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Vittorio Cuniberti

Ship:Vittorio Cuniberti

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Vittorio Cuniberti}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=''{{#var:ship_name}}'' was first available during Update 0.11.2. on 17th Mar 2022.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PISD108_Vittorio_Cuniberti.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">9,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Italy Tech Tree Tier&nbsp;VIII [[Ship:Destroyer|Destroyer]].</p><p>After the Maestrale-class destroyers entered service, the development of an improved design began. One of the variants featured a third 120 mm twin gun mount placed in a superfiring position on the ship's bow. The ship's displacement increased to about 2,000 tons. The project was considered too expensive compared to Oriani- and Soldati-class destroyers that were already under construction, so it was never implemented.</p><p> </p></div>
|Performance=
{{AA Sidebar Warning Insert}}  
<!--
Insert the PERFORMANCE SECTION below.
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->


<h4>The Ship</h4>
===Pros===
''{{#var:ship_name}}'' is a Tier VIII ship in the Italian destroyer line and continues the close quarters characteristics of Italian destroyers. She maintains nearly the same effective gun firepower as her predecessor and receives upgraded torpedo firepower both with improved firing angles.
* Access to exhaust smoke generator
* High top speed
* Access to SAP shells


<h4>Armament</h4>
===Cons===
* High detectability
* Main battery has a long reload
* No AP armament


''{{#var:ship_name}}'' uses 120 mm/50 OTO Model 1931 guns which retain the same shell ballistics and characteristics as the ''[[Aviere]]'' and ''[[Luca Tarigo]]''. ''{{#var:ship_name}}'' being a destroyer of the Italian line has access to both HE and SAP shells. SAP shells have higher alpha damage and can penetrate thicker plating than standard HE shells but cannot light fires and can ricochet at steep angles. Her HE and SAP shell damage is the same as her predecessor at 1700 with 7% fire chance and 2850 respectively. Her main battery has a 6 second reload. The average reload gives her HE shells below average damage per minute while her SAP shells have some of the highest damage per minute values of Tier VIII destroyers. Unlike her predecessors though, which maintained a sizeable lead in damage per minute over most of their contemporaries, ''{{#var:ship_name}}'' contends with far more destroyers that have similar gun fire power. Her firing arcs are better than ''[[Luca Tarigo]]'' and her rear turret can rotate 360 degrees which alleviates some of the issues with her contenders as she can easily keep most of her guns on target especially when facing forward. Like her predecessors she has the lowest firing range of any destroyer at her tier with 8.6 km using the SDT 8 mod.2 module.


The torpedoes on ''{{#var:ship_name}}'' are average in characteristics for the tier. Her base torpedoes are two triple torpedo launchers that are identical to Luca Targio. Her upgraded torpedoes are two quadruple launchers that have a base reload of 90 seconds. Her torpedoes are slow for Tier VIII at 56 knots but they have a 12km range which allows her to launch from safe distances outside of most radar ranges. The damage per hit for individual torpedoes is one of the lowest at the tier at 10000. The torpedoes are not as strong compared to the torpedoes of other destroyers at Tier VIII and are best used to catch enemy vessels off guard with the long range and quick reload.


''{{#var:ship_name}}'' has access to standard Italian DD consumables {{Exhaust Smoke Generator}} and {{Emergency Engine Power}}. The Exhaust Smoke Generator allows her to sail at full speed during bloom time while remaining concealed however it has the lowest dispersion time in the game effectively making the end of the bloom time the end of the concealment time. Emergency Engine Power acts similarly to the normal {{Engine Boost}} consumable found on many other destroyers however gives a much larger increase to speed for a much shorter period of time.These consumables couple make her useful as an ambush predator when engaging enemy destroyers or can be used as a quick means of disengaging from unfavorable engagements. Her base speed of 39 knots is above average for Tier VIII and when using Emergency Engine Power she can reach 50 knots, only slower than the French destroyers at Tier VIII. Her upgraded hull has average hit points for Tier VIII with average maneuverability. Her detectability is high with 8.4 km base concealment which is worse than most destroyers at Tier VIII.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Vittorio Cuniberti (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Vittorio Cuniberti (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 14300 || style="color:inherit;" | 16700
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 0
|}
</div>


<h4>Anti-Aircraft</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
</div>


''{{#var:ship_name}}'' has access to both mid range and short range AA but lacks long range AA. The short ranged AA and mid ranged AA have below average values at 24.8 and 17.8 damage per second respectively. Her AA range is 3.5 km for the mid range and 2.0 km for the short range. It would be best for ''{{#var:ship_name}}'' to keep her AA turned off to reduce her detectability and only be used to defend herself when aircraft are close by.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Vittorio Cuniberti (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Vittorio Cuniberti (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 39.0 || style="color:inherit;" | 39.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 650 || style="color:inherit;" | 650
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.5 || style="color:inherit;" | 3.9
|}
</div>


<h4>Battle Performance</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Vittorio Cuniberti (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Vittorio Cuniberti (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 8.17 || style="color:inherit;" | 8.17
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.19 || style="color:inherit;" | 3.19
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 3.08
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.19 || style="color:inherit;" | 3.19
|}
</div>


''{{#var:ship_name}}'' serves the role of an ambush predator that can use her consumables to get out of trouble more easily than other destroyers. The limited range of her main armament encourages captains to take her into knife fight range to engage enemy vessels while using her high damage SAP shells and using either her {{Exhaust Smoke Generator}} or {{Emergency Engine Power}} to leave the area during disadvantageous situations.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 8 mod.1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 8 mod.2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 3×2 120mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 7.82 || style="color:inherit;" | 8.6
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 10
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 12.9
|}
</div>


Captains should use her as a mix of an opportunistic knife fighter when engaging enemy destroyers and a long range torpedo boat launching frequently at cruisers and battleships. She has good firing arcs for her main battery and her torpedo tubes giving her more flexibility when positioning for an engagement. The 360 degree rear turret makes chasing down low HP opponents with her strong engine boost a viable maneuver. Her smoke generator has a small number of charges that mostly limit it to being used as a defensive tool for escape.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 73
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 7.82 km || style="color:inherit;" | 74
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* High damage SAP shells with some of the highest damage at Tier VIII.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Good firing angles making the guns and torpedoes comfortable to use
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* 12 km torpedo range is on the higher side
|-
* Good base torpedo reload at 90 seconds
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm proiettili HE 1926
* Access to {{Exhaust Smoke Generator}} that allow concealment at full speed
|-
* {{Emergency Engine Power}} provides a large boost to speed when needed
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 7.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 23.15
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 20
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Poor damage per minute for HE shells
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Tougher competition from other gun oriented destroyers at Tier VIII
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Short uptimes on consumables leave frequent periods waiting for recharge
|-
* Torpedoes have low damage and flood chance
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm proiettili CS 1926
* Completely lacks long range AAA.
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2850
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 23.15
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 34
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 75
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
Researchable upgrades for ''{{#var:ship_name}}'':  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
# '''Hull:'''  Upgrade to Hull (B) for improved survivability, AAA, and maneuverability. Research of this module unlocks progression to IX ''[[Adriatico]]''.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
# '''Gun Fire Control System:'''  Upgrade to SDT 8 mod.2 for an extra 10% range on the main battery.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
# '''Torpedoes:'''  Upgrade to Si 270 M2 for 2km longer range torpedoes at the cost of 20 seconds longer reload time.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 533 mm Si 270 M1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 533 mm Si 270 M2
|-
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 3 || style="color:inherit;" | 2 × 4
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 533 mm Si 270 M1 || style="color:inherit;" | 533 mm Si 270 M2
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 70 || style="color:inherit;" | 90
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 10,000 || style="color:inherit;" | 10,000
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 12.0
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 56 || style="color:inherit;" | 56
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.1 || style="color:inherit;" | 1.1
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 160 || style="color:inherit;" | 160
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
</div></div></div>
''{{#var:ship_name}}'' should be tailored toward improving her firepower and maneuverability. Her torpedoes have more limited uses and should hold less priority than her guns.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Vittorio Cuniberti (A)'''


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
The recommended upgrades are:
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
* '''Slot 1''': {{Main Armaments Modification 1}}
|-
* '''Slot 2''': {{Engine Room Protection}} '''or''' {{Engine Boost Modification 1}} (if available)
| style="color:inherit;" | 37 mm || style="color:inherit;" | 2 × 1
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
* '''Slot 4''':  {{Propulsion Modification 1}}
| style="color:inherit;" | 20 mm || style="color:inherit;" | 4 × 2
* '''Slot 5''':  {{Concealment System Modification 1}}
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Continuous damage''' — average DPS within each action zone
''{{#var:ship_name}}'' uses a playstyle that is almost the same as the remainder of the destroyers in the Italian Tech Tree and will use a very similar build. Below is a recommended build for ''{{#var:ship_name}}'' and the Italian Tech Tree destroyers.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 45.5 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 49 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|}


{{Commander Skills 3 DD
'''Vittorio Cuniberti (B)'''
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->
| rating11 = 0 <!-- Grease the Gears -->
| rating12 = 1 <!-- Liquidator -->
| rating13 = 2 <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 = 1 <!-- Incoming Fire Alert -->
| rating16 = 3 <!-- Preventive Maintenance -->


| rating21 = 0 <!-- Demolition Expert -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating22 = 1 <!-- Swift Fish -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating23 = 2 <!-- Consumables Enhancements -->
|-
| rating24 = <!-- Extra-Heavy Ammunition (AP and ASW) -->
| style="color:inherit;" | 37 mm || style="color:inherit;" | 2 × 1
| rating25 = 2 <!-- Priority Target -->
|-
| rating26 = 3 <!-- Last Stand -->
| style="color:inherit;" | 20 mm || style="color:inherit;" | 4 × 6
|}


| rating31 = 2 <!-- Main Battery & AA Specialist -->
'''Continuous damage''' — average DPS within each action zone
| rating32 = 1 <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating33 = 2 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating34 = <!-- Inertial Fuse for HE Shells -->
|-
| rating35 = 1 <!-- Superintendent -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 84 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
| rating36 = 3 <!-- Survivability Expert -->
|-
 
| style="color:inherit;" | Mid-range || style="color:inherit;" | 49 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
| rating41 = 3 <!-- Main Battery & AA Expert -->
|}
| rating42 = 1 <!-- Swift in Silence -->
</div>
| rating43 = 2 <!-- Radio Location -->
</div></div></div>
| rating44 = 2 <!-- Fearless Brawler -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating45 = 1 <!-- Concealment Expert -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating46 = 1 <!-- Dazzle -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 3200
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Exhaust Smoke Generator}} &ndash; 3 charges
* '''Slot 3:''' {{Emergency Engine Power}} &ndash; 6 charges


|Camouflage=<!-- write text about useful camouflage below -->
<!-- Add the ship code here to populate the upgrade table -->
{{TT Ship Camo Insert|shiptier=8}}
{{Ship Upgrades Section|code=PISD108_Vittorio_Cuniberti}}


|Signals=<!-- write text about best set of signals below -->
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->


| Juliet Charlie          =  <!-- No Detonate -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| India Yankee            =  <!-- -20% Fire duration -->
{{Ship Consumables Section|consumables=
| Hotel Yankee            =  <!-- ram someone -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
| Juliet Yankee Bissotwo  = <!-- -20% flood duration -->
* '''Slot 2:''' {{Smoke Generator}} (3 charges, 25.0s action, 90.0s cooldown)
| Victor Lima            = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
* '''Slot 3:''' {{Engine Boost}} (6 charges, 40.0s action, 120.0s cooldown)
| India X-Ray            = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
}}
 
| Juliet Whiskey Unaone  = 2 <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven=  <!-- +5% AA damage -->
| Sierra Mike            = 2 <!-- +5% speed -->
| November Foxtrot        = 2 <!-- -5% Consumables reload -->
| India Delta            =  <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      = 2 <!-- +15% Smoke Gen action time -->
| Sierra Bravo            =  <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;">[[File:Image of Vittorio Cuniberti.png|thumb]]<div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
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<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
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===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
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====Machinery====
:12 boilers, 3 turbines [e.g.]
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====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
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====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
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====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
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====Aircraft====
:Three (3) ? float planes, one catapult
}}
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|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Italy]]
 
[[Category:Destroyers]]
|Ref= <!-- write below -->
[[Category:Tier VIII ships]]
<references />
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{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.11.0.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|252}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|269}}:
**Stock main battery firing range increased from 6.5 to 8.2 km.
**Main battery reload time increased from 4 to 4.5 s.
**Base detectability range by sea increased from 8.22 to 8.42 km. Other detectability ranges increased accordingly.
*{{WoWS DevBlog Link Insert|275}}:
**Exhaust Smoke Generator cooldown time decreased from 90 to 80 s.
*{{WoWS DevBlog Link Insert|288}}:
**Stock main battery range decreased from 8.2 to 7.8 km.
**Main battery range with the researchable module decreased from 9.0 to 8.6 km.
**Main battery reload time increased from 4.5 to 5 s.
*{{WoWS DevBlog Link Insert|293}}:
**Main battery reload time increased from 5 to 6 s.
**Exhaust Smoke Generator consumable changed:
*** Number of charges decreased from 6 to 3 (ouch).
*** Cooldown time increased from 80 to 90 s.
*** Action time decreased from 40 to 25 s.
}}
*Update 0.11.2
**Available from sequential bundle #7 of the Italian Destroyers event (for Italian tokens).
*Introduced into the game as a researchable ship in Update 0.11.4.
*Update 0.11.5:
**The names of the anti-aircraft armaments were changed:
***On Hull (B), 20 mm/70 Breda Model 1941 was changed to 20 mm/70 Scotti Model 1941.
***On Hulls (A) and (B), 37 mm/54 Model 1939 was changed to 37 mm/54 Breda Model 1939.
*Update 0.11.7:
**Minor fixes to the model and textures of the ship.
*Update 0.11.10:
**Minor fixes to the geometry and textures of the ship.
*Update 12.5:
**The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
}}
 
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Latest revision as of 18:10, 11 July 2026


VIII
9,000,000

Vittorio Cuniberti — Italy Tech Tree Tier VIII Destroyer.

After the Maestrale-class destroyers entered service, the development of an improved design began. One of the variants featured a third 120 mm twin gun mount placed in a superfiring position on the ship's bow. The ship's displacement increased to about 2,000 tons. The project was considered too expensive compared to Oriani- and Soldati-class destroyers that were already under construction, so it was never implemented.

Pros

  • Access to exhaust smoke generator
  • High top speed
  • Access to SAP shells

Cons

  • High detectability
  • Main battery has a long reload
  • No AP armament


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables