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Ship:Shchors

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Shchors}}
-->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">VII</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSC107_Schors.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">5,600,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Tech Tree Tier&nbsp;VII [[Ship:Cruiser|Cruiser]].</p><p>The Major Naval Shipbuilding Program of 1936 included the development of squadron escort cruisers; their main task was to protect battleships from enemy light forces. The Leningrad Design Institute proposed a preliminary design of a new light cruiser in 1937. The ship borrowed the overall gun arrangement, hull silhouette, layout, and propulsion unit from Project 26. A change of leadership in the Soviet Navy and the revision of the program for the construction of a "big fleet" prevented the project from being implemented.</p><p> </p></div>
This ship was designed as a light "squadron escorting" cruiser (Project 28). She boasted high speed and powerful artillery but her armor protection was inferior that of her foreign contemporaries.
<!-- <br><br>{{Model3DViewer|840baee6a3b64ae48cc767d9d9513728}}-->


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Main battery guns are effective at all ranges
''Shchors'' is widely regarded as a moderate upgrade from ''[[Budyonny]]'', featuring one more turret and more hit points.  She even has less armor in some aspects compared to ''Budyonny'', losing citadel armor for more even plating across the ship.  Compared to its opponents at Tier VII, it features more range than the others besides ''[[Yorck]]''.  However, having 6-inch guns at a tier where heavy cruisers start to become dominant is a serious drawback, because ''Shchors''’ armor is already weak enough to make it vulnerable to even destroyer-caliber shells.  In addition, ''Shchors'' shares the common "odd citadel" all Russian cruisers have, which makes the citadel rise high out of the water and makes over-penetrations more likely. 
* Access to spotter plane consumable
* High main battery damage output


Essentially, think of ''Shchors'' as a rapid-fire sniper that will be punished for closing to medium range of almost any other ship. 
===Cons===
* Low survivability
* Poor maneuverability


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Rather odd citadel location and weak armor can be a perk to avoid being flattened by battleships; many shells will over penetrate.
* Long range (16.8 km) that can be extended to over 20 km with a {{Spotting Aircraft}}.
* Rapid-fire guns that can lay down constant fire on targets.
* High explosive shells can set fires reliably due to 12% fire chance and high rate of fire.
* Fast speed at 35.5 knots.


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Pathetic armor protection; will take large amounts of damage from almost any shells fired at it. 
* Armor piercing rounds don't perform all that well against other cruisers.
* Torpedoes only have a 4km range.
* Horrid anti-aircraft suite for a Tier VII cruiser.
* Huge turning radius of a whopping 900 meters (even larger than most battleships!)
* Large detection radius.


|Research=<!-- write text about priority sequence of research below -->
==Ship Stats==
''Shchors'' is vulnerable to incoming fire regardless of how many hit points she has; the range module upgrade is likely the best place to invest early experience gains in order to increase the range at which she can engage enemy targets. 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Shchors (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Shchors (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 27900 || style="color:inherit;" | 32200
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 0
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 75
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 16
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1''': {{Main Armaments Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Shchors (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Shchors (B)
* '''Slot 2''': {{Damage Control System Modification 1}}
|-
* '''Slot 3''':  {{Aiming Systems Modification 1}}
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 35.5 || style="color:inherit;" | 35.5
* '''Slot 4''':  {{Steering Gears Modification 1}}
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 900 || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 16.2 || style="color:inherit;" | 11.5
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Shchors (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Shchors (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 12.92 || style="color:inherit;" | 12.92
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 6.48 || style="color:inherit;" | 6.48
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 6.72
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 6.48 || style="color:inherit;" | 6.48
|}
</div>


{{Commander Skills 3 CR
</div></div></div>
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating11 = 1 <!-- Grease the Gears -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating12 = <!-- Swift Fish -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | GFCS VII mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | GFCS VII mod. 2
| rating13 = <!-- Consumables Specialist -->
|-
| rating14 = <!-- Gun Feeder -->
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×3 152mm
| rating15 = 2 <!-- Incoming Fire Alert -->
|-
| rating16 = 3 <!-- Last Stand -->
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 15.74 || style="color:inherit;" | 17.31
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 8.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 25.0
|}
</div>


| rating21 = 2 <!-- Pyrotechnician -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 2 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = 1 <!-- Eye in the Sky -->
|-
| rating25 = 1 <!-- Priority Target -->
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
| rating26 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 141
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 15.74 km || style="color:inherit;" | 142
|}
</div>


| rating31 = 1 <!-- Heavy HE and SAP Shells/ Concealment penalty -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = 0 <!-- Heavy AP Shells -->
|-
| rating35 = 1 <!-- Superintendent -->
| style="color:inherit;" | • Name || style="color:inherit;" | OFU-35
| rating36 = 2 <!-- Survivability Expert -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 12.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 55
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|}
</div>


| rating41 = 1 <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 = 1 <!-- Radio Location -->
| rating44 = 2 <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Gunner -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' can equip the following consumables:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1:'''  {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2:'''  {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
|-
* '''Slot 3:'''  {{Spotting Aircraft}}
| style="color:inherit;" | • Name || style="color:inherit;" | AP-35
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 55
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PRPT016
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 76.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 42000
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.1
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 70
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.4
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.5%
|}
</div>
 
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.6
|}
</div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | HE-56
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 895
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>
 
 
 
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Shchors (A)'''
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 4 × 1
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 4 × 2
|}


|Camouflage={{TT Ship Camo Insert|shiptier=7}}
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 59.5 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 115.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 17.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
|}


|Signals=<!-- write text about best set of signals below -->
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 150 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.0
|}


{{Signal Flags
'''Shchors (B)'''
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->


| November Echo Setteseven = 1 <!-- +5% AA damage -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Mike Yankee Soxisix =   <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| India X-Ray        = 3  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
|-
| Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
| style="color:inherit;" | 100 mm || style="color:inherit;" | 4 × 2
| Victor Lima        = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
|-
| Hotel Yankee        =    <!-- ram someone -->
| style="color:inherit;" | 37 mm || style="color:inherit;" | 6 × 4
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 4 × 2
|}


| November Foxtrot = 1 <!-- -5% Consumables reload -->
'''Continuous damage''' — average DPS within each action zone
| Sierra Mike      = 3 <!-- +5% speed -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| India Delta      = 0 <!-- +20% HP from Repair Party -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Juliet Yankee Bissotwo = <!-- -20% flood duration -->
|-
| India Yankee    = 1 <!-- -20% Fire duration -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 49 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
| Juliet Charlie  = 3 <!-- No Detonate -->
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 147 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 56 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
'''Damage by shell explosions'''
| Sierra Bravo      = <!-- +10% Hydro action time; -10% DAAF reload time -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 2 || style="color:inherit;" | 340 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2000
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
File:ShchorsOp.jpg


</gallery>
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PRSC107_Schors}}


|History=<!-- write text below -->
''Shchors'' (Щорс) is based off of the Project 28 light cruiser, an attempt by Russian designers to create a light escort cruiser that could protect larger ships from attacks by light enemy forces. Based upon a lengthened Kirov hull, she was to be equipped with 152mm/57 guns over the 180mm/57 guns of her predecessor. This is due to a prioritization of fire rate over damage and to make the ship a light cruiser under the London Naval Treaty of 1936, which the USSR had been considering signing. Five ships were planned to built over a period of ten years; two were to go to the Northern flotilla and the other three were to go to the Baltic fleet. Development began in July 1936 and was headed by the Leningrad Design Institute. A preliminary draft was completed by June 1937, but the project was cancelled on October 1, 1937 in favor of the Project 68, which became the ''[[Chapayev]]'' class.


The ship was given the name ''Shchors'' by Wargaming in accordance with the Soviet tradition to name light cruisers after Bolshevik revolutionaries, the said person being Nikolai Shchors.
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
* '''Slot 4:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 139.5 hp/s)
}}


===Historical Inaccuracies===
* No ship in the Soviet Navy has ever been named ''Shchors''.


|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
==Gallery==
Крейсер_проекта_28.jpeg|Blueprints of Project 28.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div>[[File:Image of Shchors.png|thumb]]<div class="b-popup_content" style="display: none;"><div>
 
<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Ref= <!-- write below -->
<gallery>
<references />
</gallery>
</div></div></div>


{{WoWS Ship Changelog Insert|1=
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game from Update 0.5.3.2.
*Update 0.5.3.2:
*Introduced into the game as a researchable ship in Update 0.5.4.
**Available for testing by supertesters in the game from Update 0.5.3.2.
*Update 0.5.4:
**Introduced into the game as a researchable ship in Update 0.5.4.
*Update 0.5.6:
*Update 0.5.6:
**The firing range of the 37 mm 46-K anti-aircraft gun was increased from 3.2 to 3.5 km.
**The firing range of the 37 mm 46-K anti-aircraft gun was increased from 3.2 to 3.5 km.
Line 140: Line 330:
**The appearance of the ship was improved using a special technology for improved rendering of thin elements.
**The appearance of the ship was improved using a special technology for improved rendering of thin elements.
*Update 0.6.12:
*Update 0.6.12:
**Detectability when firing main guns in smoke was changed to 6.72 km.  
**Detectability when firing main guns in smoke was changed to 6.72 km.
**The Shavrov KOR-2 (M-105)'s detectability range was increased from 4 to 7 km when detected from the air, and to 8 km when detected from the sea.
**The Shavrov KOR-2 (M-105)'s detectability range was increased from 4 to 7 km when detected from the air, and to 8 km when detected from the sea.
*Update 0.6.13:
*Update 0.6.13:
Line 166: Line 356:
}}
}}


}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
[[Category:Ships of U.S.S.R.]]
[[Category:Cruisers]]
[[Category:Tier VII ships]]
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Latest revision as of 01:17, 2 August 2026


VII
5,600,000

Shchors — U.S.S.R. Tech Tree Tier VII Cruiser.

The Major Naval Shipbuilding Program of 1936 included the development of squadron escort cruisers; their main task was to protect battleships from enemy light forces. The Leningrad Design Institute proposed a preliminary design of a new light cruiser in 1937. The ship borrowed the overall gun arrangement, hull silhouette, layout, and propulsion unit from Project 26. A change of leadership in the Soviet Navy and the revision of the program for the construction of a "big fleet" prevented the project from being implemented.

Pros

  • Main battery guns are effective at all ranges
  • Access to spotter plane consumable
  • High main battery damage output

Cons

  • Low survivability
  • Poor maneuverability


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1


Consumables


Ship Change Log