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{{#vardefine:ship_name|Pyotr Velikiy}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">V</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSB105_Pyotr_Velikiy.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">1,600,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Tech Tree Tier&nbsp;V [[Ship:Battleship|Battleship]].</p><p>In 1907, the Naval General Staff developed the Naval Warfare Development Program of 1909–1919. The tender for the best draft design of "an armored cruiser for the Baltic Sea" was organized for Russian and foreign shipyards in 1911. The solution proposed by Blohm & Voss stood out for its layout—the main battery guns were installed in superfiring turrets. The ship, with eight 356 mm guns housed in four turrets and twenty-four 130 mm secondary guns, was reminiscent of German battlecruisers of that time; however, in terms of her armor, she was similar to the Gangut-class battleships.</p><p> </p></div>
One of the variants of the "armored cruiser for the Baltic Sea" project, armed with 356 mm guns (Project 707). She was notable for her high speed and her main battery turrets, two facing forward and two aft, that were positioned along her centerline, with one turret at each end in a super-firing position.<!-- <br><br>{{Model3DViewer|1de4010ab80e43d0937a9638e9c50fe2}}-->


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* High level of protection against HE shells
''{{#var:ship_name}}'' represents a major shift in the Russian Battleship tech tree, from the slower moving dreadnought-style warships of ''Knyaz Suvorov'' and ''Gangut'', to a "semi - battlecruiser" style of game play. Commanders who have taken the helm of battleships such as ''Kongo'' will find her to be quite similar and comfortable to play in. Indeed, she has a striking resemblance to the Japanese battlecruiser, including her layout of eight 14-inch guns in four dual-mount turrets, poor handling characteristics, and excellent armor when angled or bow on. However, that is where the similarities end. ''{{#var:ship_name}}'' excels at medium to short range combat, as is dictated by her rather short main battery firing range of just 16 kilometers when fully upgraded. Her accuracy becomes more lethal the closer she gets, while her slightly slower than average shell speed means that she won't over penetrate on most cruisers at this tier. Unfortunately, this does not set her up as a brawler. Her 33 second reload is behind most Battleships at her tier by a good 3 to 5 seconds, and gives up 7 seconds to the German ''König'' (though her guns are larger). Also, she suffers from exceptionally poor handling characteristics, compounding upon the issue of her above water citadel, which can easily be punished if she shows broadside.
* Large HP pool
Overall, ''{{#var:ship_name}}'' brings a slightly different taste to the typical battleship flavor at her tier, mixing both aspects of battlecruisers and traditional battleships, with a slight hint of cruiser in the middle. Treat her as such, and she will reward you handsomely.<br>
* High firing accuracy at short ranges
* Fast Damage Control Team consumable available


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Great armor when angled, with great bow tanking potential.
* Good accuracy at closer ranges. Turrets also have good firing angles for her tier.
* Good top speed, for a Tier V battleship.
* Somewhat fast turret traverse of just 45 seconds
* The {{Fast Damage Control Team}} has fast reload.


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
===Cons===
* Citadel is high and exposed on the top deck in the rear, making her very vulnerable to AP bombs. Torpedoes that hit the middle of the ship have a very good chance of knocking out her engine.
* Low maneuverability
* Armor, when completely broadside, stops working. Making citadel hits very likely.
* Low rate of fire
* long main battery reload time
* Her high speed is mostly due to high length to beam ratio, not from engine power, which makes the ship lose a lot of speed when turning.
* The {{Fast Damage Control Team}} has limited number (4) of uses.


|Research=<!-- write text about priority sequence of research below -->
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
* '''Hull:'''  Upgrade to Hull (B) for ? XP.  Research of this module unlocks progression to VI ''[[Izmail]]''.
* '''Gun Fire Control System:'''  Upgrade to GFCS V mod.2 (3600 XP) for an extra 10% range on the main battery.


<!-- FOR PREMIUM SHIPS:
==Ship Stats==
As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Pyotr Velikiy (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Pyotr Velikiy (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 47200 || style="color:inherit;" | 51100
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 13
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 250
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 38
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Pyotr Velikiy (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Pyotr Velikiy (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 26.5 || style="color:inherit;" | 26.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 800 || style="color:inherit;" | 800
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 20.9 || style="color:inherit;" | 15.0
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Damage Control System Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Pyotr Velikiy (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Pyotr Velikiy (B)
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 13.27 || style="color:inherit;" | 13.27
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 9.19 || style="color:inherit;" | 9.19
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 11.86
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 9.19 || style="color:inherit;" | 9.19
|}
</div>


Since it's not wise to get close enough to make a Secondaries Mod worthwhile, and AA is not strong enough to make an AA Mod of much use, the only real alternative is {{Main Battery Modification 2}}. The turrets traverse painfully slowly, but improving them has to be weighed against improving their dispersion.  
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | GFCS V mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | GFCS V mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×2 356mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 14.55 || style="color:inherit;" | 16.01
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 33.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 1.8
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 45.0
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
With a limited number of damage control team uses, fire control and prevention becomes important.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{{Commander Skills 3 BB
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
|-
| rating11 = 1 <!-- Gun Feeder -->
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Russian BB dispersion
| rating12 = <!-- Pyrotechnician -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 11.8 × range(km) + 35
| rating14 = 2 <!-- Emergency Repair Specialist -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.8
| rating16 = 1 <!-- Preventive Maintenance -->
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 206
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 94
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 153
|-
| style="color:inherit;" | • Dispersion at 14.55 km || style="color:inherit;" | 207
|}
</div>


| rating21 = 2 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = 1 <!-- Vigilance -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Name || style="color:inherit;" | 356 mm HE Model 1913
| rating26 = <!-- AA Gunner -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4950
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 38.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 731.5
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 747.8
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 59
|}
</div>


| rating31 = 1 <!-- Super-Heavy AP Shells -->
| rating32 =  <!-- Long-Range Secondary Battery Shells -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Basics of Survivability -->
| rating35 =  <!-- Enhanced Anti-Torpedo Protection -->
| rating36 =  <!-- Expert AA Marksman -->


| rating41 = <!-- Swift in Silence -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = <!-- Improved Secondary Battery Aiming -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = 1 <!-- Close Quarters Combat -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = 3 <!-- Emergency Repair Expert -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | • Name || style="color:inherit;" | 356 mm AP Model 1911
| rating46 = 3 <!-- Fire Prevention Expert -->
|-
}}
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 9950
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 823
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 747.8
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 59
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.3
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' equips the following consumables:  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1:'''  {{Fast Damage Control Team}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2:'''  {{Repair Party}}
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 130 mm HE Model 1911
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 16x1 130mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 823
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 22
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|}
</div>


The captain must keep in mind that while his damage control team is quite good, it can respond to a limited number of incidents before becoming exhausted.


|Camouflage={{TT Ship Camo Insert|shiptier=5}}


</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Signals=<!-- write text about best set of signals below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 2900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Pyotr Velikiy (A)'''


{{Signal Flags
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| November Echo Setteseven =  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| Mike Yankee Soxisix = 1
|-
| India X-Ray =
| style="color:inherit;" | 76 mm || style="color:inherit;" | 16 × 1
| Juliet Whiskey Unaone =  
|}
| Victor Lima =  
| Hotel Yankee = 1


| November Foxtrot = 2
'''Continuous damage''' — average DPS within each action zone
| Sierra Mike = 2
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| India Delta = 3
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Juliet Yankee Bissotwo = 1
|-
| India Yankee = 3
| style="color:inherit;" | Mid-range || style="color:inherit;" | 70 || style="color:inherit;" | 75% || style="color:inherit;" | 3.0
| Juliet Charlie = 1
|}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
'''Pyotr Velikiy (B)'''
File:PytorStart.jpg
File:PytorRear.jpg
File:PytorFire.jpg
File:PytorMelee.jpg


</gallery>
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 18 × 1
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 14 × 1
|}


|History=<!-- write text below -->
'''Continuous damage''' — average DPS within each action zone
<div class="thumb tright">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{{AnnoWiki|content=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
<h2>''{{#var:ship_name}}'', YEAR</h2>
|-
===Construction===
| style="color:inherit;" | Short-range || style="color:inherit;" | 122.5 || style="color:inherit;" | 70% || style="color:inherit;" | 1.5
:Builder: Yard; City, Country
|-
:Laid down: DD MONTH YEAR
| style="color:inherit;" | Mid-range || style="color:inherit;" | 210 || style="color:inherit;" | 75% || style="color:inherit;" | 3.2
:Launched: DD MONTH YEAR
|-
:Commissioned: DD MONTH YEAR
| style="color:inherit;" | Long-range || style="color:inherit;" | 28 || style="color:inherit;" | 75% || style="color:inherit;" | 4.6
----
|}
===Specifications===
:XX tons displacement, standard
:XXm length
:XXm beam
:XXm draft
----
====Machinery====
:
----
====Performance====
:XX knots at XX shaft horsepower
:XX nm at XX knots
----
====Armor====
:Main belt:
:Upper belt:
:Torpedo bulkhead:
:Decks:
:Bulkheads:
:Barbettes and Turrets:
:Conning tower:
----
====Armament====
=====Main=====
:
=====Secondary=====
:
=====Anti-aircraft=====
:
=====Torpedoes=====
:
----
====Aircraft====
=====Total=====
:
=====Fighters=====
:
===== Bombers=====
:
}}</div>
[[File:PICTURE.JPG|none|thumb|x350px|link=|CAPTION.]]


===History===
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 140 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–4.6
|}
</div>
</div></div></div>


Under the Naval Warfare Development Program of 1909-1919, worked out by the Naval General Staff (MGSh) in the second half of 1907, in addition to the eight battleships, it was proposed that four more ships should be built with the intention of using T-crossing tactics against an enemy fleet. On August 18, 1907, MGSh came up with the principal characteristics for the future "armored cruiser", which was expected to run at a speed of 25 knots; carry eight 305 mm guns placed in four turrets and sixteen 102 mm guns; and have a main armor belt of at least 152 mm. By 1909, these characteristics had been slightly adjusted upwards, but when MGSh's senior ranks paid a visit to German shipyards and learned about the all-new battlecruisers under construction at that time, an image of the necessary performance characteristics started to finally take shape. The ship should have a speed of at least 28 knots, carry ten to twelve 305 mm or 356 mm guns, and have an armor belt of at least 190 mm. On August 26, 1911 six Russian and seventeen foreign shipyards received an invitation from the Navy Ministry to join a competition to create the best outline design for an "armored cruiser for the Baltic Sea." Outline designs were submitted by John Brown; Vickers and William Beardmore (Great Britain); Vulkan and Blohm und Voss (Germany), who submitted theirs jointly with Putilov Works; and by the national Admiralty, Baltic and Putilov Works. On May 12, 1912, the results were summed up, with the winner being outline design No.6 of the Admiralty Shipyard, which was later used as the basis for battlecruiser ''Izmail''. The Admiralty design broadly resembled a smaller version of ''[[Izmail]]'', with the same layout but twin instead of triple 356 mm gun turrets.


====Design====
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PRSB105_Pyotr_Velikiy}}


Variant X of Project 707, designed by the Blohm und Voss firm for the "Armored Cruiser for the Baltic Sea" competition, provided for a distinctive ship layout, as Variants VIII to X envisaged a superfiring arrangement, over the non-superfiring variety, for the ship's main battery guns. With a normal displacement of 30,378 tons, the ship was to carry eight 356 mm guns in four turrets and twenty-four 130 mm secondary battery guns in casemates. In general, by design the ship was quite reminiscent of the German battlecruisers of her time, while in terms of armor protection she was seemingly closer to the Gangut-class battleships.


====Service====
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (4 charges, 10.0s action, 40.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 236 hp/s)
}}


===In-game historical inaccuracies===
* Project 707 is depicted in two Soviet-era refits that were invented by WG. Her historical 1911 design does not exist in the game.
* Designed in 1911 for the Imperial Russian Navy. The Soviet Navy did not exist until 1918.
* Imperial Russian Navy flag is missing.
* No ship in the Soviet Navy was ever named ''Pyotr Velikiy''.


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div>[[File:pyotor.png|400px]]<div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Ref= <!-- write below -->
<gallery>
<references />
</gallery>
 
</div></div></div>
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.8.1.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://medium.com/@devblogwows/low-tier-ussr-bb-7d13efcf866e Jan 25, 2019]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/anecle/st_prem_ships_and_soviet_battleships/ Feb 5, 2019]</span>:
**Shell air drag coefficient decreased from 0.4753 to 0.371.
**Krupp value increased from 2295 to 2350.
**Initial shell velocity increased from 731.5 to 823 m/s.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/b0lq7t/graf_zeppelin_and_soviet_battleships_changes/ Mar 13, 2019]</span>:
**Dispersion formula changed:
*** Horizontal and vertical dispersion depending on distance now changes more smoothly.  Inside of 12 km accuracy was slightly reduced.
**Damage Control Party duration decreased to 10 s.
*<span class="plainlinks">[https://medium.com/@devblogwows/st-soviet-battleships-changes-28865b674e06 Mar 29, 2019]</span>:
**Fore and aft deck armor decreased from 38 to 19 mm.
**Aft-end side armor decreased from 125 to 75 mm.
**Stock main battery firing range decreased from 15.15 to 14.55 km.
**Maximum speed decreased from 29.5 to 26.5 knots.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/bbl5k1/st_changes_to_test_ships_and_le_terrible/ Apr 10, 2019]</span>:
**Main battery reload time increased from 30 to 33 s.
}}
*Update 0.8.3:
**Available for completing a combat mission from the "Soviet Era" container, obtained in the Armory for Allowance tokens or doubloons during the "Victory" competition.
*Introduced into the game as a researchable ship in Update 0.8.4.
*Update 0.10.10:
**Secondary battery maximum firing range decreased from 4.5 to 4.3 km.
*Update 0.10.11:
**Fixed model and textures of the ship.
}}


}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
[[Category:Ships of U.S.S.R.]]
[[Category:Battleships]]
[[Category:Tier V ships]]
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Latest revision as of 01:33, 6 July 2026


V
1,600,000

Pyotr Velikiy — U.S.S.R. Tech Tree Tier V Battleship.

In 1907, the Naval General Staff developed the Naval Warfare Development Program of 1909–1919. The tender for the best draft design of "an armored cruiser for the Baltic Sea" was organized for Russian and foreign shipyards in 1911. The solution proposed by Blohm & Voss stood out for its layout—the main battery guns were installed in superfiring turrets. The ship, with eight 356 mm guns housed in four turrets and twenty-four 130 mm secondary guns, was reminiscent of German battlecruisers of that time; however, in terms of her armor, she was similar to the Gangut-class battleships.

Pros

  • High level of protection against HE shells
  • Large HP pool
  • High firing accuracy at short ranges
  • Fast Damage Control Team consumable available


Cons

  • Low maneuverability
  • Low rate of fire


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1


Consumables