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imported>Benser33:eu
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Pockington (talk | contribs)
added missing information on launch day
 
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Ship no longer in game.
{{#vardefine:ship_name|Bagration}}
<nowiki>
__NOTOC____NOEDITSECTION__
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
<!-- Add |Ship=code for manual override -->
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_ussr.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PRSC548_Bagration.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">11,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.S.R. Premium Tier&nbsp;VIII [[Ship:Cruiser|Cruiser]].</p><p>Project 65 was under development from 1943 to 1946. A total of 40 draft designs were considered within its framework. The largest of these was a cruiser that had a displacement of 15,000 tons and was armed with three triple-gun mounts housing 180 mm guns and eight 100 mm SM-5-1 twin-gun mounts. In the end, preference was given to the construction of the Project 68K and Project 68bis ships.</p><p> </p></div>
<!-- <br><br>{{Model3DViewer|XXXX}} -->


|Performance=<!-- write text about performance in battles below -->
===Pros===
<!--
* AP shells with reduced chances of ricocheting.
PERFORMANCE SECTION GUIDELINES
* Long firing range.
1.  Write a brief intro paragraph of 1-3 sentences.
2.  Write 1-3 paragraphs of "meat".  Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever.  Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. 
3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
-->


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
===Cons===
*
* Small HP pool.
*
* Low damage per minute.
*
*  


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
*
*
*
*


|Research=<!-- write text about priority sequence of research below -->
==Ship Stats==
<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Main Battery:''' 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Hull:'''  Upgrade to Hull (B) for XXX.  Research of this module unlocks progression to YYY.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Torpedoes:''' 
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Gun Fire Control System:'''  Upgrade to XXX for an extra 10% range on the main battery.
|-
* '''Propulsion:''' 
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 42000
-->
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 16
|}
</div>


<!-- FOR PREMIUM SHIPS:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 152
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 27
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 25
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 34.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 890
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 10.5
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 13.58
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.23
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 7.82
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.23
|}
</div>


<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
</div></div></div>
* '''Slot 1''':
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 2''':
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 3''':
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 4''':
|-
* '''Slot 5''':
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 180mm
* '''Slot 6''': 
|-
-->
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 18.48
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 11.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.5
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 30.0
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 18.48 km || style="color:inherit;" | 161
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!--''{{#var:ship_name}}'' can equip the following consumables:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1:''' {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* {{Repair Party}}
|-
* {{Smoke Generator}}
| style="color:inherit;" | • Name || style="color:inherit;" | HE-32
* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
|-
* {{Surveillance Radar}}
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2500
* {{Torpedo Reload Booster}}
|-
* {{Main Battery Reload Booster}}
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 13.0%
* {{Engine Boost}}
|-
* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 920
-->
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 109.2
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|}
</div>


|Camouflage=<!-- write text about useful camouflage below -->
<!-- FOR TECH TREE SHIPS
[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits;


Choose one and append after semicolon above:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Types 1 or 5 are recommended at a minimum to reduce detectibility range.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | AP-32
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4550
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 930
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 109.2
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.022
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 55
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 65
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 30
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 5
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 53-36 mod. 2
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 131
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 14,400
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8.0
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 55
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.1
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 240
|}
</div>


Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
</div></div></div>
-->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 6.6
|}
</div>


<!--FOR PREMIUM SHIPS
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
-->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | HE-55
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 8x2 100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


|Signals=<!-- write text about best set of signals below -->


<!-- {{Signal Flags
| November Echo Setteseven =
| Mike Yankee Soxisix =
| India X-Ray =
| Juliet Whiskey Unaone =
| Victor Lima =
| Hotel Yankee =


| November Foxtrot =  
</div></div></div>
| Sierra Mike =  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| India Delta =  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| Juliet Yankee Bissotwo =  
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| India Yankee =  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| Juliet Charlie =
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 45 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 4 × 4
|}


| Zulu =  
'''Continuous damage''' — average DPS within each action zone
| India Bravo Terrathree =  
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Equal Speed Charlie London =  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Zulu Hotel =  
|-
| Papa Papa =  
| style="color:inherit;" | Short-range || style="color:inherit;" | 70 || style="color:inherit;" | 85% || style="color:inherit;" | 3.1
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 157.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 189 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


| Wyvern =  
'''Damage by shell explosions'''
| Red Dragon =  
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Dragon Flag =  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Ouroboros =  
|-
| Hydra =  
| style="color:inherit;" | 8 || style="color:inherit;" | 1400 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
| Basilisk =  
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 3900
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


| Leviathan =
| Scylla =
}} -->


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PRSC548_Bagration}}


</gallery>


|History=<!-- write text below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* '''Slot 3:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 210 hp/s)
}}
 


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


</gallery>
<gallery>
</gallery>[[File:Bagrationpermacamo.png|thumb|Bagration in her default permanent camouflage.]]</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Ref= <!-- write below -->
<gallery>
<references />
</gallery>
</div></div></div>


}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
[[Category:Ships of U.S.S.R.]]
-->
[[Category:Cruisers]]
</nowiki>
[[Category:Tier VIII ships]]
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 00:53, 9 July 2026


VIII
11,000 doubloons

Bagration — U.S.S.R. Premium Tier VIII Cruiser.

Project 65 was under development from 1943 to 1946. A total of 40 draft designs were considered within its framework. The largest of these was a cruiser that had a displacement of 15,000 tons and was armed with three triple-gun mounts housing 180 mm guns and eight 100 mm SM-5-1 twin-gun mounts. In the end, preference was given to the construction of the Project 68K and Project 68bis ships.

Pros

  • AP shells with reduced chances of ricocheting.
  • Long firing range.

Cons

  • Small HP pool.
  • Low damage per minute.


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

AA Defense

Depth Charges


Compatible Upgrades


Consumables