Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Delny

Jump to: navigation, search
imported>SirDixie:eu
m Protected "Ship:Delny" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
 
No edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Delny}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSD410_Delny.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">18,800,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Tech Tree Tier&nbsp;X [[Ship:Destroyer|Destroyer]].</p><p>The Soviet Union planned to build a leader series to Project 20I (also known as Tashkent). Following these plans, one of the laid-down Project 20I leaders was launched prior to the German invasion of the U.S.S.R with the intention of completing it as per the modified design after the end of the war.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
<!--
Insert the PERFORMANCE SECTION below.  
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->


Topping off the Russian destroyer mainline, ''{{#var:ship_name}}'' stands as the pinnacle of the long range gunboat play style developed over the preceding tiers. As a fictional post-war improvement to the real-life ''[[Tashkent]]'' design, she features improved gunnery, torpedoes, and survivability. However, she isn’t as much of an upgrade compared to her Tier IX predecessor compared to some other Tier X ships. With a high top speed and excellent gun performance and range, ''{{#var:ship_name}}'' can reliably engage targets out to her maximum range to help kill a spotted destroyer or farm capital ships from relative safety.
===Pros===
* High top speed.
* Strong main battery firepower.
* Good range and accuracy.


'''Armament'''
===Cons===
* Large hull makes the ship an easy target.
* Below-average concealment.
* Short-range torpedoes.


''{{#var:ship_name}}'' carries six 130mm guns in three twin turrets, with similar characteristics to those found on IX ''[[Tashkent]]''. With one of the highest shell velocities among destroyers, her excellent ballistics allow her to comfortably engage targets at any range. Her shells are nearly identical to ''Tashkent’s'', but they lose speed more quickly due to higher drag, and thus have similar or slightly longer flight times despite their higher initial velocity. Both her AP and HE shells deal the same damage as ''Tashkent’s'', but her HE has a slightly higher fire chance per shell &mdash; 10% vs. 8%. Although this fire chance is one of the best at Tier X, her slower reload leaves her average fires per minute well below other HE spammers like ''[[Harugumo]]'' or ''[[Vampire II]]''. While ''{{#var:ship_name}}'s'' primary ammo selection should be HE to damage destroyers and set fires on larger targets, her AP is surprisingly effective for a destroyer. Thanks to her excellent shell velocity, her AP can reliably damage many battleship and cruiser upper belts, and even citadel some less-armored cruisers.


''{{#var:ship_name}}'' also has one of the longest ranges of all Tier X destroyers, further emphasizing her role as a gunboat. Along with her ballistics and short flight times, this means she can reliably damage most destroyers without fear of retaliation. While she can’t outrange any cruisers or battleships, distance helps her dodge their return fire. Players should be cautious around secondary-focused battleships, as her stock gun range is barely longer than their maximum secondary range.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 22700
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 0
|}
</div>


In addition to her main battery, ''{{#var:ship_name}}'' carries two quintuple torpedo launchers. The torpedoes themselves are identical to ''Tashkent’s'', but ''{{#var:ship_name}}'s'' gain an extra 2 kilometers of range. The extra torpedo and longer range come at a cost; while ''Tashkent’s'' reload in just over a minute, ''{{#var:ship_name}}'s'' take almost twice as long. The extra range makes them more versatile, but their lower than average damage, flood change, and speed leave them as a source of extra damage rather than a primary weapon.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 50
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
</div>


'''Consumables'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 43.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 760
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 6.5
|}
</div>


Like IX ''Tashkent'', ''{{#var:ship_name}}'' has access to the standard Damage Control Party and Engine Boost consumables, as well as a choice between a Smoke Generator and Repair Party. Although she has to choose between the two, unlike X ''[[Grozovoi]]'', simply having access to a Repair Party is uncommon for a destroyer. The Repair Party is identical to the one found on other high tier Russian destroyers, able to repair up to 14% of her HP per charge but with an extra charge compared to ''Grozovoi''.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 9.12
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 4.44
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 3.73
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 4.44
|}
</div>


'''Maneuverability'''
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×2 130mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 13.13
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 9.0
|}
</div>


''{{#var:ship_name}}'' is one of the fastest destroyers in the game, outrunning all but ''[[Marceau]]'' and ''[[Kleber]]'' at Tier X, and the Tier VIII and IX French destroyers with their speed boost active. Her high base speed allows her to pick and choose her fights and quickly respond to changes in the battle, as well as reach caps before opposing destroyers. She can also easily outpace any cruiser, providing some scouting for allied cruisers or kiting away from enemy ones.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 113
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 13.13 km || style="color:inherit;" | 113
|}
</div>


While her speed is among the best, the rest of her agility is below average. Her rudder shift is average, but her turning circle is one of the worst, roughly comparable to ''[[Hayate]]'' or ''[[Ragnar]]''. While she can easily deal with enemy destroyers at range, her poor agility leaves her more vulnerable to torpedoes and close-range enemy fire.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | HE-42
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1900
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 33
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 22
|}
</div>


'''Survivability'''


Like ''Tashkent'', ''{{#var:ship_name}}'' has a decently large health pool for her tier. However, while ''Tashkent'' has one of the largest at Tier IX, ''{{#var:ship_name}}'' falls behind other Tier X gunboat destroyers like ''[[Harugumo]]'' and ''Ragnar''. Her Repair Party gives her one of the largest effective health pools among Tier X destroyers, but she still needs to be cautious when engaging larger targets and even some other destroyers.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | SAP-42
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2600
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 33.4
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 22
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 130 mm || style="color:inherit;" | 3 × 2
|-
| style="color:inherit;" | 45 mm || style="color:inherit;" | 3 × 4
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 2 × 4
|}


The majority of ''{{#var:ship_name}}'s'' armor is either 13 or 19mm thick, identical to most other high tier destroyers. However, she has reinforced 50mm side plating, an unusual feature for a destroyer. Like the thicker plating on ''[[Khabarovsk]]'', it provides additional protection against destroyer and cruiser HE, and can even bounce any battleship AP shell when properly angled. However, unlike ''Khabarovsk'', ''{{#var:ship_name}}'s'' only covers the central part of the ship, and her deck is the standard 19mm rather than 25mm.
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 42 || style="color:inherit;" | 95% || style="color:inherit;" | 3.1
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 122.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 63 || style="color:inherit;" | 100% || style="color:inherit;" | 6.0
|}


While many other destroyers have stealth to further enhance their survivability, ''{{#var:ship_name}}'' does not. She has one of the highest detection ranges of all Tier X destroyers, and will almost always get out-spotted by the opposing destroyers. Depending on her build, she could even be out-spotted by a ''[[Minotaur]]'', a scary thought for any destroyer. Although she is fast enough to reach a cap first, her high detection and large size make her ill-suited for cap contesting. When the opposing destroyer spots her, the difference in concealment makes disengaging tricky, and her large size presents an easy target for the enemy destroyer and supporting cruisers in the process.
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 3 || style="color:inherit;" | 960 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–6.0
|}


'''Anti-aircraft'''


''{{#var:ship_name}}'s'' anti-aircraft defenses leave a lot to be desired. Tier for tier, she’s actually slightly worse than ''Tashkent''. Her long range protection is average at best, both in terms of range and damage, and her flak offers little to improve it. Her mid and short range are similarly disappointing, although her short range defenses are tied with ''Grozovoi'' for longest reach &mdash; an impressive 3.1km. However, their low damage fails to provide much impact despite the longer range. ''{{#var:ship_name}}'s'' AA defenses are roughly comparable to X ''[[Yueyang]]'', although ''{{#var:ship_name}}'' has slightly stronger midrange defenses thanks to her longer-reaching short range mounts.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 45 mm || style="color:inherit;" | 3 × 4
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 2 × 4
|}


''{{#var:ship_name}}'s'' AA gives her some protection against lower tier carriers, but will do little to deter Tier X planes. She may be able to shoot down a few, but most of the strikes will get through with little resistance. If she finds herself getting focused, she’ll need to retreat to friendly AA support or use her speed to try and dodge.
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 42 || style="color:inherit;" | 95% || style="color:inherit;" | 3.1
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 122.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2400
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


'''Battle performance'''


''{{#var:ship_name}}'' is a typical long range gunboat destroyer. Like ''[[Kleber]]'', ''[[Mogador]]'', and other large destroyers, she’s most comfortable sitting at mid or long range on a flank, dealing damage to whatever she can while dodging return fire. Her torpedoes are more effective than the preceding Russian gunboats, but her guns are still her primary weapon. While she can get close and fill a more traditional destroyer role when team compositions force her to, she isn’t suited for closer range engagements due to her large size and poor agility.
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PRSD410_Delny}}


With her high speed, excellent gun performance, and increased survivability, ''{{#var:ship_name}}'' is about as close to a cruiser as she can get while still filling a destroyer slot. When played to her fullest potential, she will be an annoying thorn in the side of whichever enemy ship ends up in her sights.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
* Above average HP pool
{{Ship Consumables Section|consumables=
* 50mm side plating
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
* Excellent main battery ballistics
* '''Slot 2:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 113.5 hp/s) '''or''' {{Smoke Generator}} (4 charges, 30.0s action, 120.0s cooldown)
* Good AP penetration
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
* High fire chance
* Fairly stealthy torpedoes
* High top speed
* Has access to the Repair Party consumable
 
 
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Armor is still rather vulnerable
* Poor AP and HE DPM
* Weak torpedo performance
* Below average AA
* Large turning circle with average rudder shift
* High surface and air detection range
* Must choose between the Smoke Generator and Repair Party consumables
 
 
|Research=<!-- write text about priority sequence of research below -->
As a Tier X ship, ''{{#var:ship_name}}'' has no upgrades to research.
 
''[[Zorkiy]]'' is researched off ''{{#var:ship_name}}'' at a cost of 1 XP.
 
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
 
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
 
The recommended upgrades are:
* '''Slot 1'''{{Main Armaments Modification 1}}
* '''Slot 2''': {{Engine Room Protection}} '''or''' {{Engine Boost Modification 1}}
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Propulsion Modification 1}} '''or''' {{Steering Gears Modification 1}}
* '''Slot 5''': {{Concealment System Modification 1}} '''or''' {{Steering Gears Modification 2}}
* '''Slot 6''':  {{Main Battery Modification 3}}
<br />
In slot 5, {{Concealment System Modification 1}} is recommended for the increase to enemy dispersion. More experienced players may opt for {{Steering Gears Modification 2}} to help dodge incoming fire, but must remember ''{{#var:ship_name}}'s'' larger turning circle and resulting high surface detection.
 
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 
{{Commander Skills 3 DD
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->
 
| rating11 = 2 <!-- Grease the Gears -->
| rating12 =  <!-- Liquidator -->
| rating13 = 0 <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 = 1 <!-- Incoming Fire Alert -->
| rating16 = 3 <!-- Preventive Maintenance -->
 
| rating21 = 2 <!-- Demolition Expert -->
| rating22 =  <!-- Swift Fish -->
| rating23 = 1 <!-- Consumables Enhancements -->
| rating24 =  <!-- Extra-Heavy Ammunition (AP and ASW) -->
| rating25 = 1 <!-- Priority Target -->
| rating26 = 3 <!-- Last Stand -->
 
| rating31 = 1 <!-- Main Battery & AA Specialist -->
| rating32 =  <!-- Fill the Tubes -->
| rating33 = 2 <!-- Adrenaline Rush -->
| rating34 =  <!-- Inertial Fuse for HE Shells -->
| rating35 = 2 <!-- Superintendent -->
| rating36 = 3 <!-- Survivability Expert -->
 
| rating41 = 3 <!-- Main Battery & AA Expert -->
| rating42 =  <!-- Swift in Silence -->
| rating43 = 1 <!-- Radio Location -->
| rating44 = 2 <!-- Fearless Brawler -->
| rating45 = 2 <!-- Concealment Expert -->
| rating46 =  <!-- Dazzle -->
}}
}}


''{{#var:ship_name}}'' is primarily a damage-dealing destroyer; as such, players should select skills that improve her survivability and main battery performance. <u>Grease the Gears</u> is helpful to counteract the slower turret traverse from {{Main Battery Modification 3}}. Those that wish to play ''{{#var:ship_name}}'' with smoke may prefer to take the 2-point <u>Consumables Enhancements</u> skill for the increased action time on her Smoke Generator.
|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Smoke Generator}} &ndash; 3 charges '''or''' {{Repair Party}} &ndash; 3 charges
* '''Slot 3:''' {{Engine Boost}} &ndash; 3 charges
<br>
Both Smoke Generator and Repair Party can be valid choices, depending on the role players wish to fill. The Smoke Generator allows her to farm damage without getting spotted, or provide some offensive cover for her allies or defensive cover for herself if she needs to run. The Repair Party allows her to be more aggressive as an open water gunboat, allowing her to outlast her opponents and have more potential impact toward the end of the game.
|Camouflage={{TT Ship Camo Insert|shiptier=10}}
|Signals=<!-- write text about best set of signals below -->
Note that the India Delta signal flag is only useful for captains that choose her Repair Party over the Smoke Generator consumable. Likewise, the X-Ray Papa Unaone signal is only useful when combined with the Smoke Generator consumable.
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| November Echo Setteseven = 1 <!-- +5% AA damage -->
| Mike Yankee Soxisix =  0  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray        =  2  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 1 <!-- +15% flood, +5% you detonate -->
| Victor Lima        =  2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        =  1  <!-- ram someone -->
| November Foxtrot = 2 <!-- -5% Consumables reload -->
| Sierra Mike      = 3 <!-- +5% speed -->
| India Delta      = 2 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| India Yankee    =  <!-- -20% Fire duration -->
| Juliet Charlie  = 3 <!-- No Detonate -->
| X-Ray Papa Unaone = 2 <!-- +15% Smoke Gen action time -->
| Sierra Bravo      = 0 <!-- +10% Hydro action time;  -10% DAAF reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div>[[File:Delny10.jpg|left|thumb]]</div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.S.R.]]
 
[[Category:Destroyers]]
|Ref= <!-- write below -->
[[Category:Tier X ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.10.10.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|221}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|239}}:
**Maximum HE shell damage increased from 1,800 to 1,900.
**HE shell fire chance increased from 8 to 10%. ''Note: this was not written on the dev blog, but changed with the shell changes.''
**Main battery turret 180 degree turn time decreased from 18.6 to 9 s.
**Torpedo Tube reload time increased from 114 to 129 s.
**Detectability range by sea increased from 8.46 to 9.4 km.
**Detectability range from planes and submarines decreased from 7.16 to 4.44 km.
**Detectability after firing main guns in smoke increased from 3.27 to 3.73 km.
**AA firing range increased from 5.8 to 6 km. Maximum range of AA shell explosions increased accordingly.
*{{WoWS DevBlog Link Insert|241}}:
**Main Battery Reload Time decreased from 5 to 4.5 s.
*{{WoWS DevBlog Link Insert|249}}:
**Main battery firing range increased from 11.5 to 13.1 km.
*{{WoWS DevBlog Link Insert|257}}:
**Main battery reload time increased from 4.5 to 5 s.
*{{WoWS DevBlog Link Insert|269}}:
**HE shell fire chance decreased from 10 to 8%.
}}
*Introduced into the game as a researchable ship in Update 0.11.1, replacing the Khabarovsk after the Tashkent in the Russian Destroyer line.
*Update 12.8:
**The Forerunner of Progress permanent camouflage was added.
*Update 12.9:
**Fixed an issue that caused the repair animation to continue after a ship had been destroyed when using Repair Party and the Forerunner of Progress permanent camouflage.
*Update 12.10:
**Added fixes to the textures and other visuals of the ship.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 23:23, 8 July 2026


X
18,800,000

Delny — U.S.S.R. Tech Tree Tier X Destroyer.

The Soviet Union planned to build a leader series to Project 20I (also known as Tashkent). Following these plans, one of the laid-down Project 20I leaders was launched prior to the German invasion of the U.S.S.R with the intention of completing it as per the modified design after the end of the war.

Pros

  • High top speed.
  • Strong main battery firepower.
  • Good range and accuracy.

Cons

  • Large hull makes the ship an easy target.
  • Below-average concealment.
  • Short-range torpedoes.


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Auxiliary Armaments Modification 2


Consumables