert|1=
*Available in the game since Update 0.9.10.
*Update 0.9.10:
**Available in the game since Update 0.9.10.
*Update 0.10.7:
*Update 0.10.7:
**Fixed an issue that caused the camera to get stuck by the ship after the ship was destroyed, with no possibility to change the camera angle.
**Fixed an issue that caused the camera to get stuck by the ship after the ship was destroyed, with no possibility to change the camera angle.
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[[Category:Ships of Japan]]
[[Category:Aircraft Carriers]]
[[Category:Tier VIII ships]]
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 15:40, 1 August 2026


VIII
11,000 doubloons

Kaga B — Japan Premium Tier VIII Aircraft Carrier.

After the Great Kanto Earthquake destroyed the aircraft carrier while it was under construction, it was decided to switch to rebuilding Kaga's hull—a process that had stopped amid the Washington Naval Treaty restrictions. The project mirrored aircraft carrier Akagi, except for the location of the funnels and the availability of a short flight deck. Kaga participated in the Shanghai incident and the Sino-Japanese War. After her modernization was completed, she participated in the Pearl Harbor attack, the Battle of Rabaul, the Marshall Islands campaign, and the Darwin bombing.

Pros

  • Large number of aircraft on deck
  • Heavy aerial torpedo damage
  • Low detectability
  • Large number of aircraft in an attacking flight
  • Large number of aircraft in a squadron


Cons

  • Low aircraft survivability


Ship Stats

Hull Information

Secondary Battery

Airstrike

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1


Consumables


Ship Change Log