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{{#vardefine:ship_name|Curtatone}}
__NOTOC____NOEDITSECTION__


<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">II</span></div><div class="b-description-img_vehicle">[[File:Ship_PISD102_Curtatone.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">75,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Italy Tech Tree Tier&nbsp;II [[Ship:Destroyer|Destroyer]].</p><p>The destroyers based on the improved design of the Palestro class were ordered back in 1915, but construction was suspended when Italy entered World War I. Later, the project was revised: The ships became the first European destroyers with twin guns. During World War II, Curtatone was responsible for laying minefields and patrolling the Adriatic Sea. On May 20, 1941, the destroyer blew up on a Greek mine in the Gulf of Athens and sank.</p><p> </p></div>
<!-- Add |Ship=code for manual override -->
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Access to exhaust smoke generator
<!--
* High top speed
Insert the PERFORMANCE SECTION below.
* Access to SAP shells
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->


At Tier II, ''{{#var:ship_name}}'' introduces the defining characteristics of Italian destroyers &mdash; [[Ship:Ammo#SAP|Semi-Armor Piercing]] (SAP) main battery shells with an unusually short main battery gun range, full-speed smokescreen, and poor concealment and agility. While most destroyers tend to focus on torpedo power, gunboating larger ships, or a hybrid of the two, ''{{#var:ship_name}}'' is a destroyer assassin. She excels at ambushing (or charging down) enemy destroyers, killing or crippling them before fading back into the shadows.
===Cons===
* High detectability
* Main battery has a long reload
*No AP armament


'''Armament'''


For players familiar with other destroyer lines and low tier destroyers, ''{{#var:ship_name}}'s'' main battery presents some interesting surprises. She carries four 102mm guns in two twin turrets, with the rear turret able to rotate 360°. Her HE shells are fairly normal, with an average damage and fire chance per shell, but her SAP shells stand out. As with other SAP shells, they are less effective against sharply angled targets, but have increased armor penetration and damage compared to same-caliber HE shells and feature improved ricochet angles. Due to its consistent damage and increased penetration, ''{{#var:ship_name}}'' should use her SAP whenever possible. Although it can’t set fires or penetrate multiple layers of armor, it excels at chewing through destroyers and cruisers, and can reliably damage the thinner extremities and superstructure of battleships.


Another noticeable difference is her short range &mdash; ''{{#var:ship_name}}'' has ''the shortest'' main battery range among Tier II destroyers. For a gun-focused destroyer, this can be both a blessing and a curse. It forces her to get close to enemy cruisers and battleships where she is more vulnerable to return fire, but it also makes it easier to go undetected. Once she hunts down and kills her destroyer target, the shorter gun range makes it less likely other ships will be close enough to keep her spotted.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Curtatone (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Curtatone (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 7600 || style="color:inherit;" | 8900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 0
|}
</div>


''{{#var:ship_name}}'' carries two triple torpedo launchers. Although not the highest at Tier II, her six-torpedo ‘broadside’ is above average among her competition. However, her torpedo reload is by far the worst, more than 30 seconds longer than the next slowest. Like those found on the Italian cruisers, her torpedoes have decent range but a slow top speed. They can be effective at area denial or when kiting, as their slow speed can catch an unsuspecting enemy ship off guard. But that same slow speed and long reaction time make them less effective against agile ships. Her torpedo damage is also average at best, requiring multiple hits to significantly damage larger targets. Unlike most destroyers, ''{{#var:ship_name}}'s'' torpedoes are secondary damage sources.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 6
|}
</div>


'''Consumables'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Curtatone (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Curtatone (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.0 || style="color:inherit;" | 32.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 470 || style="color:inherit;" | 470
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 3.3 || style="color:inherit;" | 2.3
|}
</div>


''{{#var:ship_name}}'s'' consumable suite is unusual for a destroyer, but sets the stage for the rest of the line. In addition to the standard {{Damage Control Party}}, she mounts the {{Exhaust Smoke Generator}} and {{Emergency Engine Power}} consumables. All succeeding tech tree Italian destroyers share the same consumable suite, varying only in the number of charges and consumable action times.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Curtatone (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Curtatone (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 6.06 || style="color:inherit;" | 6.06
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 2.49 || style="color:inherit;" | 2.49
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 2.49 || style="color:inherit;" | 2.49
|}
</div>


The Exhaust Smoke Generator conceals the ship even at full speed. It can be used offensively, allowing her to farm spotted enemies without being detected or smoke torpedo rush a battleship (the “Yolo Emilio” method), or defensively, to conceal herself and disengage if she gets focused.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 2 mod.1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 2 mod.2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2×2 102mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 5.5 || style="color:inherit;" | 6.05
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 5.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 10.9
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 18.0
|}
</div>


Her Emergency Engine Power is unique at low tiers. Unlike the typical engine boost that provides a small boost over a long time, Emergency Engine Power provides a much larger boost in speed but with a shorter action time. It’s most useful for charging directly at an enemy, or running away quickly if she’s getting focused.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 56
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 5.5 km || style="color:inherit;" | 56
|}
</div>


'''Maneuverability'''


Further separating herself from the ‘typical’ destroyer, ''{{#var:ship_name}}'' lacks the agility of some destroyer counterparts. Her top speed and turning circle are barely average for the tier, and her rudder shift is on the slower side. ''{{#var:ship_name}}'s'' Emergency Engine Power consumable can briefly make her the fastest in her tier, but the short duration and longer cooldown limits its impact compared to the normal Engine Boost.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 102mm proiettili CS
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2250
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 13.74
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 29
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 75
|}
</div>


'''Survivability'''
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 450 mm W 200
|-
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 3
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 450 mm W 200
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 6,133
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 48
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.1
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 96
|}
</div>


''{{#var:ship_name}}'' has one of the largest health pools for her tier, even beating or equaling some destroyers a tier higher. She can outlast her opponent in destroyer vs. destroyer engagements, and retain enough health to still be effective in the next.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 76 mm || style="color:inherit;" | 2 × 1
|}


Like almost all other low tier destroyers, ''{{#var:ship_name}}'' lacks anything resembling armor. She’s coated in 6mm plating from bow to stern, offering zero protection against HE and all but the smallest destroyer-caliber AP when sharply angled. Larger caliber AP will often overpenetrate due to her thin armor and small size, but a well-placed HE salvo can send her back to port.
'''Continuous damage''' — average DPS within each action zone
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
Further affecting her survivability, ''{{#var:ship_name}}'' is not a stealthy ship. Her surface detection is the highest of all Tier II destroyers, and actually exceeds her main battery range before modules and skills. Every Tier II destroyer will outspot her, along with some Tier IIIs, with fewer chances for her to disengage. She can use her smokescreen to conceal herself when necessary, and use islands for ambushes or to block line of sight.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
 
|-
'''Anti-aircraft'''
| style="color:inherit;" | Mid-range || style="color:inherit;" | 7 || style="color:inherit;" | 100% || style="color:inherit;" | 3.0
 
|}
''{{#var:ship_name}}'' has some anti-aircraft defenses, but AAA at Tier II is meaningless as she can't see aircraft carriers under normal circumstances.
</div>
 
</div></div></div>
'''Battle performance'''
 
''{{#var:ship_name}}'' is a destroyer built around eliminating other destroyers. Her poor concealment means she will generally get spotted first, but once she spots the enemy destroyer her HE and SAP will quickly chew through its health. Once her flank is cleared of destroyers, she can hunt down destroyers on the other flank or stay to cap and farm cruisers and battleships.
 
Her short range can be an issue against cruisers and battleships, but her guns and torpedoes are still a threat and her smokescreen offers some protection by concealing her position. Her torpedoes may be usable, but her main guns are still her primary weapon. She may lack the agility of her destroyer counterparts, but makes up for it in her offensive capabilities. When played to her fullest potential, she may be a destroyer’s worst nightmare come true.
 
 
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Large HP pool
* Good main battery ballistics
* SAP shells are highly effective against thinly armored targets
* High damage per minute from both her HE and SAP shells
* Has access to the Exhaust Smoke Generator and Emergency Engine Power consumables
 
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Does not have access to AP shells
* Short main battery range
* Very long torpedo reload
* Large turning circle and poor rudder shift
* High surface and air detection range
* Cannot outrun her smokescreen deployment
 
 
|Research=<!-- write text about priority sequence of research below -->
Researchable upgrades for ''{{#var:ship_name}}'':  
# '''Hull:'''  Upgrade to Hull (B) for improved survivability and maneuverability.  Research of this module unlocks progression to ''N.Sauro''.
# '''Gun Fire Control System:'''  Upgrade to SDT 2 mod.2 for an extra 10% range on the main battery.  
 
Due to her limited gun range, unlocking the Gun Fire Control System is mandatory. Unlocking the hull upgrade should take priority, but ''{{#var:ship_name}}'' needs all the range she can get.
 
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
 
''{{#var:ship_name}}'' is a destroyer assassin, best suited for ambushing and eliminating enemy destroyers and then going undetected. As such, players should focus on improving her main battery potential and her survivability.
 
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
 
The recommended upgrades are:
* '''Slot 1''':  {{Main Armaments Modification 1}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->


[[Ship:Unique_Commanders|Unique commander]] Luigi Sansonetti feels particularly comfortable in this ship, thanks to his <u>Far Reach</u> talent that provides an additional range boost after destroying an enemy ship.
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PISD102_Curtatone}}


{{Commander Skills 3 DD
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->
| rating11 = 1 <!-- Grease the Gears -->
| rating12 =  <!-- Liquidator -->
| rating13 = 0 <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 = 1 <!-- Incoming Fire Alert -->
| rating16 = 3 <!-- Preventive Maintenance -->


| rating21 =  <!-- Demolition Expert -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating22 = <!-- Swift Fish -->
{{Ship Consumables Section|consumables=
| rating23 = 1 <!-- Consumables Enhancements -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
| rating24 = 0 <!-- Extra-Heavy Ammunition (AP and ASW) -->
* '''Slot 2:''' {{Smoke Generator}} (3 charges, 25.0s action, 90.0s cooldown)
| rating25 = 1 <!-- Priority Target -->
* '''Slot 3:''' {{Engine Boost}} (3 charges, 15.0s action, 160.0s cooldown)
| rating26 = 3 <!-- Last Stand -->
 
| rating31 = 2 <!-- Main Battery & AA Specialist -->
| rating32 = 1 <!-- Fill the Tubes -->
| rating33 = 2 <!-- Adrenaline Rush -->
| rating34 =  <!-- Inertial Fuse for HE Shells -->
| rating35 = 1 <!-- Superintendent -->
| rating36 = 3 <!-- Survivability Expert -->
 
| rating41 = 3 <!-- Main Battery & AA Expert -->
| rating42 =  <!-- Swift in Silence -->
| rating43 = 2 <!-- Radio Location -->
| rating44 = 2 <!-- Fearless Brawler -->
| rating45 = 1 <!-- Concealment Expert -->
| rating46 =  <!-- Dazzle -->
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Exhaust Smoke Generator}} &ndash; 3 charges
* '''Slot 3:''' {{Emergency Engine Power}} &ndash; 3 charges


|Camouflage=<!-- write text about useful camouflage below -->
==Gallery==
{{TT Ship Camo Insert|shiptier=2}}
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;">[[File:Image of Curtatone.png|thumb]]<div>
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
 
| Juliet Charlie          = 3 <!-- No Detonate -->
| India Yankee            = <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  = 2 <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= <!-- +5% AA damage -->
| Sierra Mike            = 2 <!-- +5% speed -->
| November Foxtrot        = 2 <!-- -5% Consumables reload -->
| India Delta            =  <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      = 2 <!-- +15% Smoke Gen action time -->
| Sierra Bravo            = <!-- +10% Hydro action time; -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Italy]]
 
[[Category:Destroyers]]
|Ref= <!-- write below -->
[[Category:Tier II ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.11.0.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|252}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|269}}:
**Stock main battery firing range increased from 5.3 to 5.5 km.
**Main battery reload time increased from 5 to 5.5 s.
**Base detectability range by sea increased from 5.94 to 6.24 km. Other detectability ranges increased accordingly.
*{{WoWS DevBlog Link Insert|275}}:
**Torpedo tubes reload time increased from 55 to 65 s.
**SAP shell ricochet angles brought in line with higher-tier Italian destroyers:
*** Guaranteed ricochet angle decreased from 85 to 75 degrees.
*** Ricochet check angle decreased from 80 to 60 degrees.
**Added the Exhaust Smoke Generator consumable.
**Added the Emergency Engine Power consumable.
*{{WoWS DevBlog Link Insert|293}}:
** Torpedo tubes reload time increased from 65 to 90 s.
}}
*Update 0.11.2
**Available as one of twelve drops from the free daily bundles.
*Introduced into the game as a researchable ship in Update 0.11.4.
*Update 12.5:
**The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 17:54, 11 July 2026


II
75,000

Curtatone — Italy Tech Tree Tier II Destroyer.

The destroyers based on the improved design of the Palestro class were ordered back in 1915, but construction was suspended when Italy entered World War I. Later, the project was revised: The ships became the first European destroyers with twin guns. During World War II, Curtatone was responsible for laying minefields and patrolling the Adriatic Sea. On May 20, 1941, the destroyer blew up on a Greek mine in the Gulf of Athens and sank.

Pros

  • Access to exhaust smoke generator
  • High top speed
  • Access to SAP shells

Cons

  • High detectability
  • Main battery has a long reload
  • No AP armament


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1


Consumables