Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Preussen

Jump to: navigation, search
imported>Ahskance:na
m Protected "Ship:Preussen" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]
 
Added pros/cons and adjusted some parameters
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Preussen}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSB310_Preussen.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">20,600,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Tech Tree Tier&nbsp;X [[Ship:Battleship|Battleship]].</p><p>The experience gained at the beginning of World War II prompted a revision of the technical characteristics of ships under construction. It was necessary to improve the horizontal armor while maintaining the draft at 11.5 m for operations in the shallow waters of the North Sea. The new design incorporated a triple bottom and a larger number of watertight compartments for protection against underwater explosions. The main caliber reached 457 mm, which represented a drastic increase in firepower. Later, however, the focus of naval construction shifted toward submarines, and new battleships were no longer laid down for the needs of the Navy.</p><p> </p></div>
<!-- Insert the PERFORMANCE SECTION below.  
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->


{{AA Sidebar Warning Insert}}
===Pros===
* High survivability
* High rate of fire
* High secondary battery gun efficiency
* Enhanced Hydroacoustic Search consumable


<h4>The Ship</h4>
===Cons===
''{{#var:ship_name}}'' replaces ''[[Grosser Kurfürst]]'' in the German Battleship tech tree with attributes nearly identical to her older counterpart. With the same strong armor layout, poor maneuverability, large detectability, and accurate secondaries, the only difference between the two is the main armament, and models of the secondaries. While ''[[Grosser Kurfürst]]'' features smaller triple mounted guns, ''{{#var:ship_name}}'' carries larger, twin mounted guns, giving the appearance of an enlarged ''[[Friedrich der Große]]''. ''{{#var:ship_name}}'' excels at close range combat, with a turtleback armor layout protecting the citadel, long range and accurate secondaries with improved penetration, and access to {{Hydroacoustic Search}} to aid in dodging incoming torpedoes.
* High detectability
<h4>Armor</h4>
* Low maneuverability
Players who are comfortable in ''[[Grosser Kurfürst]]'' will be comfortable in ''{{#var:ship_name}}'' owing to the two having the same hull. As with most German battleships, ''{{#var:ship_name}}'' features a strong turtle back armor layout making it extremely difficult to get citadeled. A 60mm plate, capable of bouncing the largest shells in the game, and a 120mm fore end armor belt protect the bow from incoming fire. Her main belt consists of a large 380mm main belt, with a small 280mm and 150mm belt reaching up to the deck. Protecting ''{{#var:ship_name}}''’s stern is a large 120mm aft end armor belt and a lighter 32mm plate allowing any shell smaller than 460mm to bounce. ''{{#var:ship_name}}’s'' weakness in terms of armor is the massive superstructure, only 19mm thick, allowing small caliber fire to penetrate and deal damage easily.
<h4>Armament</h4>
What makes ''{{#var:ship_name}}'' stand out from ''[[Grosser Kurfürst]]'' and ''[[Schlieffen]]'' is the main armament. ''{{#var:ship_name}}'' mounts 4 twin 457mm guns compared to ''[[Grosser Kurfürst]]''’s triple 406mm or 420mm, and ''[[Schlieffen]]''’s twin 420mm guns. This gives ''{{#var:ship_name}}'' the ability to overmatch 30mm of armor, which is standard for most tier 10 cruisers. Her guns reload in a quick 24 seconds, one of the fastest reloads of the tier X battleships, and can be further improved by {{Main Battery Modification 3}}. The accuracy is identical to ''[[Grosser Kurfürst]]'', with a 1.8 sigma, horizontal dispersion of 180m and a vertical dispersion of 93m. Even though they have identical accuracies on paper, the loss of 4 barrels on ''{{#var:ship_name}}'' makes her feel less accurate than ''[[Grosser Kurfürst]]''. To further put ''{{#var:ship_name}}'' at a disadvantage, she does not have battlecruiser dispersion like ''[[Schlieffen]]'', making her main battery accuracy frustrating.


''{{#var:ship_name}}'', like the rest of the German battleships, features an improved secondary battery with a further range and improved accuracy compared to other battleships. Her battery consists of 5 twin 128mm and 2 twin 150mm guns per side with improved penetration, allowing the 128mm guns to penetrate 32mm and the 150mm to penetrate 38mm of armor without <u>Inertia fuse for HE shells</u>. While the secondary battery appears different from the secondary battery of ''[[Grosser Kurfürst]]'' and more of the ''Hannover'' visually, they perform no differently than the ''[[Grosser Kurfürst]]''.


<h4>Anti-Aircraft</h4>
==Ship Stats==
''{{#var:ship_name}}'' is equipped with a large assortment of anti aircraft guns. The long range mounts deal a continuous damage of 140 and have a range of 6km. At 4km the medium range battery reinforces the long range battery with a continuous damage of 329 and the close range 2km AA suite deals a continuous damage of 245. Her AA is further aided by the 6 flak bursts that fire between 3.5km and 6km. ''{{#var:ship_name}}''’s AA is below average and commanders should stick close to allies to aid in defending against incoming enemy aircraft.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<h4>Battle Performance</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Along with the rest of the German battleships, ''{{#var:ship_name}}'' should be built for close range combat using her 12.6km secondaries with high penetration to make up for her poor main battery accuracy. Her turtleback armor layout protects the citadel from incoming fire in most mid and close range engagements, allowing ''{{#var:ship_name}}'' to be punished less when broadside. Due to her large concealment, ''{{#var:ship_name}}'' should position near islands for cover against enemy fire. {{Hydroacoustic Search}} should also be saved for when engaging enemy ships in close range fights to provide additional warning due to her poor maneuverability. Preussen is intended to fight at mid to close ranges and bring her secondary battery against any ship foolish enough to get in range. Map placement and situational awareness will be key to bringing all the strengths of Preussen to bear in a fight.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 105800
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 25%
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 380mm
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 50mm
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19mm
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 32mm
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Better turret angles than ''[[Grosser Kurfürst]]''
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* While still not outstanding, her AA is better and a little more suited for self defense than that of ''[[Grosser Kurfürst]]''
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* With a base reload of just 24 seconds (21.1 with the reload equipment), you get more chances of punishing exposed broadside
|-
* 457mm guns with 30mm overmatch ability
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1050
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 19.4
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Her broadside lacks the punch of GK (120K damage vs 165k damage per salvo)
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* The dispersion and sigma value, in combination with just 8 barrels per round can lead to rather frustrating salvos (GK's 4 additional shells leave lesser gaps within a salvo, leading to more reliable damage)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Large, lightly armored superstructure allows for smaller caliber shells to penetrate instead of shatter or bounce
|-
* Poor concealment
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 17.63
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 19.38
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
As a Tier X ship, ''{{#var:ship_name}}'' has no additional modules to research.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2 457mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 20.6
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 24.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 40.0
|}
</div>


''[[Hannover]]'' is researched off ''{{#var:ship_name}}'' at a cost of 1 XP.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 10 × range(km) + 60
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.8
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 266
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 210
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 260
|-
| style="color:inherit;" | • Dispersion at 20.6 km || style="color:inherit;" | 266
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 457 mm Spr.Gr. L/4.4
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5450
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 45.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 810
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1464
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 114
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades are:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{ Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{ Damage Control System Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''':  {{ Secondary Battery Modification 1}}
|-
* '''Slot 4''': {{ Damage Control System Modification 2}}
| style="color:inherit;" | • Name || style="color:inherit;" | 457 mm P.Spr.Gr. L/4.4
* '''Slot 5''': {{ Concealment System Modification 1}}
|-
* '''Slot 6''': {{ Main Battery Modification 3}} or {{ Auxiliary Armaments Modification 2 }}
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 15000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 810
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1464
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 76
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 8.3
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm Spr.Gr. L/4.5
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4x2 150mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 32.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 875
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 38
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


{{Commander Skills 3 BB
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = <!-- Gun Feeder -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = 1 <!-- Pyrotechnician -->
|-
| rating13 = 2 <!-- Consumables Specialist -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating14 = 2 <!-- Emergency Repair Specialist -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Name || style="color:inherit;" | 128 mm Spr.Gr. Kz.
| rating16 =  <!-- Preventive Maintenance -->
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 10x2 128mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 150.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 32
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


| rating21 =  <!-- Grease the Gears -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 = 2 <!-- Vigilance -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- AA Gunner -->


| rating31 =  <!-- Super-Heavy AP Shells -->
</div></div></div>
| rating32 = 3 <!-- Long-Range Secondary Battery Shells -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating33 = 2 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Basics of Survivability -->
| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
| rating36 =  <!-- Expert AA Marksman -->


| rating41 = <!-- Swift in Silence -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = 3 <!-- Improved Secondary Battery Aiming -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Close Quarters Combat -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = 3 <!-- Emergency Repair Expert -->
|-
| rating45 = 1 <!-- Concealment Expert -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 11
| rating46 = 3 <!-- Fire Prevention Expert -->
|-
}}
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 128 mm || style="color:inherit;" | 10 × 2
|-
| style="color:inherit;" | 55 mm || style="color:inherit;" | 4 × 2 + 6 × 1
|-
| style="color:inherit;" | 30 mm || style="color:inherit;" | 6 × 4 + 4 × 2
|}


|Consumables=<!-- write text about selection of Consumables below -->
'''Continuous damage''' — average DPS within each action zone
''{{#var:ship_name}}'' equips the following consumables:
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 1:''' {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 2:''' {{Repair Party}} &ndash; 4 charges
|-
* '''Slot 3:''' {{Spotting Aircraft}} &ndash; 4 charges '''or''' {{Catapult Fighter}} &ndash; 3 charges
| style="color:inherit;" | Short-range || style="color:inherit;" | 245 || style="color:inherit;" | 70% || style="color:inherit;" | 3.0
* '''Slot 4:''' {{Hydroacoustic Search}} &ndash; 3 charges
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 329 || style="color:inherit;" | 75% || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 140 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
|}


|Camouflage=<!-- write text about useful camouflage below -->
'''Damage by shell explosions'''
{{TT Ship Camo Insert|shiptier=10}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 6 || style="color:inherit;" | 1610 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
|}
</div>
</div></div></div>


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- Add the ship code here to populate the upgrade table -->
| November Echo Setteseven =
{{Ship Upgrades Section|code=PGSB310_Preussen}}
| Mike Yankee Soxisix =
| India X-Ray =
| Juliet Whiskey Unaone =
| Victor Lima =
| Hotel Yankee =


| November Foxtrot =
| Sierra Mike =
| India Delta =
| Juliet Yankee Bissotwo =
| India Yankee =
| Juliet Charlie =


| X-Ray Papa Unaone =
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Bravo =  
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 529 hp/s)
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
* '''Slot 4:''' {{Hydroacoustic Search}} (3 charges, 120.0s action, 120.0s cooldown)
}}


}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div>[[File:World of Warships Screenshot 2026.07.06 - 04.21.21.72.png|left|thumb]]<div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Germany]]
 
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier X ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.10.10.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|222}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|264}}:
**Removed the 20-mm AA guns. Due to this, AA parameters of the ship changed:
*** Short-range AA damage decreased from 291 to 245.
*** Medium-range AA damage increased from 326 to 329.
*** Continuous AA damage decreased from 370 to 355.
}}
*Introduced into the game as a researchable ship in Update 0.11.1, replacing Grosser Kurfürst as the Tier X tech tree German battleship.
*Update 12.8:
**The Science Titan permanent camouflage was added.
*Update 12.9:
**Fixed an issue that caused the repair animation to continue after a ship had been destroyed when using Repair Party and the Science Titan permanent camouflage.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 21:22, 5 July 2026


X
20,600,000

Preussen — Germany Tech Tree Tier X Battleship.

The experience gained at the beginning of World War II prompted a revision of the technical characteristics of ships under construction. It was necessary to improve the horizontal armor while maintaining the draft at 11.5 m for operations in the shallow waters of the North Sea. The new design incorporated a triple bottom and a larger number of watertight compartments for protection against underwater explosions. The main caliber reached 457 mm, which represented a drastic increase in firepower. Later, however, the focus of naval construction shifted toward submarines, and new battleships were no longer laid down for the needs of the Navy.

Pros

  • High survivability
  • High rate of fire
  • High secondary battery gun efficiency
  • Enhanced Hydroacoustic Search consumable

Cons

  • High detectability
  • Low maneuverability


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables