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Cristoforo Colombo

Ship:Cristoforo Colombo

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Cristoforo Colombo}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
|Anno=<!-- you can write below short description for the ship. it will replace default one. -->


|Performance=<!-- write text about performance in battles below -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PISB110_Cristoforo_Colombo.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">20,700,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Italy Tech Tree Tier&nbsp;X [[Ship:Battleship|Battleship]].</p><p>A hypothetical project that is a variant of the development of Italian ships based on the Vittorio Veneto class and a battleship project for the U.S.S.R. with a displacement of 42,000 tons. The increase in firepower could have been achieved by increasing the number of guns and turrets: quadruple-gun turrets with 381 mm guns were in development in the late 1910s and early 1920s.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
As the Tier X battleship, ''Cristoforo Colombo'' is the culmination of the Italian battleship line. Similar to ''[[Montana]]'', ''Cristoforo Colombo'' gains an extra turret over her Tier IX predecessor, ''[[Lepanto]]''. As a result, her main strength lies in her sixteen (16) 15-inch main battery guns. However, she has an extremely low base range for a Tier X battleship at 18.91 kilometers - nearly two kilometers shorter than ''[[Grosser Kurfurst]]'' 20.6 kilometer range. Therefore, she excels at punishing broadside targets at close to medium range, but lacks the ability to trade at range with her peers. Overall, captains will find ''Cristoforo Colombo’s'' adept playstyle to be incredibly unique.


''Cristoforo Colombo’s'' defining characteristic is her extensive main battery suite. With sixteen (16) 15-inch main battery guns, ''Cristoforo Colombo'' currently holds the title to the highest broadside weight in the game, marginally beating out ''[[Vermont]]''’s twelve (12) 18-inch main gun battery. Like her predecessors, she has unique access to semi-armor piercing shells in place of high explosive. As a tradeoff, her standard armor-piercing ammunition has very low penetration in comparison to her peers. Despite this, her armor-piercing shells are more than enough to deal significant damage to broadside cruisers and deal substantial damage to battleships and destroyers alike due to the sheer volume of fire. In addition, she has a -30% shell swapping bonus built into her, like the rest of the line.
===Pros===
* Great damage per salvo
* Exhaust Smoke Generator consumable available
* Allows the ship to remain undetected, even while traveling at full speed.
* Quick shell type switching time


However, ''Cristoforo Colombo’s'' main battery falls short in its ability to overmatch more than 26mm of armor with AP shells, being only 15 inches in diameter. As a result, ''Cristoforo Colombo'' encounters situations where she is unable to deal significant damage with AP to some Tier X cruisers when angled properly. However, this downside is partially alleviated due to the fact that ''Cristoforo Colombo'' has access to SAP, allowing her to still reliably deal damage to all Tier X cruisers unless they are perfectly angled. Additionally, her guns are relatively imprecise; the main battery has the standard battleship dispersion formula and only 1.5 sigma.
===Cons===
* Small HP pool
* Short firing range
* Low firing accuracy


At a max speed of 29.6 knots and a base rudder shift time of 18 seconds, ''Cristoforo Colombo’s'' maneuverability is about average for a Tier X battleship. However, she also gains access to the special {{Exhaust Smoke Generator}} consumable, allowing her to create smoke cover that can keep pace with her even at max speed for a base duration of 45 seconds. As a result, ''Cristoforo Colombo'' is able to turn out from imminent danger so long as captains are careful not to fire her main battery, as she is detected from 16.7 kilometers while firing in smoke. In addition, despite having only 89,900 hit points, ''Cristoforo Colombo'' can shrug off much damage owing to a fantastic armor scheme. With a 70mm upper belt and fully submerged citadel compartment, she is incredibly difficult to punish even when broadside and mitigates a significant amount of incoming damage when properly angled to the enemy.


As a whole, ''Cristoforo Colombo'' captains will find her flexible gameplay very enjoyable. Playing optimally, captains will have to switch between SAP and AP to whittle down targets with SAP and punish broadside cruisers and battleships with AP. Overall, the ship is very forgiving due to its excellent armor scheme and access to {{Exhaust Smoke Generator}}.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
==Ship Stats==
* Largest number of main guns of all Tier 10 battleships, with sixteen (16) rifles
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Currently the heaviest AP broadside in the game, slightly heavier than ''[[Vermont]]'''s
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* SAP shells can be extremely effective against angled and/or lightly armored targets
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Built-in -30% shell swap time.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Good main battery firing arcs
|-
* Both aft turrets can turn 360 degrees
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 89900
* Both SAP and AP shells have very good shell velocity and low air drag
|-
* Good midsection external armor, useful to counter HE shells
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 31
* Fairly powerful AA defenses
|}
* Access to the {{Exhaust Smoke Generator}} consumable
</div>
* Fairly good ship speed of 29.6 knots


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Third smallest hitpoint pool among Tier 10 battleships
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Main guns have no access to HE shells
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Second worst reload speed in its tier/class, only ''[[Vermont]]'''s is longer
|-
* Very poor accuracy, comparable to Tier 7 French battleship ''[[Lyon]]''
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 375
* Small gun caliber, AP shells cannot overmatch 27mm armor
|-
* Shortest main battery range of all Tier 10 battleships
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 50
* Virtually useless turtleback, can be overmatched by all AP shells of 380mm and larger calibers
|-
* Enormous target with poor concealment
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19
* AA defenses are short-ranged, making them rather ineffective at preventing plane strikes
|-
* Most secondary mounts are 90mm and lack penetration (even with IFHE)
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 60
* Very large turn radius and fairly slow rudder shift
|}
</div>


|Research=As a Tier X ship, ''{{#var:ship_name}}'' has no module upgrades to research.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 29.6
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 960
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 15.3
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 17.3
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 16.7
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×4 381mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.9
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 37.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 1.6
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 38.3
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1:''' {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2:''' {{Damage Control System Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3:''' {{Aiming Systems Modification 1}}
|-
* '''Slot 4:''' {{Damage Control System Modification 2}}
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | French/Italian BB dispersion
* '''Slot 5:''' {{Concealment System Modification 1}}
|-
* '''Slot 6:''' {{Main Battery Modification 3}}
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 9.8 × range(km) + 66
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 261
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 115
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 164
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 213
|-
| style="color:inherit;" | • Dispersion at 19.94 km || style="color:inherit;" | 261
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->


{{Commander Skills 3 BB
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating11 = 2 <!-- Gun Feeder -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating12 = <!-- Pyrotechnician -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating13 = <!-- Consumables Specialist -->
|-
| rating14 = 1 <!-- Emergency Repair Specialist -->
| style="color:inherit;" | • Name || style="color:inherit;" | 381 mm proiettili CS
| rating15 = <!-- Incoming Fire Alert -->
|-
| rating16 = 2 <!-- Preventive Maintenance -->
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 12000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 880
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 824.3
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 96.7
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.03
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 70
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 80
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>


| rating21 = 2  <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = 1 <!-- Vigilance -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Name || style="color:inherit;" | 381 mm proiettili AP
| rating26 = <!-- AA Gunner -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 12000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 884.8
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 64
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.3
|}
</div>


| rating31 = <!-- Super-Heavy AP Shells -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Long-Range Secondary Battery Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = 2 <!-- Basics of Survivability -->
|-
| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating36 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm proiettili HE
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3.0x152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 7.0%
|}
</div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 90 mm proiettili HE
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x90mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 860
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


| rating41 =  <!-- Swift in Silence -->
| rating42 =  <!-- Improved Secondary Battery Aiming -->
| rating43 =  <!-- Close Quarters Combat -->
| rating44 = 2 <!-- Emergency Repair Expert -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 3 <!-- Fire Prevention Expert -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
</div></div></div>
''{{#var:ship_name}}'' can equip the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Repair Party}} &ndash; 4 charges
* '''Slot 3:''' {{Exhaust Smoke Generator}} &ndash; 3 charges
* '''Slot 4:''' {{Spotting Aircraft}} &ndash; 4 charges '''or''' {{Catapult Fighter}} &ndash; 3 charges


|Camouflage=<!-- write text about useful camouflage below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 11
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 90 mm || style="color:inherit;" | 12 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 8 × 4 + 8 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 20 × 6
|}


{{TT Ship Camo Insert|shiptier=10}}
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 245 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 406 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 186 || style="color:inherit;" | 75% || style="color:inherit;" | 4.6
|}


|Signals=<!-- write text about best set of signals below -->
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 8 || style="color:inherit;" | 1400 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–4.6
|}
</div>
</div></div></div>


{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->


| Juliet Charlie          = 2 <!-- No Detonate -->
<!-- Add the ship code here to populate the upgrade table -->
| India Yankee            = 3 <!-- -20% Fire duration -->
{{Ship Upgrades Section|code=PISB110_Cristoforo_Colombo}}
| Hotel Yankee            = 2 <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = <!-- +1/0.5% (160mm) fire, +5% you detonate -->


| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven=  <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 3 <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Bravo            = <!-- +10% Hydro action time;  -10% DFAA reload time -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 449.5 hp/s)
* '''Slot 3:''' {{Smoke Generator}} (3 charges, 45.0s action, 180.0s cooldown)
* '''Slot 4:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
</gallery>


|History=<!-- write text below -->
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
[[File:CColmobo.png|thumb]]
File:Ferrati_1915_battleship_G1.jpg|Edgardo Ferrati's 1915 battleship design with four quadruple gun turrets what the in-game Cristoforo Colombo is roughly based of.
</gallery>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Italy]]
 
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier X ships]]
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{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.9.10.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|81}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|85}}:
**Detectability range by ships was increased from 16.38 to 17.88 km.
*{{WoWS DevBlog Link Insert|87}}:
**Forward firing angles for both of the aft turrets reduced by 10 degrees (from 22 to 32 degrees).
**Sigma parameter reduced from 1.6 to 1.5.
**Deck armor reduced from 55 to 50 mm.
*{{WoWS DevBlog Link Insert|91}}:
**Secondary battery accuracy decreased to standard battleship values.
*{{WoWS DevBlog Link Insert|96}}:
**SAP shell damage decreased from 14,050 to 12,500.
*{{WoWS DevBlog Link Insert|99}}:
**Action time of the Damage Control Party consumable increased from 10 to 15 s.
*{{WoWS DevBlog Link Insert|103}}:
**Main armor belt thickness decreased from 400 to 375 mm.
**Citadel roof armor thickness decreased from 40 to 25 mm.
**Citadel upper angled armor decreased from 40 to 25 mm.
**Citadel torpedo bulkhead armor thickness decreased from 70 to 50 mm.
*{{WoWS DevBlog Link Insert|113}}:
**Main battery 180 degree turn time increased from 30 to 40 s.
*{{WoWS DevBlog Link Insert|125}}:
**View range increased from 26.4 km to 29.4 km.
}}
*Introduced into the game as a researchable ship in Update 0.10.3:
*Update 0.10.5:
**Main battery reload time decreased from 38 to 37 s.
**Main battery 180-degree turret traverse time decreased from 40 to 38.2 s.
*Update 0.11.5:
**The names of the anti-aircraft armaments were changed:
***20 mm/70 Breda Model 1941 was changed to 20 mm/70 Scotti Model 1941.
***37 mm/54 Model 1939 was changed to 37 mm/54 Breda Model 1939.
*Update 0.11.8:
**Added a separate 30% bonus to the shell-type switching time, applied even when the Gun Feeder skill is inactive.
*Update 12.5:
**The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
*Update 12.8:
**Fixed textures for the ship.
*Update 12.11:
**Fixed an issue that caused the armor of the ship not to correspond to the set parameters: deck slope armor thickness &ndash; 25 mm; citadel armored deck slope armor thickness &ndash; 25 mm.
*Update 13.1:
**Sigma value increased from 1.5 to 1.6.
**Firing angles for the aft turrets increased by 10 degrees.
**Rudder shift time reduced from 18s to 15.3 s.
}}
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Latest revision as of 23:59, 10 July 2026


X
20,700,000

Cristoforo Colombo — Italy Tech Tree Tier X Battleship.

A hypothetical project that is a variant of the development of Italian ships based on the Vittorio Veneto class and a battleship project for the U.S.S.R. with a displacement of 42,000 tons. The increase in firepower could have been achieved by increasing the number of guns and turrets: quadruple-gun turrets with 381 mm guns were in development in the late 1910s and early 1920s.

Pros

  • Great damage per salvo
  • Exhaust Smoke Generator consumable available
  • Allows the ship to remain undetected, even while traveling at full speed.
  • Quick shell type switching time

Cons

  • Small HP pool
  • Short firing range
  • Low firing accuracy


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Auxiliary Armaments Modification 2


Consumables