Ship:Aquila
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{{#vardefine:ship_name|Aquila}} | |||
__NOTOC____NOEDITSECTION__ | |||
| | <div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Aircraft Carrier b-description-img_type__Aircraft Carrier-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PISA508_Aquila.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">11,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] — Italy Premium Tier VIII [[Ship:Aircraft Carrier|Aircraft Carrier]].</p><p>Liner Roma was converted into an aircraft carrier during World War II. The ship's hull was extended, equipped with bulges, and a new bow section grafted. The propulsion unit was redesigned using turbines and boilers from unfinished ships Cornelio Silla and Paolo Emilio. 135 mm guns from unfinished ships of the Capitani Romani class were used as anti-mine weapons. The 80% complete aircraft carrier was captured by Germany. Aquila was damaged by Allied aviation and sank after being damaged by Italian submarine saboteurs.</p><p> </p></div> | ||
===Pros=== | |||
* AP rockets are effective against ships of all types | |||
* Large number of aircraft on deck | |||
*High aircraft speed | |||
===Cons=== | |||
* Low aircraft survivability | |||
==Ship Stats== | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 51100 | |||
|- | |||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 13 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19 | |||
|- | |||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 25 | |||
|- | |||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13 | |||
|- | |||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 30.0 | |||
|- | |||
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 950 | |||
|- | |||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 12.9 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 13.44 | |||
|- | |||
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0 | |||
|- | |||
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control | |||
|- | |||
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.5 || style="color:inherit;" | 8.5 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control | |||
|- | |||
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE | |||
|- | |||
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 135 mm proiettili HE 1938 | |||
|- | |||
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 8x1 135mm | |||
|- | |||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 19.4 || style="color:inherit;" | 14.6 | |||
|- | |||
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1950 | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 875 | |||
|- | |||
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 23 | |||
|- | |||
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 9.0% | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Aircraft HP || style="color:inherit;" | 2000 | |||
|- | |||
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7 | |||
|- | |||
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0 | |||
|- | |||
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1 | |||
|- | |||
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1 | |||
|- | |||
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200 | |||
|- | |||
| style="color:inherit;" | • Deployment || style="color:inherit;" | Automatic | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | |||
|- | |||
| style="color:inherit;" | 65 mm || style="color:inherit;" | 12 × 1 | |||
|- | |||
| style="color:inherit;" | 20 mm || style="color:inherit;" | 22 × 6 | |||
|} | |||
| | '''Continuous damage''' — average DPS within each action zone | ||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
|- | |||
| style="color:inherit;" | Short-range || style="color:inherit;" | 308 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0 | |||
|- | |||
| style="color:inherit;" | Mid-range || style="color:inherit;" | 196 || style="color:inherit;" | 100% || style="color:inherit;" | 3.7 | |||
| | |} | ||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ROCKET PLANES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1030 | |||
|- | |||
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 169 | |||
|- | |||
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 209 | |||
|- | |||
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1 | |||
|- | |||
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 10 | |||
|- | |||
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 5 | |||
|- | |||
| style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 58.0 | |||
|- | |||
| style="color:inherit;" | • Ammo name || style="color:inherit;" | RZ.65 | |||
|- | |||
| style="color:inherit;" | • Ammo type || style="color:inherit;" | AP ROCKET | |||
|- | |||
| style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 12 | |||
|- | |||
| style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 1150 | |||
|- | |||
| style="color:inherit;" | • Armor penetration (mm) || style="color:inherit;" | 129 | |||
|- | |||
| style="color:inherit;" | • Threshold (mm) || style="color:inherit;" | 19 | |||
|- | |||
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.022 | |||
|- | |||
| style="color:inherit;" | • Firing delay (sec) || style="color:inherit;" | 2.5 | |||
|- | |||
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1150 | |||
|- | |||
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 169 | |||
|- | |||
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 204 | |||
|- | |||
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 6 | |||
|- | |||
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 2 | |||
|- | |||
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 18 | |||
|- | |||
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 68.0 | |||
|- | |||
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0 | |||
|- | |||
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 450 mm F200 | |||
|- | |||
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 1 | |||
|- | |||
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 7133 | |||
|- | |||
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 61.0 | |||
|- | |||
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 30 | |||
|- | |||
| style="color:inherit;" | • Arming distance (mm) || style="color:inherit;" | 403 | |||
|- | |||
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 3.5 | |||
|- | |||
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<!-- Add the ship code here to populate the upgrade table --> | |||
{{Ship Upgrades Section|code=PISA508_Aquila}} | |||
<!-- Consumables have to be tagged individually on a slot by slot basis --> | |||
{{Ship Consumables Section|consumables= | |||
* '''Slot 1:''' {{Damage Control Party}} (30.0s action, 70.0s cooldown) | |||
<!-- | * '''Slot 2:''' {{Patrol Fighter}} (4 charges, 600.0s action, 40.0s cooldown) | ||
| | |||
}} | }} | ||
==Gallery== | |||
< | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | ||
[[File:Awuila.png|thumb]] | |||
| | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
</ | |||
<div class=" | |||
< | |||
<gallery> | |||
</gallery> | </gallery> | ||
</div></div></div> | |||
</div></div></div> | |||
< | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><div class="mw-heading mw-heading2"><h2 id="Ship_Change_Log">Ship Change Log</h2></div></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
*Preliminary characteristics. | |||
*Available for testing by supertesters in the game starting from Update 0.11.3. | *Maximum torpedo damage decreased from 8,367 to 7,133. — By extension, the blast radius from a torpedo explosion, its damage, and its chance to disable modules were proportionately reduced. | ||
*Chance to cause flooding decreased from 71% to 61%. | |||
* | *Number of torpedo bombers on deck reduced from 21 to 18. | ||
*Number of Engine Cooling consumables for the attack aircraft increased from 2 to 4. | |||
*Number of Patrol Fighters consumables for attack aircraft and torpedo bombers increased from 3 to 4. | |||
*Update 0.11.3: | |||
**Available for testing by supertesters in the game starting from Update 0.11.3. | |||
*Update 0.11.4: | |||
**In Update 0.11.4: | **In Update 0.11.4: | ||
***Changed the torpedo bomber parameters | ***Changed the torpedo bomber parameters | ||
***Number of planes in a squadron decreased from 8 to 6. | |||
***Number of planes on deck reduced: 26 to 21. | |||
***Distance between planes during the torpedo launch is reduced by half. This will reduce the gap between the launched torpedoes. | |||
***Reduced the reticle dispersion when maneuvering during preparation for an attack and when attacking. | |||
***The damage received by the attacking flight during the aiming state decreased by 10%. | |||
***Changed the attack aircraft parameters | ***Changed the attack aircraft parameters | ||
***Reduced altitude during preparation for an attack and at the moment of aiming. | |||
***Attack preparation time reduced from 2.5 to 1.75 s. | |||
***Increased the reticle reduction speed (aims faster) when preparing to attack and when attacking. | |||
***Increased rocket velocity, which will allow taking a slightly smaller lead before attacking and facilitate penetration of 38 mm deck armor more frequently. | |||
*Update 0.11.5: | *Update 0.11.5: | ||
**The name of the AA gun 20 mm/70 Breda Model 1941 was changed to 20 mm/70 Scotti Model 1941. | **The name of the AA gun 20 mm/70 Breda Model 1941 was changed to 20 mm/70 Scotti Model 1941. | ||
**Available for purchase in the Armory for 12,300 doubloons and in the Premium store. | **Available for purchase in the Armory for 12,300 doubloons and in the Premium store. | ||
*Update 0.11.6: | |||
**First appeared on sale on July 22, 2022, during Update 0.11.6 | |||
[[Category:Ships of Italy]] | |||
[[Category:Aircraft Carriers]] | |||
[[Category:Tier VIII ships]] | |||
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | |||
Latest revision as of 13:26, 14 August 2026
Aquila — Italy Premium Tier VIII Aircraft Carrier.
Liner Roma was converted into an aircraft carrier during World War II. The ship's hull was extended, equipped with bulges, and a new bow section grafted. The propulsion unit was redesigned using turbines and boilers from unfinished ships Cornelio Silla and Paolo Emilio. 135 mm guns from unfinished ships of the Capitani Romani class were used as anti-mine weapons. The 80% complete aircraft carrier was captured by Germany. Aquila was damaged by Allied aviation and sank after being damaged by Italian submarine saboteurs.
Pros
- AP rockets are effective against ships of all types
- Large number of aircraft on deck
- High aircraft speed
Cons
- Low aircraft survivability
Ship Stats
Hull Information
Secondary Battery
Airstrike
AA Defense
Aircraft
Compatible Upgrades
| Slot 1 |
||||
|---|---|---|---|---|
| Slot 2 |
||||
| Slot 3 |
||||
| Slot 4 |
||||
| Slot 5 |
Consumables
- Slot 1: Damage Control Party
(30.0s action, 70.0s cooldown) - Slot 2: Patrol Fighter
(4 charges, 600.0s action, 40.0s cooldown)

