Ship:Curtatone
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{{#vardefine:ship_name|Curtatone}} | |||
__NOTOC____NOEDITSECTION__ | |||
< | <div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">II</span></div><div class="b-description-img_vehicle">[[File:Ship_PISD102_Curtatone.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">75,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] — Italy Tech Tree Tier II [[Ship:Destroyer|Destroyer]].</p><p>The destroyers based on the improved design of the Palestro class were ordered back in 1915, but construction was suspended when Italy entered World War I. Later, the project was revised: The ships became the first European destroyers with twin guns. During World War II, Curtatone was responsible for laying minefields and patrolling the Adriatic Sea. On May 20, 1941, the destroyer blew up on a Greek mine in the Gulf of Athens and sank.</p><p> </p></div> | ||
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===Pros=== | |||
* Access to exhaust smoke generator | |||
* High top speed | |||
* Access to SAP shells | |||
===Cons=== | |||
* High detectability | |||
* Main battery has a long reload | |||
*No AP armament | |||
==Ship Stats== | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Curtatone (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Curtatone (B) | |||
|- | |||
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 7600 || style="color:inherit;" | 8900 | |||
|- | |||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 0 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 6 | |||
|- | |||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 6 | |||
|- | |||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 6 | |||
|- | |||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 6 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Curtatone (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Curtatone (B) | |||
|- | |||
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.0 || style="color:inherit;" | 32.0 | |||
|- | |||
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 470 || style="color:inherit;" | 470 | |||
|- | |||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 3.3 || style="color:inherit;" | 2.3 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Curtatone (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Curtatone (B) | |||
|- | |||
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 6.06 || style="color:inherit;" | 6.06 | |||
|- | |||
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 2.49 || style="color:inherit;" | 2.49 | |||
|- | |||
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 2.0 | |||
|- | |||
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 2.49 || style="color:inherit;" | 2.49 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 2 mod.1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 2 mod.2 | |||
|- | |||
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2×2 102mm | |||
|- | |||
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 5.5 || style="color:inherit;" | 6.05 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 5.5 | |||
|- | |||
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 10.9 | |||
|- | |||
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 18.0 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion | |||
|- | |||
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15 | |||
|- | |||
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0 | |||
|- | |||
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 56 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 5.5 km || style="color:inherit;" | 56 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Name || style="color:inherit;" | 102mm proiettili CS | |||
|- | |||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2250 | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850 | |||
|- | |||
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 13.74 | |||
|- | |||
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 29 | |||
|- | |||
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 60 | |||
|- | |||
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 75 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 450 mm W 200 | |||
|- | |||
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 3 | |||
|- | |||
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 450 mm W 200 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90 | |||
|- | |||
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 | |||
|- | |||
| style="color:inherit;" | • Damage || style="color:inherit;" | 6,133 | |||
|- | |||
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6.0 | |||
|- | |||
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 48 | |||
|- | |||
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.1 | |||
|- | |||
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 96 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | |||
|- | |||
| style="color:inherit;" | 76 mm || style="color:inherit;" | 2 × 1 | |||
|} | |||
'''Continuous damage''' — average DPS within each action zone | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
|- | |||
| style="color:inherit;" | Mid-range || style="color:inherit;" | 7 || style="color:inherit;" | 100% || style="color:inherit;" | 3.0 | |||
|} | |||
</div> | |||
</div></div></div> | |||
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# | |||
<!-- Add the ship code here to populate the upgrade table --> | |||
{{Ship Upgrades Section|code=PISD102_Curtatone}} | |||
<!-- Consumables have to be tagged individually on a slot by slot basis --> | |||
| | {{Ship Consumables Section|consumables= | ||
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown) | |||
* '''Slot 2:''' {{Smoke Generator}} (3 charges, 25.0s action, 90.0s cooldown) | |||
* '''Slot 3:''' {{Engine Boost}} (3 charges, 15.0s action, 160.0s cooldown) | |||
}} | }} | ||
==Gallery== | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;">[[File:Image of Curtatone.png|thumb]]<div> | |||
< | |||
<gallery> | |||
</gallery> | </gallery> | ||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div class=" | |||
<h2> | |||
= | |||
-- | |||
</div> | |||
<gallery> | |||
</gallery> | </gallery> | ||
</div></div></div> | |||
[[Category:Ships of Italy]] | |||
[[Category:Destroyers]] | |||
[[Category:Tier II ships]] | |||
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | |||
Latest revision as of 17:54, 11 July 2026
Curtatone — Italy Tech Tree Tier II Destroyer.
The destroyers based on the improved design of the Palestro class were ordered back in 1915, but construction was suspended when Italy entered World War I. Later, the project was revised: The ships became the first European destroyers with twin guns. During World War II, Curtatone was responsible for laying minefields and patrolling the Adriatic Sea. On May 20, 1941, the destroyer blew up on a Greek mine in the Gulf of Athens and sank.
Pros
- Access to exhaust smoke generator
- High top speed
- Access to SAP shells
Cons
- High detectability
- Main battery has a long reload
- No AP armament
Ship Stats
Hull Information
Main Battery
Torpedoes
AA Defense
Compatible Upgrades
| Slot 1 |
|---|
Consumables
- Slot 1: Damage Control Party
(5.0s action, 40.0s cooldown) - Slot 2: Smoke Generator
(3 charges, 25.0s action, 90.0s cooldown) - Slot 3: Engine Boost
(3 charges, 15.0s action, 160.0s cooldown)
Gallery
WoWs Gallery
Historical Gallery
Categories:

