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Ship:St. Vincent

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<gallery>
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{{WoWs_Ship
{{#vardefine:ship_name|St. Vincent}}
|Promo=
__NOTOC____NOEDITSECTION__
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
 
|Performance=
{{AA Sidebar Warning Insert}}
<!--
Insert the PERFORMANCE SECTION below.
 
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->
Tier X British battleship ''St. Vincent'' is the culmination of the gameplay developed over the line. She gains increased offensive capabilities with improvements to artillery and armor. With access to {{Engine Boost}} and {{Specialized Repair Teams}}, ''St. Vincent'' is a formidable battleship.
 
<h4>Armament:</h4>
 
''St. Vincent'' carries nine 457 mm guns housed in three twin turrets. These guns have a range of 20.5 km.
Her AP shells have good alpha damage, and can overmatch up to 30 mm of armor, which is present on many cruisers in her matchmaking spread. Her AP shells have a shortened fuse time of 0.015 s, which is useful against cruisers. Her HE
shells have a 63% fire chance, and 76mm of penetration.
 
''St. Vincent''’s guns are accurate, with good horizontal and vertical dispersion values. She uses the battlecruiser dispersion formula with a worse sigma value of 1.6. The guns have a good reload time of 26.4 seconds. Her turrets have a fast 180-degree turn time of 28.7 seconds.
 
''St. Vincent'' carries two single-launch torpedo launchers on the sides of her hull, 1 per side. These torpedoes have a 45-second reload time, 10km range, and have a maximum damage of 29,367. The torpedoes are fixed, but have the torpedo turning mechanic. Immediately after launch, they will perform an S-turn to reach the selected heading, before arming and proceeding in a straight line. This allows her fixed launchers to fire at much wider angles, but the arming time and minimum arming distance are longer as a result. In addition, their traverse speed is half as fast as those of Rack-mounted launchers, which can cause issues at close range or during drive-bys.
 
 
<h4>Survivabillity:</h4>
 
''St. Vincent''’s hull is weakly armored, with her bow and stern covered with 25mm plating. This allows every ship with a gun caliber of 358mm or higher to overmatch it. Her deck armor is stronger, at 40mm, which will shatter most cruiser HE shells. ''St. Vincent''’s citadel lies low on the waterline. While not impossible to be citadeled, ''St. Vincent'' can take risky turns without much threat of punishment.


''St. Vincent'' gets access to the Specialized Repair Teams consumable found on the British battleship tech tree. It has a short action time of 20 seconds, heals 2% of the ship’s maximum HP per second, and heals 75% of non-citadel damage taken. As she only heals 10% of citadel damage (including damage dealt to her by torpedoes), it is vital to not take citadel hits and to avoid as many torpedoes as possible, in order to maximize the efficiency of her Repair party charges.
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_uk.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PBSB210_St_Vincent.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">21,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.K. Tech Tree Tier&nbsp;X [[Ship:Battleship|Battleship]].</p><p>In November 1920, the further development of the battlecruiser project was presented—project I3. It fundamentally differed from its predecessors: The main armament was concentrated at the bow of the ship, and the propulsion unit was moved to the stern. This allowed the magazines to be placed in the widest part. The ship was faster than her predecessors; however, the displacement and size of the ship didn't suit the Admiralty, so the project was sent back to the drawing board.</p><p> </p></div>


Her maximum concealment is good, at 13.1km. Her hull has an HP pool of 79,400, and a low 22.9% torpedo damage reduction. As a result, ''St. Vincent'' captains should play her at medium ranges.
===Pros===
 
* Accurate guns with battlecruiser dispersion  
<h4>Maneuverability:</h4>
 
''St. Vincent'' is a fast battleship, with a top speed of 34.1 knots (with the Sierra Mike combat signal), that can further be increased with the Engine Boost consumable to 36.7 knots. Her rudder shift time of 13.6s is average, however her turning radius of 970m is quite poor. Due to her good speed, ''St. Vincent'' is a battleship that can change positions easily when needed.
 
''St. Vincent''’s Engine Boost consumable comes with 3 charges, provides an 8% increase to her top speed, lasts 120 seconds, and has a 120-second cooldown.
 
''St. Vincent'' gets the same enhanced acceleration found on the RN destroyer and light cruiser lines, though consequently she cannot mount Propulsion Modification 1. This allows her to accelerate forward very quickly to high speeds, but as a result, cannot slow down quickly.
 
<h4>Anti-Aircraft:</h4>
 
 
''St. Vincent''’s AA DPS is relatively poor, with a very high mid-range AA DPS of 696.5. She has a low flak count of 5, and has access to the Defensive AA Fire consumable, which brings her mid-range DPS to 1044.8 . Her high mid-range DPS can shoot down planes, but cannot stop strikes entirely. Grouping with allied ships to overlap anti-aircraft auras is recommended in games with carriers.
 
''St. Vincent'' only has 3 charges of {{Defensive AA Fire}}, and these should be used against torpedo bombers and AP dive bombers, as these armaments cause damage that cannot be fully healed.
 
 
<h4>Battle Performance:</h4>
 
''St. Vincent'' is a mid-range battleship that likes to play on flanks and punish broadside enemies, much like the other tech tree British battlecruisers. Her good speed allows her to switch positions for better shots, and to react to the current battle situation. Her low concealment allows her to play closer to enemies, and provide crossfire on enemy battleships and cruisers. Because of her accurate guns and 30mm overmatch, players should mainly fire AP, while using HE on angled targets. Her torpedoes are best used for deterring suicide rushes, and when fighting targets at sub-10km.
 
While an improvement to her predecessors, her 25mm bow and stern means she is susceptible to battleship AP overmatch through the front, and must avoid drawing too much attention to herself. Her poor turning radius and low torpedo damage protection mean players should not seek close quarter engagements too early. The addition of the Specialized Repair Teams consumable allows ''St. Vincent'' to take sustained damage and deal with fires relatively easily, but captains must be wary to not take citadel or torpedo damage.
 
 
 
 
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Waterline citadel
* Accurate guns with battlecruiser dispersion and 30mm overmatch
* Shorter AP fuse time
* Fast turret traverse  
* Fast turret traverse  
* Torpedoes have torpedo turning mechanic
* Access to Specialized Repair Teams consumable  
* Strong medium-range AA DPS
Cons
* Fast speed
* Improved acceleration
* Good concealment
* Access to {{Specialized Repair Teams}} consumable
* Access to {{Defensive AA Fire}} consumable
* Access to {{Engine Boost}} consumable


===Cons===
* Weak, easily overmatched bow and stern plating
* Low torpedo protection


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Weak, easily overmatched bow and stern plating
* Low torpedo damage protection
* Poor long range AA DPS and low flak count
* Poor turning radius


==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 79400
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 23%
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 32
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 40
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
</div>


As a top-tier ship, ''{{#var:ship_name}}'' has no module upgrades to research.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 970
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 22.2
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 16.2
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 17.74
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 457mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 20.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 30.0
|}
</div>


The recommended upgrades are:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Damage Control System Modification 1}} '''or''' {{Engine Boost Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
* '''Slot 4''': {{Steering Gears Modification 1}}
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Battlecruiser dispersion
* '''Slot 5''': {{Concealment System Modification 1}}
|-
* '''Slot 6''': {{Main Battery Modification 3}}  
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 8.4 × range(km) + 48
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.6
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 220
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 132
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 174
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 216
|-
| style="color:inherit;" | • Dispersion at 20.5 km || style="color:inherit;" | 220
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 457 mm HE Mk IIa
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 7100
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 63.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 757
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1814
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 76
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
Owing to ''{{#var:ship_name}}'s'' Specialized Repair Teams consumable, <u>Furious</u> is a viable alternative to <u>Fire Prevention Expert</u> to speed up her reload while on fire.
{{Commander Skills 3 BB
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
| rating11 = 3 <!-- Gun Feeder -->
| rating12 =  <!-- Demolition Expert +1% fire + ASW -->
| rating13 = 1 <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
| rating14 =  <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 2 <!-- Preventive Maintenance -->


| rating21 = 2 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 3 <!-- Brisk - +10% while unspotted -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Vigilance - +25% torp detect range, +7% TPS -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Name || style="color:inherit;" | 457 mm AP Mk IIa
| rating26 = 1 <!-- AA Defense and ASW Expert - +10% damage -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 14900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 762
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1506
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.015
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 76
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 622 mm Mk I
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 45.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 83600
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 69
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.7
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 3.55%
|}
</div>


| rating31 = 1 <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
</div></div></div>
| rating32 = <!-- Long-Range Secondary Battery Shells - +20% range -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating33 = 3 <!-- Adrenaline Rush -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating34 = 2 <!-- Basics of Survivability -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating35 = 1 <!-- Improved Repair Part Readiness -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating36 = <!-- Focus Fire Training - sector reinf. & Airstrike-->
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.3
|}
</div>


| rating41 = 2 <!-- Furious - reload and dispersion buff for being on fire-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = <!-- Manual Secondary Battery Aiming -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = 3 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating46 = 2 <!-- Fire Prevention Expert -->
|-
}}
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE Mk V
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2150
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 884
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' equips the following consumables:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 1:''' {{Damage Control Party}}
|-
* '''Slot 2:''' {{Specialized Repair Teams}} &ndash; 4 charges
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
* '''Slot 3:''' {{Engine Boost}} &ndash; 3 charges
|-
* '''Slot 4:''' {{Defensive AA Fire}} &ndash; 3 charges
| style="color:inherit;" | • Name || style="color:inherit;" | 113 mm HE 5crh
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x113mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 746
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>




|Camouflage=<!-- write text about useful camouflage below -->
</div></div></div>
{{TT Ship Camo Insert|shiptier=10}}
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 11
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 113 mm || style="color:inherit;" | 10 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 4 × 8
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 10 × 2 + 14 × 1
|}


|Signals=<!-- write text about best set of signals below -->
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 696.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 101.5 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


{{Signal Flags
'''Damage by shell explosions'''
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 5 || style="color:inherit;" | 1260 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>


| November Echo Setteseven = 2 <!-- +5% AA damage -->
| Mike Yankee Soxisix =    <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray        =    <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 0 <!-- +15% flood, +5% you detonate -->
| Victor Lima        =    <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        =  1  <!-- ram someone -->


| November Foxtrot = 2 <!-- -5% Consumables reload -->
<!-- Add the ship code here to populate the upgrade table -->
| Sierra Mike      = 3 <!-- +5% speed -->
{{Ship Upgrades Section|code=PBSB210_St_Vincent}}
| India Delta      = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 2 <!-- -20% flood duration -->
| India Yankee    = 2 <!-- -20% Fire duration -->
| Juliet Charlie  = 2 <!-- No Detonate -->


| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo      = 1 <!-- +10% Hydro action time;  -10% DAAF reload time -->


<!-- removed signals with bonuses -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (3 charges, 20.0s action, 100.0s cooldown, 1588 hp/s)
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
* '''Slot 4:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
</gallery>


|History=<!-- write text below -->
==Gallery==
<div class="thumb tright">
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div>
{{AnnoWiki|content=
[[File:St.vinc.png|thumb|St.Vincent]]
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 
</gallery>
 
|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 
|Ref= <!-- write below -->
<references />
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.11.4.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|310}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|328}}:
**Main battery sigma parameter increased from 1.5 to 1.6.
**Main battery firing range increased from 19.5 to 20.5 km.
*{{WoWS DevBlog Link Insert|332}}:
**The amount of HP restored by the Specialized Repair Teams consumable from damage received to parts of the hull increased from 50 to 60%.
**Maximum torpedo damage increased from 21,064 to 29,367.
**Torpedo arming distance reduced from 1500 to 540 m. Torpedo launch sectors in the direction of the ship's bow were slightly reduced as well.
}}
*Added in early access in Update 0.11.6, as the last bundle out of 10 in the British Battleships event. The final stage of these sequential bundles cost 20,000 doubloons, and to unlock St. Vincent on the very first day of the patch cost players up to 90,000 doubloons.
*Update 0.11.7:
**Fixed a bug that caused some secondary battery mounts to shoot at incorrect angles; the firing sectors of the affected turrets have been slightly reduced at short ranges.
*Introduced to the game as a researchable ship in Update 0.11.8.
*Update 13.1:
**Repair Party consumable reload time increased from 80 to 100 s.
**Base detectability range increased from 15.8 to 16.2 km.
***All other detectability parameters adjusted accordingly.
*Update 13.4:
**The Viscount of Victory permanent camouflage was added.
**Added the visual animation and sound effect in the Port for the Viscount of Victory permanent camouflage on the ship.
}}


}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
[[Category:Ships of U.K.]]
[[Category:Battleships]]
[[Category:Tier X ships]]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 13:10, 8 July 2026


X
21,000,000

St. Vincent — U.K. Tech Tree Tier X Battleship.

In November 1920, the further development of the battlecruiser project was presented—project I3. It fundamentally differed from its predecessors: The main armament was concentrated at the bow of the ship, and the propulsion unit was moved to the stern. This allowed the magazines to be placed in the widest part. The ship was faster than her predecessors; however, the displacement and size of the ship didn't suit the Admiralty, so the project was sent back to the drawing board.

Pros

  • Accurate guns with battlecruiser dispersion
  • Fast turret traverse
  • Access to Specialized Repair Teams consumable

Cons

Cons

  • Weak, easily overmatched bow and stern plating
  • Low torpedo protection


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables


St.Vincent