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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Flandre}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on at the end of March 2021.


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_france.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PFSB538_Flandre.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">11,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; France Premium Tier&nbsp;VIII [[Ship:Battleship|Battleship]].</p><p>One of the projects developed in response to received intel about planned German battleships included the armament of three triple-gun turrets with 380 mm guns, and it was essentially a development of the Richelieu and Gascogne classes. That option was rejected, and the project that led to the creation of the Alsace-class battleship was selected as the final one.</p><p> </p></div>


|Performance={{AA Sidebar Warning Insert}}
===Pros===
<!--
PERFORMANCE SECTION GUIDELINES
1.  Write a brief intro paragraph of 1-3 sentences.
2.  Write 1-3 paragraphs of "meat".  Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever.  Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. 
3.  Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
-->
Premium Tier VIII French battleship ''Flandre'' carries nine 380 mm guns with the same good velocity and high AP penetration as other French battleships. She is based on ''[[Ship:Alsace|Alsace]]'', and has a similar play style and many similar features.
 
<h4>Armament:</h4>
 
''Flandre'' carries nine 380 mm guns in three triple turrets, with a range of 20 km. She fires the same shells as ''[[Ship:Richelieu|Richelieu]]'' and ''Alsace'', with decent alpha damage, good velocity, and good penetration. Her AP shells can overmatch the 25 mm armor present on many high-tier cruisers, as well as the 26 mm plating of mid-tier battleships. Her HE shells have a 36% fire chance and 63 mm of penetration.
 
''Flandre''’s guns have a decent sigma of 1.8, but the same poor dispersion found on most French battleships. While she has more guns than ''Richelieu'', she has a long reload time of 33 seconds. Her turrets have a decent 180-degree turn time of 36 seconds.
 
''Flandre'' features twenty-eight 100 mm and nine 152 mm secondary mounts. On paper, they have the highest secondary damage per minute in the game. However, they lack improved accuracy and have poor penetration — just 17 mm on the smaller 100 mm mounts, which is not enough to penetrate destroyers. It is not recommended to build for secondaries, as a standard tank build will increase ''Flandre''’s biggest strength of survivability.
 
<h4>Survivabillity:</h4>
 
''Flandre''’s hull is visibly similar to Alsace, with a similar armor scheme. Her bow, stern, and midsection have 32 mm plating. While this is enough to bounce most AP shells when angled, she is vulnerable to high caliber HE shells and overmatch from AP shells larger than 460 mm. Her side plating is 50 mm, which is enough to bounce all AP shells when correctly angled.
 
Her concealment is good, reaching as low as 12.7 km. She has a high HP pool of 75,400 and a high 44% torpedo damage reduction. However, she gets one less charge of her {{Repair Party}} consumable than many other battleships. As a result, ''Flandre'' should play at medium ranges, where her high health and low concealment can be used effectively, without the risk of overextending and dying quickly.
 
<h4>Maneuverability:</h4>
 
''Flandre'' is a fast battleship, reaching a top speed of 35.2 knots with the Sierra Mike signal. Unlike other high tier French battleships, she does not have an {{Engine Boost}} consumable. Her 16.6 second rudder shift and 910 m turning circle are both decent for her tier. Due to her high speed, ''Flandre'' can change positions easily when needed.
 
<h4>Anti-Aircraft:</h4>
 
While ''Flandre'' produces 10 flak clouds, more than any other Tier VIII battleship, she has low DPS on both her long- and medium-range AA – 276.5 and 115.5 respectively. This is definitely not enough to stop an aircraft carrier from striking, so grouping with allied ships to overlap anti-aircraft auras is recommended in games with carriers.
 
 
<h4>Battle Performance:</h4>
 
''Flandre'' is a mid-range battleship that likes to play on flanks and punish broadside enemies, much like the tech tree French battleships. Her high base speed—even without an Engine Boost - allows her to quickly reposition for better shots. Her low concealment and large health pool allow her to play closer to enemies, and provide crossfire on enemy battleships and cruisers. Because of its good penetration and velocity, players should mainly fire AP, while using HE on angled targets.
 
While she has a large health pool, her 32 mm armor scheme means she is susceptible to high caliber HE shells, and should be cautious when pushing into cruisers. She also has one less charge of her Repair Party, which limits her overall healing potential.
 
 
 
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Large HP pool
* Large HP pool
* AP shells with good penetration and velocity
* High top speed
* High flak count
* Heavy armor layout
* High secondary DPM
* Fast, with decent maneuverability
* Good concealment


===Cons===
* Slow main battery reload
* large turning radis


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* 32 mm armor scheme is vulnerable to cruiser HE
* Shorter main battery range
* Long main battery reload
* Weaker dispersion
* Poor AA DPS
* Low secondary battery penetration
* One less charge of her {{Repair Party}}
* No {{Engine Boost}} consumable


|Research=<!-- write text about priority sequence of research below -->
==Ship Stats==
As a premium ship, ''{{#var:ship_name}}'' has no upgrades to research.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 75400
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 44
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The straightforward shoot-and-survive build is optimal for ''{{#var:ship_name}}'' for most captains.  However, some may prefer a secondary build - quite fun in the right circumstances.  Due to the poor forward gun angles and HE penetration of her secondaries, building them for brawling is not recommended.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 32
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 32
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 32
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 33.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 910
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 21.7
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Damage Control System Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
* '''Slot 4''': {{Damage Control System Modification 2}}
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.71
* '''Slot 5''': {{Concealment System Modification 1}}
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 14.86
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 380mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 33.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 1.8
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 36.0
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | French/Italian BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 9.8 × range(km) + 66
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.8
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 262
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 115
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 164
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 213
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 262
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
While not normally considered optimal, for a secondary build take <u>Inertial Fuse for HE Shells</u>, <u>Long-Range Secondary Battery Shells</u>, <u>Improved Secondary Battery Aiming</u>, and possibly <u>Pyrotechnician</u>,
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 380 mm HE OEA Mle 1945
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5400
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 36.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 830
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 884
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 63
|}
</div>


{{Commander Skills 3 BB
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 = 1 <!-- Gun Feeder -->
| rating12 =  <!-- Pyrotechnician -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 = 2 <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 1 <!-- Preventive Maintenance -->


| rating21 = 2 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = 2 <!-- Vigilance -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Name || style="color:inherit;" | 380 mm AP OPfK Mle 1943
| rating26 = <!-- AA Gunner -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 11900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 830
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 885
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 63
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.6
|}
</div>


| rating31 = <!-- Super-Heavy AP Shells -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Long-Range Secondary Battery Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 2 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = 2 <!-- Basics of Survivability -->
|-
| rating35 = 1 <!-- Enhanced Anti-Torpedo Protection -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating36 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE OEA Mle 1937
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3.0x152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 870
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 12.0%
|}
</div>


| rating41 = <!-- Swift in Silence -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = <!-- Improved Secondary Battery Aiming -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Close Quarters Combat -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = 2 <!-- Emergency Repair Expert -->
|-
| rating45 = 1 <!-- Concealment Expert -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating46 = 2 <!-- Fire Prevention Expert -->
|-
}}
| style="color:inherit;" | • Name || style="color:inherit;" | 100 mm HE OEA Mle 1945
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 855
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Repair Party}} - 3 charges


|Camouflage={{Prem Ship Camo Insert|shiptier=8}}
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Signals=<!-- write text about best set of signals below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 152 mm + 100 mm || style="color:inherit;" | 3 × 3 + 14 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 6 × 2
|}


{{Signal Flags
'''Continuous damage''' — average DPS within each action zone
| November Echo Setteseven = 1 <!-- +5% AA damage -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Mike Yankee Soxisix = 1 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
|-
| Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 73.5 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
| Victor Lima = 1 <!-- +1/0.5% (160mm) fire, +4% flood -->
|-
| Hotel Yankee = 1 <!-- ram someone -->
| style="color:inherit;" | Mid-range || style="color:inherit;" | 115.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 276.5 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


| November Foxtrot = 3 <!-- -5% Consumables reload -->
'''Damage by shell explosions'''
| Sierra Mike = 3 <!-- +5% speed -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| India Delta = 3 <!-- +20% HP from Repair Party -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Juliet Yankee Bissotwo = 2 <!-- -20% flood duration -->
|-
| India Yankee = 2 <!-- -20% Fire duration -->
| style="color:inherit;" | 10 || style="color:inherit;" | 2800 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
| Juliet Charlie = 3 <!-- No Detonate -->
|}
</div>
</div></div></div>


| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo = 0 <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PFSB538_Flandre}}


</gallery>


|History=<!-- write text below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
<div class="thumb tright">
{{Ship Consumables Section|consumables=
{{AnnoWiki|content=
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
<h2>''{{#var:ship_name}}'', 19??</h2>
* '''Slot 2:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 377 hp/s)
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
}}
</div>


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


</gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[File:Flandre.png|thumb]]
{{VideoYT|i9UWxXq1cs8}}


|Ref= <!-- write below -->
[[Category:Ships of France]]
<references />
[[Category:Battleships]]
 
[[Category:Tier VIII ships]]
'''Wargaming'''
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
*[https://worldofwarships.eu/en/news/history/armada-flandre/ Armada: Flandre]. 2 Apr 2021.
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.10.0.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|102}}:
**Preliminary characteristics.
}}
*Update 0.10.2:
**Available for purchase in the Armory for doubloons and in the Premium store. 
*Update 0.10.3:
**Fixed a bug that led to incorrect operation of the overview camera in battle.
*Update 0.10.11:
**Fixed model and textures of the ship.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 03:54, 9 July 2026


VIII
11,000 doubloons

Flandre — France Premium Tier VIII Battleship.

One of the projects developed in response to received intel about planned German battleships included the armament of three triple-gun turrets with 380 mm guns, and it was essentially a development of the Richelieu and Gascogne classes. That option was rejected, and the project that led to the creation of the Alsace-class battleship was selected as the final one.

Pros

  • Large HP pool
  • High top speed
  • Heavy armor layout

Cons

  • Slow main battery reload
  • large turning radis


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1


Consumables