Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Essex

Jump to: navigation, search
imported>HasteMakesWaste:na
Combat Air Patrol + Missing Devblog
 
Automated stats update via wiki pipeline
 
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Essex}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Aircraft Carrier b-description-img_type__Aircraft Carrier-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PASA020_Essex.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">28,500,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Tech Tree Tier&nbsp;X [[Ship:Aircraft Carrier|Aircraft Carrier]].</p><p>The first Essex-class aircraft carriers were ordered as part of the Navy's expansion program of 1938. The decision to construct more ships in the series was made after the Pacific war had broken out. The Essex-class aircraft carriers were significant for several reasons. They were large and fast; had strong air defenses; could carry and launch a large air group rapidly; and, importantly, they were available in substantial numbers. Through a combination of these qualities, they played a pivotal role in the U.S. Navy's achievements in the Pacific during the final 2 years of World War II.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
<!--
* Pro 2
Insert the PERFORMANCE SECTION below.
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->
''{{#var:ship_name}}'' is the Tier X United States support aircraft carrier, and the continuation of the gameplay introduced with Tier VIII support aircraft carrier ''Yorktown''. She features tactical attack aircraft and tactical dive bombers with Jet Assisted Take Off (JATO), alongside standard torpedo bombers. This line’s primary feature is its ability to lay smoke screens with tactical squadrons, allowing ''{{#var:ship_name}}'' to support teammates with smoke cover while also deploying strong patrol fighters, but at the cost of lower damage output and worse spotting capabilities.


<h4>F8F Bearcat Tactical Attack Aircraft:</h4>
===Cons===
* Con 1
* Con 2


''{{#var:ship_name}}''’s attack aircraft is similar to that of ''Midway''’s Tiny Tims, with high fire chance and penetration. Each squad consists of 6 aircraft that attack all at once, firing 2 rockets per plane for a total of 12 rockets. The rockets have a long machine gun delay time of 5 seconds, so good leading is required to hit targets.
This squadron has a couple of advantages as a tactical squadron. First of all, every attack aircraft flight has JATO boosters, which increase the top speed of the aircraft when first launched from the flight deck. Secondly, plane losses do not matter with this squadron, as tactical squadrons regenerate a full squadron after the restoration time. Finally, this squadron launches all of its rockets at once, limiting the time spent in anti-aircraft auras.
The damage output from the attack aircraft is not very impressive, but it carries important consumables that define the support aircraft carrier play style. These aircraft carry {{Combat Air Patrol}}s with increased patrol range and more health, which latch onto enemy planes faster at the cost of low spotting distance. The second consumable is the {{Smoke Curtain Generator}}, which lays a smoke screen for 10 seconds that has a dispersion time of 90 seconds. The planes carry 3 charges and the smoke screens can be used dynamically throughout the battle, either to provide cover for allies or conceal the carrier hull to prevent carrier snipes and long-range artillery fire.


<h4>TB2D Skypirate Tactical Dive Bombers:</h4>
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 59500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}''’s dive bomber squadrons consist of 6 aircraft that attack all at once, dropping 4 bombs per plane for a total of 24. The bombs individually have low alpha damage, penetration, and fire chance. However, she makes up for this by dropping a lot of bombs  with a circular drop area that is similar to ''Hornet''’s B-25 tactical bomber squadron. Due to these characteristics, this squadron is ''{{#var:ship_name}}''’s best tool against destroyers, but can also be used against large targets to set fires.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a tactical squadron, every dive bomber flight has JATO boosters, which increase the top speed of the aircraft when first launched from the flight deck. Plane losses do not matter with this squadron, as tactical squadrons regenerate a full squadron after the restoration time.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
This squadron carries the same consumables as the tactical attack aircraft, featuring Combat Air Patrol and Smoke Curtain Generator. As such, this squadron should be used to help allies with smoke screens and fighters to destroy enemy aircraft.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


<h4>BTD Destroyer Torpedo Bombers:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 33.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1120
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 18.1
|}
</div>


''{{#var:ship_name}}''’s torpedo bombers are a consistent form of damage against large targets. Each squad consists of 8 aircraft that attack in flights of 2, each dropping 2 torpedoes for a total of 4 per drop. These torpedoes have a fast aiming time, high flood chance (51%), and high damage. The torpedo bombers are the main way to deal damage against most targets, with their high alpha strike, multiple attack flights, and ease of use due to fast aiming time. This squadron should be used in conjunction with tactical squadrons to set damage over time effects in the form of fires and floods on enemy ships.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
This squadron carries Combat Air Patrol and the {{In-flight Repair}} consumable to help mitigate plane losses during strikes. Because this squadron is a standard squadron, it is limited by the amount of planes left in reserve and its fairly long restoration time. Players must be careful to attack isolated targets and avoid anti-air blobs to preserve planes throughout the battle.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 13.49
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


<h4>Ship:</h4>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.0 || style="color:inherit;" | 9.0
|}
</div>


''{{#var:ship_name}}'' is a weakly armored aircraft carrier that travels at 33 knots. She has the weakest deck armor among Tier X aircraft carriers at 30 mm. This can be overmatched by guns above 431 mm in caliber and penetrated by most HE armaments from other ships and aircraft carriers. Her base concealment is good at 13.5 km. This allows players to push the carrier hull aggressively to strike enemy targets faster, especially when combined with her smoke screens.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 127 mm HE Mk33
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 1.0x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0 || style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 5.0%
|}
</div>


Her anti-aircraft suite is good, comparable to that of ''Midway''’s. However, her flak count of 5 is low and the anti-aircraft range is 5.8 km.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 127 mm HE Mk33
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0 || style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 5.0%
|}
</div>


<h4>Tips:</h4>
* Essex is a much more powerful carrier when played in divisions, as the Smoke Curtain Generator can be used to smoke communicating allies for strategic plays such as cap contesting and reaching aggressive islands undetected.
* Use tactical squadrons to light fires and force damage control party consumables from enemy ships. Following up with torpedo bombers can yield permanent flooding damage.
* Building into interceptors to enhance fighter characteristics is recommended to protect allied ships and deny the enemy carrier from striking and spotting key targets.


{{CombatCapability
</div></div></div>
|name=Smoke Curtain Generator
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
|icon=Consumable PCY049 PlaneSmokeGenerator.png
|description=Essex's tactical attack aircraft and tactical bomber squadrons can deploy smoke through '''Smoke Curtain Generators''' in battle. The consumable works the same as with smoke generators on surface ships, but uses the aircraft to direct the smoke screen. Her tactical aircraft, like most others, are equipped with boosters and consist of only one attack flight, and they do not return to the aircraft carrier.
|requirements=Activate the consumable with its assigned key. Tactical squadrons are available at the start of the battle. The squadrons do not return to the carrier, the full preparation time must elapse again before they can be launched again.
|effects=
*Tactical Attack Squadron preparation time: 126 seconds
*Tactical Bomber Squadron preparation time: 144 seconds
*Consumable action time: 10 s
*Smoke screen dispersion time: 60 s
*Action radius: 530 m
*Cooldown time: 90 s
*Number of consumables: 2
}}


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Access to tactical squadrons with JATO boosters
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Enhanced {{Combat Air Patrol}} with faster reaction time
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Torpedo bombers have short aiming time
|-
* Torpedo bombers have high alpha damage and flood chance
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
* Good AA suite
|-
* Good concealment
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
* Access to {{Smoke Curtain Generator}} on tactical squadrons
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Automatic
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 4 × 2 + 4 × 1
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 17 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 56 × 1
|}


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
'''Continuous damage''' — average DPS within each action zone
* Weak deck armor
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* Long restoration time for Torpedo bombers
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* Low damage output on tactical squadrons
|-
* {{Combat Air Patrol}}s have low spotting distance
| style="color:inherit;" | Short-range || style="color:inherit;" | 395.5 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
* Low flak count
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 441 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 105 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}


'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 5 || style="color:inherit;" | 1380 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ROCKET PLANES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1450
|-
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 176
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Per squadron || style="color:inherit;" | 5
|-
| style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 136.0
|-
| style="color:inherit;" | • Ammo name || style="color:inherit;" | PAPR930_ESSEX_STOCK
|-
| style="color:inherit;" | • Ammo type || style="color:inherit;" | ROCKET
|-
| style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 5400
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|}
</div>


|Research=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Check this!  Some do.-->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
Researchable upgrades for ''{{#var:ship_name}}'':  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
# '''Tactical Rocket Aircraft:'''  Upgrade to F8F Bearcat Tiny Tim for improved plane HP, restoration time and an extra plane for the squadron.
|-
# '''Torpedo Bombers:'''  Upgrade to BTD Destroyer for improved plane speed, HP and restoration time, as well as improved torpedo damage.
| style="color:inherit;" | • Hit points || style="color:inherit;" | 2040
# '''Tactical Dive Bombers:'''  Upgrade to SB2C-4 Helldiver for improved plane HP, restoration time and an extra plane for the squadron.
|-
 
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 126
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
|-
 
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 8
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
|-
 
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 2
The recommended upgrades are:
|-
* '''Slot 1''':  {{Air Groups Modification 1}}
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 16
* '''Slot 2''': {{Aircraft Engines Modification 1}}
|-
* '''Slot 3''': {{Torpedo Bombers Modification 1}}
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 10.0
* '''Slot 4''':  {{Torpedo Bombers Modification 2}}
|-
* '''Slot 5''': {{Squadron Consumables Modification 1}}
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
* '''Slot 6''': {{Flight Control Modification 2}}
|-
 
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PAPT930_ESSEX_STOCK
Torpedo-focused upgrades are recommended as Essex’s main damage output comes from her standard torpedo bomber squadron.
|-
Squadron Consumables Modification 1 is recommended in Slot 5 to give an extra charge of Smoke Curtain Generator and Combat Air Patrol for each plane type that carries them.
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 1
 
|-
 
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 12800
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
|-
{{Commander Skills 3 CV
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 0.4%
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
|-
| rating11 = 3 <!-- Last Gasp -->
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 43
| rating12 = 1 <!-- Improved Engine Boost -->
|-
| rating13 = 1 <!-- Engine Techie -->
| style="color:inherit;" | • Arming distance (m) || style="color:inherit;" | 100
| rating14 = 2 <!-- Air Supremacy -->
|-
| rating15 = <!-- Direction Center for Fighters -->
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 0.1
| rating16 = 3 <!-- Search and Destroy -->
|-
 
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
| rating21 = 3 <!-- Torpedo Bomber -->
|}
| rating22 = 1 <!-- Swift Fish -->
</div>
| rating23 = 3 <!-- Improved Engines -->
| rating24 = 1 <!-- Repair Specialist -->
| rating25 =  <!-- Secondary Armament Expert -->
| rating26 = <!-- Patrol Group Leader -->
 
| rating31 = <!-- Sight Stabilization -->
| rating32 =  <!-- Enhanced Armor-Piercing Ammunition -->
| rating33 = 1 <!-- Demolition Expert -->
| rating34 = 3 <!-- Aircraft Armor -->
| rating35 = 3 <!-- Survivability Expert -->
| rating36 = 2 <!-- Interceptor -->
 
| rating41 = <!-- Bomber Flight Control -->
| rating42 = 3 <!-- Proximity Fuse -->
| rating43 = <!-- Close Quarters Expert -->
| rating44 = 1 <!-- Enhanced Aircraft Armor -->
| rating45 = 1 <!-- Hidden Menace -->
| rating46 = 2 <!-- Enhanced Reactions -->
}}
 
It is recommended to take the following skills in order
* '''Air Supremacy''' - Decreases preparation time for all squadrons, especially helpful for tactical squadrons
* '''Improved Engines''' - Increase speed on all squadrons
* '''Aircraft Armor''' - decreasing anti air damage is useful for every carrier
* '''Survivability Expert''' - increasing plane health is useful for every carrier
* '''Interceptor''' - increases patrol radius and makes fighters immune to enemy fighters, helpful for dealing with enemy strike aircraft
* '''Search and Destroy''' - increases patrol radius further for better air supremacy in battle
* '''Proximity Fuse''' - increases damage dealt from the most consistent squadron
* '''Torpedo Bomber''' - decreases arming distance allowing for easier drops with torpedo bombers
* '''Last Gasp''' - allows the final 2 torpedo bombers in a squadron to escape or close distance faster for a drop
* '''Improved Engine Boost''' - increases engine boost duration for more speed when needed
 


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DIVE BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 3010
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 130
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 5
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 5
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 5
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Bomb name || style="color:inherit;" | PAPB930_ESSEX_STOCK
|-
| style="color:inherit;" | • Bomb type || style="color:inherit;" | BOMB
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 5400
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


<!-- Where to get the Commander skills matrix for the type of ship
</div></div></div>
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->  


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:


'''Aircraft Carrier:'''
<!-- Add the ship code here to populate the upgrade table -->
* '''Slot 1:''' {{Damage Control Party}}
{{Ship Upgrades Section|code=PASA020_Essex}}
* '''Slot 2:''' {{CAP Fighter}} &ndash; 4 charges
All aircraft carrier consumables are automatically activated.


'''Tactical Attack Aircraft:'''
* '''Slot 1:''' {{Engine Cooling}} &ndash; 2 charges
* '''Slot 2:''' {{Combat Air Patrol}} &ndash; 3 charges
* '''Slot 3:''' {{Smoke Curtain Generator}} &ndash; 2 charges


'''Torpedo Bombers:'''
<!-- Consumables have to be tagged individually on a slot by slot basis -->
* '''Slot 1:''' {{Engine Cooling}} &ndash; 2 charges
{{Ship Consumables Section|consumables=
* '''Slot 2:''' {{Combat Air Patrol}} &ndash; 3 charges
* '''Slot 1:''' {{Damage Control Party}} (30.0s action, 70.0s cooldown)
* '''Slot 3:''' {{In-flight Repair}} &ndash; 4 charges
* '''Slot 2:''' {{Patrol Fighter}} (4 charges, 600.0s action, 40.0s cooldown)
 
'''Tactical Bombers:'''
* '''Slot 1:''' {{Engine Cooling}} &ndash; 2 charges
* '''Slot 2:''' {{Combat Air Patrol}} &ndash; 3 charges
* '''Slot 3:''' {{Smoke Curtain Generator}} &ndash; 2 charges
 
|Camouflage={{TT Ship Camo Insert|shiptier=10}}
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
| November Echo Setteseven = 0 <!-- +5% AA damage -->
| Mike Yankee Soxisix = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray = 0 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 0 <!-- +15% flood, +5% you detonate -->
| Victor Lima = 0 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee = 0 <!-- ram someone -->
 
| November Foxtrot = 3 <!-- -5% Consumables reload -->
| Sierra Mike = 3 <!-- +5% speed -->
| India Delta = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 0 <!-- -20% flood duration -->
| India Yankee = 0 <!-- -20% Fire duration -->
| Juliet Charlie = 0 <!-- No Detonate -->
 
| X-Ray Papa Unaone = 3 <!-- +15% Smoke Gen action time -->
| Sierra Bravo = 0 <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}
}}




|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.A.]]
 
[[Category:Aircraft Carriers]]
|Ref= <!-- write below -->
[[Category:Tier X ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by all players in the game in Update 12.7 in the Concealed Maneuvers game mode.
*Returned for testing by supertesters in the game starting from Update 12.9.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|461}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|476}}:
**New set of preliminary characteristics.
*{{WoWS DevBlog Link Insert|478}}:
**Changed the parameters of the Patrol Fighter consumable:
***Patrol Fighters' arrival time increased to standard parameters.
***Patrol Fighters' HP increased by 30%.
***Activation time when enemy aircraft enters their action radius reduced by 50%.
***Reload time reduced from 10 to 5 s (Unlisted change).
*{{WoWS DevBlog Link Insert|485}}:
**Removed the preparation time for tactical attack aircraft and dive bomber squadrons at the start of the battle. They will now be ready to use immediately at the start of the battle.
*{{WoWS DevBlog Link Insert|488}}:
**Researchable Torpedo bomber parameters were changed:
***Maximum torpedo damage increased from 5,933 to 6,433.
***All other parameters were adjusted accordingly.
**Stock Bomber parameters were changed:
***HP increased from 2,750 to 3,010.
**Researchable Bomber parameters were changed:
***HP increased from 2,860 to 3,140.
**Patrol Fighters consumable parameters were changed:
***Number of fighters increased from 7 to 9.
***Action radius increased by 14%.
*{{WoWS DevBlog Link Insert|495}}:
**"Patrol Fighter" consumable parameters were changed:
***Air visibility radius increased from 2 to 6 km.
}}
*Update 13.0:
**Available for 2,000 American Tokens during the U.S. Aircraft Carriers event.
**The Defender of the Pacific Ocean permanent camouflage.
*Introduced into the game as a researchable ship in Update 13.2.
*Update 13.2:
**Included additional description for the Patrol Fighters of the ship.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 03:31, 30 June 2026


X
28,500,000

Essex — U.S.A. Tech Tree Tier X Aircraft Carrier.

The first Essex-class aircraft carriers were ordered as part of the Navy's expansion program of 1938. The decision to construct more ships in the series was made after the Pacific war had broken out. The Essex-class aircraft carriers were significant for several reasons. They were large and fast; had strong air defenses; could carry and launch a large air group rapidly; and, importantly, they were available in substantial numbers. Through a combination of these qualities, they played a pivotal role in the U.S. Navy's achievements in the Pacific during the final 2 years of World War II.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Secondary Battery

Airstrike

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Auxiliary Armaments Modification 2


Consumables