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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Venezia}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. it will replace default one. -->
The project of a heavy cruiser with fifteen main battery guns and a high speed. The ship embodied the achievements of Italian shipbuilding of the early 1940's.


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PISC110_Venezia.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">19,900,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Italy Tech Tree Tier&nbsp;X [[Ship:Cruiser|Cruiser]].</p><p>The project for a ship with 203 mm main battery guns and a high speed that embodies the achievements of Italian shipbuilding in the early 1940s. It represents the development of heavy cruisers in the direction of increasing the number of main battery guns to 15.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
''{{#var:ship_name}}'' sits atop the Italian Heavy Cruiser tree as the pinnacle of the gameplay style developed throughout the line. She feature an extra three barrels over ''[[Brindisi]]'' before her and significantly improved armor (unique penetration angles for her SAP shells were nerfed first, then removed totally). Captains who have made it to the end of the Italian Cruiser line will find ''{{#var:ship_name}}'' to be an upgrade over previous ships in the line.


The gameplay of ''{{#var:ship_name}}'' very much revolves around her offensive abilities. With the improved autobounce angles on Italian SAP shells(then removed), seeing damage numbers as high as 12-15,000 on angled cruisers and some battleships is quite common, and against lightly armored ships, numbers as high as 20,000 are completely possible(not anymore, they removed improved angles for SAP shells). Bear in mind that due to the massive alpha strike that Venezia offers, you may saturate areas of the target much faster than using her HE slinging counterparts. This can be dealt with by alternating between the different sections of the target ship. Captains shouldn't discredit her AP shells either; while lacking in penetration, a flat broadside of an enemy cruiser will always be susceptible to the monstrous weight of ''{{#var:ship_name}}'''s broadside firepower. 
===Pros===
* Great damage per salvo
* High top speed
* Exhaust Smoke Generator consumable available


Given the nature of high-tier armor schemes (namely the "all-or-nothing" scheme), the SAP shells actually end up performing quite a bit better against battleships than they would at lower tiers. Battleships with extensive 32 mm plating will take massive damage from SAP; German and Russian battleships, however, require more precise aim due to their better armored extremities. When facing the Tier VIII-X battleships of either nation, captains should either aim for the superstructure and high on bow/stern sections, or simply switch to AP if the enemy present flat enough side. While her 15-gun broadside is certainly impressive, her second forward-facing turret has rather poor forward angles. Captains should be wary of trying to use all three forward turrets in engagements where enemy AP is of concern.
===Cons===
* Low rate of fire
* High detectability
* Hydroacoustic Search consumable unavailable


''{{#var:ship_name}}'' also features some very noticeable improvements to her armor. Unlike previous ships in the line, ''{{#var:ship_name}}'' features an internal belt and spaced armor, much like that of ''[[Henri IV]]''. Her citadel deck is also quite a bit thicker, and her upper deck is increased from the 25 mm of ''[[Amalfi]]'' and ''[[Brindisi]]'' to a unified 30 mm over her mid-section. Her aft and stern deck and side plating remain 25 mm, but ''{{#var:ship_name}}'' features an extended belt armor of 40 mm all the way to her bow and most of the stern. Unlike the 50 mm sections of the two previous ships, ''{{#var:ship_name}}'''s lower-thickness plate actually extends above the waterline enough to make brawling a possibility. ''{{#var:ship_name}}'' also enjoys a small increase to her torpedo protection compared to previous vessels.


Captains should take advantage of her increased survival and smoke to make riskier hit-and-run attacks against unsuspecting enemies. Her high speed allows her to rapidly adjust position to make better use of her SAP or to put a well-placed AP salvo into an enemy broadside. In a pinch, her above-average armor and torpedoes can even allow her to brawl enemy battleships, though this certainly isn't an ideal scenario.  
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 51800
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 28
|}
</div>


By the time most captains reach ''{{#var:ship_name}}'', they should be somewhat aware of the differences in the playstyle of Italian cruisers to that of cruisers of other nations. Anyone who enjoyed the previous ships, or where on the fence about the SAP shells, should be pleased with the improvements of ''{{#var:ship_name}}'' over previous ships. Play her to her strengths, and ''{{#var:ship_name}}'' can make a huge difference in the outcome of a battle.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 165
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 30
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 16
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 25
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* With fifteen (15) 203mm guns, ''Venezia'''s broadside can be devastating
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Excellent ballistics, high shell velocity and flat arcs on both SAP and AP
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Incredible handling for a vessel of this size, with great turning radius and blazing-fast speed
|-
* The {{Exhaust Smoke Generator}} allows to quickly disengage while maintaining full speed
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 36.6
* Good continuous damage output on her anti-aircraft guns
|-
* Extended above the waterline belt reaches the tip of the bow and is 40mm thick
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 760
* Armed with torpedoes with long range and low detectability
|-
* Very good turret angles for a ship with 5 turrets
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 17.7
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Poor concealment
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Horrible smoke firing penalty
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Very poor reload speed for a heavy cruiser
|-
* The placement of her turrets allows only 2 of her 5 turrets to be available when bow-in
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.27
* Poorly armored turrets can be disabled/destroyed often
|-
* Despite good anti-aircraft armament, the performance is impaired by poor range
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 9.92
* SAP shells lose a lot of effectiveness if they cannot penetrate or hit saturated areas
|-
* Lacks utility tools such as {{Surveillance Radar}} and {{Hydroacoustic Search}}
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 9.89
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 9.92
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
As a Tier X ship, ''{{#var:ship_name}}'' has no module upgrades to research.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 5×3.0 203mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 17.13
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 21.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2.9
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 25.7
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 151
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 17.13 km || style="color:inherit;" | 151
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Engine Room Protection}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
* '''Slot 4''': {{Propulsion Modification 1}}
| style="color:inherit;" | • Name || style="color:inherit;" | PIPA041
* '''Slot 5''': {{Concealment System Modification 1}} or {{Steering Gears Modification 2}}
|-
* '''Slot 6''': {{Gun Fire Control System Modification 2}}  
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 110.5
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 54.9
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.03
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 70
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 80
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm proiettili AP 1924 mod.2
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 910
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 125.3
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 34
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PIPT009
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 71.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 38700
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 56
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.1
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.3%
|}
</div>


{{Commander Skills 3 CR
</div></div></div>
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating11 = 1 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating12 = <!-- Swift Fish -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating13 = <!-- Consumables Specialist -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating14 = 3 <!-- Gun Feeder -->
|-
| rating15 = 2 <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.3
| rating16 =  <!-- Last Stand -->
|}
</div>


| rating21 = <!-- Pyrotechnician -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = 2 <!-- Eye in the Sky -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating26 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 90 mm proiettili HE
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x90mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 860
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


| rating31 = 2 <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 =  <!-- Heavy AP Shells -->
| rating35 = 3 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->


| rating41 = 1 <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 =  <!-- Radio Location -->
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Gunner -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
</div></div></div>
''{{#var:ship_name}}'' can equip the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 1:''' {{Damage Control Party}}
 
* '''Slot 2:''' {{Exhaust Smoke Generator}} &ndash; 2 charges
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 3:''' {{Catapult Fighter}} &ndash; 3 charges '''or''' {{Spotting Aircraft}} &ndash; 4 charges
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 4:''' {{Repair Party}} &ndash; 3 charges
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 5:''' {{Submarine Surveillance}} &ndash; 3 charges
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 90 mm || style="color:inherit;" | 12 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 10 × 4
|-
| style="color:inherit;" | 65 mm || style="color:inherit;" | 8 × 2
|}


|Camouflage=<!-- write text about useful camouflage below -->
'''Continuous damage''' — average DPS within each action zone
{{TT Ship Camo Insert|shiptier=10}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 476 || style="color:inherit;" | 90% || style="color:inherit;" | 3.7
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 189 || style="color:inherit;" | 90% || style="color:inherit;" | 4.6
|}


|Signals=<!-- write text about best set of signals below -->
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 8 || style="color:inherit;" | 2000 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.6
|}
</div>
</div></div></div>


{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->


| Juliet Charlie          = 3 <!-- No Detonate -->
<!-- Add the ship code here to populate the upgrade table -->
| India Yankee            = 1 <!-- -20% Fire duration -->
{{Ship Upgrades Section|code=PISC110_Venezia}}
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = <!-- +1/0.5% (160mm) fire, +5% you detonate -->


| Juliet Whiskey Unaone  = 1 <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    = 1 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven=  <!-- +5% AA damage -->
| Sierra Mike            = 2 <!-- +5% speed -->
| November Foxtrot        = 2 <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      = 3 <!-- +15% Smoke Gen action time -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Bravo            = <!-- +10% Hydro action time;  -10% DFAA reload time -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Smoke Generator}} (2 charges, 40.0s action, 180.0s cooldown)
* '''Slot 3:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) '''or''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
* '''Slot 4:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 259 hp/s)
* '''Slot 5:''' {{Submarine Surveillance}} (3 charges, 20.0s action, 120.0s cooldown)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
</gallery>
|History=<!-- write text below -->
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
</gallery>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Ref= <!-- write below -->
<gallery>
</gallery>[[File:VeneziaOcean.png|400px|thumb|Venezia on Ocean port.]]</div></div></div>


<references />
[[Category:Ships of Italy]]
{{WoWS Ship Changelog Insert|1=
[[Category:Cruisers]]
*Available for testing by supertesters in the game starting from Update 0.8.7.
[[Category:Tier X ships]]
{{WoWS Ship Testing Changes Insert|1=
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cgsmpp/st_new_ships/ July 23, 2019]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cho0vf/changes_in_the_names_of_italian_cruisers/ July 25, 2019]</span>:
**Renamed from Milano to Venezia.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/ct0948/st_changes_to_test_ships/ Aug 20, 2019]</span>:
**Removed the 10% damage limit for semi-armor-piercing shell penetrations against destroyers.
**Improved ricochet angles of semi-armor-piercing shells from 60-85 degrees to 80-85 degrees.
**Improved firing angles for the second (B) turret by 19 degrees to both sides.
*<span class="plainlinks">[https://forum.worldofwarships.eu/topic/122818-st-203-mm-sap-shells/?tab=comments#comment-3137975 Aug 23, 2019]</span>:
**Ricochet angles for SAP shells changed from 80-85 degrees to 75-80 degrees.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/d3o61q/st_changes_to_test_ships/ Sep 13, 2019]</span>:
**Detectability by air decreased from 11.12 to 9.92 km.
}}
*Update 0.8.10:
**Added to the tech tree.
*Update 0.9.1:
**Fixed the name of the fire control system module.
*Update 0.9.3:
**Minor fixes to textures and ship model.
*Update 0.9.4:
**Minor fixes to textures and ship model.
*Update 0.9.6:
**The starting ricochet angle for a semi-armor-piercing shell was decreased from 75 to 70 degrees.
**Main battery reload time increased from 20 to 20.5 s.
**Rudder shift time increased from 11.6 s to 12.6 s.
*Update 0.9.7:
**Main battery reload time increased from 20.5 to 21 s.
**Rudder shift time increased from 12.6 s to 13.6 s.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 7.3 km.
*Update 0.10.10:
**Minor fixes to geometry and textures of the ship.
*Update 0.11.5:
**The name of the AA gun 37 mm/54 Model 1939 was changed to 37 mm/54 Breda Model 1939.
*Update 12.3:
**Added the "Augmented Smoke Generators" unique upgrade in Slot 5, available in the Research Bureau for 19,200 Research Points, with the following parameters:
***Provides two additional Exhaust Smoke Generator consumable charges.
***Reduces Exhaust Smoke Generator consumable cooldown time from 180 to 81 s.
*Update 12.5:
**The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
*Update 12.10:
**Added fixes to the textures and other visuals of the ship.
*Update 13.0:
**Fixed Commander skill recommendations for the ship.
*Update 13.1:
**Removed Depth Charges.
**Added Depth Charge Airstrike with the following characteristics:
***Range: 8 km.
***Reload: 30 s.
***Number of charges: 2.
***Number of aircraft: 1.
***Number of bombs per aircraft: 2.
***Damage: 4,900.
**Added the Submarine Surveillance consumable with the following characteristics:
***Range: 8 km.
***Reload: 120 s.
***Number of charges: 3.
***Action time: 20 s.
}}
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Latest revision as of 14:51, 6 July 2026


X
19,900,000

Venezia — Italy Tech Tree Tier X Cruiser.

The project for a ship with 203 mm main battery guns and a high speed that embodies the achievements of Italian shipbuilding in the early 1940s. It represents the development of heavy cruisers in the direction of increasing the number of main battery guns to 15.

Pros

  • Great damage per salvo
  • High top speed
  • Exhaust Smoke Generator consumable available

Cons

  • Low rate of fire
  • High detectability
  • Hydroacoustic Search consumable unavailable


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
Augmented Smoke Generators
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables