Welcome to Wargaming.net Wiki!
Variants
Alexander Nevsky

Ship:Alexander Nevsky

Jump to: navigation, search
imported>Ahskance:na
m Protected "Ship:Alexander Nevsky" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]
 
XDMeloniXD (talk | contribs)
No edit summary
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Alexander Nevsky}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=


|Anno=<!-- you can write below short description for the ship. it will replace default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSC210_Pr_84_Alexander_Nevsky.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">20,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Tech Tree Tier&nbsp;X [[Ship:Cruiser|Cruiser]].</p><p>In 1955, the terms of reference were approved for the construction of a Project 84 light cruiser, which was assigned to provide anti-aircraft cover for ship task forces during their passage across the seas. It was planned to build five cruisers and equip them with the most advanced ZIF-75 AA mounts by 1964. The lead ship was supposed to enter service in 1960, but after Nikolay Kuznetsov was removed from the post of People's Commissar of the Navy, work was halted.</p><p> </p></div>
In 1955, the terms of reference were approved for the construction of a Project 84 Light cruiser, which was assigned to provide anti-aircraft cover for ship task forces during their passage across the seas. It was planned to build five cruisers and equip them with the most advanced ZIF-75 AA mounts by 1964. The lead ship was supposed to enter service in 1960, but after Nikolay Kuznetsov was removed from the post of People's Commissar of the Navy, work was halted.<br /><br />


''{{#var:ship_name}}'' first became available during Update 0.9.5. on 10th June 2020.
===Pros===
* Access to Surveillance Radar consumable
* Guns are effective at all ranges
* High base speed


|Performance=
===Cons===
{{AA Sidebar Warning Insert}}
* Low survivability
Topping off the Russian light cruiser line, ''Alexander Nevsky'' is the pinnacle of the longer range play style players have become accustomed to with the lower tiers. ''Nevsky'' is primarily a DPS cruiser that prefers being at range or on flanks, much like the Tier X heavy cruisers ''[[Venezia]]'', ''[[Hindenburg]]'', and ''[[Henri IV]]''.
* Poor maneuverability


''Nevsky'' is armed with eight (8) 180mm guns in four (4) twin turrets. Featuring one of the highest shell velocities in the game, her excellent ballistics mean she can comfortably engage targets at any range. Further emphasizing the strength of her guns, ''Nevsky'' also has one of the longest firing ranges among Tier X cruisers. While she shares ''[[Dmitri Donskoi]]'s'' gun caliber and similar shell stats, ''Nevsky'' returns to the faster reload speeds of the mid tier light cruisers. Like many light cruisers, her High Explosive shells have a respectable fire chance but lack the penetration to directly damage most battleship plating. However, where most light cruisers tend to favor HE as their primary shell type, players should look for opportunities to use ''Nevsky''’s Armor Piercing shells whenever possible. Her AP penetration is unusually high for light cruiser caliber guns, making it surprisingly effective against even battleship upper belts at range.


''Nevsky's'' torpedoes are nearly identical to those on ''Donskoi'', sacrificing a little bit of reload for slightly faster speed. While they’re not as in-your-face as the 4km torpedoes found on the mid tier cruisers, their 8km range compared to Nevsky’s high detection range mean they’re still primarily defensive or ambush weapons.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 50900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 19
|}
</div>


Like the other Tier VIII+ tech tree Russian cruisers, ''Nevsky'' has access to the {{Surveillance Radar}} consumable. With a 12km range and good duration, ''Nevsky'' is a potent threat to destroyers. But captains should remember she is still a light cruiser, and shouldn’t be played too aggressively just to be able to use her radar.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 140
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 30
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 25
|}
</div>


While her anti-aircraft defenses aren’t quite at the level of ''[[Petropavlovsk]]'', it is still more than enough to cover her allies and deter aircraft strikes. Her dual-purpose main guns give her a slight range advantage over ''Petropavlovsk'' but her heavy cruiser counterpart deals more continuous and flak damage. Captains that wish to strengthen her anti-air suite further can swap her {{Hydroacoustic Search}} for the {{Defensive AA Fire}} consumable.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 36.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 940
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 15.0
|}
</div>


''Nevsky''’s handling should be familiar to captains that have played the preceding ships. She has a high top speed, but her rudder shift is on the slow side and her turning circle is huge &mdash; one of the largest among all Tier X cruisers. She also loses speed rather quickly when turning. Although her acceleration is decent, the same can’t be said for her braking; when sailing in a straight line, it takes her a while to slow down from top speed.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.83
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 9.99
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


''Nevsky''’s health pool is decidedly average for a Tier X cruiser. Although it’s higher than her light cruiser counterparts, almost all heavy cruisers still outclass her. Likewise, her armor provides little protection against battleships and cruiser caliber HE. Her bow does have a 50mm section along the waterline that can bounce the occasional shell, but her stern is especially vulnerable to battleship AP when kiting. She can’t withstand focused fire, and her large size makes her a juicy target for enemy ships. As with the rest of the Russian light cruiser line, ''Nevsky's'' range and speed are her “armor.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2 180mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.04
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 18.0
|}
</div>


With her excellent gunnery and limited armor protection, ''Nevsky'' is most comfortable at a distance, providing fire support from the flanks or behind the main battle group. She has the tools to get closer when the team needs her to, but she isn’t the best ship for that role.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 164
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 19.04 km || style="color:inherit;" | 164
|}
</div>


|Pros=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Excellent main battery range and ballistics
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Very good AP penetration for its gun caliber
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Longer torpedo range compared to most Russian cruisers
|-
* Strong AA defenses, which can be further boosted with the {{Defensive AA Fire}} consumable
| style="color:inherit;" | • Name || style="color:inherit;" | HE-32
* High top speed for a cruiser &mdash; 36 knots
|-
* Access to the {{Surveillance Radar}} consumable with good range and duration
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2500
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 13.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 97.5
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|}
</div>


|Cons=
* Large target with average health and armor
* Lower shell volume and alpha strike
* HE shells can’t pen 32mm without the IFHE skill
* 8km torpedoes are primarily a defensive or ambush weapon
* Large turning circle and slow rudder shift
* Higher detection range for a light cruiser


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | AP-32
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4450
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 97.5
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 30
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PRPT023
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 131.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 40200
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.2
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.4%
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
As a Tier X ship, ''{{#var:ship_name}}'' has no module upgrades to research.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.3
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | HE-55
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
* '''Slot 1''':  {{Main Armaments Modification 1}}
* '''Slot 2''':  {{Engine Room Protection}} '''or''' {{Surveillance Radar Modification 1}}
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Steering Gears Modification 1}}
* '''Slot 5''':  {{Concealment System Modification 1}}
* '''Slot 6''':  {{Main Battery Modification 3}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 57 mm || style="color:inherit;" | 6 × 4
|}


{{Commander Skills 3 CR
'''Continuous damage''' — average DPS within each action zone
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating11 = <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating12 =  <!-- Swift Fish -->
|-
| rating13 = 1 <!-- Consumables Specialist -->
| style="color:inherit;" | Mid-range || style="color:inherit;" | 252 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
| rating14 = 3 <!-- Gun Feeder -->
|-
| rating15 = 3 <!-- Incoming Fire Alert -->
| style="color:inherit;" | Long-range || style="color:inherit;" | 98 || style="color:inherit;" | 90% || style="color:inherit;" | 6.9
| rating16 =  <!-- Last Stand -->
|}


| rating21 = 1 <!-- Pyrotechnician -->
'''Damage by shell explosions'''
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating23 = 3 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = 1 <!-- Priority Target -->
| style="color:inherit;" | 4 || style="color:inherit;" | 1200 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.9
| rating26 = <!-- Expert AA Marksman -->
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2400
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


| rating31 = 3 <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 =  <!-- Heavy AP Shells -->
| rating35 = 3 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->


| rating41 = 1 <!-- Top Grade Gunner -->
<!-- Add the ship code here to populate the upgrade table -->
| rating42 =  <!-- Outnumbered -->
{{Ship Upgrades Section|code=PRSC210_Pr_84_Alexander_Nevsky}}
| rating43 =  <!-- Radio Location -->
| rating44 = 3 <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Gunner -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}&nbsp;<nowiki>*</nowiki>
* '''Slot 3:''' {{Surveillance Radar}}
* '''Slot 4:''' {{Repair Party}}


<nowiki>*</nowiki> Hydroacoustic Search is recommended.  
<!-- Consumables have to be tagged individually on a slot by slot basis -->
 
{{Ship Consumables Section|consumables=
|Camouflage={{TT Ship Camo Insert|shiptier=10}}
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
 
* '''Slot 2:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
|Signals=<!-- write text about best set of signals below -->
* '''Slot 3:''' {{Surveillance Radar}} (12km, 3 charges, 30.0s action, 120.0s cooldown)
* '''Slot 4:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 254.5 hp/s)
}}


{{Signal Flags
| November Echo Setteseven = 0 <!-- +5% AA damage -->
| Mike Yankee Soxisix = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray = 0 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 0 <!-- +15% flood, +5% you detonate -->
| Victor Lima = 0 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee = 0 <!-- ram someone -->


| November Foxtrot = 0 <!-- -5% Consumables reload -->
==Gallery==
| Sierra Mike = 0 <!-- +5% speed -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| India Delta = 0 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 0 <!-- -20% flood duration -->
| India Yankee = 0 <!-- -20% Fire duration -->
| Juliet Charlie = 0 <!-- No Detonate -->


| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
<gallery>
| Sierra Bravo = 0 <!-- +10% Hydro action time;  -10% DFAA reload time -->
 
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:ANevskyDies.jpg | An Alexander Nevsky is mortally wounded during the Succession League tournament.
</gallery>
</gallery>
</div></div>[[File:Image of Nevsky.png|thumb]]</div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
 
</div></div></div>
|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 
|Ref= <!-- write below -->
<references />


{{WoWS Ship Changelog Insert|1=
{{WoWS Ship Changelog Insert|1=
*Available for testing in the game by supertesters starting from Update 0.9.2.
*Update 0.9.2:
{{WoWS Ship Testing Changes Insert|1=
**Available for testing in the game by supertesters starting from Update 0.9.2.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/f1rvxi/st_soviet_cruisers/ Feb 10, 2020]</span>:
*Update 0.9.5:
**Preliminary characteristics.
**Introduced into the game as a researchable ship in Update 0.9.5.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/fed4es/st_changes_to_test_ships/ Mar 6, 2020]</span>:
*Update 0.10.8:
**The Repair Party consumable now restores 33% of the damage dealt to the citadel instead of 10%.
*Update 12.3:
**Fixed an issue that caused the ship's torpedo-tube camera to "bounce" when switching from her main battery to torpedo tubes and back.
*Update Mar 6, 2020:
**Torpedo protection decreased from 31 to 19%.
**Torpedo protection decreased from 31 to 19%.
**Armor values changed:
**Armor values changed:
*** Superstructure plating thickness decreased from 16 to 13 mm.
***Superstructure plating thickness decreased from 16 to 13 mm.
*** Upper armor belt plating thickness decreased from 30 to 25 mm.
***Upper armor belt plating thickness decreased from 30 to 25 mm.
**Detectability range by ships increased from 13.32 to 16.32 km. Other detectability ranges increased accordingly.
**Detectability range by ships increased from 13.32 to 16.32 km. Other detectability ranges increased accordingly.
**Long-range AA defense action zone increased from 5.8 to 6.9 km.
**Long-range AA defense action zone increased from 5.8 to 6.9 km.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/fu6e08/st_changes_to_test_ships/ Apr 3, 2020]</span>:
*Update Feb 10, 2020:
**Preliminary characteristics.
*Update Apr 3, 2020:
**Sigma parameter increased from 2.0 to 2.05.
**Sigma parameter increased from 2.0 to 2.05.
}}
}}
*Introduced into the game as a researchable ship in Update 0.9.5.
[[Category:Ships of U.S.S.R.]]
*Update 0.10.8:
[[Category:Cruisers]]
**The Repair Party consumable now restores 33% of the damage dealt to the citadel instead of 10%.
[[Category:Tier X ships]]
*Update 12.3:
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
**Fixed an issue that caused the ship's torpedo-tube camera to "bounce" when switching from her main battery to torpedo tubes and back.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 08:14, 7 August 2026


X
20,000,000

Alexander Nevsky — U.S.S.R. Tech Tree Tier X Cruiser.

In 1955, the terms of reference were approved for the construction of a Project 84 light cruiser, which was assigned to provide anti-aircraft cover for ship task forces during their passage across the seas. It was planned to build five cruisers and equip them with the most advanced ZIF-75 AA mounts by 1964. The lead ship was supposed to enter service in 1960, but after Nikolay Kuznetsov was removed from the post of People's Commissar of the Navy, work was halted.

Pros

  • Access to Surveillance Radar consumable
  • Guns are effective at all ranges
  • High base speed

Cons

  • Low survivability
  • Poor maneuverability


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables


Ship Change Log