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imported>iDuckman:na
13.11 and some Style Guide violations
 
Added pros and cons, armor values, AA characteristics for 105mm (long-range) guns, one photo for wows gallery; corrected ruddershift times, torpedo characteristics, bombs per charge for depth charges
 
(One intermediate revision by one other user not shown)
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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|T-22}}
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">V</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSD105_T_22.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">1,320,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Tech Tree Tier&nbsp;V [[Ship:Destroyer|Destroyer]].</p><p>In the 1920s, several series of destroyers were built for the Reichsmarine. The first of them were, in fact, improved versions of destroyers that dated back to the times of World War I. Their further development came in the form of Type 39, which was built as a multipurpose ship with a smaller displacement. A total of 15 ships were built, with lead ship T-22 entering service in February 1942. In 1942 and 1943, the ship participated in patrol operations in the Bay of Biscay and the Battle of Sept-Îles, where she sank HMS Limbourne. In June 1944, she was transferred to the Baltic. Later, in August, the ship struck mines in Narva Bay and sank.</p><p> </p></div>
This multipurpose ship was capable of performing a wide range of tasks, from escorting capital ships, to carrying out reconnaissance operations. In the German Navy, she was officially classified as a "fleet destroyer". The ship boasted a powerful torpedo armament, but her artillery armament was relatively weak.<!-- <br><br>{{Model3DViewer|33feaa3d3ce24b889ee5f8ccb0d2f431}}-->


|Performance=<!-- write text about performance in battles below -->
===Pros===
* Hydroacoustic search consumable available
* Turrets can rotate 360 degrees
* Torpedoes deal high damage


''{{#var:ship_name}}'' is a step away from her predecessors and a transition to the hybrid gunboat and torpedo-spamming style of the higher tiered German destroyers. The frontal torpedo tubes from the previous German destroyers are gone from ''{{#var:ship_name}}'' and she has not yet acquired the powerful guns that allow her to become a good hybrid gun and torpedo boat. She does gain the {{Hydroacoustic Search}} consumable that the German destroyer line is known for, though. These factors make ''{{#var:ship_name}}'' seemingly the low point of the German destroyer line, but this does not mean that ''{{#var:ship_name}}'' is a bad ship. She is a tricky ship to handle, but if played correctly she will reap great rewards.


While ''{{#var:ship_name}}''<nowiki>'</nowiki>s guns are mounted on turrets that can turn 360 degrees, her main batteries are overall quite weak. The high explosive does a pitiful amount of damage compared to her Tier V destroyer counterparts which makes her a poor gunboat despite the main batteries' relatively quick rate of fire. Combined with her fragility and relatively low health point pool, knifefights and 1v1s against other destroyers should be avoided unless the enemy destroyer is distracted or on very low health.
===Cons===
* Low HE shell damage
* Low main battery damage per minute
* Poor main battery ballistics


The torpedoes on ''{{#var:ship_name}}'' are quite decent, unlike the main batteries. The reload time for the torpedoes are quite rapid for triple torpedo tubes at 68 seconds, which can be decreased to 61.2 seconds with the Torpedo Armament Expertise captain skill. The quick reload and the decent 7.5km range of the torpedoes makes ''{{#var:ship_name}}'' a very good ship to spam torpedoes from stealth. With proper positioning, she can wreak havoc to unsuspecting enemies constantly, and the fast reload may even allow her to stack floods on battleships with {{Damage Control Party}} on cooldown.


Playing ''{{#var:ship_name}}'' decently requires the captain to be one step ahead of the enemy and to always keep an eye on the minimap. Positioning is key in ''{{#var:ship_name}}''; she struggles in situations where she cannot control the terms of the engagement. Always be where the enemy fleet is heading to while trying to avoid detection in order to get the best torpedo angles. Once the captain can master this, the enemy team is theirs to feast on.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | T-22 (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | T-22 (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 9400 || style="color:inherit;" | 11300
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Tied with ''[[Nicholas]]'' for fastest rate of fire of all Tier V destroyers.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* All turrets can rotate 360 degrees.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Torpedoes are fairly good in all respects.
|-
* Only destroyer at Tier V (and first in the German tech tree line) with {{Hydroacoustic Search}}, though of modest duration.
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 16
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 16
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 10
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Slowest Tier V destroyer.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Loses forward firing torpedo tubes her predecessors had.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | T-22 (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | T-22 (B)
* Terrible HE shell alpha damage, below average HE DPM.
|-
* Horrendous ballistics, especially at range.
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 34.5 || style="color:inherit;" | 34.5
* Very short smokescreen duration limits offensive smoking ability.
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 540 || style="color:inherit;" | 540
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 4.1 || style="color:inherit;" | 2.9
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
If lacking the Concealment Expert skill, the torpedoes should be upgraded first, as it makes torpedoing from stealth much more comfortable. Otherwise, one could opt for the upgraded hull first. The gun range should be taken last, or even not at all, given how poor the ballistics are.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | T-22 (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | T-22 (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 6.32 || style="color:inherit;" | 6.32
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 2.37 || style="color:inherit;" | 2.37
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 2.08
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 2.37 || style="color:inherit;" | 2.37
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | FKS Typ 5 Mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | FKS Typ 5 Mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×1 105mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 9.12 || style="color:inherit;" | 10.03
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 3.6
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 16.7
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 17.1
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
*'''Slot 1''': {{Main Armaments Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
*'''Slot 2''': {{Engine Room Protection}}
|-
*'''Slot 3''': {{Aiming Systems Modification 1}} <nowiki>*</nowiki>
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 83
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 9.12 km || style="color:inherit;" | 83
|}
</div>


''T-22'' gains access to [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_3.29|Upgrade Slot 3]], which offers two decent options: '''Aiming Systems Modification 1''' and {{Main Battery Modification 2}}.  The former is recommended if playing ''T-22'' without a captain who has Basic Firing Training and Expert Marksman as commander skills; otherwise, the latter is a better option as the penalty to her reload time is barely noticeable (while the buff to her turret traverse is quite noteworthy).
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 105 mm Spr.Gr.
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1200
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 780
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 15.1
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 26
|}
</div>


|CommanderSkills=
Low-tier German destroyers need skills that allow them to survive longer.  Priority Target, Preventative Maintenance, High Alert, Last Stand, Vigilance, Survivability Expert, Concealment Expert, and Advanced Firing Training will all help in this regard.


{{Commander Skills 3 DD
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = 1 <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = 2 <!-- Liquidator -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | • Name || style="color:inherit;" | 105 mm P.Spr.Gr.
| rating14 = <!-- Gun Feeder -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
| rating16 = <!-- Preventive Maintenance -->
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 780
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 15.1
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 18
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | G7 Klippfisch !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | G7a T1
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2x3 533mm || style="color:inherit;" | 2X3 533mm
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | G7 Klippfisch || style="color:inherit;" | G7a T1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 61.0 || style="color:inherit;" | 61.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 13700 || style="color:inherit;" | 13700
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7.0 || style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 61 || style="color:inherit;" | 62
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3 || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 227% || style="color:inherit;" | 227%
|}
</div>


| rating21 =  <!-- Pyrotechnician -->
</div></div></div>
| rating22 = 3 <!-- Swift Fish -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating23 = <!-- Consumables Enhancements -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating24 = 1 <!-- Extra-Heavy AP Shells -->
'''T-22 (A)'''
| rating25 = 2 <!-- Priority Target -->
| rating26 = 3 <!-- Last Stand -->


| rating31 = 2 <!-- Main Battery & AA Specialist -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating32 = 3 <!-- Fill the Tubes -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating33 = 2 <!-- Adrenaline Rush -->
|-
| rating34 = <!-- Inertial Fuse for HE Shells -->
| style="color:inherit;" | 105 mm || style="color:inherit;" | 4 x 1
| rating35 = 2 <!-- Superintendent -->
|-
| rating36 = 3 <!-- Survivability Expert -->
| style="color:inherit;" | 37 mm || style="color:inherit;" | 2 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 1 × 4 + 2 × 1
|}


| rating41 = <!-- Main Battery & AA Expert -->
'''Continuous damage''' — average DPS within each action zone
| rating42 = 1 <!-- Swift in Silence -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating43 = 1 <!-- Radio Location -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating44 = <!-- Fearless Brawler -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 42 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
| rating46 = 1 <!-- Dazzle -->
|-
}}
| style="color:inherit;" | Mid-range || style="color:inherit;" | 14 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 21 || style="color:inherit;" | 100% || style="color:inherit;" | 5.2
|}


|Consumables=
'''T-22 (B)'''
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Smoke Generator}}
* '''Slot 3:''' {{Engine Boost}}
* '''Slot 4:''' {{Hydroacoustic Search}}


|Camouflage=<!-- write text about useful camouflage below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 105 mm || style="color:inherit;" | 4 x 1
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 2 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 1 × 4 + 4 × 2
|}


'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 70 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 52.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 21 || style="color:inherit;" | 100% || style="color:inherit;" | 5.2


|Signals=<!-- write text about best set of signals below -->
The choice of which [[Ship:Flags#List_of_Signals|signal flags]] to mount will reflect the individual preferences of each captain,  although there are certain flags which simply suit destroyer game play better.  Captains should mount November Foxtrot ({{November Foxtrot|Size=18px}}) to decrease reload time of consumables and Sierra Mike ({{Sierra Mike|Size=18px}}) to increase the ship's maximum speed.  Captains wishing to make their torpedoes more potent should mount Juliet Whisky Unaone ({{Juliet Whiskey Unaone|Size=18px}}) to increase chance of causing flooding.  If captains wish to buff their main battery guns, they are encouraged to mount Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) to increase fire chance to HE shells. 


{{Signal Flags
|}
| Charlie Kilo            = 3 <!-- +5% ship Health Points, +2.5% squadron HP -->
| India Yankee            =  <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = 2 <!-- +1/0.5% (160mm) fire -->


| Juliet Whiskey Unaone  = 3 <!-- +15% flood -->
'''Damage by shell explosions'''
| Mike Yankee Soxisix    = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| November Echo Setteseven= <!-- +5% AA damage -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Sierra Mike            = 3 <!-- +5% speed -->
|-
| November Foxtrot        = 2 <!-- -5% Consumables reload -->
| style="color:inherit;" | 1 || style="color:inherit;" | 980 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.2
| India Delta            = <!-- +20% HP from Repair Party -->
|}
 
</div>
| X-Ray Papa Unaone      = <!-- +15% Smoke Gen action time -->
</div></div></div>
| Sierra Bravo            = 3 <!-- +10% Hydro action time; -10% DFAA reload time -->
</div>
}}
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2400
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:V22Minekaze.jpg|A [[ship:Minekaze|''Minekaze'']] fails to dodge a torpedo spread.
File:V22dodges.jpg
File:V22AA.jpg|''V-22'' attempts to shoot down a squadron of aircraft from a dead enemy [[ship:Bogue|''Bogue'']].
File:V22Kaiser.jpg|The ship engages an enemy [[ship:Kaiser|''Kaiser'']] class battleship from the safety of smoke.
</gallery>


|History=<!-- write text below -->
<!-- Add the ship code here to populate the upgrade table -->
===Construction===
{{Ship Upgrades Section|code=PGSD105_T_22}}
:Schichau-Werke; Elbing, Prussia (now Elbląg, Poland)
:Laid down: 1940
:Launched: 1941
:Commissioned: 28 February 1942


===Specifications===
:1,294 tons displacement, standard
:97.0m length
:10.0m beam
:2.7m draft (mean)


====Machinery====
<!-- Consumables have to be tagged individually on a slot by slot basis -->
:4 boilers, 2 turbines
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
* '''Slot 2:''' {{Smoke Generator}} (3 charges, 20.0s action, 160.0s cooldown)
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
* '''Slot 4:''' {{Hydroacoustic Search}} (3 charges, 70.0s action, 120.0s cooldown)
}}


====Performance====
:32.5 knots at 29,000 shaft horsepower
:5,000nm at 19 knots


====Armament====
==Gallery==
=====Main=====
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
:Four (4x1) 105mm guns
=====Torpedoes=====
:Six (2x3) 533mm torpedo tubes


===History===
<gallery>
====Design====
File: T-22_Hamburg_A.png
''T-22'' was the first ship of the Type 39 class torpedo boat completed for the German navy. Unlike previous designs, the Type 39 class ships were constructed for fleet duties. The overall size of these ships was significantly larger than previous designs which allowed for a much heavier armament to be mounted, but this also resulted in a drastic decrease in top speed. The ships of the Type 39 class retained the same triple torpedo launchers used on older torpedo boats and carried a more potent main battery armament to accompany them. Whereas both the Type 35 and Type 37 ships were fitted with only a single 105mm gun, the Type 39 ships had four of these guns. Additionally, these guns were allowed to elevate up to 70 degrees but the lack of high angle fire directors made them ineffective at dual purpose roles.  
</gallery>
</div></div></div>


By the time ''T-22'' was completed, there was a much greater need for anti-aircraft defense. As a result, ''T-22'' and the other ships of the Type 39 design were fitted with additional 20mm and 37mm anti-aircraft guns. The radar mountings on these ships were also improved through a series of refits.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


====Service====
<gallery>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:T-23_1943.jpeg|''T-23'' at anchor, circa 1943.
File:T-35_(1943).jpg|''T-35'' underway, circa 1943.
File:T-23.JPG|''T-23'' underway, date unknown.
File:T-30.jpg|''T-30'' at anchor, date unknown. 
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Germany]]
 
[[Category:Destroyers]]
|Ref= <!-- write below -->
[[Category:Tier V ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
# [https://en.wikipedia.org/wiki/German_torpedo_boat_T22 German torpedo boat ''T22'' - Wikipedia]
# [https://en.wikipedia.org/wiki/Type_39_torpedo_boat Type 39 torpedo boat - Wikipedia]
 
{{WoWS Ship Changelog Insert|1=
*Available to supertesters in the game starting from Update 0.5.15.
*Introduced into the game as a researchable ship in Update 0.5.16.
*Update 0.6.1:
**Main battery turret traverse speed changed from 10 to 10.5 degrees per second.
*Update 0.6.5:
**Added animation of radar rotation.
**Fixed a bug where the gun barrel crossed the camera.
*Update 0.6.7:
**Credits earnings increased by +5%.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 2.26 km.
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
**Base firing range was reduced from 9.8 to 9.1 km, the detectability by aircraft from 3.4 to 2.96 km, and by ships from 7.0 to 6.52 km.
**Improved display of thin elements.
*Update 0.6.15:
**Detectability when firing main guns in smoke was reduced from 2.26 to 2.08 km.
*Update 0.8.5:
**Credits earnings increased by +5%.
*Update 0.9.4:
**Added the Hydroacoustic Search consumable in a separate slot.
*Update 0.9.5:
**The operating time of the Hydroacoustic Search consumable was increased from 60 to 70 s.
*Update 12.5:
**The penetration of HE shells fired by 105 mm main battery guns has been increased from 18 to 26 mm.
**Reload time of the ship's torpedo tubes has been reduced from 68 to 61 seconds.
**Main battery reload time reduced from 4 to 3.6 seconds.
*Update 13.3:
**Depth Charge damage increased from 2,200 to 2,400.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 18:52, 4 July 2026


V
1,320,000

T-22 — Germany Tech Tree Tier V Destroyer.

In the 1920s, several series of destroyers were built for the Reichsmarine. The first of them were, in fact, improved versions of destroyers that dated back to the times of World War I. Their further development came in the form of Type 39, which was built as a multipurpose ship with a smaller displacement. A total of 15 ships were built, with lead ship T-22 entering service in February 1942. In 1942 and 1943, the ship participated in patrol operations in the Bay of Biscay and the Battle of Sept-Îles, where she sank HMS Limbourne. In June 1944, she was transferred to the Baltic. Later, in August, the ship struck mines in Narva Bay and sank.

Pros

  • Hydroacoustic search consumable available
  • Turrets can rotate 360 degrees
  • Torpedoes deal high damage


Cons

  • Low HE shell damage
  • Low main battery damage per minute
  • Poor main battery ballistics


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1


Consumables