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Pyotr Bagration

Ship:Pyotr Bagration

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Pyotr Bagration}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale in Update 0.9.4.


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSC538_Petr_Bagration.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">11,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Premium Tier&nbsp;VIII [[Ship:Cruiser|Cruiser]].</p><p>Project 65 was under development from 1943 to 1946. A total of 40 draft designs were considered within its framework. The largest of these was a cruiser that had a displacement of 15,000 tons and was armed with three triple-gun mounts housing 180 mm guns and eight 100 mm SM-5-1 twin-gun mounts. In the end, preference was given to the construction of the Project 68K and Project 68bis ships.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* AP shells with reduced chances of ricocheting
* Long firing range


''{{#var:ship_name}}'' is a Tier VIII premium cruiser for the Soviet tree.


''{{#var:ship_name}}'''s gunnery is heavily polarized towards the usage of her AP shells. The AP shells have a high penetration as well as improved autobounce angles, which coupled with their flat ballistics make it very easy to punish cruisers that showed too much side. Against battleships those shells have sufficient penetration to pierce the upper belt, however the main belt is often off limit especially once these ships angle. However the performance of ''{{#var:ship_name}}'s'' HE shells is very lackluster. Out of the box these shells only penetrate 30mm, making them unable to penetrate the plating of same tier battleships. Investing into IFHE increases the penetration to sufficient levels, however this comes at the cost of her fire chance. When using IFHE, ''{{#var:ship_name}}'s'' fire setting abilities are below those of any other Tier VIII cruiser, including the German heavy cruiser ''[[Prinz Eugen]]''.
===Cons===
* Small HP pool
* Low damage per minute


What's more are disappointing gun angles, especially when aiming towards the rear. Players who choose to get the third turret firing must show an uncomfortable amount of broadside, opening themselves up to devastating return fire. At close range ''{{#var:ship_name}}'' can offer a pair of quintuple torpedo launchers with a good range of 8km, though getting close enough to use these is not recommended.


In terms of protection ''{{#var:ship_name}}'' has a few advantages and disadvantages. Her health pool is average for her tier, however she can offer a much higher potential health through the usage of the {{Repair Party}} consumable. This gives ''{{#var:ship_name}}'' a lot of survivability against soft damage such as HE fire or overpenetrations. Against large caliber AP fire however ''{{#var:ship_name}}'''s survivability falls apart. Her plating being 25mm except for the midship deck, a thin icebreaker, a small section at the rear and the areas covered by the main belt, overmatch from battleships will prove a painful threat. With the citadel extending well above the waterline, ''{{#var:ship_name}}'' must be careful with every hit she takes or she risks taking catastrophic damage.


''{{#var:ship_name}}'' has a decent AA suite with her long and medium range aura combining for about 360dps stock. However, even when investing into AA upgrades this may not be enough to stop an airstrike unless the carrier in question is from two tiers below.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 42000
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 16
|}
</div>


As for her playstyle ''{{#var:ship_name}}'' should try to engage cruisers whenever possible. With her good concealment she can surprise other cruisers and see to land hard hitting AP salvos into their side, making life easier for allied destroyers and thus influencing the match in the team's favor. Engagements against battleships should be avoided, as the tools against those are not strong enough to ensure victory unless when firing from extreme range, making ''{{#var:ship_name}}'' unable to assist the team around the objective.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 152
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 27
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 25
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Long main battery range
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Flat ballistics and high penetration with the AP shells, making it possible to punish broadside targets even at range
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Decent concealment with 11km when specced for it
|-
* Access to the {{Repair Party}} consumable
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 34.5
* Decent AA defenses
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 890
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 10.5
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Mediocre HE performance, the usage of IFHE makes her a very unreliable fire starter
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Citadel extends above the waterline
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Bad gun angles, especially towards the rear
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 13.58
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.23
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 7.82
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.23
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Main Battery:''' 
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Hull:'''  Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Torpedoes:''' 
|-
* '''Gun Fire Control System:'''  Upgrade to XXX for an extra 10% range on the main battery.  
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 180mm
* '''Propulsion:''' 
|-
-->
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 18.48
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 11.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.5
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 30.0
|}
</div>


As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 18.48 km || style="color:inherit;" | 161
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | HE-32
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2500
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 13.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 920
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 109.2
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}}   
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Engine Room Protection}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
* '''Slot 4''': {{Steering Gears Modification 1}}
| style="color:inherit;" | • Name || style="color:inherit;" | AP-32
* '''Slot 5''': {{Concealment System Modification 1}}  
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4550
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 930
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 109.2
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.022
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 55
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 65
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 30
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2x5 533mm
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 53-36 mod.2
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 131.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 14400
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8.0
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 55
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.1
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 240%
|}
</div>


</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 6.6
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | HE-55
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 8x2 100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


{{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 = 2 <!-- Grease the Gears -->
| rating12 =  <!-- Swift Fish -->
| rating13 = 1 <!-- Consumables Specialist -->
| rating14 = 3 <!-- Gun Feeder -->
| rating15 = 3 <!-- Incoming Fire Alert -->
| rating16 =  <!-- Last Stand -->


| rating21 = 3 <!-- Pyrotechnician -->
| rating22 =  <!-- Fill the Tubes -->
| rating23 = 3 <!-- Consumables Enhancements -->
| rating24 =  <!-- Eye in the Sky -->
| rating25 = 1 <!-- Priority Target -->
| rating26 =  <!-- Expert AA Marksman -->


| rating31 = 3 <!-- Heavy HE and SAP Shells -->
</div></div></div>
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating33 = 3 <!-- Adrenaline Rush -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating34 = 1 <!-- Heavy AP Shells -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating35 = 3 <!-- Superintendent -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating36 = 3 <!-- Survivability Expert -->
|-
 
| style="color:inherit;" | 100 mm || style="color:inherit;" | 8 × 2
| rating41 = 2 <!-- Top Grade Gunner -->
|-
| rating42 =  <!-- Outnumbered -->
| style="color:inherit;" | 45 mm || style="color:inherit;" | 8 × 2
| rating43 = <!-- Radio Location -->
|-
| rating44 = 2 <!-- Inertial Fuse for HE Shells -->
| style="color:inherit;" | 25 mm || style="color:inherit;" | 4 × 4
| rating45 = 3 <!-- Concealment Expert -->
|}
| rating46 = <!-- AA Gunner -->
}}


'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 70 || style="color:inherit;" | 85% || style="color:inherit;" | 3.1
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 157.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 189 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


|Consumables=<!-- write text about selection of Consumables below -->
'''Damage by shell explosions'''
''{{#var:ship_name}}'' can equip the following consumables:
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 1:''' {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
|-
* '''Slot 3:''' {{Repair Party}}
| style="color:inherit;" | 8 || style="color:inherit;" | 2000 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 3900
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


|Camouflage={{Prem Ship Camo Insert|shiptier=8}}


|Signals=<!-- write text about best set of signals below -->
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PRSC538_Petr_Bagration}}


{{Signal Flags
| November Echo Setteseven =
| Mike Yankee Soxisix =
| India X-Ray = 3
| Juliet Whiskey Unaone =
| Victor Lima = 3
| Hotel Yankee =


| November Foxtrot = 2
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Mike = 3
{{Ship Consumables Section|consumables=
| India Delta = 3
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
| Juliet Yankee Bissotwo =
* '''Slot 2:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
| India Yankee =
* '''Slot 3:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 210 hp/s)
| Juliet Charlie = 1
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
</gallery>
|History=<!-- write text below -->


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
File:Pyotr_Bagration_in_Novorossiysk.png
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
|Ref= <!-- write below -->
<references />
'''Wargaming'''
# [https://worldofwarships.eu/en/news/history/armada-bagration/ Armada: Pyotr Bagration - 5 June, 2020]


{{WoWS Ship Changelog Insert|1=
[[Category:Ships of U.S.S.R.]]
*Available for testing by supertesters in the game starting from Update 0.9.2.
[[Category:Cruisers]]
{{WoWS Ship Testing Changes Insert|1=
[[Category:Tier VIII ships]]
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/f1rvxi/st_soviet_cruisers/ Feb 10, 2020]</span>:
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/fed4es/st_changes_to_test_ships/ Mar 6, 2020]</span>:
**Torpedo protection decreased from 37 to 16%.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/fu6e08/st_changes_to_test_ships/ Apr 3, 2020]</span>:
**Main battery reload time decreased from 12.5 to 11.0 s.
**Main battery firing range increased from 18.0 to 18.5 km.
**AA parameters changed:
*** Number of explosions in a salvo increased from 6 to 8.
*** Damage from shell explosions increased from 1330 to 1400.
**Repair Party consumable added.
*{{WoWS DevBlog Link Insert|8}}:
**Detectability range by ships increased from 12.6 to 14.0 km. Other detectability ranges increased accordingly.
**Turret traverse speed decreased from 8 to 6 degrees per second (180 degree turn time increased from 22.5 to 30 s).
}}
*Update 0.9.4:
**Added for purchase for doubloons in the Armory or the Premium Shop.
*Update 0.9.5:
**Fixed a bug with the incorrect operating range of the Hydroacoustic Search consumable. The distance of guaranteed detection of ships was increased from 4 to 5 km. The distance of guaranteed detection of torpedoes was increased from 3 to 3.5 km.
*Update 0.9.7:
**Updated the ship's port description.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 6.6 km.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 20:30, 5 July 2026


VIII
11,000 doubloons

Pyotr Bagration — U.S.S.R. Premium Tier VIII Cruiser.

Project 65 was under development from 1943 to 1946. A total of 40 draft designs were considered within its framework. The largest of these was a cruiser that had a displacement of 15,000 tons and was armed with three triple-gun mounts housing 180 mm guns and eight 100 mm SM-5-1 twin-gun mounts. In the end, preference was given to the construction of the Project 68K and Project 68bis ships.

Pros

  • AP shells with reduced chances of ricocheting
  • Long firing range


Cons

  • Small HP pool
  • Low damage per minute


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables