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Ship:Gouden Leeuw

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Gouden Leeuw}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY. -->


|Anno=<!-- you can write below a short description for the ship. it will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_netherlands.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PHSC110_Gouden_Leeuw.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on 14 July 2021.">20,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Netherlands Tech Tree Tier&nbsp;X [[Ship:Cruiser|Cruiser]].</p><p>The ship is a version of the Project 1047 battlecruiser incorporating engineering solutions from the late 1940s. The initial design was created in 1939 and 1940 with the goal of developing a heavy combat unit for operations in the Dutch East Indies, where conflict with Japan was anticipated. The main battery was to comprise German 11.14-inch (283 mm) guns, but the ship project was never completed due to the German invasion of the Netherlands in May 1940.</p><p> </p></div>


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* Easy to shoot accurately at long ranges
Tier X Dutch Cruiser ''{{#var:ship_name}}'' offers a play style like no other Tier X cruiser. She possesses battlecruiser-like armor and main battery guns while having light cruiser concealment. Like all other Dutch cruisers she carries the special airstrike armament.
* Low Detectability.
* High AA defense efficiency.


<h4>Attributes</h4>
===Cons===
* Long fire-extinguishing time; takes heavy damage from flooding.
* No torpedo armament.
* No Anti-Submarine airstrikes.


''{{#var:ship_name}}'' has an above average armor scheme, featuring a 25mm upper bow with a 40mm “icebreaker” lower bow. This makes it nearly impossible to citadel her through her bow. Her stern plating is fully 25mm easily overmatchable by enemy battleships. However she has excellent 40mm side plating, more than enough to cause all enemy battleship shells to ricochet off when angled. While kiting captains should look to either dodge enemy battleship shells or to ricochet them with this 40mm plate (instead of the 25 mm stern). Despite having an above-waterline citadel her 25mm turtleback makes her citadel relatively resistant to shots from enemy cruisers. However, this does not protect her citadel against battleship AP shells. Finally, captains should beware that ''{{#var:ship_name}}'' burns for 60 seconds rather than 30 seconds, making her vulnerable to fires.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 51900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 25
|}
</div>


''{{#var:ship_name}}''’s guns are nearly identical to that of Tier VII ''[[Scharnhorst]]'', sharing her gun caliber and shell velocity while having minor improvements in penetration, salvo damage, and dispersion. Despite an improved 15 second reload, her DPM is still lackluster, ranking among the worst out of all Tier X cruisers. To make up for this, her guns have high shell velocity and great alpha compared to her contemporaries. The AP shells in particular pack a surprisingly hard punch when used against enemy cruisers and battleships. They have enough penetration to citadel enemy cruisers at all ranges and even certain enemy battleships at mid to close range.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 40
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 30
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 16
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 40
|}
</div>


''{{#var:ship_name}}''’s airstrikes reload every 100 seconds, with a maximum of two charges. They are best used against targets which are large and immobile, whose movements are easier to predict (such as battleships or large cruisers). In addition, due to the pattern of how the bombs fall, more bombs will hit on targets that are bow or stern in to an airstrike rather than broadside to it. These high damaging bombs can penetrate up to 37mm of armor. Used in tandem with main battery HE, ''{{#var:ship_name}}'' can be a great fire starter, using the bombs to force a use of a damage control party and following up with fires due to main battery H.E shells.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 35.2
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 790
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 12.7
|}
</div>


With a 12.7 second rudder shift and a 790m turning circle, ''{{#var:ship_name}}''’s maneuverability is average compared to other Tier X cruisers. The same cannot be said for her AA – she has one of the best anti-aircraft suites at Tier X, with outstanding mid-range continuous damage. As such, her AA menaces enemy aircraft, often destroying entire squadrons before their attack run starts.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 12.8
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 9.3
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 9.47
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 9.27
|}
</div>


For a large cruiser, ''{{#var:ship_name}}'' is surprisingly stealthy. She can use this stealth to reach aggressive positions wherever necessary which she can then hold with her excellent armor.  
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 283mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 16.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 4
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 25.0
|}
</div>


''{{#var:ship_name}}'' has access to standard Damage Control Party, Hydroacoustic Search, Defensive AA fire, and a special low-downtime repair party with a cooldown of just 40 seconds. This short downtime mitigates her 60 second burn time, allowing her to hold aggressive positions.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Battlecruiser dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 8.4 × range(km) + 48
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 186
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 132
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 174
|-
| style="color:inherit;" | • Dispersion at 16.5 km || style="color:inherit;" | 187
|}
</div>


<h4>Game Play</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 283 mm HE Brisantgranaat
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3900
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 20.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 890
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 315
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 47
|}
</div>


''{{#var:ship_name}}'' is unique at tier X in that it combines supercruiser style guns and armor with light cruiser levels of concealment and maneuverability. This gives her a great deal of flexibility, allowing her to play both as an opportunistic ambush cruiser who can reach aggressive but effective positions undetected, and as a kiting cruiser, using her H.E shells in conjunction with her airstrikes to terrorize enemy ships who push in to her. As such, ''{{#var:ship_name}}'' excels on the defensive, either holding key choke points or slowing down an enemy push while kiting away as the situation deems necessary.


|Pros=<!-- write a list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Heavily armored midsection and icebreaker bow
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Second largest gun caliber of all techtree cruisers at 283mm after the Marseille
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Powerful AP shells with good damage, penetration, and shell velocity
|-
* Very powerful AA defenses, aided by the {{Defensive AA Fire}} consumable
| style="color:inherit;" | • Name || style="color:inherit;" | 283 mm AP Pantsergranaat
* Improved {{Repair Party}} consumable with a fast cooldown
|-
* Great speed at 33.5 knots unmodified
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 7600
* Great concealment, as low as 10.3km with all relevant upgrades
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 890
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 330
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 47
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.3
|}
</div>


|Cons=<!-- write a list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Short main battery range
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Subpar accuracy at all ranges
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* While fire chance is decent, HE damage output is very low
|-
* Increased fire and flooding duration (same as a battleship)
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
* Airstrikes have a long cooldown
|-
* Slow rudder shift for a cruiser
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm HE Brisantgranaat
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 6x2 120mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 20
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 7.0%
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
As a Tier X ship, ''{{#var:ship_name}}'' has no module upgrades to research.


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->


|Upgrades=<!-- write a text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AIRSTRIKE (HE BOMBS) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 100.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 12
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 6800
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 39.0%
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are:
</div></div></div>
* '''Slot 1''': {{Main Armaments Modification 1}}
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 2''': {{Damage Control System Modification 1}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 3''': {{Aiming Systems Modification 1}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 4''': {{Airstrike Modification 1}} ''or'' {{Damage Control System Modification 2}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
* '''Slot 5''': {{Concealment System Modification 1}}
|-
* '''Slot 6''': {{Main Battery Modification 3}} ''or'' {{Gun Fire Control System Modification 2}}
| style="color:inherit;" | 120 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 12 × 1
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 563 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 176 || style="color:inherit;" | 90% || style="color:inherit;" | 6.0
|}


{{Commander Skills 3 CR
'''Damage by shell explosions'''
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating11 = <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating12 =  <!-- Swift Fish -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | 7 || style="color:inherit;" | 1680 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.0
| rating14 = 2 <!-- Gun Feeder -->
|}
| rating15 = 1 <!-- Incoming Fire Alert -->
</div>
| rating16 = <!-- Last Stand -->
</div></div></div>
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating21 =  <!-- Pyrotechnician -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = 3 <!-- Priority Target -->
| style="color:inherit;" | • Max damage || style="color:inherit;" | 5000
| rating26 = 2 <!-- Expert AA Marksman -->
|-
 
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
| rating31 = <!-- Heavy HE and SAP Shells -->
|-
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 4
| rating33 = 3 <!-- Adrenaline Rush -->
|-
| rating34 = 2 <!-- Heavy AP Shells -->
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
| rating35 = 3 <!-- Superintendent -->
|}
| rating36 = 2 <!-- Survivability Expert -->
</div>
 
</div></div></div>
| rating41 = <!-- Top Grade Gunner -->
| rating42 = <!-- Outnumbered -->
| rating43 =  <!-- Radio Location -->
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 2 <!-- AA Gunner -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Hydroacoustic Search}}
* '''Slot 3:''' {{Defensive AA Fire}}
* '''Slot 4:''' {{Repair Party}}


|Camouflage=<!-- write text about useful camouflage below -->
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PHSC110_Gouden_Leeuw}}


{{TT Ship Camo Insert|shiptier=10}}


|Signals=<!-- write a text about the best set of signals below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
 
{{Ship Consumables Section|consumables=
{{Signal Flags
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
| November Echo Setteseven = 2 <!-- +5% AA damage -->
* '''Slot 2:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
| Mike Yankee Soxisix = 1 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
* '''Slot 3:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown)
| India X-Ray =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
* '''Slot 4:''' {{Repair Party}} (3 charges, 28.0s action, 40.0s cooldown, 259.5 hp/s)
| Juliet Whiskey Unaone =  <!-- +15% flood, +5% you detonate -->
| Victor Lima =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee =  <!-- ram someone -->
 
| November Foxtrot =  <!-- -5% Consumables reload -->
| Sierra Mike =  <!-- +5% speed -->
| India Delta =  <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| India Yankee =  <!-- -20% Fire duration -->
| Juliet Charlie = 3 <!-- No Detonate -->
 
| X-Ray Papa Unaone =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo =  <!-- +10% Hydro action time;  -10% DFAA reload time -->
 
| Zulu = 1
| India Bravo Terrathree = 1
| Equal Speed Charlie London = 1
| Zulu Hotel = 1
| Papa Papa = 1
 
| Wyvern = 1
| Red Dragon = 1
| Dragon Flag = 1
| Ouroboros = 1
| Scylla = 1
| Basilisk = 1
 
| Hydra = 1
| Leviathan = 1
 
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 
</gallery>
 
|History=<!-- write text below -->
<div class="thumb tright">
{{AnnoWiki|content=
<h3>Construction</h3>
:Never Built, 3 to be constructed by:
:&nbsp;Rotterdamse Droogdok Maatschappij; Rotterdam, Netherlands
:&nbsp;Wilton-Fijenoord; Schiedam, Netherlands
:&nbsp;Nederlandsche Scheepsbouwmaatschappij; Amsterdam, Netherlands
----
===Specifications===
:ca. 28&nbsp;500 tons displacement, standard
:ca. 31&nbsp;500 tons displacement, full
:247,5m length
:30m beam
:7,8m draught
:14m depth
----
====Machinery====
:8 boilers, 4 turbines
----
====Performance====
:34 knots at 180&nbsp;000 shaft horsepower
:4&nbsp;500 nautical miles at 20 knots
----
====Armor====
:Main belt: 225mm at 72° on 50mm teak, 18mm shell plating
:Torpedo bulkhead: 40mm
:Decks: 75mm main, 25mm upper, 25mm lower armored deck
:Bulkheads: 200mm + 30mm + 15mm
:Barbettes and Turrets: 250mm barbette, 300mm face,<Br>&nbsp;&nbsp;&nbsp;100mm side, 150mm roof
:Conning tower: 300mm side, 150mm top
----
====Armament====
=====Main=====
:Nine (3 x 3) 283m
=====Secondary=====
:Twelve (6 x 2) 120mm
=====Anti-Aircraft=====
:Fourteen (7 x 2) 40mm
:Eight (8 x 1) 20mm
=====Torpedoes=====
:None
----
====Aircraft====
=====Float Planes=====
:2-4 sea planes, 1-2 Catapults
----
====Complement====
:900
}}
}}
</div>
===History===
====Design====
The ship was to be part of a risk strategy to force an assailant to go to great efforts in a fight against the Dutch East Indies. Although previously a submarine-core was envisioned, a resurgence for a more conventional fleet took place and a new two core risk strategy was developed. The second core would consist of large cruisers that could tie up the enemies' battleships. The most effective size for a cruiser to this need was found to be 25&nbsp;000 tons. Although Ferwerda seems to have preferred a ship of 16&nbsp;000 tons.
The Dutch were experienced shipbuilders, but they had not constructed any large warship recently and were unsure about their experience with modern capital-grade armor schemes. They had hoped for the French to share information on ''Dunkerque'', but ultimately turned to the Germans in hope they would share information about ''Scharnhorst''. However, because the ship was in breach of treaties the Germans were very reluctant to share anything about the ship - instead, they provided the Dutch with separate design studies. This caused the Dutch to expand the space for their power plant; after which they went to Italy for more information. Although they improved their underwater protection and learned more about ''Scharnhorst'' there than they did from the Germans, they left with few new insights on their propulsion system.
Ultimately, the ship was never laid down due to the German invasion of the Netherlands.


===In-game historical inaccuracies===
* ''Gouden Leeuw'' was the name of a ''Prins van Oranje''-class minelayer that was in service from 1932 to 1942. No warship in the Royal Netherlands Navy has inherited the name since.
* The in-game length of 227,4m is shorter than any of the Dutch naval designs.
* Instead of using the ship's designed gun parameters, Wargaming just copied ''Scharnhorst's'' guns over and gave it a bit more penetration.
* Bow armor should be 30mms and decrease to 15mms, not be 40mms.
* Turtleback should be 30mms, not 25mms.
* The AA guns should have been twin mounts, not singles.
* Despite having a hangar for aircraft, ''Gouden Leeuw'' is missing a catapult and aircraft.
* Visually, the ship seems to be missing her original bridge as well as some radio equipment.
* The funnels and superstructure were not designed to be as phallic-looking as they are on ''Gouden Leeuw''.
* Original AA fire directors are missing.
* Secondaries should be a variant of 12cm No. 8, meaning their Muzzle Velocity should be 800m/s, not 850. And caliber length should be /45, not /50.
* The ship should have had 180&nbsp;000 SHP, not 156&nbsp;000.
* Top speed should be 34kts up to 35kts, not 33,5kts.


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
File:Project 1057_side_profile.png|Side view of project 1047 what the in-game Gouden Leeuw is based of.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
File:Project_1057_armor.jpg|Project 1047 armor plan.
</gallery>


|Video=<!-- put below video clips using the template VideoYT. You can use HTML tags for formatting. -->
[[File:Ship Gouden Leeuw.png|thumb]]


|Ref= <!-- write below -->
</div></div></div>
<references />
{{WoWS Ship Changelog Insert|1=
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.10.4.
*Preliminary characteristics.
{{WoWS Ship Testing Changes Insert|1=
*Maximum range of the Airstrike armament increased from 12 to 13 km.
*{{WoWS DevBlog Link Insert|137}}:
*Fore-End armor belt thickness increased from 30 to 40 mm.
**Preliminary characteristics.
*Airstrike parameters changed Reload time increased from 80 to 120 s. Number of charges decreased from 3 to 2. Maximum bomb damage decreased from 8,500 to 6,800. Chance of bombs causing fire decreased from 48 to 39 %. Bomb penetration decreased from 46 to 38* mm (this was actually to 37 mm, but we wouldn't know that til 0.10.9). Bomb fall time decreased from 8 to 6 s. Increased the size of the drop area. Increased the number of bombs dropped by each plane from 4 to 6.
*{{WoWS DevBlog Link Insert|150}}:
*Bomb fall time decreased from 6 to 5 s.
**Maximum range of the Airstrike armament increased from 12 to 13 km.
*Main battery reload time decreased from 17 to 16 s.
**Fore-End armor belt thickness increased from 30 to 40 mm.
*Airstrike reload time decreased from 120 to 100 s.
*{{WoWS DevBlog Link Insert|164}}:
*AP shell armor penetration increased by ~10%.
**Airstrike parameters changed:
*AP shell fuse arming time increased from 0.01 to 0.033 s.
*** Reload time increased from 80 to 120 s.
*Main Battery reload time decreased from 16 to 15 s.
*** Number of charges decreased from 3 to 2.
*Update 0.10.4:
*** Maximum bomb damage decreased from 8,500 to 6,800.
**Available for testing by supertesters in the game starting from Update 0.10.4.
*** Chance of bombs causing fire decreased from 48 to 39 %.
*** Bomb penetration decreased from 46 to 38* mm (this was actually to 37 mm, but we wouldn't know that til 0.10.9).
*** Bomb fall time decreased from 8 to 6 s.
*** Increased the size of the drop area.
*** Increased the number of bombs dropped by each plane from 4 to 6.
*{{WoWS DevBlog Link Insert|168}}:
**Bomb fall time decreased from 6 to 5 s.
*{{WoWS DevBlog Link Insert|178}}:
**Main battery reload time decreased from 17 to 16 s.
**Airstrike reload time decreased from 120 to 100 s.
**AP shell armor penetration increased by ~10%.
*{{WoWS DevBlog Link Insert|187}}:
**AP shell fuse arming time increased from 0.01 to 0.033 s.
*{{WoWS DevBlog Link Insert|203}}:
**Main Battery reload time decreased from 16 to 15 s.
}}
*Introduced into the game as a researchable ship in Update 0.10.8.
*Update 0.10.8:
*Update 0.10.8:
**Introduced into the game as a researchable ship in Update 0.10.8.
**Fixed issues with the ship model and textures.
**Fixed issues with the ship model and textures.
*Update 0.10.9:
*Update 0.10.9:
Line 276: Line 296:
***Airstrike cooldown time: –25%.
***Airstrike cooldown time: –25%.
}}
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
[[Category:Ships of Netherlands]]
[[Category:Cruisers]]
[[Category:Tier X ships]]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 15:00, 6 August 2026


X
20,000,000

Gouden Leeuw — Netherlands Tech Tree Tier X Cruiser.

The ship is a version of the Project 1047 battlecruiser incorporating engineering solutions from the late 1940s. The initial design was created in 1939 and 1940 with the goal of developing a heavy combat unit for operations in the Dutch East Indies, where conflict with Japan was anticipated. The main battery was to comprise German 11.14-inch (283 mm) guns, but the ship project was never completed due to the German invasion of the Netherlands in May 1940.

Pros

  • Easy to shoot accurately at long ranges
  • Low Detectability.
  • High AA defense efficiency.

Cons

  • Long fire-extinguishing time; takes heavy damage from flooding.
  • No torpedo armament.
  • No Anti-Submarine airstrikes.

Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2
Ship-to-Shore Radio


Consumables


Ship Change Log