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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Chkalov}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on 8 Sept 2021 with Update 0.10.8.


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Aircraft Carrier b-description-img_type__Aircraft Carrier-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSA508_Chkalov.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">11,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Premium Tier&nbsp;VIII [[Ship:Aircraft Carrier|Aircraft Carrier]].</p><p>The further development of the Project 71 aircraft carrier continued under the "large aircraft carrier" project, codenamed 71B. The ship would have made it possible for the main naval forces to utilize their aviation quickly and efficiently in the open seas and near the coastline in areas located far from naval bases, but the project wasn't implemented due to the outbreak of World War II.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* High damage per attack run
Tier VIII premium Aircraft Carrier ''{{#var:ship_name}}'' retains many of the traits that define the Russian aircraft carrier line, having slow planes with high damage potential, slow plane regeneration time, and a large hangar size. She has three different types of planes, torpedo bombers, HE skip bombers, and HE dive bombers. While the planes have a low HP pool, this is mitigated by the fact that the skip bombers and torpedo bombers will endure less damage from continuous AA. This makes dodging flak the key to having success with this carrier.
* Jet boosters available
* Enhanced Patrol fighters consumable
* Low detectability


<h4>Attributes</h4>
Similar to her contemporaries, ''{{#var:ship_name}}'' is mostly covered with 25mm of armor making her vulnerable to large caliber A.P shells. However, she has a 30mm deck, which protects her from low caliber HE shells and Battleship shells up to 406mm in caliber.


''{{#var:ship_name}}''’s torpedo bombers consist of one squadron of 6 planes carrying one torpedo each. These torpedoes are moderately fast at 41 knots, with a large arming distance and a huge damage potential. This makes them most effective against large, unmaneuverable targets such as enemy battleships. It is not uncommon for one attack run to remove ⅓ of an enemy battleship’s hp pool.
===Cons===
* A squadron carries out one attack run only
* Low aircraft survivability


Similar to her torpedo bombers, ''{{#var:ship_name}}''’s skip bombers consist of one squadron of 6 planes carrying one bomb each. These bombs can bounce at three different distances, their dispersion improving as they move farther away from the initial drop point. These bombs Penetrate 32mm of armor, making them effective against ships of all classes. They are particularly effective against destroyers who lose a large percentage of their hp for each bomb hit.


Instead of Rockets, ''{{#var:ship_name}}'' has HE dive bombers similar to that of the ''[[Graf Zeppelin]]''. Each squadron drops 6 bombs through a circular reticle. The delay between the start of the attack run and the drop is extremely short. These bombs are potent destroyer hunters, as they have the ability to start an attack run on a destroyer as soon as it is spotted and have enough time to drop it when the circle turns green.


<h4>Game Play</h4>
==Ship Stats==
With 6 planes per squadron on all three of her plane types, the allegorical significance is not lost on enemy battleships and destroyers. Captains should try to position as aggressively as possible (without risking their own hull) in order to reduce plane flight and recall times. This will make up for her slow plane speed. In addition, flak dodging is key to plane preservation, as her planes often finish their attack run outside of close range AA auras. Both aggressive positioning and flak dodging are skills that take time to learn. As such, experienced carrier captains will have success with ''{{#var:ship_name}}'', while inexperienced captains may struggle to have meaningful impact in their matches.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 51700
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 25
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* All squadrons possess very high damage potential.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Large plane reserves, low hull detectability, and long-lasting jet boosters allow for rapid cycling of squadrons at close range.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Fast torpedoes which are dropped in an extremely tight spread, allowing for attacks on bow-in targets.
|-
* Versatile skip bombers that can set multiple fires per run.
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 100
* Possesses tier X fighter squadrons, with 7 aircraft and a large patrol radius.
|-
* 30mm deck allows ''Chkalov'' to shatter destroyer-caliber HE and ricochet 406mm AP.
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 30
* Powerful AA suite with above average range.
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Slow aircraft cruising speeds, although slightly faster than those of ''[[Pobeda]]''.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Extremely long torpedo arming distance, equal to ''[[Admiral Nakhimov]]''.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Inefficient at spotting and teamplay due to a lack of aircraft speed and staying power.
|-
* Dive bombers are inaccurate and remain vulnerable to AA, making plane losses common and high alpha strikes rare.
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.3
* Large, above-water citadel with only 100mm of vertical protection.
|-
* Below average plane regeneration speed.
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1040
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 17.2
|}
</div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 13.16
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.5 || style="color:inherit;" | 8.5
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | HE-46
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 8x2 130mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0 || style="color:inherit;" | 9.0
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1900
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 900
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 22
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 8.0%
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


Some recommended upgrades :
* '''Slot 1''':  {{Air Groups Modification 1}}
* '''Slot 2''':  {{Aircraft Engines Modification 1}}
* '''Slot 3''':  {{Aerial Torpedoes Modification 1}}
* '''Slot 4''':  {{Bombers Modification 2}} '''or''' {{Skip Bomber Modification 2}}
* '''Slot 5''':  {{Flight Control Modification 1}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


{{Commander Skills 3 CV
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = <!-- Last Gasp -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = 3 <!-- Improved Engine Boost -->
|-
| rating13 = <!-- Engine Techie -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
| rating14 = 3 <!-- Air Supremacy -->
|-
| rating15 = <!-- Direction Center for Fighters -->
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
| rating16 = <!-- Search and Destroy -->
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Automatic
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 130 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 8 × 4 + 16 × 2
|}


| rating21 = <!-- Torpedo Bomber -->
'''Continuous damage''' — average DPS within each action zone
| rating22 = <!-- Swift Fish -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating23 = 3 <!-- Improved Engines -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating24 = <!-- Repair Specialist -->
|-
| rating25 = <!-- Secondary Armament Expert -->
| style="color:inherit;" | Mid-range || style="color:inherit;" | 416.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
| rating26 =  <!-- Patrol Group Leader -->
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 115.5 || style="color:inherit;" | 100% || style="color:inherit;" | 6.0
|}


| rating31 = 2 <!-- Sight Stabilization -->
'''Damage by shell explosions'''
| rating32 = <!-- Enhanced Armor-Piercing Ammunition -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating33 = 3 <!-- Pyrotechnician -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating34 = 3 <!-- Aircraft Armor -->
|-
| rating35 = 3 <!-- Survivability Expert -->
| style="color:inherit;" | 5 || style="color:inherit;" | 1260 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–6.0
| rating36 = <!-- Interceptor -->
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


| rating41 = 3 <!-- Bomber Flight Control -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = 3 <!-- Proximity Fuse -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Close Quarters Expert -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = 2 <!-- Enhanced Aircraft Armor -->
|-
| rating45 = <!-- Hidden Menace -->
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1470
| rating46 = <!-- Enhanced Reactions -->
|-
}}
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 124
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 89.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 45-36AN-V
|-
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 4667
|-
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 40%
|-
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 41
|-
| style="color:inherit;" | • Arming distance (m) || style="color:inherit;" | 867
|-
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' equips the following consumables:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1:''' {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DIVE BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2:''' {{CAP Fighter}}
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1310
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 125
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 89.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Bomb name || style="color:inherit;" | FAB-500
|-
| style="color:inherit;" | • Bomb type || style="color:inherit;" | High-Explosive (HE) Bomb
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 8700
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


|Camouflage={{Prem Ship Camo Insert|shiptier=8}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SKIP BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1310
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 125
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 89.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Bomb name || style="color:inherit;" | FAB-500B
|-
| style="color:inherit;" | • Bomb type || style="color:inherit;" | High-Explosive (HE) Bomb
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 7500
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>
</div></div></div>


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- Add the ship code here to populate the upgrade table -->
| November Echo Setteseven =  <!-- +5% AA damage -->
{{Ship Upgrades Section|code=PRSA508_Chkalov}}
| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone =  <!-- +15% flood, +5% you detonate -->
| Victor Lima =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee =  <!-- ram someone -->


| November Foxtrot =  <!-- -5% Consumables reload -->
| Sierra Mike =  <!-- +5% speed -->
| India Delta =  <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| India Yankee =  <!-- -20% Fire duration -->
| Juliet Charlie =  <!-- No Detonate -->


| X-Ray Papa Unaone =  <!-- +15% Smoke Gen action time -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Bravo = <!-- +10% Hydro action time;  -10% DAAF reload time -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (30.0s action, 70.0s cooldown)
* '''Slot 2:''' {{Patrol Fighter}} (4 charges, 600.0s action, 40.0s cooldown)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div>[[File:Chakalov.png|400px]]<div class="b-popup_content" style="display: none;"><div>
<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.S.R.]]
{{VideoYT|vPMm2LcTH8I}}
[[Category:Aircraft Carriers]]
|Ref= <!-- write below -->
[[Category:Tier VIII ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.10.6.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|166}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|171}}:
**Added the Repair consumable to bombers and skip bombers.
**Squadron takeoff time decreased.
*{{WoWS DevBlog Link Insert|178}}:
**Increased bomb dispersion for the first 2 bounces (less accurate), decreased the bomb dispersion for further bounces (more accurate).
**Changed torpedo parameters on torpedo bombers:
*** Arming distance decreased from 1,100 to 826 m.
*** Maximum damage decreased from 5,400 tо 5,200.
*** Chance to cause flooding decreased from 46% to 45%.
*{{WoWS DevBlog Link Insert|179}}:
**Flight altitude of skip bombers was lowered.
**Removed the Repair consumable from all squadrons.
**Number of aircraft on deck increased from 9 to 15.
*{{WoWS DevBlog Link Insert|194}}:
**Cruise speed of the torpedo bombers increased from 115 to 124 knots.  
*{{WoWS DevBlog Link Insert|203}}:
**Changed parameters of standard bombers:
*** Bomb drop height increased by 30%.
*** Drop time increased by 20%.
*** Attack time decreased from 8 to 7 s.
}}
*First appeared on sale in September 2021.
*Update 0.10.8:
**Available for purchase in the Armory for 12,300 doubloons and in the Premium store.
*Update 0.10.9:
**Fixed the names of the secondary guns.
*Update 0.10.10:
**Fixed an issue that placed air groups on the deck in the wrong order.
*Update 0.11.4:
**Maximum torpedo damage decreased from 5,200 to 4,666.
**Maximum skip bomb damage decreased from 8,700 to 7,500.
*** Chances of causing fire on a target decreased from 49% to 43%.
*Update 0.11.5:
**The names of the armaments of the skip and torpedo bombers were changed:
***For skip bombers, FAB-500 was changed to FAB-500B
***For torpedo bombers, 45-36AN-B was changed to 45-36AN-V
*Update 0.11.10:
**Updated the position of the battle camera when controlling the ship's torpedo bombers.
*Update 12.1:
**Fixed a bug that caused torpedoes to not arm correctly.
}}
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Latest revision as of 00:37, 6 July 2026


VIII
11,000 doubloons

Chkalov — U.S.S.R. Premium Tier VIII Aircraft Carrier.

The further development of the Project 71 aircraft carrier continued under the "large aircraft carrier" project, codenamed 71B. The ship would have made it possible for the main naval forces to utilize their aviation quickly and efficiently in the open seas and near the coastline in areas located far from naval bases, but the project wasn't implemented due to the outbreak of World War II.

Pros

  • High damage per attack run
  • Jet boosters available
  • Enhanced Patrol fighters consumable
  • Low detectability


Cons

  • A squadron carries out one attack run only
  • Low aircraft survivability


Ship Stats

Hull Information

Secondary Battery

Airstrike

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Aerial Torpedoes Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1


Consumables