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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Yueyang}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_pan_asia.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PZSD110_Hsiang_Yang.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">19,500,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Pan-Asia Tech Tree Tier&nbsp;X [[Ship:Destroyer|Destroyer]].</p><p>USS Haynsworth, an Allen M. Sumner-class destroyer, was laid down in the dockyards of the Federal Shipbuilding and Drydock Company in December 1943. She participated in the war in the Pacific Ocean. On April 6, 1945, the destroyer sustained damage as a result of a kamikaze attack. In the 1950s and 1960s, she served in the Mediterranean as part of the U.S. 6th Fleet. In 1964, she became a training ship of the naval reserve. In 1970, the destroyer was sold to the Republic of China Navy and renamed Yueyang—she served there for 28 years. The ship was decommissioned in 1999, and her hull was used to create an artificial reef in 2001.</p><p> </p></div>
[[File:Taiwan.png|50px|frameless|right|link=]]Former U.S. destroyer of the ''Allen M. Sumner'' class (USS ''Haynsworth'', DD-700) that was transferred to the Republic of China (Taiwan) in 1970. She was developed from the very successful ''[[Fletcher]]'' class. In contrast to her predecessor, she had more powerful artillery, but ran at a lower speed.<!-- <br><br>{{Model3DViewer|7fa3d8744c1a479d81b5dccc1f88b1ed}}-->


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* High rate of fire.
''{{#var:ship_name}}'' is quite similar to Tier X American destroyer ''[[Gearing]]'' both appearance and play-style. However, there are some significant differences between the two; most notably, ''{{#var:ship_name}}'' features deep water torpedoes, a choice between the unique Pan-Asian {{Smoke Generator}} consumable or {{Surveillance Radar}}, and a noticeably slower main battery reload.
* Enhanced smoke generator consumables.(reduced reload times).
* Surveillance radar consumables are available for mounting instead of smoke.
* Torpedo reload booster available.


Having similar guns like ''Gearing'', ''{{#var:ship_name}}'' implies that she has has a fair main battery firepower mounted on her deck. However, her main battery reload time is 1 second slower than ''Gearing'' putting you at a major gunpower disadvantage when put up against most contemporary destroyers such as Halland or Daring. Therefore, in most cases, she cannot defend herself against other destroyers. Though you can peck away at a battleship's health from the unique {{Smoke Generator}} consumable shared by all Pan-Asian destroyers in the tech tree, or dissuade enemies from drawing near with the sheer intimidation factor afforded by being constantly hit by a new salvo every four seconds, it is less efficient than playing as a pure torpedoboat. In addition, the 127mm mount on ''{{#var:ship_name}}'' has slightly more range than the ''Gearing''’s, but not so much to compensate the firepower difference caused by the slower reload time.
===Cons===
* Shooting accurately over long ranges is challenging. (Long shell flight time makes it difficult to take an optimal target lead.)
*  Can hit only cruisers, battleships, and aircraft carriers.


For a destroyer, stealth is everything, and ''{{#var:ship_name}}'' does not disappoint in this department.  She has the third lowest surface detectability among all Tier X destroyers, edging out the nearest competitors by a slight margin and beaten only by ''[[Shimakaze]]'' and ''[[Gearing]]'' with [[Ship:Upgrades#Modified_Hull|Unique Upgrades]].  Unfortunately, as Tier X destroyers tend to have worse detection when compared to their Tier IX counterparts, this isn't much consolation.  ''{{#var:ship_name}}'' also has the second lowest hit pool out of her counterparts. She sits much, much lower in the water than ''Gearing'' does, making her harder to hit at range and allowing her to avoid damage her sister ship might have taken.  Also, she has better handling characteristics than ''Gearing''; especially considering that Pan-Asian destroyers do not have the option to take the {{Defensive AA Fire}} consumable, pigeonholing them into using the {{Engine Boost}} consumable instead.


The biggest difference between ''{{#var:ship_name}}'' and the destroyers of other nations are her deep water torpedoes. With some differences, they are the same torpedoes found on ''Gearing''.  They have 3.0 km less range, but travel two knots faster. They both do the same amount of damage, but ''{{#var:ship_name}}'''s torpedoes takes longer to reload. However, deep water torpedoes are less detectable at the price of not being able to hit any other destroyers (allies and enemies alike).  They are very much specialized at dealing with larger ships, and fulfill this duty admirably.  Due to their low detectability, there is almost no time for enemy ships to react to or dodge the torpedoes (less than five seconds before other modifiers are accounted for).
==Ship Stats==
       
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 18500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 0
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Better main battery range than American counterpart ''[[Gearing]]''
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Equipped with deep water torpedoes with very low detectability
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Deep water torpedoes are fast, have good range and a high flood chance
|-
* Very good concealment, second best among Tier 10 destroyers after ''[[Shimakaze]]''
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19
* Very low profile, making ''Yueyang'' harder to hit
|-
* Can equip the {{Surveillance Radar}} consumable
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Second smallest hitpoint pool of all Tier 10 destroyers
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Worse rate of fire than ''[[Gearing]]'' despite having the same main guns
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Poor shell velocity, very high shell arcs and poor HE fire chance
|-
* Deep water torpedoes cannot hit enemy destroyers
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 36.5
* Very long torpedo reload time
|-
* Must give up the excellent Pan-Asian {{Smoke Generator}} to equip {{Surveillance Radar}}   
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 620
* The {{Surveillance Radar}} is short-ranged and has a short duration
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 3.1
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.36
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 2.77
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.36
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
As a Tier X ship, ''{{#var:ship_name}}'' has no additional modules to research. 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×2 127mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 11.94
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Similar to other American destroyers, ''Yueyang'' can be built to favor guns or torpedoes. However, given that her largest distinguishing feature is the deep water torpedoes, it's advisable to build towards those. 
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 104
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 11.94 km || style="color:inherit;" | 105
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 24.5
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are fairly obvious choices, and largely self-explanatory:
* '''Slot 1''': {{Main Armaments Modification 1}}
* '''Slot 2''': {{Engine Room Protection}}
* '''Slot 3''': See below.
* '''Slot 4''': {{Propulsion Modification 1}}
* '''Slot 5''': {{Concealment System Modification 1}}
* '''Slot 6''': See below.


The upgrade chosen for '''Upgrade Slot 3''' and '''Upgrade Slot 6''' will largely determine how ''{{#var:ship_name}}'' plays. 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm AP/SC Mk38
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 21
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mark 17
|-
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 5
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Mark 17
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 129
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 18,800
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 13.5
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 69
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 0.8
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 389
|}
</div>


''Yueyang'' can be built as a fully dedicated torpedo boat, in which case it is advised to equip {{Torpedo Tubes Modification 1}} in the third slot and {{Torpedo Tubes Modification 2}} in the sixth slot to boost torpedo reload speed as much as possible.


Alternatively, captains who favor their main battery over their torpedoes can equip {{Aiming Systems Modification 1}} and {{Main Battery Modification 3}} to improve ''Yueyang'''s rate of fire (though it should be noted that it would still be inferior to ''[[Gearing]]'''s).
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 3 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 2 × 4 + 2 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 10 × 1
|}


Lastly, {{UU Yueyang}} is worth considering to further improve the ship's rate of fire, as well as the duration of the {{Surveillance Radar}} consumable, at the expense of torpedo reload speed and concealment.
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 87.5 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 108.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 63 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Damage by shell explosions'''
As with ''[[Hsienyang]]'' and ''[[Chung Mu]]'', ''{{#var:ship_name}}'' commanders should start with a base build of: Preventative Maintenance at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4. The remaining 9 available skill points can be used to tailor ''{{#var:ship_name}}'' to taste. 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 3 || style="color:inherit;" | 1680 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 16
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


{{Commander Skills 3 DD
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 =  <!-- Grease the Gears -->
| rating12 =  <!-- Liquidator -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 3 <!-- Preventive Maintenance -->


| rating21 =  <!-- Pyrotechnician -->
<!-- Add the ship code here to populate the upgrade table -->
| rating22 = 2 <!-- Swift Fish -->
{{Ship Upgrades Section|code=PZSD110_Hsiang_Yang}}
| rating23 = 2 <!-- Consumables Enhancements -->
| rating24 =  <!-- Extra-Heavy AP Shells -->
| rating25 = <!-- Priority Target -->
| rating26 = 3 <!-- Last Stand -->


| rating31 = 2 <!-- Main Battery & AA Specialist -->
| rating32 = 2 <!-- Fill the Tubes -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 =  <!-- Inertial Fuse for HE Shells -->
| rating35 =  <!-- Superintendent -->
| rating36 = 3 <!-- Survivability Expert -->


| rating41 =  <!-- Main Battery & AA Expert -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating42 = 2 <!-- Swift in Silence -->
{{Ship Consumables Section|consumables=
| rating43 =  <!-- Radio Location -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
| rating44 =  <!-- Fearless Brawler -->
* '''Slot 2:''' {{Smoke Generator}} (5 charges, 30.0s action, 100.0s cooldown) '''Or''' {{Surveillance Radar}} (7.5km, 3 charges, 20.0s action, 120.0s cooldown)
| rating45 = 3 <!-- Concealment Expert -->
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
| rating46 = 1 <!-- Dazzle -->
* '''Slot 4:''' {{Torpedo Reload Booster}} (2 charges, 1.0s action, 300.0s cooldown)
}}
}}




|Consumables=<!-- write text about selection of Consumables below -->
==Gallery==
''{{#var:ship_name}}'' can equip the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Smoke Generator}} or {{Surveillance Radar}}
* '''Slot 3:''' {{Engine Boost}}
* '''Slot 4:''' {{Torpedo Reload Booster}}


|Camouflage=<!-- write text about useful camouflage below -->
<gallery>
 
{{TT Ship Camo Insert|shiptier=10}}
 
|Signals=<!-- write text about best set of signals below -->
Captains who have opted for a '''Torpedo Build''' ''{{#var:ship_name}}'' will want to equip a Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) [[Ship:Flags#Signals|signal]] in order to maximize potential damage from torpedo hits.  Throwing on a Sierra Mike ({{Sierra Mike|Size=18px}}) is an excellent way to help make up for her slow top speed.  November Foxtrot ({{November Foxtrot|Size=18px}}) is recommended, if available.  '''Main Battery Build''' ''{{#var:ship_name}}'' captains should also consider Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) signals to increase the fire chance of her main battery shells.
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Charlie Kilo          = 3 <!-- + HP -->
| India Yankee          = 2 <!-- -20% Fire duration -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| Hotel Yankee          = 1 <!-- ram someone -->
| Victor Lima          = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray          = 2 <!-- +1/0.5% (160mm) fire -->
| Juliet Whiskey Unaone = 3 <!-- +15% flood chance -->
 
| Mike Yankee Soxisix  =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven = 2 <!-- +5% AA damage -->
| Sierra Mike          = 3 <!-- +5% speed -->
| November Foxtrot      = 3 <!-- -5% Consumables reload -->
| India Delta          =  <!-- +20% HP from Repair Party -->
| X-Ray Papa Unaone    =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo          =  <!-- +10% Hydro action time;  -10% DAAF reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:YYStart.jpg
File:YYMoKill.jpg
File:YYTorps.jpg
File:YYPretty.jpg
File:YYYamato.jpg
</gallery>
</gallery>
</div>[[File:Yueyang10.jpg|left|thumb]]</div></div>


|History=
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
===Historical Inaccuracies===
* ''Yueyang'' had only one set of torpedo tubes when she was transferred to Taiwan. Her aft torpedoes had been replaced by a quad 40mm Bofors in summer 1945.


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<gallery>
File:Haynsworth commissioning.jpg|USS ''Haynsworth'' (DD-700) at Federal Shipbuilding in Kearny, New Jersey, the day before her commissioning, 21 June 1944.
File:Haynsworth underway 05OCT1956.jpg|''Haynsworth'' underway on 5 October 1956, location unknown.
File:Haynsworth in Boston 1962.jpg|''Haynsworth'' docked at Boston Naval Shipyard, 4 July 1962.
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Pan-Asia]]
 
[[Category:Destroyers]]
|Ref= <!-- write below -->
[[Category:Tier X ships]]
# [https://en.wikipedia.org/wiki/USS_Haynsworth USS ''Haynsworth'' - Wikipedia]
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# [https://en.wikipedia.org/wiki/Allen_M._Sumner-class_destroyer ''Allen M. Sumner''-class destroyer - Wikipedia]
 
{{WoWS Ship Changelog Insert|1=
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid02ig7GY8EaR9mWkJ3FT4kndfJV9iWVYHBLY8YnuZ5gRicK8GoZnwRfaix3jbUYKK8sl October 10, 2017]</span>:
**Surveillance Radar consumable action time was increased from 15 to 20 s.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid034L3XgooEaTtGGgMjCYgt2TKuDciQVyiuJVJez5JwhY4LsyFzEyxeUEjw4pfb43Rsl October 13, 2017]</span>:
**Surface detectability was increased from 7.02 to 7.42 km.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid02R5YKfRsneENesDUagzFznQveFhjByP97a82EELUUjxp26MigFW6akQrkNA4z6M1Hl November 9, 2017]</span>:
**Surveillance Radar Modification 1 can now be mounted.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid05Y3qZvjzgoQehPhLGCVip9hyS2Suij6uVE1KTvLqgXrTc1Q7F6ZW8VUMPbURxyCRl November 9, 2017]</span>:
**The Smoke Generator consumable was adjusted:
***The action time was decreased from 40 to 30 s.
***The dispersal time was increased from 60 to 70 s.
***The consumable cooldown was increased from 90 to 120 s, and from 60 to 80 s for the premium version.
}}
*Available for testing by supertesters in the game starting from Update 0.6.10.
*Introduced in Update 0.6.14.
*Update 0.6.15:
**Detectability when firing main guns in smoke changed from 2.62 to 2.77 km.
*Update 0.7.1:
**Disabled national voiceovers for the ship. Now, even if the national voiceover is selected, the voiceover of the player's region or the selected sound mode in the settings will be played.
*Update 0.7.6:
**The reload time of the Smoke Generator consumable was increased from 120 to 150 seconds (from 80 to 100 seconds for improved consumable).
**"Enhanced Armaments" unique upgrade added (5th slot):
*** -10% to main battery reload time.
*** -10% to torpedo reload time.
*** -15% to smokescreen duration.
*** -15% to surveillance radar duration.
*Update 0.7.7:
**For 127mm AP / SC Mk38 armor-piercing shells, the fuse detonation time was reduced from 0.03 to 0.01 s.
*Update 0.7.11:
**Main battery reload time increased from 3.0 to 4.0 s.
**Torpedo tubes reload time increased from 136 to 156 s.
*Update 0.8.5:
**Credit earnings increased by +5%.
**Experience earnings increased by +5%.
*Update 0.8.6:
**Torpedo tubes reload time decreased from 156 to 146 s.
*Update 0.9.1:
**Torpedo speed increased from 68 to 69 knots.
**Torpedo tubes reload time decreased from 146 to 142 s.
*Update 0.9.2:
**Torpedo tubes reload time decreased from 142 to 139 s.
*Update 0.9.3:
**"Improved Main Artillery" unique upgrade moved to the Research Bureau for 19,200 Research Points.
*Update 0.9.5:
**Changes in the unique upgrade "Enhanced Armaments":
*** The bonus that reduces the main battery reload time has been increased from 10 to 15%.
*** Removed penalties on the action time of ship consumables.
*** Added a bonus increasing the action time of Surveillance Radar.
*** Added a bonus increasing smoke screen dispersion time by 20%.
*** Removed a bonus that reduced the torpedo tube reload time.
*Update 0.10.10:
**Torpedo tube reload time reduced from 139 to 129 s.
*Update 0.10.11:
**Maximum torpedo damage increased from 17,900 to 18,800.
*Update 0.11.4:
**Torpedo Reload Boost consumable added
*** Number of consumable charges: 2
*** Reload time: 300 s.
*Update 12.1:
**Changes to the "Improved Main Artillery" unique upgrade:
*** Bonus to main battery reload time increased from -15 to -18%.
*Update 13.3:
**Depth Charge damage increased from 1,700 to 2,100.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 00:38, 11 July 2026


X
19,500,000

Yueyang — Pan-Asia Tech Tree Tier X Destroyer.

USS Haynsworth, an Allen M. Sumner-class destroyer, was laid down in the dockyards of the Federal Shipbuilding and Drydock Company in December 1943. She participated in the war in the Pacific Ocean. On April 6, 1945, the destroyer sustained damage as a result of a kamikaze attack. In the 1950s and 1960s, she served in the Mediterranean as part of the U.S. 6th Fleet. In 1964, she became a training ship of the naval reserve. In 1970, the destroyer was sold to the Republic of China Navy and renamed Yueyang—she served there for 28 years. The ship was decommissioned in 1999, and her hull was used to create an artificial reef in 2001.

Pros

  • High rate of fire.
  • Enhanced smoke generator consumables.(reduced reload times).
  • Surveillance radar consumables are available for mounting instead of smoke.
  • Torpedo reload booster available.

Cons

  • Shooting accurately over long ranges is challenging. (Long shell flight time makes it difficult to take an optimal target lead.)
  • Can hit only cruisers, battleships, and aircraft carriers.


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Improved Main Artillery
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables