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{{#vardefine:ship_name|Toulon}}
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__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on 18 May 2022 with Update 0.11.4, and was initially available in 1 of 62 random doubloon bundles in the Armory. She was added to the Armory and Premium Shop permanently on 30 September 2022.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_france.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">VII</span></div><div class="b-description-img_vehicle">[[File:Ship_PFSC507_Toulon.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">7,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; France Premium Tier&nbsp;VII [[Ship:Cruiser|Cruiser]].</p><p>After the signing of the Washington Naval Treaty, France had the right to build new battleships to replace their old ones. In the 1920s, the design of a new ship class began. These ships could have been classified as battlecruisers or "large" cruisers in terms of their characteristics. The first project for a ship of this type was a cruiser with a displacement of 17,500 tons, armed with eight 305 mm guns in two quadruple-gun turrets.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Great damage per salvo
<!--
* High survivability
Insert the PERFORMANCE SECTION below.
* Enhanced Engine Boost consumable
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->
''{{#var:ship_name}}'' is the first large cruiser to appear at Tier VII. As such, she brings what one expects of the archetype — battleship-caliber guns and good overall survivability. She also combines these with traits commonly found on French cruisers, those being high speed and their signature {{Engine Boost}} consumables, creating a unique experience at her tier.


<h4>Hull</h4>
===Cons===
Being the only large cruiser at her tier, ''{{#var:ship_name}}'' boasts survivability surpassing that of same-tier cruisers. Her 170 mm belt is among the thickest of Tier VII cruisers, giving her some protection against cruiser-caliber AP shells. Sitting behind this is a 25 mm turtleback, giving cruisers a difficult time in citadeling her. However, her upper belt is only 25 mm, allowing 380 mm+ guns to overmatch this section of armor. She also has a weak (and large) bow and stern, both of which only have 16 mm of armor, which can be overmatched by 234 mm guns and higher. Thus, captains should angle towards the enemy, rather than being directly bow-on, in order to bait shots into her main belt. ''{{#var:ship_name}}’s'' 30 mm deck prevents her from being overmatched from most battleship caliber guns, as well as giving her some defense against most HE shells fired by cruisers. She also boasts the highest HP of Tier VII cruisers, at 42,500, which is compounded by her access to {{Repair Party}}. Generally speaking, however, captains of ''{{#var:ship_name}}'' should attempt to minimize taking damage. Despite her above-average protection for a cruiser, she still remains vulnerable to battleships, and concentrated HE shell spam.
* Low rate of fire
* No torpedo armament


''{{#var:ship_name}}’s'' maneuverability and concealment are quite good for a cruiser of her size. While her base speed is low for a cruiser, at only 30 knots, this is compensated by her French {{Engine Boost}}, allowing her to reach 39 knots while it’s active. Her turning circle of 710 meters is decent for a cruiser, but her 11.5 second rudder shift can leave her vulnerable if captains aren’t careful in their maneuvering. Her concealment reaches 10.1 with <u>Concealment Expert</u>, giving her the ability to freely move around the map, and dictate her engagements. Captains should use this combination to their advantage, to take up advantageous positions, rapidly redeploy to other areas of the map, and dodge enemy shells to avoid damage.


<h4>Armament</h4>
==Ship Stats==
''{{#var:ship_name}}'' is armed with eight 305 mm guns, housed in two quadruple turrets concentrated on her bow. Due to their caliber, her AP shells are the primary choice for captains. They feature high penetration and alpha damage, and when combined with ''{{#var:ship_name}}’s'' concealment, she can deal high amounts of damage to ships if she catches them broadside, which captains should actively seek. Her HE shells have low damage and fire chance for their caliber, and given her long reload of 28 s, they should not be used unless facing a destroyer or heavily angled target. Her guns have good ballistics and range, with the latter reaching 16.9 km, allowing her to engage targets comfortably at any range. Unfortunately, her guns are let down by their accuracy. With a below-average sigma of 1.7 combined with poor dispersion, her salvos will often miss their mark. This means captains should be on the lookout to catch enemy ships on their broadsides, in order to all but guarantee that their shells hit their mark. ''{{#var:ship_name}}'' also suffers from poor gun handling, with an extremely slow 4.5 degrees per second. This, in combination with her main battery being concentrated on the bow leaves her vulnerable to flanking opponents. Captains should keep an eye out for any potential flanking enemies.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 42500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 25
|}
</div>


''{{#var:ship_name}}’s'' secondary armament consists of two triple 155 mm and 6 dual 100 mm guns. Similar to the tech tree French large cruisers, they have increased accuracy parameters. However, ''{{#var:ship_name}}’s'' secondaries are mediocre compared to those found on the French large line. Her 152 mm guns have a long reload, while her 100 mms deal little damage. As such, their actual value in battle will be next to nothing, outside of the occasional kill securing of a low health ship.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 170
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 30
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 16
|}
</div>


''{{#var:ship_name}}’s'' anti-aircraft firepower is poor. While her range is decent at 5.8 km, all of her DPS values are bad save for her short-range, which is limited by its reach. Her flak count is also low, producing only 2 clouds. Captains should seek AA assistance from allies for protection against aircraft.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 710
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 15.1
|}
</div>


''{{#var:ship_name}}'' carries standard Depth Charge Airstrikes for a Tier VII cruiser. She has two charges with a 6 km range and 25 second reload. Each charge has one aircraft armed with two bombs that deal up to 3,400 damage each. Captains should make active use of this armament whenever there are signs of a submarine's presence nearby, such as fuel spills and sonar pings.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.17
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 7.9
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 8.85
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 7.9
|}
</div>


<h4>Consumables</h4>
</div></div></div>
''{{#var:ship_name}}'' has access to a plentiful amount of consumables. Aside from her standard {{Damage Control Party}}, she has a choice between {{Hydroacoustic Search}} and {{Defensive AA Fire}}. The former is preferred, as the latter will not improve her already weak AA. ''{{#var:ship_name}}’s'' {{Engine Boost}} is similar to that found on French cruisers, providing a 20% bonus to her speed and improving her acceleration and deceleration. Captains should use this consumable frequently to maneuver more easily in battle. ''{{#var:ship_name}}'' also carries a {{Catapult Fighter}}, which can provide additional protection against aircraft, and in some cases provide her a means of spotting ships. Finally, she is one of the few Tier VII cruisers with {{Repair Party}}, which prolongs her life in battle. Unlike most French cruisers, ''{{#var:ship_name}}'' lacks the {{Main Battery Reload Booster}} consumable.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2×4 305mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 16.77
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 28.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2.1
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 40.0
|}
</div>


<h4>Gameplay</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' is a mobile ship, and should be played as such. Captains should use her superb maneuverability with her {{Engine Boost}} to take up good positions in battle, as well as to dodge enemy fire at mid- to long-range. At the same time, they should also actively seek opportunities to fire their AP shells at the broadsides of enemy ships, using her concealment to gain the surprise on them. Given her gun layout, captains can also make use of island cover, in order to limit the angle of fire from enemy ships, and to close the distance on enemy ships. Unfortunately, even if all the right steps are taken, ''{{#var:ship_name}}’s'' main battery accuracy will often let captains down.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Battlecruiser dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 8.4 × range(km) + 48
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.9
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 188
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 132
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 174
|-
| style="color:inherit;" | • Dispersion at 16.77 km || style="color:inherit;" | 189
|}
</div>


While ''{{#var:ship_name}}'' has a unique playstyle among Tier VII cruisers, she pays dearly in terms of damage output. If she cannot catch broadsides, her damage output is severely hampered. Her main battery will often leave much to be desired, and captains may find her more frustrating compared to more traditional cruisers.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm HE OEA Mle 1910
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4050
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 17.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 905
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 308
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 51
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Highest HP pool of all Tier VII cruisers
* Good armor for a cruiser
* AP shells have high penetration and good ballistics
* Secondaries have improved accuracy
* Good concealment for a large cruiser
* Access to {{Repair Party}} and the French variant of {{Engine Boost}}


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Long fire duration and increased flood damage’
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Poor main battery accuracy
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Terrible turret traverse speed
|-
* Long main battery reload
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm AP OPf Mle 1910
* HE shells have poor damage and fire chance for their caliber
|-
* Bad AA
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 8000
* Low base speed
|-
* No access to {{Main Battery Reload Booster}}
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 798
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 395
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 51
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 6.3
|}
</div>


|Research=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Check this! Some do.-->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 155 mm HE OEA Mle 1920
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 780
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 100 mm HE OEA Mle 1928
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3.0x155mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 6.7
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 870
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 26
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 11.0%
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 3 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PFGS131_155mm_50_Mle_1920_Triple_Mle_1927
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3.0x155mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 6.7
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 870
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 26
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 11.0%
|}
</div>


The recommended upgrades are:
</div></div></div>
* '''Slot 1''': {{Main Armaments Modification 1}}
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 2''':  {{Engine Room Protection}} '''or''' {{Engine Boost Modification 1}}*
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Propulsion Modification 1}}
<br>
{{Engine Boost Modification 1}} is recommended in slot 2 for players that have large coal reserves, to further boost ''{{#var:ship_name}}'s'' Engine Boost duration. But for those short on coal, it may be better to save that upgrade for the higher tier tech tree large cruisers.


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The [[Ship:Unique_Commanders|Honoré brothers]] feel particularly well-suited for the French large cruisers with their improved <u>Grease the Gears</u> skill.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 3400
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 18 × 2
|}


{{Commander Skills 3 CR
'''Continuous damage''' — average DPS within each action zone
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 238 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 35 || style="color:inherit;" | 90% || style="color:inherit;" | 3.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 56 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


| rating11 = 3 <!-- Grease the Gears -->
'''Damage by shell explosions'''
| rating12 = 0 <!-- Swift Fish -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating13 = 1 <!-- Consumables Specialist -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating14 = 3 <!-- Gun Feeder -->
|-
| rating15 = 1 <!-- Incoming Fire Alert -->
| style="color:inherit;" | 2 || style="color:inherit;" | 320 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
| rating16 = 0 <!-- Last Stand -->
|}
 
</div>
| rating21 = 1 <!-- Demolition Expert -->
</div></div></div>
| rating22 = 0 <!-- Fill the Tubes -->
| rating23 = 2 <!-- Consumables Enhancements -->
| rating24 = 0 <!-- Eye in the Sky -->
| rating25 = 3 <!-- Priority Target -->
| rating26 = 0 <!-- Focus Fire Training -->
 
| rating31 = 0 <!-- Heavy HE and SAP Shells -->
| rating32 = 0 <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Heavy AP Shells -->
| rating35 = 3 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->
 
| rating41 = 3 <!-- Top Grade Gunner -->
| rating42 = 0 <!-- Outnumbered -->
| rating43 = 2 <!-- Radio Location -->
| rating44 = 0 <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 0 <!-- AA Defense & ASW Expert -->
}}
 
|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
 
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Defensive AA Fire}} &ndash; 3 charges '''or''' {{Hydroacoustic Search}} &ndash; 3 charges
* '''Slot 3:''' {{Catapult Fighter}} &ndash; 3 charges
* '''Slot 4:''' {{Engine Boost}} &ndash; 3 charges
* '''Slot 5:''' {{Repair Party}} &ndash; 3 charges
 
|Camouflage=<!-- write text about useful camouflage below -->
 
{{Prem Ship Camo Insert|shiptier=7}}
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
 
| November Echo Setteseven = 1 <!-- +5% AA damage -->
| Mike Yankee Soxisix = 1  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray        = 2  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 0 <!-- +15% flood, +5% you detonate -->
| Victor Lima        =  2  <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        = 1  <!-- ram someone -->
 
| November Foxtrot = 3 <!-- -5% Consumables reload -->
| Sierra Mike      = 3 <!-- +5% speed -->
| India Delta      = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 2 <!-- -20% flood duration -->
| India Yankee    = 2 <!-- -20% Fire duration -->
| Juliet Charlie  = 2 <!-- No Detonate -->


| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo      = 2 <!-- +10% Hydro action time;  -10% DAAF reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PFSC507_Toulon}}


</gallery>


|History=<!-- write text below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
<div class="thumb tright">
{{Ship Consumables Section|consumables=
{{AnnoWiki|content=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
<h2>''{{#var:ship_name}}'', 19??</h2>
* '''Slot 2:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown) '''or''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown)
===Construction===
* '''Slot 3:''' {{Engine Boost}} (3 charges, 180.0s action, 90.0s cooldown)
:Builder:
* '''Slot 4:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
:Laid down:
* '''Slot 5:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 212.5 hp/s)
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
}}
</div>
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
</gallery>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->


|Ref= <!-- write below -->
==Gallery==
<references />
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


{{WoWS Ship Changelog Insert|1=
[[File:Toulon.png|thumb]]
*Available for testing by supertesters in the game starting from Update 0.11.2.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|273}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|313}}:
**Removed the Main Battery Reload Booster consumable.
**Added the Engine Boost consumable.
**Fighter Plane consumable moved to slot 4.
**Main battery shells were changed:
*** HE and AP shell travel time at 15 km decreased from 11 to approximately 10 s (1 s faster).
*** AP shell armor penetration increased by approximately 15%.
*** AP shells lose less penetration with distance traveled.
*{{WoWS DevBlog Link Insert|320}}:
**Deck armor increased from 25 to 30 mm.
**Citadel deck armor increased from 20 to 30 mm.
**In Update 0.11.4:
***Depth Charge Airstrike reload time decreased from 60 to 30 s.
}}
*Update 0.11.4:
**Available in 1 of 62 random bundles available in the Armory for 1,000 doubloons each.
*Update 0.11.5:
**Minor fixes to geometry and textures of the ship.
*Update 0.11.6:
**The display of some visual effects was fixed.
*Available in the Armory and Premium Shop permanently on 30 September 2022, during Update 0.11.9.
}}


}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
[[Category:Ships of France]]
[[Category:Cruisers]]
[[Category:Tier VII ships]]
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 04:08, 9 July 2026


VII
7,500 doubloons

Toulon — France Premium Tier VII Cruiser.

After the signing of the Washington Naval Treaty, France had the right to build new battleships to replace their old ones. In the 1920s, the design of a new ship class began. These ships could have been classified as battlecruisers or "large" cruisers in terms of their characteristics. The first project for a ship of this type was a cruiser with a displacement of 17,500 tons, armed with eight 305 mm guns in two quadruple-gun turrets.

Pros

  • Great damage per salvo
  • High survivability
  • Enhanced Engine Boost consumable

Cons

  • Low rate of fire
  • No torpedo armament


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1


Consumables