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{{#vardefine:ship_name|Sekiryu}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_japan.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Aircraft Carrier b-description-img_type__Aircraft Carrier-Tech Tree"></span><span class="b-description-img_class">11</span></div><div class="b-description-img_vehicle">[[File:Ship_PJSA111_Sekiryu.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">48,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Japan Tech Tree Tier&nbsp;11 [[Ship:Aircraft Carrier|Aircraft Carrier]].</p><p>A hypothetical development of the Taihō and Taihō Kai aircraft carriers with larger hangars, an enhanced propulsion plant with cruising diesel engines, and the same dual-purpose 100 mm artillery guns used on the Akizuki-class destroyers.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
<!--
Insert the PERFORMANCE SECTION below.  
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->


'''Tactical Torpedo Squadron'''
===Pros===
* Pro 1
* Pro 2


The Yokosuka R2Y2 drops four Type 91 mod. 7 torpedoes that travel at 50 knots and have the potential to deal up to 37 thousand damage in a single drop.  These torpedo bombers come with unlimited reserves, but also a long four-minute plus preparatory delay, and a non-rechargeable jet boost. Despite these drawbacks, the Yokosuka R2Y2 remains the most powerful strike squadron in the Sekiryu arsenal. Thus, captains should prioritize using this squadron whenever possible, using other squadrons between tactical strikes.
===Cons===
* Con 1
* Con 2


'''Tactical Attack Squadron'''


Sekiryu’s attack squadrons are best suited for a quick response fighter placement and rocket strike on lightly armored targets. These jet aircraft have a short two and a half minute preparation phase with a non-rechargeable jet booster that allows for a maximum speed of 346 knots (not including skills and modules). The squadron consists of 3 Kyushu J7W3 that launch a total of 24 high-explosive rockets with 30mm armor penetration. With a tight reticle, these can deal heavy damage to destroyers and moderate to light damage to cruisers and battleships. With a low strike potential, the other squadrons in Sekiryu’s arsenal should be prioritized barring some exceptional situations.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 71300
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


'''J5N Tenrai Torpedo Bombers'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


These planes drop Type 91 mod. 7 torps that go 50 knots and deal 18.666K damage with a high flood chance. Each air group can carry 12 torpedo planes giving her an incredible strike potential per squad. These planes have an armament reload time of 5 seconds which is how she can create this burst damage playstyle. In addition, these planes are stealthy with a base detection of 7.5km, allowing skilled pilots to ambush an unsuspecting enemy. The repair party consumable has a quick reload time along with an extra charge. When the heal is active, it is difficult to shoot down Sekiryu’s torpedo bombers which can then almost guarantee a strike even when punching through the heaviest Anti Air. Lastly, Sekiryu offers a huge hangar of up to 26 torpedo planes which allows for multiple chances to make plays. The only real counter to Sekiryu's torpedo planes is multiple successfully dropped fighters from a carrier or an intense AA formation.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 35.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1360
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 22.8
|}
</div>


'''J5N Tenrai dive bombers'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.54
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


These planes require high mechanical skill because last-second adjustments give a dispersion penalty to the reticle. Therefore, strikes must be planned will in advance in order to take full advantage of the accurate and high damaging bombs. The bombs are armor-piercing which means they can citadel most cruisers and battleships but ineffective against Destroyers. Ideally, this squad is best used on ships that are bow on or next to an island, versus ships maneuvering out in the open making this air group more situational. One downside to this squadron is the planes lack a heal, which takes away their ability to punch through AA like the torpedo planes can. This makes her divebombing squadron the second choice to her torpedo bombers.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.0 || style="color:inherit;" | 9.0
|}
</div>


'''A8M Rikufū'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 100 mm HE Type 98
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0 || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 30
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 6.0%
|}
</div>


These rocket planes are the weakest of Sekiryu’s three plane types. They are relatively low damaging, smaller squad size, and smaller reserves. These planes have the lowest health with no heal. The rockets also only penetrate 30mm meaning that they are more suited for striking Destroyers and most Cruisers. This air group functions more as a support squad that can secure a kill or harass Destroyers. This being said, these rockets are fairly accurate and can deal a large amount of damage to destroyers if given enough lead.




{{CombatCapability
</div></div></div>
|name=Tactical Jet Squadrons
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
|icon=TacticalTorpedoIcon.png
|description=Sekiryu can launch '''Tactical Jet Squadrons''' in addition to regular aircraft. They cannot regenerate their engine boost and have worse health and concealment than regular squadrons. However, they are extremely fast and have very powerful armaments.
|requirements=Tactical jet squadrons are not prepared for launch at the start of a battle and can take several minutes before they are ready. These squadrons also do not return to the carrier, the full preparation time must elapse again before more can be launched.
|effects=
*Tactical Attack Squadrons: Three extremely fast jets, each armed with 8 HE rockets with low penetration.
*Tactical Attack Squadron preparation time: 175 seconds
*Tactical Torpedo Squadrons: Two extremely fast jets, each armed with two high damage, medium ranged torpedoes.
*Tactical Torpedo Squadron preparation time: 275 seconds
}}
 
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Large hangar making it difficult for Sekiryu to get deplaned
* Fast plane speed and solid speed & health to AA damage ratio
* Accurate AP bombs, which are effective against most cruisers and battleships
* Large hangar
 
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Attack aircraft that can only pen 30mm
* Cannot defend herself in a brawl due to vulnerable sides and citadel
* Strikes can be more technical meaning that Sekiryu can be more frustrating to newer players
*


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a top-tier ship, ''{{#var:ship_name}}'' has no module upgrades to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Automatic
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 14 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 30 × 2
|}


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 521.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 322 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 12 || style="color:inherit;" | 3960 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ROCKET PLANES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1510
|-
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 165
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Per squadron || style="color:inherit;" | 9
|-
| style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 82.0
|-
| style="color:inherit;" | • Ammo name || style="color:inherit;" | PJPR120_SEKIRYU_STOCK
|-
| style="color:inherit;" | • Ammo type || style="color:inherit;" | ROCKET
|-
| style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 3150
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|}
</div>


The recommended upgrades are:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Air Groups Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Aircraft Engines Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{Aerial Torpedoes Modification 1}}
|-
* '''Slot 4''': {{Torpedo Bombers Modification 2}}
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1820
* '''Slot 5''': {{Flight Control Modification 1}}
|-
* '''Slot 6''':  {{Flight Control Modification 2}}
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 145
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 12
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 24
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PJPT121_SEKIRYU_STOCK
|-
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 25300
|-
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 0.4%
|-
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 50
|-
| style="color:inherit;" | • Arming distance (m) || style="color:inherit;" | 100
|-
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 0.2
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
It is recommended to use Takeo or Raizo Suzuki for improved <u>Survivability Expert</u>.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DIVE BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1790
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 152
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 12
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 3
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 18
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 7.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Bomb name || style="color:inherit;" | PJPB120_SEKIRYU_STOCK
|-
| style="color:inherit;" | • Bomb type || style="color:inherit;" | BOMB
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 6800
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


*Note:  <u>Hidden Menace</u> states that your planes reach safe altitude at 50% lower height which is not true because your planes are still vulnerable to flak, therefore the skill is bugged and not recommended.
</div></div></div>


{{Commander Skills 3 CV
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->


| rating11 = 2 <!-- Last Gasp -->  
<!-- Add the ship code here to populate the upgrade table -->
| rating12 = 2 <!-- Improved Engine Boost -->
{{Ship Upgrades Section|code=PJSA111_Sekiryu}}
| rating13 =  <!-- Engine Techie -->
| rating14 = 3 <!-- Air Supremacy -->
| rating15 =  <!-- Direction Center for Fighters -->
| rating16 = 3 <!-- Search and Destroy -->


| rating21 = 3 <!-- Torpedo Bomber -->
| rating22 =  <!-- Swift Fish -->
| rating23 = 3 <!-- Improved Engines -->
| rating24 = 2 <!-- Repair Specialist -->
| rating25 =  <!-- Secondary Armament Expert -->
| rating26 =  <!-- Patrol Group Leader -->


| rating31 =  <!-- Sight Stabilization -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating32 =  <!-- Enhanced Armor-Piercing Ammunition -->
{{Ship Consumables Section|consumables=
| rating33 =  <!-- Pyrotechnician -->
* '''Slot 1:''' {{Damage Control Party}} (30.0s action, 70.0s cooldown)
| rating34 = 3 <!-- Aircraft Armor -->
* '''Slot 2:''' {{Patrol Fighter}} (4 charges, 600.0s action, 40.0s cooldown)
| rating35 = 3 <!-- Survivability Expert -->  
| rating36 = 2 <!-- Interceptor -->
 
| rating41 =  <!-- Bomber Flight Control -->
| rating42 = 2 <!-- Proximity Fuse -->
| rating43 =  <!-- Close Quarters Expert -->
| rating44 = 2 <!-- Enhanced Aircraft Armor -->
| rating45 =  <!-- Hidden Menace -->
| rating46 =  <!-- Enhanced Reactions -->
}}
}}


<!-- Where to get the Commander skills matrix for the type of ship
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->
|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
'''Aircraft Carrier:'''
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{CAP Fighter}} &ndash; 4 charges
All aircraft carrier consumables are automatically activated.
'''Attack Aircraft:'''
* '''Slot 1:''' {{Engine Cooling}} &ndash; 2 charges
* '''Slot 2:''' {{Patrol Fighter}} &ndash; 3 charges
'''Torpedo Bombers:'''
* '''Slot 1:''' {{Engine Cooling}} &ndash; 2 charges
* '''Slot 2:''' {{Patrol Fighter}} &ndash; 3 charges
* '''Slot 3:''' {{In-flight Repair}} &ndash; 4 charges
'''Bombers:'''
* '''Slot 1:''' {{Engine Cooling}} &ndash; 2 charges
* '''Slot 2:''' {{Patrol Fighter}} &ndash; 3 charges
'''Tactical Attack Aircraft:'''
* '''Slot 1:''' {{Patrol Fighter}} &ndash; 3 charges
'''Tactical Torpedo Bombers:'''
* No consumables
|Camouflage={{TT Ship Camo Insert|shiptier=11}}
|Signals=<!-- write text about best set of signals below -->
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Juliet Charlie          =  <!-- No Detonate -->
| India Yankee            = 2 <!-- -20% Fire duration -->
| Hotel Yankee            = 1 <!-- ram someone -->
| Juliet Yankee Bissotwo  = 1 <!-- -20% flood duration -->
| Victor Lima            = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = 3 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone  = 3 <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    = 1 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 3 <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 1 <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      = <!-- +15% Smoke Gen action time -->
==Gallery==
| Sierra Bravo            =  <!-- +10% Hydro action time;  -10% DFAA reload time -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
The name IJN Sekiryu(赤竜-- red dragon or “fire dragon”), Like the Hakuryu, was given to the ship by Wargaming following the Imperial Japanese tradition of naming aircraft carriers after birds or mythological creatures. Wargaming designed Sekiryu as what could have been the next generation of Japanese carrier design if the war had continued. 
 
This proposed ship design, a larger further developed Hakuryu Type, was never considered officially by Japan.  The G15 plan(which could have led to the development of the Hakuryu) was delayed after the Battle of Midway; the reason was so construction efforts could be focused on the smaller, easier-to-produce Unryu-class carriers.  Due to the formulation of the third warfare plan in August 1943, the construction of all five G15 vessels was ultimately canceled to concentrate development on the new smaller, less expensive G18 class carriers.
 
===Historical Inaccuracies===
:* No ship in the Imperial Japanese Navy was ever named ''Sekiryu''.
:* Production of the Japanese 40 mm Bofors began in late 1944; ''Hakuryu'' was canceled in 1943.
:* The Japanese version of the 40 mm Bofors had a defective fuse design, limiting its effective range to ~3.0 km.
 
{{#block:i|The text has been adapted from [https://ja.wikipedia.org/wiki/%E6%94%B9%E5%A4%A7%E9%B3%B3%E5%9E%8B%E8%88%AA%E7%A9%BA%E6%AF%8D%E8%89%A6 Japanese Wiki page for Plan G15] and the adaptation is made available under the [https://creativecommons.org/licenses/by/3.0/Creative Commons Attribution-ShareAlike License 3.0].}}
 
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[[Category:Ships of Japan]]
 
[[Category:Aircraft Carriers]]
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[[Category:Tier 11 ships]]
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{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.11.8.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|350}}:
**Preliminary characteristics.
***Note: The Dev Blog states states Sekiryu's tactical torpedo bombers have 1 torpedo in their payload; they actually have 2.
*{{WoWS DevBlog Link Insert|380}}:
**Patrol Fighter range increased from 3.5 to 4 km.
**Patrol Fighter arrival time after activation reduced from 6 to 3 s.
}}
*Update 0.11.10:
**Available in limited Early Access as part of a Lighthouse Auction event, as a single-price auction with 375 ships available across all servers. The winning bid was 221,100,106 credits. Lots were delivered to winners on December 5, 2022.
*Update 0.11.11:
**Minor updates to geometry and textures.
*Update 12.1:
**Added to the Japanese tech tree as a special ship unlocked once the player reaches Tier 10 aircraft carrier Hakuryu, then purchased for credits.
**Fixed a bug that caused the camera to shake when squadrons took off from the aircraft carrier.
*Update 12.8:
**Fixed textures for the ship.
*Update 13.1:
**Tactical Torpedo Bombers Torpedo damage reduced from 9,333 to 7,500.
**Tactical Attack Aircraft rocket parameters changed:
***Damage reduced from 3,150 to 2,850.
***Fire chance reduced from 14 to 12%.
}}
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Latest revision as of 04:02, 30 June 2026


11
48,000,000

Sekiryu — Japan Tech Tree Tier 11 Aircraft Carrier.

A hypothetical development of the Taihō and Taihō Kai aircraft carriers with larger hangars, an enhanced propulsion plant with cruising diesel engines, and the same dual-purpose 100 mm artillery guns used on the Akizuki-class destroyers.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Secondary Battery

Airstrike

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Auxiliary Armaments Modification 2


Consumables