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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Visby}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_europe.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">V</span></div><div class="b-description-img_vehicle">[[File:Ship_PWSD105_Visby.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">1,350,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Europe Tech Tree Tier&nbsp;V [[Ship:Destroyer|Destroyer]].</p><p>As part of efforts to strengthen the Navy, in 1941, four ships of the Visby class—an improved version of the Göteborg class—were ordered. The lead ship of the series, Visby, was built at the Götaverken shipyard in Gothenburg, launched in October 1942, and entered service in August 1943. After a long and "quiet" service, in the early 1960s, destroyers of this class were converted into anti-submarine frigates. The ships received helipads and rocket-assisted bomb throwers.</p><p> </p></div>
[[File:sweden2.png|50px|frameless|right|link=]]As part of efforts to strengthen the Navy, in 1941, four ships of the Visby class - an improved version of the Götenborg class - were ordered. The lead ship of the series, Visby, was built at the Götaverken shipyards in Gothenburg, launched in October 1942, and entered service in August 1943. After a long and "quiet" service, in the early 1960s, destroyers of this class were converted into anti-submarine frigates. The ships received helipads and rocket-assisted bomb throwers.


|Performance=<!-- write text about performance in battles below -->
===Pros===
<!--
* Access to Repair Party
PERFORMANCE SECTION GUIDELINES
* Excellent maneuverability and speed
1.  Write a brief intro paragraph of 1-3 sentences.
* Solid torpedo range and reload
2.  Write 1-3 paragraphs of "meat".  Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever.  Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. 
3.  Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
-->
{{AA Sidebar Warning Insert}}
Tier V destroyer ''Visby'' is the first ship truly representative of the European destroyer style. She is the first ship in the line to receive the {{Repair Party}} consumable, as well as improved AA defenses. Because of this, her playstyle will also reflect that of higher tier European destroyers.


In terms of firepower, ''Visby'' features many of the trademark European destroyer torpedo characteristics, including quick reloading time, and low alpha damage. They have a long range of 8km, which is the highest at Tier V. While ''Visby'' does not have insanely fast torpedoes like other European destroyers, their speed of 65 knots is some of the highest at her tier. The quick reload time of just 55 seconds allows ''Visby'' to effectively strike enemies, as well as deny areas well. On the other hand, Visby’s guns are somewhat lackluster. Having only 5 guns with a long reload time, her DPM is quite weak when compared to the likes of ''[[Jaguar]]'' or ''[[Nicholas]]''. Additionally, ''Visby's'' turret traverse is very slow, making close range engagements exceedingly difficult. Because of this, ''Visby'' captains should avoid close range fights against other destroyers.
===Cons===
* Very low HP pool
* Poor main battery handling and performance
* Low torpedo damage


A major weakness of ''Visby'' is her low HP pool of 9,600, which is by far the lowest at her tier. This is partially made up for by her {{Repair Party}} consumable, but her susceptibility to quick burst damage, and lack of a {{Smoke Generator}} to disengage means that ''Visby'' should avoid gunfights against more heavily armed enemies. Even with the extra HP provided by her heal, she still has less health than some Tier V destroyers. From longer ranges, ''Visby'' can make use of her excellent maneuverability to evade damage. At 39 knots, she is the second fastest Tier V destroyer, and interestingly the fastest European destroyer in the line. Her quick rudder shift time of just 2.5 seconds combined with her speed and tight turning circle make it easy for ''Visby'' to weave in and out of enemy fire at longer ranges.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Visby (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Visby (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 8900 || style="color:inherit;" | 9600
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 0
|}
</div>


''Visby'' has a mediocre concealment of 6.6 km, which limits her ability to fight enemy destroyers. Her gun power and health is not enough to win close range fights when she is outspotted by many other destroyers at her tier. In terms of AA power, ''Visby'' has an excellent suite of AA for Tier V destroyers. However, this improved AA will most likely not be enough to prevent a Tier VI or even a Tier IV carrier from striking her.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 10
|}
</div>


Taking all her characteristics into account, captains of ''Visby'' should focus on taking longer range engagements, using her torpedoes and stealth to her advantage. Players should be cautious when using guns, as her low health pool can mean a quick death for being spotted in a vulnerable position. Her long turret traverse and lack of {{Smoke Generator}} means that ''Visby'' players should avoid fighting against enemy destroyers for key areas at the beginning of a match.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Visby (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Visby (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 39.0 || style="color:inherit;" | 39.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 540 || style="color:inherit;" | 540
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 3.5 || style="color:inherit;" | 2.5
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Visby (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Visby (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 6.62 || style="color:inherit;" | 6.62
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 2.64 || style="color:inherit;" | 2.64
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 2.43
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 2.64 || style="color:inherit;" | 2.64
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
</div></div></div>
* Very good maneuverability
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Access to {{Repair Party}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Quick torpedo reload time
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SUO Mk 5 Mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SUO Mk 5 Mod. 2
* Second fastest Tier V destroyer
|-
* Good AA for a Tier V destroyer
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 3×2 120mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 8.65 || style="color:inherit;" | 9.52
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 8
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 22.5
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 79
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 8.65 km || style="color:inherit;" | 80
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Small HP pool, even with {{Repair Party}} taken into account
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Annoyingly slow turret traverse speed
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* No access to {{Smoke Generator}}
|-
* Low torpedo alpha damage
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm HE M1936
* Somewhat weak main battery
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1600
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 7.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 24
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 20
|}
</div>




|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Hull:'''  Upgrade to Hull (B) for more hit points, an additional main battery gun and faster rudder shift time. Research of this module unlocks progression to [[Västerås]].
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Gun Fire Control System:'''  Upgrade to SUO Mk 5 mod. 2 for an extra 10% range on the main battery.  
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm AP M1936
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 24
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 20
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Torped M1913 mod 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Torped M1929
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2x3 533mm || style="color:inherit;" | 2x3 533mm
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Torped M1913 mod 1 || style="color:inherit;" | Torped M1929
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 59.0 || style="color:inherit;" | 55.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 6200 || style="color:inherit;" | 6200
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8.0 || style="color:inherit;" | 8.0
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 60 || style="color:inherit;" | 65
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.4 || style="color:inherit;" | 1.4
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 95.0% || style="color:inherit;" | 95.0%
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Visby (A)'''


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 3 × 1
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 8 × 1
|}


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
'''Continuous damage''' — average DPS within each action zone
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 2''': {{Engine Room Protection}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 3''': {{Main Battery Modification 2}} or {{Torpedo Tubes Modification 1}}
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 86 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 67 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Visby (B)'''


{{Commander Skills 3 DD
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating11 =  <!-- Grease the Gears -->
|-
| rating12 = 2 <!-- Liquidator -->
| style="color:inherit;" | 40 mm || style="color:inherit;" | 1 × 2 + 2 × 1
| rating13 =  <!-- Consumables Specialist -->
|-
| rating14 = <!-- Gun Feeder -->
| style="color:inherit;" | 20 mm || style="color:inherit;" | 8 × 1
| rating15 = <!-- Incoming Fire Alert -->
|}
| rating16 = 3 <!-- Preventive Maintenance -->


| rating21 = <!-- Pyrotechnician -->
'''Continuous damage''' — average DPS within each action zone
| rating22 = 2 <!-- Swift Fish -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating23 = 2 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating24 = <!-- Extra-Heavy AP Shells -->
|-
| rating25 = <!-- Priority Target -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 91 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
| rating26 = 3 <!-- Last Stand -->
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 67 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 2000
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


| rating31 =  <!-- Main Battery & AA Specialist -->
| rating32 = 2 <!-- Fill the Tubes -->
| rating33 = 2 <!-- Adrenaline Rush -->
| rating34 =  <!-- Inertial Fuse for HE Shells -->
| rating35 =  <!-- Superintendent -->
| rating36 = 3 <!-- Survivability Expert -->


| rating41 =  <!-- Main Battery & AA Expert -->
<!-- Add the ship code here to populate the upgrade table -->
| rating42 = 2 <!-- Swift in Silence -->
{{Ship Upgrades Section|code=PWSD105_Visby}}
| rating43 =  <!-- Radio Location -->
| rating44 =  <!-- Fearless Brawler -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- Dazzle -->
}}




|Consumables=<!-- write text about selection of Consumables below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
''{{#var:ship_name}}'' can equip the following consumables:
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
* '''Slot 2:''' {{Engine Boost}}
* '''Slot 2:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
* '''Slot 3:''' {{Repair Party}}
* '''Slot 3:''' {{Repair Party}} (3 charges, 10.0s action, 80.0s cooldown, 89 hp/s)
 
}}
|Camouflage=<!-- write text about useful camouflage below -->
<!-- FOR TECH TREE SHIPS
|Camouflage={{TT Ship Camo Insert|shiptier=5}}
 
-->
 
|Signals=<!-- write text about best set of signals below -->
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
 
| November Echo Setteseven =  <!-- +5% AA damage -->
| Mike Yankee Soxisix =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray        =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 2 <!-- +15% flood, +5% you detonate -->
| Victor Lima        = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        =  <!-- ram someone -->
 
| November Foxtrot = 1 <!-- -5% Consumables reload -->
| Sierra Mike      = 3 <!-- +5% speed -->
| India Delta      = 2 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| India Yankee    =  <!-- -20% Fire duration -->
| Juliet Charlie  = 3 <!-- No Detonate -->


| X-Ray Papa Unaone =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo      =  <!-- +10% Hydro action time;  -10% DAAF reload time -->
}} -->


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
File:Visby_Alpha.png
File:Visby_Bravo.png
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Europe]]
 
[[Category:Destroyers]]
|Ref= <!-- write below -->
[[Category:Tier V ships]]
# [https://en.wikipedia.org/wiki/Visby-class_destroyer ''Visby''-class destroyer - Wikipedia]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.9.0.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/e6lbhb/st_european_destroyers/ Dec 5, 2019]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/emrb57/st_changes_to_european_destroyers_and_marceau/ Jan 10, 2020]</span>:
**Number of charges of the Repair Party consumable increased from 1(2) to 2(3).
**Main battery reload time decreased from 6.5 to 5.5 s.
**Detectability ranges decreased:
*** By ships from 7.12 to 6.23 km.
*** After firing main guns in smoke from 2.54 to 2.25 km.
*** By aircraft from 2.76 to 2.45 km.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/f0a56y/st_changes_to_test_ships_and_devonshire/ Feb 7, 2020]</span>:
**Turret traverse speed decreased from 10 to 8 degrees per second.
**Torpedo tube reload time increased from 55 to 59 s.
**Main battery reload time increased from 5.5 to 6.5 s.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/f7c9jh/st_changes_to_test_ships/ Feb 21, 2020]</span>:
**Main battery reload time increased from 6.5 to 7 s.
**Torpedo range decreased from 9 to 8 km.
**Detectability range by ships increased from 6.23 to 6.82 km. Other detectability ranges increased in accordance with it.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/fed4es/st_changes_to_test_ships/ Mar 6, 2020]</span>:
**Main battery reload time increased from 7.0 to 7.5 s.
**Maximum HE shell damage decreased from 1,700 to 1,600.
**HE shell fire chance decreased from 8 to 7%.
**Torpedo parameters changed:
*** Maximum damage decreased from 7,533 to 6,200.
*** Torpedo tubes reload time decreased from 59 to 55 s.
}}
*Introduced in Update 0.9.2 for European tokens in the Armory.
*Update 0.9.2.1:
**Fixed a bug due to which single-barreled guns reloaded faster than double-barreled ones. Now the reload time of all guns is 7.5 s.
*Introduced as a researchable ship in Update 0.9.3 .
**Basic torpedo modules are now researchable. The characteristics of the new base module are similar to the characteristics of the researchable torpedo module of the destroyer of the previous tier.
**Minor fixes to textures and ship model.
*Update 0.9.4:
**Minor fixes to textures and ship model.
*Update 0.9.5:
**Minor changes to geometry and textures.
*Update 0.11.7:
**The special (early access) permanent camouflage was renamed to "Traditions of the North".
*Update 13.3:
**The number of bombs per Depth Charge drop increased from 6 to 8.
}}
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Latest revision as of 15:07, 11 July 2026


V
1,350,000

Visby — Europe Tech Tree Tier V Destroyer.

As part of efforts to strengthen the Navy, in 1941, four ships of the Visby class—an improved version of the Göteborg class—were ordered. The lead ship of the series, Visby, was built at the Götaverken shipyard in Gothenburg, launched in October 1942, and entered service in August 1943. After a long and "quiet" service, in the early 1960s, destroyers of this class were converted into anti-submarine frigates. The ships received helipads and rocket-assisted bomb throwers.

Pros

  • Access to Repair Party
  • Excellent maneuverability and speed
  • Solid torpedo range and reload

Cons

  • Very low HP pool
  • Poor main battery handling and performance
  • Low torpedo damage

Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1


Consumables