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Raimondo Montecuccoli

Ship:Raimondo Montecuccoli

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{{#vardefine:ship_name|Raimondo Montecuccoli}}
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__NOTOC____NOEDITSECTION__
{{WoWs_Ship|Promo=
|Anno=<!-- you can write below short description for the ship. it will replace default once. -->


|Performance={{AA Sidebar Warning Insert}}
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">V</span></div><div class="b-description-img_vehicle">[[File:Ship_PISC105_Raimondo_Montecuccoli.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">1,240,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Italy Tech Tree Tier&nbsp;V [[Ship:Cruiser|Cruiser]].</p><p>After the construction of four Giussano-class cruisers, the Italian Navy ordered two more with an improved design. Under the 1930–1931 program, two Condottieri C-class cruisers were built with significantly improved armor while maintaining their speed. Raimondo Montecuccoli, which entered service in 1935, participated in the Spanish Civil War, as well as in raids to the Far East and the Pacific Ocean. During World War II, she served in the Battle of Punta Stilo, conducted minelaying and escort operations, and fought in the Battle of Pantelleria.</p><p> </p></div>
Tier V Italian light cruiser ''Raimondo Montecuccoli'' has average artillery, adequate torpedoes, and good maneuverability.  
The ship's eight 152mm guns are arranged in four twin turrets. She has a very long reload for a mid-tier cruiser (14.2 seconds) and sluggish turret traverse (taking 30 seconds to turn 180 degrees). The latter can be somewhat offset using upgrades and skills.


''Montecuccoli’s'' primary ammunition choice will be her [[Ship:Ammo#SAP_shells|semi-armor-piercing]] (SAP) shells, only switching to her AP shells when a target is in close proximity and broadside. SAP shells excel at damaging lightly armored targets of which there are many in ''Montecuccoli’s'' matchmaking range. Her ammunition will have trouble penetrating some higher-tier battleships and those with thick external armor plating.
===Pros===
* Great damage per salvo
* High top speed
* Exhaust Smoke Generator consumable available


''Montecuccoli'' is armed with a pair of twin torpedo launchers, one on either side of her midsection.  They have great launching angles to the fore and rear but are not to be considered a primary weapon. They have a 10km range but a speed of only 51 knots, which makes them a weapon of opportunity at best.  With a 55 second reload, captains can at least have a set in the water at all times. Do note that these torpedoes have relatively low Alpha (12,667 apiece) so torpedo rushing a target via Exhaust Smoke is not recommended.
===Cons===
* Low rate of fire
* Shooting accurately over long ranges is challenging
* Hydroacoustic Search consumable unavailable


As a Tier V light cruiser the armor on ''Montecuccoli'' is thin and not to be relied upon.  Spaced 60mm side plating over a 30mm citadel affords little protection beyond ensuring she will not be citadeled by HE and battleship caliber SAP shells as they detonate on contact.  Combined with her hitpoint pool of 26,500 her overall durability is rather low. 


Where ''Montecuccoli'' excels is her maneuverability. She has a maximum speed of 37 knots (38.9 with a Sierra Mike signal) making her one of the fastest Tier V cruisers. Her rudder shift time is average, but her tight turning circle of 610m helps her to evade incoming fire.
==Ship Stats==
''Montecuccoli'' will out-spot most of her counterparts due to her base concealment of 11.62km (10.14km with full upgrades)
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Raimondo Montecuccoli (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Raimondo Montecuccoli (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 23800 || style="color:inherit;" | 26500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 16
|}
</div>


'''Recommended play style:'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''Montecuccoli’s'' speed and tight turning circle are her primary means of defense and avoiding damage.  Focus fire destroyers and cruisers with SAP shells while avoiding close proximity with enemy battleships.  Note: SAP shells will shatter on contact with armor plates 43mm and thicker, so aim for superstructure and upper belt areas of larger targets.  Head to a flank and use your exhaust smoke to turn around if pressure mounts. Players will need time to deal damage as the inability to light fires makes dealing with battleships difficult. 
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 16
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 13
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* SAP ammo is effective against softer targets as it will not over-penetrate
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Very fast (37 knots)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Raimondo Montecuccoli (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Raimondo Montecuccoli (B)
* Tight turning radius (610m)
|-
* Access to Exhaust Smoke Generator
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 37.0 || style="color:inherit;" | 37.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 610 || style="color:inherit;" | 610
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 13.9 || style="color:inherit;" | 9.9
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Slow reloading main battery
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Poor turret traverse
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Raimondo Montecuccoli (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Raimondo Montecuccoli (B)
* Slow torpedoes
|-
* Prone to Engine and Rudder incapacitations from HE shells
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.27 || style="color:inherit;" | 11.27
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 6.07 || style="color:inherit;" | 6.07
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 5.46
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 6.07 || style="color:inherit;" | 6.07
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Hull:'''  Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to Tier VI ''[[Trento]]''.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Gun Fire Control System:'''  Upgrade to SDT 5 mod. 2 for an extra 10% range on the main battery.  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 5 mod.1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 5 mod.2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×2 152mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 13.54 || style="color:inherit;" | 14.89
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 12.9
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 4.7
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 25.7
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 126
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 13.54 km || style="color:inherit;" | 126
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades are:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Engine Room Protection}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PIPA108
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3450
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 44.3
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 42.3
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.03
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 70
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 80
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm proiettili AP 1925
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 47.5
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PIPT007
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 55.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 35000
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 51
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.0
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.07%
|}
</div>


{{Commander Skills 3 CR
</div></div></div>
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating11 = 2 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating12 = <!-- Swift Fish -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating13 = <!-- Consumables Specialist -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating14 =  <!-- Gun Feeder -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.3
| rating16 =  <!-- Last Stand -->
|}
</div>


| rating21 = <!-- Pyrotechnician -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 2 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating26 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 100 mm proiettili HE
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


| rating31 = 2 <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 2 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Heavy AP Shells -->
| rating35 =  <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->


| rating41 =  <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 =  <!-- Radio Location -->
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 = 2 <!-- Concealment Expert -->
| rating46 =  <!-- AA Gunner -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
</div></div></div>
''{{#var:ship_name}}'' can equip the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 1:''' {{Damage Control Party}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 2:''' {{Exhaust Smoke Generator}} &ndash; 2 charges
'''Raimondo Montecuccoli (A)'''
* '''Slot 3:''' {{Catapult Fighter}} (2 fighters) &ndash; 3 charges '''or''' {{Spotting Aircraft}} &ndash; 4 charges
* '''Slot 4:''' {{Submarine Surveillance}} &ndash; 3 charges


|Camouflage={{TT Ship Camo Insert|shiptier=5}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 3 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 10 × 2
|}


|Signals=<!-- write text about best set of signals below -->
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 112 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 105 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 31.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.6
|}


{{Signal Flags
'''Damage by shell explosions'''
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 140 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.6
|}


| Juliet Charlie          = 3 <!-- No Detonate -->
'''Raimondo Montecuccoli (B)'''
| India Yankee            =  <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->


| Juliet Whiskey Unaone  = <!-- +15% flood, +5% you detonate -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Mike Yankee Soxisix    = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| November Echo Setteseven= <!-- +5% AA damage -->
|-
| Sierra Mike            = 2 <!-- +5% speed -->
| style="color:inherit;" | 100 mm || style="color:inherit;" | 3 × 2
| November Foxtrot        = 2 <!-- -5% Consumables reload -->
|-
| India Delta            = <!-- +20% HP from Repair Party -->
| style="color:inherit;" | 37 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 10 × 1
|}


| X-Ray Papa Unaone      = 3 <!-- +15% Smoke Gen action time -->
'''Continuous damage''' — average DPS within each action zone
| Sierra Bravo            = <!-- +10% Hydro action time; -10% DFAA reload time -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 98 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 105 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 31.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.6
|}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 140 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.6
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
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| style="color:inherit;" | • Max damage || style="color:inherit;" | 3200
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 2
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| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
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</gallery>


|History=<!-- write text below -->
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{{Ship Upgrades Section|code=PISC105_Raimondo_Montecuccoli}}


''Raimondo Montecuccoli'' was a ''Condottieri''-class light cruiser serving with the Italian Regia Marina during World War II. After the armistice, she served in the Italian Co-Belligerent navy. She survived the war and served in the post-war Marina Militare until 1964.


===Historical Inaccuracies===
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* The 152 mm/53 Model 1929 was only equipped with AP and HE ammunition; the SAP shell was invented by WG. Only ''[[Duca d'Aosta]]'' has the historical loadout.
{{Ship Consumables Section|consumables=
* The 152 mm/53 Model 1929's actual rate of fire is 5-8 rounds per minute; the in-game version is only 4.2 rounds per minute.
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* The uppermost 37 mm Breda guns are supposed to be positioned on the bridge wings. Instead, they occupy positions meant for the gun directors abreast of the first funnel.
* '''Slot 2:''' {{Smoke Generator}} (2 charges, 25.0s action, 180.0s cooldown)
* Both cruisers of the ''Raimondo Montecuccoli'' class had four twin 13.2 mm machine guns; Hull (A) has ten.
* '''Slot 3:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) '''or''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
* "Claudus" camouflage scheme is missing.
* '''Slot 4:''' {{Submarine Surveillance}} (3 charges, 20.0s action, 120.0s cooldown)
* Radar consumable is missing. ''Raimondo Montecuccoli'' was one of the few Italian naval units fitted with the Italian designed EC-3 ter search radar, which she received in July 1943.
}}


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:Treecruiser-1.jpg|''Montecuccoli'' cruiser's mast
File:Targa incr.jpg|''Montecuccoli'' memorial-1
File:Montecuccoli gun-2.jpg|Twin Mod. 1926 or 1929 guns , 152/53 mm with around 24 km range. They were mounted in a single cradle, very close (too much to achieve a good precision due to the reciprocal influence), the breeches, the fire controls, the mechanisms are visible. The guns shield are around 40 mm with a peak around the guns of 60.
File:Montecuccoli guns-1.jpg|Twin mount of ''Montecuccoli''
</gallery>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Ref= <!-- write below -->
<gallery>
<references />
</gallery>[[File:MontecuccoliOcean.png|400px|thumb|Montecuccoli on Ocean port.]]</div></div></div>


* [https://en.wikipedia.org/wiki/Italian_cruiser_Raimondo_Montecuccoli Italian cruiser ''Raimondo Montecuccoli'' - Wikipedia]
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* [https://en.wikipedia.org/wiki/Condottieri-class_cruiser ''Condottieri''-class cruiser - Wikipedia]


{{WoWS Ship Changelog Insert|1=
<gallery>
*Available for testing by supertesters in the game starting from Update 0.8.7.
</gallery>
{{WoWS Ship Testing Changes Insert|1=
</div></div></div>
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cgsmpp/st_new_ships/ July 23, 2019]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/ct0948/st_changes_to_test_ships/ Aug 20, 2019]</span>:
**Removed the 10% damage limit for semi-armor-piercing shell penetrations against destroyers.
**Improved ricochet angles of semi-armor-piercing shells from 60-85 degrees to 80-85 degrees.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/d3o61q/st_changes_to_test_ships/ Sep 13, 2019]</span>:
**Ricochet angles for SAP shells changed from 80-85 degrees to 65-80 degrees.
**Detectability by air decreased from 6.64 to 6.07 km.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/dhqyq9/st_changes_to_test_ships/ Oct 14, 2019]</span>:
**Main battery reload time increased from 13 to 14.3 s.
**Torpedo tubes reload time increased from 47 to 55 s.
}}
*Update 0.8.9:
**Available by completing a combat mission from the Italian Cruisers container during the Italian Cruisers event.
*Update 0.8.10:
**Added to the tech tree.
**The starting ricochet angle for a semi-armor-piercing shell was increased from 65 to 70 degrees.
**Fixed overview camera in battle.
*Update 0.9.2:
**The armor thickness was changed: the central section was reinforced from 13 to 16 mm.
*Update 0.9.3:
**Minor fixes to textures and ship model.
*Update 0.9.4:
**Minor fixes to textures and ship model.
*Update 0.9.5:
**Small changes to geometry and textures.
*Update 0.9.7:
**Minor fixes to geometry and textures.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 4.3 km.
*Update 0.11.1:
**The ship's silhouette in the purchase window and other places was fixed.
*Update 12.5:
**The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
*Update 13.0:
**Fixed Commander skill recommendations for the ship.
*Update 13.1:
**Added the Submarine Surveillance consumable with the following characteristics:
***Range: 5 km.
***Reload: 120 s.
***Number of charges: 3.
***Action time: 20 s.
}}


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[[Category:Ships of Italy]]
[[Category:Cruisers]]
[[Category:Tier V ships]]
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Latest revision as of 16:43, 3 July 2026


V
1,240,000

Raimondo Montecuccoli — Italy Tech Tree Tier V Cruiser.

After the construction of four Giussano-class cruisers, the Italian Navy ordered two more with an improved design. Under the 1930–1931 program, two Condottieri C-class cruisers were built with significantly improved armor while maintaining their speed. Raimondo Montecuccoli, which entered service in 1935, participated in the Spanish Civil War, as well as in raids to the Far East and the Pacific Ocean. During World War II, she served in the Battle of Punta Stilo, conducted minelaying and escort operations, and fought in the Battle of Pantelleria.

Pros

  • Great damage per salvo
  • High top speed
  • Exhaust Smoke Generator consumable available

Cons

  • Low rate of fire
  • Shooting accurately over long ranges is challenging
  • Hydroacoustic Search consumable unavailable


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
Submarine Surveillance Modification 1


Consumables