Ship:Grozovoi
imported>SirDixie:eu m Changed protection level for "Ship:Grozovoi" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) |
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{{#vardefine:ship_name|Grozovoi}} | |||
__NOTOC____NOEDITSECTION__ | |||
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSD210_Grozovoy_pr_40N.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">18,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] — U.S.S.R. Tech Tree Tier X [[Ship:Destroyer|Destroyer]].</p><p>The operational requirements for a large ocean-going destroyer design that was intended to be a development of Project 35 were approved in August of 1942. The design was known as Project 40. In the summer of 1945, it was decided to build 132 "large" destroyers, but in September of the same year, the plans were abandoned to focus on light cruisers and conventional destroyers instead.</p><p> </p></div> | |||
{{ | |||
===Pros=== | |||
* Powerful main battery. | |||
* High top speed. | |||
* Access to both Smoke Generator consumable and Repair Party consumable. | |||
===Cons=== | |||
* High detectability. | |||
* Torpedoes are a secondary weapon. | |||
* Short-range torpedoes. | |||
==Ship Stats== | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 20900 | |||
|- | |||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 0 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19 | |||
|- | |||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19 | |||
|- | |||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13 | |||
|- | |||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19 | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 39.5 | |||
|- | |||
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 720 | |||
|- | |||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 6.0 | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 7.39 | |||
|- | |||
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.82 | |||
|- | |||
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 2.9 | |||
|- | |||
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.82 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×2 130mm | |||
|- | |||
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 12.3 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 3.7 | |||
|- | |||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 16.2 | |||
|- | |||
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 10.0 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion | |||
|- | |||
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15 | |||
|- | |||
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0 | |||
|- | |||
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 107 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 12.3 km || style="color:inherit;" | 107 | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Name || style="color:inherit;" | HE-42 | |||
|- | |||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800 | |||
|- | |||
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0% | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950 | |||
|- | |||
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 33 | |||
|- | |||
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 22 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Name || style="color:inherit;" | SAP-42 | |||
|- | |||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2600 | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950 | |||
|- | |||
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 33.4 | |||
|- | |||
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01 | |||
|- | |||
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45 | |||
|- | |||
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60 | |||
|- | |||
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10 | |||
|- | |||
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 22 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 53-49M !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 53-50 | |||
|- | |||
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 5 || style="color:inherit;" | 2 × 5 | |||
|- | |||
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 53-49M || style="color:inherit;" | 53-50 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 129 || style="color:inherit;" | 129 | |||
|- | |||
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2 | |||
|- | |||
| style="color:inherit;" | • Damage || style="color:inherit;" | 14,600 || style="color:inherit;" | 16,200 | |||
|- | |||
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8.0 || style="color:inherit;" | 12.0 | |||
|- | |||
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 66 || style="color:inherit;" | 65 | |||
|- | |||
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.4 || style="color:inherit;" | 1.3 | |||
|- | |||
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 244 || style="color:inherit;" | 271 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | |||
|- | |||
| style="color:inherit;" | 130 mm || style="color:inherit;" | 3 × 2 | |||
|- | |||
| style="color:inherit;" | 45 mm || style="color:inherit;" | 4 × 4 | |||
|- | |||
| style="color:inherit;" | 25 mm || style="color:inherit;" | 2 × 4 | |||
|} | |||
'''Continuous damage''' — average DPS within each action zone | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
|- | |||
| style="color:inherit;" | Short-range || style="color:inherit;" | 38.5 || style="color:inherit;" | 95% || style="color:inherit;" | 3.1 | |||
|- | |||
| style="color:inherit;" | Mid-range || style="color:inherit;" | 157.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5 | |||
|- | |||
| style="color:inherit;" | Long-range || style="color:inherit;" | 70 || style="color:inherit;" | 100% || style="color:inherit;" | 6.0 | |||
|} | |||
| | '''Damage by shell explosions''' | ||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
|- | |||
| style="color:inherit;" | 4 || style="color:inherit;" | 1200 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–6.0 | |||
|} | |||
</div> | |||
< | </div></div></div> | ||
| | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | ||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" | ||
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
| | |- | ||
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2400 | |||
|- | |||
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2 | |||
|- | |||
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 2 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<!-- Add the ship code here to populate the upgrade table --> | |||
{{Ship Upgrades Section|code=PRSD210_Grozovoy_pr_40N}} | |||
| | |||
| | <!-- Consumables have to be tagged individually on a slot by slot basis --> | ||
{{Ship Consumables Section|consumables= | |||
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown) | |||
* '''Slot 2:''' {{Smoke Generator}} (2 charges, 20.0s action, 160.0s cooldown) | |||
* '''Slot 3:''' {{Engine Boost}} (2 charges, 120.0s action, 120.0s cooldown) | |||
* '''Slot 4:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 104.5 hp/s) | |||
* '''Slot 5:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown) | |||
}} | }} | ||
==Gallery== | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<gallery> | |||
</gallery> | </gallery> | ||
</div>[[File:Grozovoi10.jpg|left|thumb]]</div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div class=" | |||
<h2> | |||
= | |||
-- | |||
== | |||
<gallery> | |||
</gallery> | </gallery> | ||
</div></div></div> | |||
< | |||
{{WoWS Ship Changelog Insert|1= | {{WoWS Ship Changelog Insert|1= | ||
*Available for testing by supertesters in the game starting from Update 0.6.1. | *Update 0.6.1: | ||
**Available for testing by supertesters in the game starting from Update 0.6.1. | |||
*Update 0.6.2: | *Update 0.6.2: | ||
**Grozovoi was added as a Tier X researchable ship. | **Grozovoi was added as a Tier X researchable ship. | ||
| Line 201: | Line 261: | ||
**Credit earnings increased by 5%. | **Credit earnings increased by 5%. | ||
*Update 0.6.8: | *Update 0.6.8: | ||
**Base detectability was decreased from 8.29 to 7.6 km. | **Base detectability was decreased from 8.29 to 7.6 km. | ||
**Main battery reload time was decreased from 4.2 to 4 s. | **Main battery reload time was decreased from 4.2 to 4 s. | ||
*Update 0.6.12: | *Update 0.6.12: | ||
**Detectability when firing main guns in smoke was changed to 2.9 km. | **Detectability when firing main guns in smoke was changed to 2.9 km. | ||
**The effect of the Defensive AA Fire consumable was increased from three times to four. | **The effect of the Defensive AA Fire consumable was increased from three times to four. | ||
**Fire extinguishing time now 30 s instead of 60 s. | **Fire extinguishing time now 30 s instead of 60 s. | ||
*Update 0.7.6: | *Update 0.7.6: | ||
| Line 223: | Line 283: | ||
*Update 0.10.4: | *Update 0.10.4: | ||
**The maximum damage with the researchable torpedoes was increased from 15,100 to 16,200. | **The maximum damage with the researchable torpedoes was increased from 15,100 to 16,200. | ||
**The chance to cause flooding was increased from 250% to 271%. | **The chance to cause flooding was increased from 250% to 271%. | ||
*Update 0.11.4: | *Update 0.11.4: | ||
**Range of researchable torpedoes increased from 10 to 12 km. | **Range of researchable torpedoes increased from 10 to 12 km. | ||
*Update 12.8: | *Update 12.8: | ||
**Fixed a visual bug with the flooding effects on the ship and her Master of the Water World camouflage. | **Fixed a visual bug with the flooding effects on the ship and her Master of the Water World camouflage. | ||
*Update 14.7: | |||
**Main Battery Reload time decreased: 4.2 to 3.7s | |||
*Update June 9, 2018: | |||
**The Surveillance Radar concept was replaced with the Repair Party consumable. | |||
*Update June 5, 2018: | |||
**The Surveillance Radar consumable was added to Grozovoi as a concept for a potential future live release. | |||
}} | }} | ||
[[Category:Ships of U.S.S.R.]] | |||
[[Category:Destroyers]] | |||
[[Category:Tier X ships]] | |||
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | |||
Latest revision as of 14:31, 3 August 2026
Grozovoi — U.S.S.R. Tech Tree Tier X Destroyer.
The operational requirements for a large ocean-going destroyer design that was intended to be a development of Project 35 were approved in August of 1942. The design was known as Project 40. In the summer of 1945, it was decided to build 132 "large" destroyers, but in September of the same year, the plans were abandoned to focus on light cruisers and conventional destroyers instead.
Pros
- Powerful main battery.
- High top speed.
- Access to both Smoke Generator consumable and Repair Party consumable.
Cons
- High detectability.
- Torpedoes are a secondary weapon.
- Short-range torpedoes.
Ship Stats
Hull Information
Main Battery
Torpedoes
AA Defense
Depth Charges
Compatible Upgrades
| Slot 1 |
|||||
|---|---|---|---|---|---|
| Slot 2 |
|||||
| Slot 3 |
|||||
| Slot 4 |
|||||
| Slot 5 |
|||||
| Slot 6 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 40.0s cooldown) - Slot 2: Smoke Generator
(2 charges, 20.0s action, 160.0s cooldown) - Slot 3: Engine Boost
(2 charges, 120.0s action, 120.0s cooldown) - Slot 4: Repair Party
(2 charges, 28.0s action, 80.0s cooldown, 104.5 hp/s) - Slot 5: Defensive AA Fire
(4 charges, 40.0s action, 80.0s cooldown)
Gallery
WoWs Gallery
Historical Gallery
Ship Change Log
Categories:

