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Ship:Kléber

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Kléber}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_france.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PFSD110_Kleber.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">19,500,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; France Tech Tree Tier&nbsp;X [[Ship:Destroyer|Destroyer]].</p><p>After the order was made for the two leaders of the Mogador class, the new ships of this type were not laid down for several years. In 1939, it was decided to continue building the leaders due to the deteriorating international situation. The new project included enhanced AA defenses. However, the outbreak of hostilities caused the construction to be suspended and then canceled. In 1940, there was a second attempt to build four ships armed with 130 mm dual-purpose guns, but the German offensive and capitulation of France interfered with those plans.</p><p> </p></div>
Developed in the early days of World War II, this large destroyer design constituted a further development of the ''[[Mogador]]'' class. The main distinctive features of these new ships were the different combination of artillery guns and more powerful AA defenses.<br><br> ''Kléber'' was released on 17 September 2019.


|Performance=<!-- write text about performance in battles below -->
===Pros===
* Enhanced Engine Boost consumable available.
* Main Battery Reload Booster consumable available.
* High survivability.
* Easy to shoot accurately at long ranges.


''Kléber'' proudly serves at Tier X, representing France.
===Cons===
* Smoke Generator consumable unavailable.
* High detectability.


Just like the predecessor and half sister ''Mogador'', is a very powerful gunboat destroyer.  Possessing the biggest guns to be put on a destroyer at Tier X (until Elbing came along), with ballistics comparable to most light cruiser guns, she is more than capable of punching well above her weight.  However, that is not her only strength.  She also is one of the most if not the most agile ships in the game, although her turning is not great for a destroyer, she has a very unique ability that few other ships possess: the ability to rapidly accelerate and decelerate with her French Engine Boost, on top of the unrivaled speed.  Captains who can use this ability properly will find that enemies have trouble hitting ''Kléber'' beyond close range, effectively allowing you to win a long term fight if they do not disengage, since it is foolish to follow a ''Kléber'' due to the speed advantage and her very fast, hard-hitting torpedoes with a quick reload time of just 77 seconds without modifiers.


However, the fun factor behind ""Kleber"" is, just like ""Mogador"" before her, the improved AP penetration found on her main guns. Because of the high AP penetration on them, the best out of all the Tier 10 destroyers, she is capable of citadelling enemy cruisers with ease. Ships such as ""[[Minotaur]]"", ""[[Smolensk]]"" and ""[[Colbert]]"", which would normally shred other destroyers, melt under the AP firepower of a ''Kléber'' with reload booster activated. And if ""Kleber"" gets close enough, she can citadel almost all of the cruisers in her matchmaking spread. 
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 21900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 0
|}
</div>


On first glance, ''Kléber'' may appear to be a good ship for rushing caps early on due to her speed.  However, she has very poor concealment for a destroyer, only ones worse are the Russian Destroyer Leaders (""[[Khabarovsk]]"" line).  The ship is not meant to cap contest, rather it is best as a second-line destroyer to provide gunboat support and be a distraction to the enemies, as well as creating ambushes behind islands.  Not having smoke means you are unable to hide yourself at will, leaving you vulnerable in a cap if you are out-spotted.  One way to play her is to play her like a light cruiser, attacking ships and distract them.  It is best to draw fire to yourself, which will usually miss due to your agility.  If there is an aircraft carrier in the battle, play closer to your team so the enemy carrier has a harder time attacking you without losing planes.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Among the fastest ships in the game with 55.2 kts top speed with {{Engine Boost}} and Sierra Mike ({{Sierra Mike|Size=18px}}).
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Powerful main armament of 4x2 139mm guns with excellent ballistics.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* {{Main Battery Reload Booster}}.
|-
* Very good gun angles.
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 44.0
* Potent AP.
|-
* Torpedoes are very fast, with good damage.
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 740
* Okay continuous AA damage, though no flak.
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 6.3
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* No {{Smoke Generator}}.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Un-boosted main battery reload is subpar.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Poor turret traverse for a destroyer.
|-
* Torpedoes have a mediocre 8km range.
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 9.58
* Turning circle is somewhat poor.
|-
* Poor surface detection.  
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 5.38
* Very poor AA range, not even matching her air detectability.
|-
* No flak clouds produced from her AA guns
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 4.15
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 5.38
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
''{{#var:ship_name}}'' has no modules to research.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2 139mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 13.56
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 7.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.6
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 18.0
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
*'''Slot 1''': {{Main Armaments Modification 1}}.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
*'''Slot 2''': {{Engine Room Protection}} <nowiki>**</nowiki>
|-
*'''Slot 3''': {{Aiming Systems Modification 1}} '''or''' {{Main Battery Modification 2}}.
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
*'''Slot 4''': {{Propulsion Modification 1}}.
|-
*'''Slot 5''': {{Concealment System Modification 1}}.
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
*'''Slot 6''':  {{Main Battery Modification 3}} that should be offset by both {{Main Battery Modification 2}} and the ''Grease the Gears'' skill.
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 116
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 13.56 km || style="color:inherit;" | 117
|}
</div>


<nowiki>**</nowiki> If available, captains are encouraged to consider {{Engine Boost Modification 1}} to enhance the {{Engine Boost}} consumable.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 139 mm HE OEA Mle 1928
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2000
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 10.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 840
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 40.2
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 23
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. -->


{{Commander Skills 3 DD
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = 2 <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = <!-- Liquidator -->
|-
| rating13 = 1 <!-- Consumables Specialist -->
| style="color:inherit;" | • Name || style="color:inherit;" | 139 mm SAP OPFA Mle 1924
| rating14 = <!-- Gun Feeder -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2700
| rating16 = 2 <!-- Preventive Maintenance -->
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 840
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 39.9
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 23
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 550 mm 24V Mle 2
|-
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 4 × 3
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 550 mm 24V Mle 2
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 77
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 18,400
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8.0
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 75
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.8
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 311
|}
</div>


| rating21 =  <!-- Pyrotechnician -->
| rating22 =  <!-- Swift Fish -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 = 1 <!-- Extra-Heavy AP Shells -->
| rating25 =  <!-- Priority Target -->
| rating26 = 2 <!-- Last Stand -->


| rating31 = 2 <!-- Main Battery & AA Specialist -->
</div></div></div>
| rating32 = <!-- Fill the Tubes -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating33 = 2 <!-- Adrenaline Rush -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating34 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating35 =  <!-- Superintendent -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating36 = 2 <!-- Survivability Expert -->
|-
| style="color:inherit;" | 57 mm || style="color:inherit;" | 4 × 2
|}


| rating41 = <!-- Main Battery & AA Expert -->
'''Continuous damage''' — average DPS within each action zone
| rating42 = <!-- Swift in Silence -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating43 = 1 <!-- Radio Location -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating44 = 1 <!-- Fearless Brawler -->
|-
| rating45 = 2 <!-- Concealment Expert -->
| style="color:inherit;" | Long-range || style="color:inherit;" | 210 || style="color:inherit;" | 100% || style="color:inherit;" | 3.8
| rating46 = <!-- Dazzle -->
|}
}}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 3400
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 3
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:'''  {{Damage Control Party}}
* '''Slot 2:'''  {{Main Battery Reload Booster}}
* '''Slot 3:'''  {{Engine Boost}}


|Camouflage=<!-- write text about useful camouflage below -->
<!-- Add the ship code here to populate the upgrade table -->
 
{{Ship Upgrades Section|code=PFSD110_Kleber}}


|Signals=<!-- write text about best set of signals below -->
The choice of which [[Ship:Flags#List_of_Signals|Signal Flags]] to mount will confer to the individual preference of each captain, and are subject to great variation, although there are certain flags which suit Destroyer gameplay better. Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase the ship's maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone to increase chance of causing flooding and Juliet Charlie to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells. 


{{Signal Flags
<!-- Consumables have to be tagged individually on a slot by slot basis -->
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
* '''Slot 2:''' {{Main Battery Reload Booster}} (4 charges, 15.0s action, 100.0s cooldown)
* '''Slot 3:''' {{Engine Boost}} (3 charges, 180.0s action, 90.0s cooldown)
}}


| Juliet Charlie          = 3 <!-- No Detonate -->
| India Yankee            =  <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->


| Juliet Whiskey Unaone  = 2 <!-- +15% flood, +5% you detonate -->
==Gallery==
| Mike Yankee Soxisix    = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| November Echo Setteseven= 1 <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 3 <!-- -5% Consumables reload -->
| India Delta            = 0 <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo            =  <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:KleberFront.jpg
File:KleberRear.jpg
File:KleberRocketed.jpg
File:KleberTorpsBB.jpg
File:KleberDies.jpg


<gallery>
</gallery>
</gallery>
</div>[[File:Kleber10.jpg|left|thumb]]</div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
[[File:PICTURE.JPG|none|thumb|x350px|link=|CAPTION.]]
 
===History===
 
''Kléber'' as represented in World of Warships is a fictional warship – no member of the ''Mogador''-class survived for a post-war refit, and likewise none of the follow-on designs called for a higher speed or improved torpedo firepower.
 
 
'''French Contre-Torpilleurs after Mogador'''
 
 
The historical successor to the ''Mogador''-class was the 3,000-ton Type 1939 Contre-Torpilleur, intended to address the poor air-defense of French destroyers. Two 100mm CAD Mle 1930 twin anti-aircraft mounts would replace the 550mm Mle 1928D torpedo mounts aft, with a high angle director being fitted amidships. Close-range AA would consist only of the 13.2mm machine gun, doing away with the anemic 37mm guns. The ships would have greater endurance and superior handling to the ''Mogador''-class. Three names were assigned to the Type 1939 Contre-Torpilleur; ''Marceau'', ''Desaix'', and ''Kléber''.
 
However, the Naval General Staff was dissatisfied with the design, due to the poor performance of the 138.6/50 Mle 1934, and the excessive topweight incurred by the new 100mm guns - which amounted to 27 tons before ammunition and fire control equipment was included.
 
Due to the enforced pause in construction after France's entry into WWII (3 September 1939), time was available to revise the design. It was envisioned that the Type 1939 destroyers could have their main guns replaced by eight dual-purpose 130mm/45 in four twin mounts, with the light AA consisting of 37mm guns supported by 25mm cannons or 13.2mm machine guns. The extra 37mm guns would replace the aft torpedo tubes rather than previously planned 100mm guns.
 
On 15 April 1940, the order to re-start construction was given, though there was no time to act on this. Plans for procurement were scrapped by the fall of France in June 1940, without any of the ships having been laid down. Two weeks prior to the restart order, a request for six ships of a modified design (known as the Type 1940) was given, but there was no time for any designs to be drawn up, ultimately ending the development of the Contre-Torpilleur for good.
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
 
</div></div></div>
|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
{{VideoYT|CFkwtpj-nxM}}
|Ref= <!-- write below -->
<references />


{{WoWS Ship Changelog Insert|1=
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.8.3.
*Update 0.8.3:
{{WoWS Ship Testing Changes Insert|1=
**Available for testing by supertesters in the game starting from Update 0.8.3.
*<span class="plainlinks">[https://medium.com/@devblogwows/french-destroyers-1cc22fdf5c87 Mar 26, 2019]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/bpbnn0/st_changes_to_test_ships/ May 16, 2019]</span>:
**Increased detectability range by sea from 7.98 to 8.88 km.
**Increased detectability after firing main guns in smoke from 3.21 to 3.3 km.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/btltqj/st_changes_to_test_ships/ May 27, 2019]</span>:
**Increased detectability range by air from 4.4 to 4.8 km (to match the increase in detection by sea).
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cbgdgc/st_changes_to_test_ships/ July 10, 2019]</span>:
**Detectability after firing main guns in smoke increased from 3.3 to 3.63 km.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cf6noj/changes_to_test_ships/ July 19, 2019]</span>:
**The chance of the engine and steering gears being incapacitated was decreased.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cko29j/st_changes_to_test_ships_friant_and_french/ Aug 1, 2019]</span>:
**Ship's model updated: added a 2x57-mm AA gun turret.
}}
*Update 0.8.7:
*Update 0.8.7:
**Increased the normalization of AP shells from 8.5 to 10 degrees.
**Increased the normalization of AP shells from 8.5 to 10 degrees.
*Introduced in Update 0.8.8.
*Update 0.8.8:
**Introduced in Update 0.8.8.
*Update 0.9.0:
*Update 0.9.0:
**The ship's detection was increased:
**The ship's detection was increased:
*** By ships: from 8.88 to 9.88 km.
***By ships: from 8.88 to 9.88 km.
*** By air: from 4.83 to 5.38 km.
***By air: from 4.83 to 5.38 km.
*** After firing main guns in smoke: from 3.63 to 4.15 km.
***After firing main guns in smoke: from 3.63 to 4.15 km.
**Torpedoes detectability range was increased from 1.4 to 1.8 km.
**Torpedoes detectability range was increased from 1.4 to 1.8 km.
*Update 0.9.3:
*Update 0.9.3:
Line 186: Line 250:
**Small changes to geometry and textures.
**Small changes to geometry and textures.
*Update 0.9.6:
*Update 0.9.6:
**The value of the in-game turning circle radius was changed to 740 m to correct prior discrepancy.  
**The value of the in-game turning circle radius was changed to 740 m to correct prior discrepancy.
*Update 0.9.7:
*Update 0.9.7:
**Minor fixes to geometry and textures.
**Minor fixes to geometry and textures.
**"Improved Camouflage Patterns" unique upgrade added for purchase in the Research Bureau for 19,200 Research Points (6th slot):
**"Improved Camouflage Patterns" unique upgrade added for purchase in the Research Bureau for 19,200 Research Points (6th slot):
*** -20% to the ship's detectability by sea.
***-20% to the ship's detectability by sea.
*** +80% to main battery reload time.
***+80% to main battery reload time.
*Update 12.1:
*Update 12.1:
**Changes to the "Improved Camouflage Patterns" unique upgrade:
**Changes to the "Improved Camouflage Patterns" unique upgrade:
Line 197: Line 261:
*Update 12.6:
*Update 12.6:
**Fixed the textures and model of the ship.
**Fixed the textures and model of the ship.
*Update May 27, 2019:
**Increased detectability range by air from 4.4 to 4.8 km (to match the increase in detection by sea).
*Update May 16, 2019:
**Increased detectability range by sea from 7.98 to 8.88 km.
**Increased detectability after firing main guns in smoke from 3.21 to 3.3 km.
*Update Mar 26, 2019:
**Preliminary characteristics.
*Update July 19, 2019:
**The chance of the engine and steering gears being incapacitated was decreased.
*Update July 10, 2019:
**Detectability after firing main guns in smoke increased from 3.3 to 3.63 km.
*Update Aug 1, 2019:
**Ship's model updated: added a 2x57-mm AA gun turret.
}}
}}


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[[Category:Ships of France]]
[[Category:Destroyers]]
[[Category:Tier X ships]]
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Latest revision as of 14:52, 3 August 2026


X
19,500,000

Kléber — France Tech Tree Tier X Destroyer.

After the order was made for the two leaders of the Mogador class, the new ships of this type were not laid down for several years. In 1939, it was decided to continue building the leaders due to the deteriorating international situation. The new project included enhanced AA defenses. However, the outbreak of hostilities caused the construction to be suspended and then canceled. In 1940, there was a second attempt to build four ships armed with 130 mm dual-purpose guns, but the German offensive and capitulation of France interfered with those plans.

Pros

  • Enhanced Engine Boost consumable available.
  • Main Battery Reload Booster consumable available.
  • High survivability.
  • Easy to shoot accurately at long ranges.

Cons

  • Smoke Generator consumable unavailable.
  • High detectability.


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2
Improved Camouflage Patterns


Consumables


Ship Change Log