Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Jianwei

Jump to: navigation, search
imported>iDuckman:na
13.11
 
Pockington (talk | contribs)
mNo edit summary
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Jianwei}}
{{WoWs_Ship
__NOTOC____NOEDITSECTION__
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_pan_asia.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">V</span></div><div class="b-description-img_vehicle">[[File:Ship_PZSD105_Jian_Wei.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">1,320,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Pan-Asia Tech Tree Tier&nbsp;V [[Ship:Destroyer|Destroyer]].</p><p>The navy development program adopted by the new government of China in the late 1920s, among other things, included destroyers. In 1929, the Chinese turned to the British company Thornycroft, which suggested a project for a destroyer leader (internal index T.306). The project as a whole resembled the British leaders constructed at the end of World War I, and it would have been a fitting response to the Japanese destroyers built in the 1910s and 20s; however, the project was never implemented due to a lack of funding.</p><p> </p></div>
[[File:Wows flag ROC.png|50px|frameless|right|link=]]Developed in Britain, the design of this destroyer flotilla leader was offered to the Government of the Republic of China in 1929 (Project T.306), but it never materialized. The ship carried five main guns and two triple torpedo launchers.


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* High rate of fire.
Compared to the competition, Tier V's ''{{#var:ship_name}}'' doesn't have a lot to recommend it. She lacks a strong suit: Japanese and German destroyers ''[[Mutsuki]]'', ''[[Minekaze]]'', and ''[[T-22]]'' have the best torpedoes and among lowest detection of Tier V destroyers; Russian destroyer ''[[Podvoisky]]'' has the fastest speed of Tier V ships (a ridiculous 42 knots unbuffed), and American destroyer ''[[Nicholas]]'' has the best survivability and main battery firepower of the tier.  
* Enhanced smoke generator consumables.(reduced reload times).


What ''{{#var:ship_name}}'' has instead is an odd mix of ''Podvoisky''’s slow main battery reload and decent health pool, torpedo range equivalent to a ''Mutsuki'' that has the [[Ship:Commander#Torpedo Acceleration|Torpedo Acceleration skill]], and main battery firing range, speed, and detection similar to ''Nicholas''.  Subsequently, it finds a niche at Tier V as a well-rounded ship; a jack-of-all-trades, master of none. This leaves captains free to decide what they want to focus on making the ship to be through mounting upgrades & selecting various commander skills that will enhance her in various ways.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
===Cons===
* Decent health pool.
* Shooting accurately over long ranges is challenging. (Long shell flight time makes it difficult to take an optimal target lead.)
* Good main battery firing range.
* Can hit only cruisers, battleships, and aircraft carriers.
* Decent torpedo damage and reload time.
* Fast torpedoes.
* Decently fast ship.
* Fast rudder shift time and small turning circle - manueverable enough to evade incoming artillery.
* Decent concealment - can sufficiently ambush enemy ships.


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Poor main battery reload time - difficult to fight / contest other destroyers.
* Short ranged torpedoes - cannot torpedo enemies without a high risk of being detected and will struggle against ships sailing away.
* Deepwater torpedoes cannot fight enemy destroyers.
* Poor anti-air defense capabilities.


|Research=<!-- write text about priority sequence of research below -->
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
* '''Hull:'''  Upgrade to Hull (B) for more health, improved rudder shift time, and a minor uptick in AA.  Research of this module unlocks progression to ''[[Fushun]]''.
* '''Torpedoes:'''  The torpedo upgrade doesn't provide more range, but does provide a LOT more punch out of ''{{#var:ship_name}}''’s  torpedoes at the cost of reload time.
* '''Gun Fire Control System:'''  Upgrade to Mk V mod. 2 for an extra 10% range on the main battery.


Most destroyer captains will benefit the most from the larger health pool offered by Hull (B); spend early experience gains there.  Captains are advised to invest in whichever of the armament buffs — either the improved torpedoes or the main battery range increase — best fits their play style in the ship.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Jianwei (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Jianwei (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 10600 || style="color:inherit;" | 12500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 0
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 10
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
*'''Slot 1''': {{Main Armaments Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Jianwei (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Jianwei (B)
*'''Slot 2''': {{Engine Room Protection}}
|-
*'''Slot 3''': {{Aiming Systems Modification 1}}
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 37.0 || style="color:inherit;" | 37.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 550 || style="color:inherit;" | 550
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 4.5 || style="color:inherit;" | 3.2
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Adrenaline Rush, Last Stand, and Concealment Expert. As there are a variety of pairs of Tier III skills that are suitable for ''{{#var:ship_name}}'', players are recommended to carefully decide how they want to play ''{{#var:ship_name}}'' before deciding on the skills. The ship has no particular strong points, hence making the decisions on choosing which Tier III skill first the most important part when setting up to play ''{{#var:ship_name}}''
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Jianwei (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Jianwei (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 6.63 || style="color:inherit;" | 6.63
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 2.59 || style="color:inherit;" | 2.59
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 2.43
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 2.59 || style="color:inherit;" | 2.59
|}
</div>


{{Commander Skills 3 DD
</div></div></div>
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating11 = <!-- Grease the Gears -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating12 = <!-- Liquidator -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk V mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk V mod. 2
| rating13 = <!-- Consumables Specialist -->
|-
| rating14 = <!-- Gun Feeder -->
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 5×1 120mm
| rating15 = <!-- Incoming Fire Alert -->
|-
| rating16 = 2 <!-- Preventive Maintenance -->
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 9.94 || style="color:inherit;" | 10.93
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 8.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 18.0
|}
</div>


| rating21 = <!-- Demolishment Expert-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = 2 <!-- Swift Fish -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 2 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Extra-Heavy AP Shells -->
|-
| rating25 = <!-- Priority Target -->
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
| rating26 = 2 <!-- Last Stand -->
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 89
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 9.94 km || style="color:inherit;" | 90
|}
</div>


| rating31 = <!-- Main Battery & AA Specialist -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = 2 <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 2 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = <!-- Inertial Fuse for HE Shells -->
|-
| rating35 = <!-- Superintendent -->
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm HE
| rating36 = <!-- Survivability Expert -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 814
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 22.68
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 20
|}
</div>


| rating41 =  <!-- Main Battery & AA Expert -->
| rating42 = 2 <!-- Swift in Silence -->
| rating43 =  <!-- Radio Location -->
| rating44 =  <!-- Fearless Brawler -->
| rating45 = 2 <!-- Concealment Expert -->
| rating46 =  <!-- Dazzle -->
}}


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm AP
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 814
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 22.68
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 20
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ⚠ Mark 11 / 533 mm Mk VIII (verify) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ⚠ Mark 11 / 533 mm Mk VIII (verify)
|-
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 3 || style="color:inherit;" | 2 × 3
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" |  Mark 11 || style="color:inherit;" |  533 mm Mk VIII
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 66 || style="color:inherit;" | 73
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 11,733 || style="color:inherit;" | 16,700
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6.4 || style="color:inherit;" | 6.4
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 64 || style="color:inherit;" | 62
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.1 || style="color:inherit;" | 0.8
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 230 || style="color:inherit;" | 341
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Jianwei (A)'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 2 × 1
|}
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 24.5 || style="color:inherit;" | 100% || style="color:inherit;" | 2.5
|}
'''Jianwei (B)'''


|Consumables=<!-- write text about selection of Consumables below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
''{{#var:ship_name}}'' can equip the following consumables:
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
* '''Slot 1:''' {{Damage Control Party}}
|-
* '''Slot 2:''' {{Smoke Generator}}
| style="color:inherit;" | 40 mm || style="color:inherit;" | 1 × 4
* '''Slot 3:''' {{Engine Boost}}
|}


|Camouflage=<!-- write text about useful camouflage below -->
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 31.5 || style="color:inherit;" | 100% || style="color:inherit;" | 2.5
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


{{TT Ship Camo Insert|shiptier=5}}


|Signals=<!-- write text about best set of signals below -->
<!-- Add the ship code here to populate the upgrade table -->
India X-Ray ({{India X-Ray|Size=18px}}) and Victor Lima ({{Victor Lima|Size=18px}}) are recommended for players choosing main batteries as their primary weapon for dealing damage or in conjunction with their torpedoes.  Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) is not recommended due to the torpedoes already having a high chance of causing flooding.
{{Ship Upgrades Section|code=PZSD105_Jian_Wei}}


{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Charlie Kilo          = 3 <!-- + HP -->
| India Yankee          =  <!-- -20% Fire duration -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| Hotel Yankee          = 1 <!-- ram someone -->
| Victor Lima          = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray          =  <!-- +1/0.5% (160mm) fire -->
| Juliet Whiskey Unaone = 3 <!-- +15% flood chance -->


| Mike Yankee Soxisix  = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| November Echo Setteseven = 0 <!-- +5% AA damage -->
{{Ship Consumables Section|consumables=
| Sierra Mike          = 3 <!-- +5% speed -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
| November Foxtrot      = 2 <!-- -5% Consumables reload -->
* '''Slot 2:''' {{Smoke Generator}} (5 charges, 30.0s action, 100.0s cooldown)
| India Delta          = 0 <!-- +20% HP from Repair Party -->
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
| X-Ray Papa Unaone    = 2 <!-- +15% Smoke Gen action time -->
| Sierra Bravo          = 0 <!-- +10% Hydro action time;  -10% DAAF reload time -->
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 
File:JWFace.jpg
==Gallery==
File:JWSalvo.jpg
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
File:JWSpread.jpg
 
File:JWTorp.jpg
<gallery>
File:JWDeepCleve.jpg
</gallery>
</gallery>
</div>[[File:Jianwei5.jpg|left|thumb]]</div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Ref= <!-- write below -->
<gallery>
<references />
</gallery>
 
</div></div></div>
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.6.10.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid034L3XgooEaTtGGgMjCYgt2TKuDciQVyiuJVJez5JwhY4LsyFzEyxeUEjw4pfb43Rsl October 13, 2017]</span>:
**Main battery reload was decreased 10 to 8 s.
**Main battery traverse rate was increased to 10 deg/s.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid05Y3qZvjzgoQehPhLGCVip9hyS2Suij6uVE1KTvLqgXrTc1Q7F6ZW8VUMPbURxyCRl November 9, 2017]</span>:
**The Smoke Generator consumable was adjusted:
***The action time was decreased from 40 to 30 s.
***The dispersal time was increased from 60 to 70 s.
***The consumable cooldown was increased from 90 to 120 s, and from 60 to 80 s for the premium version.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0xfDL6ZYtrMpbRgFHCadRc3gCJZZ6qtY8rUVQmks4m8kP3dRW5EhGa2fW5pWSfQaVl November 23, 2017]</span>:
**Base torpedo launchers were added to the ship, similar to those of the preceding ship's top torpedo launchers.
**Torpedo launchers that were previously mounted became the new top option, and needed to be researched.
}}
*Introduced in Update 0.6.14.
*Update 0.7.1:
**Disabled national voiceovers for the ship. Now, even if the national voiceover is selected, the voiceover of the player's region or the selected sound mode in the settings will be played.
*Update 0.7.6:
**The reload time of the Smoke Generator consumable was increased from 120 to 150 s (from 80 to 100 s for improved consumable).
**Turning radius increased from 540 m to 550 m.
*Update 0.8.5:
**Minor improvements to geometry and textures.
*Update 0.11.11:
**Minor updates to geometry and textures.
*Update 13.3:
**The number of bombs per Depth Charge drop increased from 4 to 8.
**Depth Charge damage increased from 1,700 to 2,100.
}}


}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
[[Category:Ships of Pan-Asia]]
[[Category:Destroyers]]
[[Category:Tier V ships]]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 00:23, 11 July 2026


V
1,320,000

Jianwei — Pan-Asia Tech Tree Tier V Destroyer.

The navy development program adopted by the new government of China in the late 1920s, among other things, included destroyers. In 1929, the Chinese turned to the British company Thornycroft, which suggested a project for a destroyer leader (internal index T.306). The project as a whole resembled the British leaders constructed at the end of World War I, and it would have been a fitting response to the Japanese destroyers built in the 1910s and 20s; however, the project was never implemented due to a lack of funding.

Pros

  • High rate of fire.
  • Enhanced smoke generator consumables.(reduced reload times).


Cons

  • Shooting accurately over long ranges is challenging. (Long shell flight time makes it difficult to take an optimal target lead.)
  • Can hit only cruisers, battleships, and aircraft carriers.


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1


Consumables