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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Piemonte}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">11</span></div><div class="b-description-img_vehicle">[[File:Ship_PISC111_Piemonte.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">47,500,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Italy Tech Tree Tier&nbsp;11 [[Ship:Cruiser|Cruiser]].</p><p>During the 1930s, the Italian company Ansaldo presented the Soviet Union with a collection of drawings, which included a blueprint for a battlecruiser with a displacement of 22,000 tons. The ship was to carry an armament of nine 10-inch guns and feature a four-shaft layout with 60,000 hp per shaft, which would allow the ship to reach a speed of 37 knots. After the outbreak of World War II, the unfinished ship would be requisitioned by the Italian government, with the battlecruiser receiving Italian armament.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Great damage per salvo
<!--
Insert the PERFORMANCE SECTION below.
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->
''Piemonte'' is the supership of the Italian heavy cruiser tech tree. She shares similar characteristics to ''[[Ship:Venezia|Venezia]]'', with improvements to both armor and gun caliber.
 
<h4>Armament:</h4>
 
''Piemonte'' carries twelve 254 mm guns in four triple turrets. These guns have a range of 17.8 km and a 21-second base reload. ''Piemonte''’s turrets have a 180-degree turn time of 25.7 seconds.
 
Due to their large caliber, these guns can overmatch the 16 mm plating commonly found on superlight cruisers like ''[[Ship:Minotaur|Minotaur]]'' and ''[[Ship:Jinan|Jinan]]''. Her AP shells are identical to those found on ''Napoli'', with 6,150 alpha and decent ballistics. Her SAP shells have high alpha damage and can penetrate 67 mm armor plating, but cannot light fires and will also ricochet at sharp angles. Due to these characteristics, SAP should be the primary choice, with AP used situationally against overmatchable targets and vulnerable broadsides.
 
''Piemonte''’s torpedoes are the same ones found on ''Napoli''. Her launchers are positioned centerline with four torpedoes per launcher, but a longer 95 second reload. These torpedoes are quite slow, with a long 13.5 km range and low detectability. Despite their slow speed, their low detectability leaves enemies with little time to react. While these torpedoes lack high alpha damage, their fast reload time and long range complement ''Piemonte''’s kiting play style.
 
<h4>Hull:</h4>
 
''Piemonte'' has a large health pool of 61,400 and a fast base speed of 37 knots. Her maneuverability is decent, with a 12.7-second rudder shift and an 810 meter turning radius. Her concealment is average, with a minimum concealment of 12.5 km.
 
Although she follows ''Venezia'', ''Piemonte'' is visually more similar to Tier X cruiser ''Napoli''. Her armor scheme is similar to ''Napoli''’s, with the same 40 mm deck that can shrug off AP salvos. Her side armor is also 40 mm, and can bounce any battleship AP shell when sufficiently angled. However, her citadel is easier to punish when showing broadside. While she has a 40 mm icebreaker, her upper bow and stern plating is only 25 mm, which can be overmatched by 380 mm AP shells or larger.
 
 
<h4>Consumables:</h4>
 
''Piemonte'' has access to the Exhaust Smoke Generator consumable. The smoke screen lasts 40 s and conceals the ship even at full speed, with a long cooldown of 180 s. ''Piemonte'' has a smoke firing penalty of 11.2 km and should avoid firing when enemy ships are within that range to remain concealed.
 
''Piemonte'' has access to the Repair Party consumable, with three charges that each heal up to 14% of her maximum HP. She also has access to the Submarine Surveillance consumable.
 
''Piemonte'' does not get access to the Spotting Aircraft or Catapult Fighter consumable.
 
 
<h4>Anti-Aircraft:</h4>
 
Like other Italian ships, ''Piemonte''’s AA defenses are relatively poor.  Her AA range is 5.2 km and only produces 3 flak. Her high mid-range DPS of 588 can shoot down planes, but cannot stop strikes entirely. Sticking with allied ships to overlap anti-aircraft auras is recommended in games with carriers.
 
 
<h4>Battle Performance:</h4>
 
''Piemonte'' is an alpha strike focused cruiser best played at medium to long ranges. This is best achieved through open water kiting, where she can utilize her good agility to dodge shells from longer ranges. Her stronger armor scheme allows her to bait and bounce enemy AP shells on her belt at closer ranges as well.
 
Her high alpha SAP shells are best utilized on enemy superstructures and pennable belt and side armor. Due to how the high SAP alpha damage saturates HP sections quickly, her damage output will drop significantly once a section saturates. Enemy destroyers are also prime targets for her SAP shells as they cannot overpenetrate and will deal massive damage with just a few hits
 
Overall, ''Piemonte'' plays the same kiting role as ''Venezia'', with different armaments and increased armor plating. With fewer barrels and a longer reload time, she is even more focused on the alpha strike of her guns.
 
 
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Good health pool
* 40 mm deck and main belt armor
* SAP shells with high alpha
* Long range torpedoes with low detection
* High top speed
* High top speed
* Good maneuverability
* Exhaust Smoke Generator consumable available
* Access to {{Exhaust Smoke Generator}}


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
===Cons===
* Long main battery reload time
* Low rate of fire
* Poor anti-aircraft defenses
* High detectability
* Poor concealment
* Hydroacoustic Search consumable unavailable
* High smoke firing penalty
* Does not get access to {{Spotting Aircraft}} or {{Catapult Fighter}}
* SAP shells lose effectiveness if they cannot penetrate or hit saturated areas




|Research=
==Ship Stats==
<!-- Check this!  Some do.-->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
As a top-tier ship, ''{{#var:ship_name}}'' has no module upgrades to research.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 61400
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 19
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 165
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 40
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 16
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 25
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 37.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 810
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 16.6
|}
</div>


The recommended upgrades are:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Engine Room Protection}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
* '''Slot 4''': {{Propulsion Modification 1}} ''or'' {{Steering Gears Modification 1}}
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.42
* '''Slot 5''': {{Concealment System Modification 1}}
|-
* '''Slot 6''': {{Main Battery Modification 3}} ''or'' {{Gun Fire Control System Modification 2}}
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 11.2
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×3.0 254mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 18.7
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 21.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2.9
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 25.7
|}
</div>


{{Commander Skills 3 CR
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = 2 <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = <!-- Swift Fish -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
| rating14 = 3 <!-- Gun Feeder -->
|-
| rating15 = 1 <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
| rating16 = <!-- Last Stand -->
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 162
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 18.7 km || style="color:inherit;" | 162
|}
</div>


| rating21 =  <!-- Pyrotechnician -->
| rating22 =  <!-- Fill the Tubes -->
| rating23 = 2 <!-- Consumables Enhancements -->
| rating24 =  <!-- Eye in the Sky -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- Expert AA Marksman -->


| rating31 = 2 <!-- Heavy HE and SAP Shells -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = <!-- Heavy AP Shells -->
|-
| rating35 = 3 <!-- Superintendent -->
| style="color:inherit;" | • Name || style="color:inherit;" | PIPA080
| rating36 = 2 <!-- Survivability Expert -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 7500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 237.9
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 67.2
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.03
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 70
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 80
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>


| rating41 = 3 <!-- Top Grade Gunner -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = <!-- Outnumbered -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = 1 <!-- Radio Location -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = <!-- Inertial Fuse for HE Shells -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | • Name || style="color:inherit;" | 254 mm proiettili AP
| rating46 = <!-- AA Gunner -->
|-
}}
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 6750
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 237.9
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 42
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PIPT009
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 95.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 38700
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 56
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.1
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.3%
|}
</div>


</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.3
|}
</div>


<!-- Where to get the Commander skills matrix for the type of ship
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 135 mm proiettili HE 1938
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x135mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.6
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1950
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 875
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 23
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:


* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Repair Party}} &ndash; 3 charges
* '''Slot 3:''' {{Exhaust Smoke Generator}} &ndash; 2 charges
* '''Slot 4:''' {{Submarine Surveillance}} &ndash; 3 charges


|Camouflage={{TT Ship Camo Insert|shiptier=11}}
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Signals=<!-- write text about best set of signals below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 135 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 76 mm || style="color:inherit;" | 8 × 1
|}


{{Signal Flags
'''Continuous damage''' — average DPS within each action zone
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Juliet Charlie          = <!-- No Detonate -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| India Yankee            =  <!-- -20% Fire duration -->
|-
| Hotel Yankee            = <!-- ram someone -->
| style="color:inherit;" | Mid-range || style="color:inherit;" | 588 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
| Juliet Yankee Bissotwo  = <!-- -20% flood duration -->
|-
| Victor Lima            = <!-- +1/0.5% (160mm) fire, +4% flood -->
| style="color:inherit;" | Long-range || style="color:inherit;" | 52.5 || style="color:inherit;" | 90% || style="color:inherit;" | 5.2
| India X-Ray            = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
|}


| Juliet Whiskey Unaone  = <!-- +15% flood, +5% you detonate -->
'''Damage by shell explosions'''
| Mike Yankee Soxisix    = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| November Echo Setteseven= <!-- +5% AA damage -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Sierra Mike            =  <!-- +5% speed -->
|-
| November Foxtrot        =  <!-- -5% Consumables reload -->
| style="color:inherit;" | 3 || style="color:inherit;" | 880 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.2
| India Delta            =  <!-- +20% HP from Repair Party -->
|}
</div>
</div></div></div>


| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo            =  <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PISC111_Piemonte}}


</gallery>


|History=<!-- write text below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
<div class="thumb tright">
{{Ship Consumables Section|consumables=
{{AnnoWiki|content=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
<h2>''{{#var:ship_name}}'', 19??</h2>
* '''Slot 2:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 307 hp/s)
===Construction===
* '''Slot 3:''' {{Smoke Generator}} (2 charges, 40.0s action, 180.0s cooldown)
:Builder:
* '''Slot 4:''' {{Submarine Surveillance}} (3 charges, 20.0s action, 120.0s cooldown)
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
}}
</div>


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


</gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<gallery>
</gallery>[[File:PiemonteOcean.png|400px|thumb|Piemonte on Ocean port.]]</div></div></div>


|Ref= <!-- write below -->
[[Category:Ships of Italy]]
<references />
[[Category:Cruisers]]
 
[[Category:Tier 11 ships]]
{{WoWS Ship Changelog Insert|1=
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
*Available for testing by supertesters in the game starting from Update 12.6.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|454}}:
**Preliminary characteristics.
}}
*Update 12.8:
** Available in limited Early Access as part of a Lighthouse Auction event, as a single-price auction with 888 ships available across all servers. The winning bid was 240,000,000 credits. Lots were delivered to winners on September 25, 2023.
*Update 12.11:
**Added to the Italian tech tree as a special ship unlocked once the player reaches Tier X cruiser Venezia, then purchased for credits.
*Update 13.0:
**Fixed Commander skill recommendations for the ship.
*Update 13.1:
**Added the Submarine Surveillance consumable with the following characteristics:
***Range: 8 km.
***Reload: 120 s.
***Number of charges: 3.
***Action time: 20 s.
*Update 13.7:
**Anti-aircraft range of dual-purpose 135mm guns increased: 4.6 to 5.2km. The damage within this range remains unchanged.
**Overall continuous damage value has decreased from 508 to 455 due to the maximum AA range of the ship increasing.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 14:52, 6 July 2026


11
47,500,000

Piemonte — Italy Tech Tree Tier 11 Cruiser.

During the 1930s, the Italian company Ansaldo presented the Soviet Union with a collection of drawings, which included a blueprint for a battlecruiser with a displacement of 22,000 tons. The ship was to carry an armament of nine 10-inch guns and feature a four-shaft layout with 60,000 hp per shaft, which would allow the ship to reach a speed of 37 knots. After the outbreak of World War II, the unfinished ship would be requisitioned by the Italian government, with the battlecruiser receiving Italian armament.

Pros

  • Great damage per salvo
  • High top speed
  • Exhaust Smoke Generator consumable available

Cons

  • Low rate of fire
  • High detectability
  • Hydroacoustic Search consumable unavailable


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables